vincentlj 45db87de8a Merge normals and depth RTT into a single one
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14754 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-23 16:59:55 +00:00

14 lines
267 B
GLSL

#version 130
uniform float far;
uniform float objectid;
uniform sampler2D tex;
noperspective in vec3 nor;
void main()
{
vec4 color = texture2D(tex, gl_TexCoord[0].st);
gl_FragData[0] = color;
gl_FragData[1] = vec4(0.5 * normalize(nor) + 0.5, gl_FragCoord.z);
}