STKMesh: Rendering implemented although it's a big red shader
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15000 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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8
data/shaders/object.frag
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8
data/shaders/object.frag
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@ -0,0 +1,8 @@
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#version 130
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void main(void)
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{
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gl_FragData[0] = vec4(1., 0., 0., 1.);
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gl_FragData[1] = vec4(0., 0., 0., 1.);
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gl_FragData[2] = vec4(0., 0., 0., 1.);
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}
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9
data/shaders/object.vert
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9
data/shaders/object.vert
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@ -0,0 +1,9 @@
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#version 130
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uniform mat4 ModelViewProjectionMatrix;
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in vec3 Position;
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void main(void)
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{
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gl_Position = ModelViewProjectionMatrix * vec4(Position, 1.);
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}
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@ -3,9 +3,23 @@
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#include <ISceneManager.h>
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#include <IMaterialRenderer.h>
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namespace ObjectShader
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{
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GLuint Program;
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GLuint attrib_position, attrib_velocity, attrib_lifetime, attrib_initial_position, attrib_initial_velocity, attrib_initial_lifetime, attrib_size, attrib_initial_size;
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GLuint uniform_sourcematrix, uniform_dt, uniform_level, uniform_size_increase_factor;
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void init()
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{
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initGL();
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Program = LoadProgram(file_manager->getAsset("shaders/object.vert").c_str(), file_manager->getAsset("shaders/object.frag").c_str());
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}
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}
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static
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void allocateMeshBuffer(scene::IMeshBuffer* mb, GLuint &vbo, GLuint idx)
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{
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initGL();
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GLuint bufferid, indexbufferid;
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glGenBuffers(1, &bufferid);
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glGenBuffers(1, &indexbufferid);
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@ -91,7 +105,21 @@ STKMesh::STKMesh(irr::scene::IMesh* mesh, ISceneNode* parent, irr::scene::IScene
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case scene::EPT_QUADS:
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assert(0 && "Unsupported primitive type");
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}
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switch (mb->getVertexType())
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{
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case video::EVT_STANDARD:
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Stride.push_back(sizeof(video::S3DVertex));
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break;
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case video::EVT_2TCOORDS:
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Stride.push_back(sizeof(video::S3DVertex2TCoords));
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break;
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case video::EVT_TANGENTS:
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Stride.push_back(sizeof(video::S3DVertexTangents));
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break;
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}
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}
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if (!ObjectShader::Program)
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ObjectShader::init();
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}
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STKMesh::~STKMesh()
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@ -108,11 +136,18 @@ void STKMesh::draw(unsigned i)
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, idx);
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/* glNormalPointer(GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(12));
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glColorPointer(colorSize, GL_UNSIGNED_BYTE, sizeof(S3DVertex2TCoords), buffer_offset(24));
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glTexCoordPointer(2, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(28));
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glVertexPointer(3, GL_FLOAT, sizeof(S3DVertex2TCoords), buffer_offset(0));*/
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core::matrix4 ModelViewProjectionMatrix = irr_driver->getVideoDriver()->getTransform(video::ETS_PROJECTION);
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ModelViewProjectionMatrix *= irr_driver->getVideoDriver()->getTransform(video::ETS_VIEW);
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ModelViewProjectionMatrix *= irr_driver->getVideoDriver()->getTransform(video::ETS_WORLD);
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GLuint attrib_pos = glGetUniformLocation(ObjectShader::Program, "ModelViewProjectionMatrix");
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glUniformMatrix4fv(attrib_pos, 1, GL_FALSE, ModelViewProjectionMatrix.pointer());
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glUseProgram(ObjectShader::Program);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, Stride[i], 0);
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glDisableVertexAttribArray(0);
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glDrawElements(ptype, count, GL_UNSIGNED_BYTE, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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void STKMesh::render()
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@ -130,6 +165,11 @@ void STKMesh::render()
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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Box = Mesh->getBoundingBox();
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for (unsigned i = 0; i < index_buffer.size(); i++)
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{
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// draw(i);
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}
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for (u32 i=0; i<Mesh->getMeshBufferCount(); ++i)
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{
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scene::IMeshBuffer* mb = Mesh->getMeshBuffer(i);
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@ -145,6 +185,7 @@ void STKMesh::render()
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if (transparent == isTransparentPass)
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{
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driver->setMaterial(material);
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// static_cast<irr::video::COpenGLDriver*>(driver)->setRenderStates3DMode();
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driver->drawMeshBuffer(mb);
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}
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}
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@ -14,6 +14,7 @@ protected:
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std::vector<GLuint> vertex_buffer, index_buffer;
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std::vector<GLenum> Primitivetype;
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std::vector<size_t> Indexcount;
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std::vector<size_t> Stride;
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void draw(unsigned i);
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public:
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