vincentlj 34d83859cd Add support for specular light
Note that specular light is applied unconditionnaly, thus every object will shine.
TODO : Specular map should be defined using texture or a material flag.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14756 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-23 17:00:34 +00:00
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2013-12-23 17:00:34 +00:00
2013-12-23 17:00:34 +00:00
2013-12-23 17:00:34 +00:00