diff --git a/src/graphics/shaders.cpp b/src/graphics/shaders.cpp index 41b03f049..5656ca5b4 100644 --- a/src/graphics/shaders.cpp +++ b/src/graphics/shaders.cpp @@ -41,7 +41,6 @@ Shaders::Shaders() m_callbacks[ES_COLOR_LEVELS] = new ColorLevelsProvider(); m_callbacks[ES_BUBBLES] = new BubbleEffectProvider(); m_callbacks[ES_RAIN] = new RainEffectProvider(); - m_callbacks[ES_SNOW] = new SnowEffectProvider(); m_callbacks[ES_MOTIONBLUR] = new MotionBlurProvider(); m_callbacks[ES_GAUSSIAN3V] = m_callbacks[ES_GAUSSIAN3H] = new GaussianBlurProvider(); m_callbacks[ES_MIPVIZ] = new MipVizProvider(); @@ -120,9 +119,6 @@ void Shaders::loadShaders() m_shaders[ES_RAIN] = glslmat(dir + "rain.vert", dir + "rain.frag", m_callbacks[ES_RAIN], EMT_TRANSPARENT_ALPHA_CHANNEL); - m_shaders[ES_SNOW] = glslmat(dir + "snow.vert", dir + "snow.frag", - m_callbacks[ES_SNOW], EMT_TRANSPARENT_ALPHA_CHANNEL); - m_shaders[ES_MOTIONBLUR] = glsl(std::string(""), dir + "motion_blur.frag", m_callbacks[ES_MOTIONBLUR]); diff --git a/src/graphics/shaders.hpp b/src/graphics/shaders.hpp index a3fdd5439..285363cf6 100644 --- a/src/graphics/shaders.hpp +++ b/src/graphics/shaders.hpp @@ -34,7 +34,6 @@ using namespace irr; ACT(ES_GRASS_REF) \ ACT(ES_BUBBLES) \ ACT(ES_RAIN) \ - ACT(ES_SNOW) \ ACT(ES_MOTIONBLUR) \ ACT(ES_GAUSSIAN3H) \ ACT(ES_GAUSSIAN3V) \