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528 Commits

Author SHA1 Message Date
peterbell10 8eb5672920 cWorld::SendBlockTo take player by ref 2017-08-01 08:21:20 +02:00
peterbell10 a56cfd1f42 Remove smart pointer macros 2017-07-21 14:41:51 +01:00
Mattes D 167c4bf2e6 Simulators: Added area-based wakeup. 2017-07-16 10:01:19 +02:00
Lane Kolbly 793acd267f Changing pickup lifetime and combining semantics, making these adjustable in the lua api. (#3843) 2017-07-12 12:13:27 +02:00
Lukas Pioch 885d828712 Added bed entity (#3823)
* Added bed entity

* Export cBedEntity to lua
* Set color of bed through item damage value
* Added bed entity to APIDoc
* NBT: Added loading and saving
* Crafting recipes for the colored beds
2017-07-07 09:31:45 +02:00
Bond-009 3d56ad01aa Let water vaporise in the Nether by default 2017-06-20 09:28:00 +02:00
peterbell10 f4de38af80 Remove sign conversion 2017-06-16 07:07:02 +02:00
peterbell10 360d8eade0 FastRandom rewrite (#3754) 2017-06-13 21:35:30 +02:00
Lukas Pioch 73a3c4e3be Exported boat
- NBT: Added saving / loading of material
- Added the material in the item handler of the boat
- Drop the correct boat if destroyed
- APIDoc: Added desc and functions
2017-05-24 19:02:18 +02:00
Pablo Beltrán 2359611c57 Don't destroy monster when last target type is a player (#3721)
In current Cuberite version if you are pursued by monsters you just have to disconnect and connect again to get rid of them. If no other player is in your chunk monsters will get destroyed.
2017-05-21 10:29:06 +02:00
Mattes D 2c3c1f1527 Tracer replacement (#3704)
* Replaced cTracer usage with cLineBlockTracer.

* Exported new cLineBlockTracer utility functions to Lua API.
2017-05-11 13:34:36 +01:00
Lukas Pioch 5580d558a5 Added missing checks for Initialize function and updated APIDoc 2017-05-08 06:31:45 +02:00
Bond-009 ca3aa4ca06 Changed world_end to world_the_end #3531 (#3538) 2017-02-24 10:02:16 +01:00
mathiascode dae2adde65 Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
mathiascode 4311f4a658 Added some blocks and items (#3503) 2017-02-14 11:13:55 +01:00
Lawton Mizell 043aa4e574 Made survival the default gamemode (#3563) 2017-02-07 16:00:30 +01:00
Mattes D 97980d1103 World: Remember the age persistently. (#3556) 2017-01-19 22:45:23 +01:00
Mattes D dfa8f278ea World: Removed LineBlockTracer test code. (#3555)
The test for LineBlockTracer is already in the Debuggers plugin (/spidey and testtracer commands).
2017-01-19 21:06:42 +01:00
Mattes D a4955dfda3 Removed asserts about chunk queued.
The assumption is not needed and was invalid under a stress-test.
2017-01-19 16:25:07 +01:00
Mattes D 7cc3fb098d DeadlockDetect now lists some tracked CS's stats. 2017-01-18 09:03:05 +01:00
Fabian Stein 90fcf9814f World: Add check for unknown RedstoneSimulator (#3496) 2016-12-29 00:41:20 +01:00
Mattes D 0e3b3be766 Initial support for the 1.11 protocol. 2016-12-16 00:07:22 +01:00
Tiger Wang 8c6d0b51c7 Use CMake's Android generators to crosscompile 2016-12-12 14:32:32 +00:00
Mattes D 0bffa29358 Removed ClientHandle.h dependencies from common headers. 2016-11-18 20:00:04 +01:00
bibo38 cb640ffea4 Spectators added (#2852) 2016-10-12 14:38:45 +02:00
LogicParrot 7e9e7f7911 Configurable dirty unused chunk cap to avoid RAM overuse (#3359)
Configurable dirty unused chunk cap to avoid RAM overuse
2016-09-03 18:38:29 +03:00
ElNounch e9d1a942d1 Delay EntityChangedWorld players' callback until Entity fully linked to world (#3330)
Otherwise, some API calls just don't seem to happen
.gitignore tweak for test executables
2016-08-22 19:43:43 +02:00
ElNounch 343531bafa Added cWorld:SetSpawn() API and Lua binding (#3316) 2016-08-15 10:41:32 +02:00
Alexander Harkness 320d1c6151 Fix tab list sometimes not updating after a player leaves. (#3280)
When a player leaves the game, their client handle has its state
changed to csDestroyed.

This should fix issue #3138
2016-07-31 12:02:21 +01:00
Mattes D f8e1df2476 Updated API documentation. 2016-07-18 22:11:40 +02:00
QUSpilPrgm f1192c6860 Makes tall grass and large flowers bonemealable
Adds the bonemeal particle effect to some more places
2016-06-03 15:45:49 +02:00
QUSpilPrgm 706257f8fb Update Dispensers and let them act more like in Vanilla
- Added code to make bonemeal, potions, minecarts, XP bottles and boats work inside dispensers
- Dispensers are now able to place TNT if the block is transparent but not air
- Added return value that indicates the success of pumpkin, melon, sugarcane and cactus growing functions
- Changed return value of "GrowRipePlant" so that it actually indicates if the block was able to grow
- Fixed "GrowSugarcane" and "GrowCactus" in "GrowRipePlant" so that it only grows them a single block
2016-06-03 15:45:49 +02:00
Pokechu22 a4f327118b 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)
* Semistable update to 15w31a

I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written.

* Update to 15w34b protocol

Also, fix an issue with the Entity Equipment packet from the past version.  Clients are able to connect and do stuff!

* Partially update to 15w35e

Chunk data doesn't work, but the client joins.  I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d.

* Add '/blk' debug command

This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible.

* Fix CRLF normalization in CheckBasicStyle.lua

Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line.  Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't.

The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored.

* Update to 15w40b

This includes chunk serialization.  Fully functional chunk serialization for 1.9.

I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later.  The creation of a full buffer is suboptimal, but it's the easiest way to implement this code.

* Write long-by-long rather than creating a buffer

This is a bit faster and should be equivalent.  However, the code still doesn't look too good.

* Update to 15w41a protocol

This includes the new set passengers packet, which works off of the ridden entity, not the rider.  That means, among other things, that information about the previously ridden vehicle is needed when detaching.  So a new method with that info was added.

* Update to 15w45a

* 15w51b protocol

* Update to 1.9.0 protocol

Closes #3067.  There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work.  I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes).  Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks).

* Fix item pickup packet not working

That was a silly mistake, but at least it was an easy one.

* 1.9.2 protocol support

* Fix version info found in server list ping

Thus, the client reports that it can connect rather than saying that the server is out of date.  This required creating separate classes for 1.9.1 and 1.9.2, unfortunately.

* Fix build errors generated by clang

These didn't happen in MSVC.

* Add protocol19x.cpp and protocol19x.h to CMakeLists

* Ignore warnings in protocol19x that are ignored in protocol18x

* Document BLOCK_FACE and DIG_STATUS constants

* Fix BLOCK_FACE links and add separate section for DIG_STATUS

* Fix bat animation and object spawning

The causes of both of these are explained in #3135, but the gist is that both were typos.

* Implement Use Item packet

This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block.

* Handle DIG_STATUS_SWAP_ITEM_IN_HAND

* Add support for spawn eggs and potions

The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending.

* Remove spammy potion debug logging

* Fix wolf collar color metadata

The wrong type was being used, causing several clientside issues (including the screen going black).

* Fix 1.9 chunk sending in the nether

The nether and the end don't send skylight.

* Fix clang build errors

* Fix water bottles becoming mundane potions

This happened because the can become splash potion bit got set incorrectly.  Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion.

Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging.

* Copy Protocol18x as Protocol19x

Aditionally, method and class names have been swapped to clean up other diffs.  This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names).

* Make thrown potions use the correct appearence

This was caused by potions now using metadata.

* Add missing api doc for cSplashPotionEntity::GetItem

* Fix compile error in SplashPotionEntity.cpp

* Fix fix of cSplashPotionEntity API doc

* Temporarilly disable fall damage particles

These were causing issues in 1.9 due to the changed effect ID.

* Properly send a kick packet when connecting with an invalid version

This means that the client no longer waits on the server screen with no indication whatsoever.  However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping.

I also added a GetVarIntSize method to cByteBuffer.  This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way).

* Handle server list pings from unrecognized versions

This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse).

* Use cPacketizer for the disconnect packet

This also should fix clang build errors.

* Add 1.9.3 / 1.9.4 support

* Fix incorrect indentation in APIDesc
2016-05-14 20:12:42 +01:00
LogicParrot 36754f20f8 Fix Crash on stopping the server (#3176) 2016-05-02 00:18:21 +03:00
benf516 3b64719f55 Disable Enderman Spawn (Issue #3108) (#3170)
Temporarily disabled enderman spawning until the glitches can be fixed
2016-04-30 07:57:10 +03:00
LogicParrot 7f5757eccf Reduced unnecessary block updates 2016-04-23 00:30:00 +03:00
LogicParrot 9b60ee6e43 Auto clean bad world linkages 2016-04-19 12:06:52 +03:00
LogicParrot 373d9f92a4 Updated cChunk::SetMeta, fixed grass growth, reduced markDirty/setMeta usage 2016-04-16 19:04:45 +03:00
LogicParrot c9e80cdeae Revert "Move mob tick code to cChunk" 2016-04-06 12:16:14 +03:00
LogicParrot 5bbf033a65 Move mob tick code to cChunk 2016-04-06 09:33:43 +03:00
LogicParrot 13195cd207 Fix adding players to world 2016-03-31 20:40:58 +03:00
LogicParrot 630ceed2c0 Entities are never lost 2016-03-30 14:56:47 +03:00
LogicParrot ebd80805ca Rewrite mob tick code 2016-03-23 10:32:09 +02:00
Marvin Kopf f9506f6405 Add check if entity is in chunk before changing tick status 2016-02-21 00:07:58 +01:00
LogicParrot 83459d0d89 Proper entity destruction in non-ticking chunks 2016-02-19 07:05:22 +02:00
LogicParrot f3e0a5f656 Add forum link to linkage error message 2016-02-09 09:30:22 +02:00
LogicParrot 91fd275c0b Improve world linkage error message 2016-02-09 00:40:26 +02:00
LogicParrot ed97946bb9 Merge pull request #2961 from LogicParrot/enforce
[PhantomWorlds - 4] Prevent server from starting if there's bad world linkage
2016-02-08 11:57:57 +02:00
LogicParrot 96f9afa278 Proper world linkages and dimension types for newly created world.ini's 2016-02-06 10:18:13 +02:00
Marvin Kopf 0b826b0e52 Tab completion for player names now case insensitive. 2016-02-05 21:27:31 +01:00
LogicParrot d8861da599 Prevent server from starting if there's bad world linkage 2016-02-05 15:34:16 +02:00
LogicParrot 4aade202e0 cMonster::m_Target safety across worlds 2016-02-03 22:50:17 +02:00
LogicParrot ac2c79f797 Fixed non-natural spawning near player (egg, breeding, etc.) 2016-01-16 16:40:47 +02:00
LogicParrot e77af000df Do not spawn mobs too close to player 2016-01-12 15:47:13 +02:00
Mattes D 6c9be8df4b Fixed default Nether generator params.
The prefab file is "NetherFort"
2015-12-30 13:37:28 +01:00
Lukas Pioch 938833bd6b Fixed spawn point. Wrong number for divisions and wrong highest spawn point. 2015-12-20 13:05:43 +01:00
Tiger Wang 5b62c4c314 Reorganised the redstone simulator
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
2015-12-18 13:17:38 +00:00
Mattes D 3de22f5183 Changed Nether defaults to use PieceStructures. 2015-12-01 11:39:02 +01:00
Dave Tucker 83870f9fc0 Add enum for Sound and Particle Effects
Fixes #2603

Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
2015-11-24 13:21:40 +00:00
samoatesgames 19ea5d5423 Improved spawn location calculations.
- Supports Overworld and Nether spawns.
 - Supports spawning under objects, but still above ground (e.g. under the leaves of a tree).
 - Protects against spawning in oceans.
 - Protects against spawning in water.
 - Uses a radial search about the origin, rather than a linear.
 - Correctly calculates Nether spawn on spawn world generation (fixes: cuberite#2548)
 - Fixes a bug in CheckPlayerSpawnPoint() where the X offset was used in both the X and Z coords (BLOCKTYPE BlockType = GetBlock(a_PosX + Coords[i].x, a_PosY, a_PosZ + Coords[i].x);)
2015-11-13 15:08:16 +00:00
Lukas Pioch 9749c3aac9 Implemented brewing 2015-11-03 18:00:55 +01:00
worktycho dacab890cc The bottom layer cannot hold a valid spawn point
Fixes #2510
2015-10-01 14:49:26 +01:00
Mattes D 7d551fe9f6 Added weather intervals to world.ini settings. 2015-09-28 01:02:17 +02:00
Tiger Wang a8bfe3a4c1 Prepared ScheduleTask for threading refactor
* Llama-ified and condensed Schedule/QueueTask
- Removed hackery done with piston animations
2015-09-25 18:56:49 +01:00
tycho 6e86d20f73 Add new "ForEach" function: ForEachLoadedChunk. 2015-09-24 15:54:32 +01:00
tycho 3187dbf0aa Increase robustness of the logging subsystem 2015-09-15 16:19:49 +01:00
Mattes D 6e4122e551 Unified the doxy-comment format. 2015-07-31 16:49:10 +02:00
Samuel Barney 804805d35a Silenced and fixed many warning messages across multiple files. 2015-07-29 09:49:30 -06:00
hallucino 9c85ed5864 Spawn baby mobs 2015-07-16 22:49:55 +02:00
Tiger Wang 8656e149c8 Improved maps 2015-07-14 21:46:30 +01:00
Samuel Barney d017fe5e39 Sapling Growth Update
* Growth has been slowed down
* Saplings do not grow if they do not have enough space to grow
* Saplings do not grow unless the light level is 9 or above
* Dark Oak doesn't grow unless it is in a 2x2

Jungle Trees now will grow into a large tree when 2x2 saplings are used.
2015-07-13 15:24:38 -06:00
Samuel Barney 2faff189d4 Squashed Bonemeal Plant Growth Update
* Fixed Crops growing to maturity with only 1 bonemeal
* Trees now go through growth stages with bonemeal, as they do in
Vanilla Minecraft
2015-07-06 15:41:08 -06:00
worktycho 106e06617a Merge pull request #2224 from cuberite/ChunkQueueCollapsing
Chunk queue collapsing: MK II
2015-07-04 14:43:00 +01:00
STRWarrior e5cfe0cd96 Added a size check for portals.
Made the portal size configurable

Alpha-sorted SetXYZNetherPortalXYZ functions
2015-06-28 17:05:44 +02:00
Hax52 9f1d1c058f Buttons no longer click on when already on. Buttons now play sound when clicking off. 2015-06-24 13:52:56 -05:00
Tiger Wang 33fc1474d9 Fixed minor errors in Tycho's code
Everything should work now :)
2015-06-22 21:27:13 +01:00
Tiger Wang dd4b415051 Reinstate "Chunk queue collapsing"
This reinstates commit f36acb6835
     and reverts commit adfbc42c02.
2015-06-10 15:16:05 +01:00
Tiger Wang 84534dfeb2 Redstone wire and trapdoor fixes
* Fixes #1887
* Fixes #1763
* Fixes #1083
2015-06-06 12:21:19 +01:00
tycho 06a74e45e2 Made cLightingThread own its callbacks 2015-05-30 11:11:17 +01:00
tycho 4feccaa64a Clean up Spawn Prepare
Made cSpawnPrepare execute on the same thread since it is a syncronous operation, and most of the code happens on the lighting thread.
Also moved cSpawnPrepare into its own file
2015-05-30 00:19:20 +01:00
tycho 81c0116cf1 Merge branch 'master' into PreventNewWarnings 2015-05-23 07:33:52 -07:00
Lukas Pioch e30b2ed487 Fixed missing overrides and added a ignore flag for reserved macro for clang version 3.6 and higher. 2015-05-23 16:28:37 +02:00
tycho 1577a080ee Merge branch 'master' into PreventNewWarnings 2015-05-23 11:31:03 +01:00
worktycho c0d7b4d569 Merge pull request #2030 from beeduck/master
Issue #1868 and Issue #1984
2015-05-21 07:50:30 +01:00
b33duck a511db78ca Added thunder sound effect to CastThunderbolt() 2015-05-20 16:23:56 -07:00
tycho fa4fb75e03 Fixed compile and a few more warnings 2015-05-19 12:28:31 +01:00
Alexander Harkness fff5efedc3 Merge pull request #2019 from mc-server/OverrideArgs
Initial Implementation of command line arguments
2015-05-19 10:53:44 +01:00
STRWarrior b9481dafeb Updated the defaults for the overworld world generator 2015-05-17 19:36:18 +02:00
tycho c96849f431 Move make_unique into a namespace to avoid ADL issues
this prevents VS finding std::make_unique for constructors that take types from std
2015-05-16 10:47:04 +01:00
Martin Fahy 8f0f421ae4 Update World.cpp
Fixed minor typos in comments, simply trying to understand the code base to fix issue regarding no sound when lighting is produced, no change to actual code.
2015-05-13 23:05:44 -04:00
Mattes D 846d16315a CheckBasicStyle: checks spaces around * and &. 2015-05-09 12:58:55 +02:00
Mattes D c13b1931ff More style checking.
Spaces around some operators are checked.
2015-05-09 12:58:54 +02:00
tycho 448df85e56 Added support for additional data in the ParticleEffect Packet
Also started refactoring how broadcasts are handled
2015-05-07 03:47:46 +01:00
Mathias 17343d8215 Added Guardian and Rabbit to DefaultMonsters in Overworld 2015-04-29 18:07:26 +03:00
Woazboat 6caf08da99 cSetChunkData constructor explicitly requires std::move() instead of
unsafely stealing data
2015-04-27 21:18:56 +02:00
STRWarrior e7542f676d Added GlowStone finisher 2015-04-19 19:45:18 +02:00
Mattes D e5a7a730ed Merge pull request #1826 from mc-server/UnifyPacketizer
Unify packetizer
2015-03-24 13:09:41 +01:00
Mattes D e9b8be25f9 Changed linked world name variables and setters / getters.
Ref.: #1792
Ref.: https://github.com/mc-server/MCServer/pull/1792#discussion_r25946707
2015-03-21 15:20:31 +01:00
Mattes D cc069ccb2a Changed cEntity::m_UniqueID to UInt32. 2015-03-21 15:18:17 +01:00
Mattes D 781c8683f7 Added cPluginLua::cResettable interface, used for scheduled tasks.
This allows plugins to register objects that can "survive" the plugin unloading - they will simply bail out if the plugin is already unloaded, instead of referencing bad plugin data.
Fixes #1556.
2015-03-20 15:13:33 +01:00
Mattes D f3046417ec Fixed a clang warning, improved comments. 2015-03-19 12:46:37 +01:00
Mattes D 49e59ee06b World:DoWithEntityByID() checks the entities-to-add as well.
This allows plugins to create entities and immediately act on them using that call. This will most likely need to be added to most of the DoWith<> and ForEach<> calls.
2015-03-18 15:35:19 +01:00
Mattes D 65d2ef32e9 Merge pull request #1734 from mc-server/pistons
Handle client 'leave bed' request
2015-03-14 22:44:04 +01:00
tumultenrx 5c45c8897c Fixed a small bug 2015-03-14 20:45:16 +01:00
tumultenrx a215070cf2 Monsters will now attack. Additional checks have been added when generating spawn.
Monsters will now attack. Additional checks have been added when generating spawn.
2015-03-13 00:02:36 +01:00
Tiger Wang f3da0cf1ae Reverted non-functional changes 2015-03-05 21:21:39 +00:00
Tiger Wang 3869f76cc2 Handle client 'leave bed' request
* Fixes #1728
2015-02-08 21:21:48 +00:00
Mattes D 7dfeb67f01 Converted cServer to use the cNetwork API. 2015-01-27 14:53:31 +01:00
Kirill Kirilenko a216413a33 Fixed defect #71781 in Coverity list. 2015-01-23 19:06:07 +03:00
Mattes D 83ed6a2c1b Fixed type conversion warnings. 2015-01-18 11:25:16 +01:00
worktycho 6758c1d2a1 correct comment to say milliseconds 2015-01-17 22:24:25 +00:00
Tycho 2a9664d6ca Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2015-01-11 21:12:26 +00:00
Tycho 4f75b94c99 Created new type cTickTime and rewrote cWorld::TickThread to use it 2015-01-11 01:54:18 +00:00
Mattes D ccdf03daaf Refactored all player block placing to go through hooks.
Fixes #1618.
2014-12-24 07:20:17 +01:00
Jonathan Fabian fbd0cf74bd Fix compile error on OS X introduced by commit ecf778bbec
The following error occurs on OS X with the order reversed: `MCServer/src/World.cpp:282:2: error: field 'm_LastSave' will be initialized after field 'm_LastUnload' [-Werror,-Wreorder] m_LastSave(0),`.    Reversing the order of initialization fixes this.
2014-12-21 23:02:02 -05:00
Mattes D ecf778bbec cWorld: Moved initialization into constructor.
Fixes CID 71781.
2014-12-21 22:19:22 +01:00
Mattes D 4947880a5d Merge pull request #1581 from mc-server/redstone
Resplit redstone .inc file and provided improvements
2014-12-17 08:38:23 +01:00
Howaner b3e5872c22 Fixed mob invisibility 2014-12-14 17:48:30 +01:00
Howaner bed456033f "& 0x0f" isn't needed 2014-12-14 13:14:48 +01:00
Howaner 2a8c234f46 Fixes 2014-12-13 20:31:37 +01:00
Tiger Wang 4b20a61519 Merge branch 'master' into redstone 2014-12-13 12:11:01 +00:00
Mattes D 781b3303a5 Merge pull request #1657 from mc-server/PrepareChunk
Prepare chunk
2014-12-11 17:06:18 +01:00
Mattes D fcd3d1bfed Added a cWorld:PrepareChunk function.
It prepares the chunk - loads or generates it and lights it.
The spawn prepare process uses this function.
2014-12-10 22:35:16 +01:00
Mattes D fbf98b8488 Merge pull request #1655 from tonibm19/patch-2
Added NetherOreNests to default nether generator.
2014-12-10 17:44:53 +01:00
tonibm19 7ceeefb26f Moved NetherOreNests 2014-12-10 17:13:20 +01:00
Mattes D 32bce44f1f Merge pull request #1623 from p-mcgowan/issue_1253
Prevent multiple logins with same username, unless allowed in settings
2014-12-10 11:17:11 +01:00
Mattes D 209de0268a Moved NaturalPatches in front of PreSimulator and Animals. 2014-12-08 21:28:14 +01:00
tonibm19 74ef586400 Added NetherOreNests to nether default generator.
Now there's quartz in the nether
2014-12-08 19:37:42 +01:00
tonibm19 98bd724294 Added NaturalPatches to finishers 2014-12-08 19:08:46 +01:00
Mattes D e08331a24b Fixed crash on server stop.
The entity destructors called through chunkmap destructor and chunk destructor were accessing the world which was in an already invalid state (half-destroyed).
Fixed by destroying chunkmap explicitly and providing a nullptr check in the HasEntity() function.
2014-12-07 16:14:27 +01:00
Mattes D 3c3cb198f3 Fixed c++11 branch issues. 2014-12-07 15:46:27 +01:00
Tiger Wang 3acdf25b05 Merge remote-tracking branch 'origin/master' into c++11
Conflicts:
	src/OSSupport/Thread.cpp
2014-12-06 17:41:48 +00:00
p-mcgowan a8bbd5efe4 Merge branch 'master' of github.com:p-mcgowan/MCServer into animalTerrainFinisher
update
2014-12-05 11:24:09 -08:00
Mattes D 44644ae025 Fixed reported parentheses around comparisons. 2014-12-05 12:58:47 +01:00
Mattes D c014f5624c Merged branch 'origin/master' into c++11. 2014-12-04 22:04:16 +01:00
Jonathan Fabian b0e4643eb6 Allow Spectator Gamemode as a world default. 2014-12-02 20:24:05 -05:00
p-mcgowan 7f8f2f1e70 forgot generation defaul init 2014-12-02 15:57:41 -08:00
STRWarrior fa4a85c915 Added better soulsand rims
As a finisher called SoulsandRims
2014-12-01 16:36:48 +01:00
Mattes D db0f791d43 Fixed a crash in cSpawnPrepare. 2014-11-30 18:19:29 +01:00
Mattes D a73c800377 Improved comments for cWorld::DoWithPlayer(). 2014-11-30 11:11:47 +01:00
Vincent 20dcceb7e6 removed GetUsernames() from World 2014-11-29 15:46:31 -08:00
Vincent a7bf2725c8 fixed naming of strings and changed from i to I 2014-11-29 11:22:03 -08:00
Vincent 61e761fdc2 issue 1253 - prevent multiple logins with same username 2014-11-29 00:36:15 -08:00
Tiger Wang 187bdab4fa Merge remote-tracking branch 'origin-master' into c++11 2014-11-25 23:03:33 +00:00
Mattes D 9f4562289e Merge pull request #1604 from mc-server/GeneratorShapeRefactor
Generator shape refactor
2014-11-24 21:56:25 +01:00
Mattes D 3e068a01a8 Changed back capitalization. 2014-11-24 13:44:15 +01:00
Tiger Wang 79e5b82354 Merge remote-tracking branch 'origin/master' into c++11
Conflicts:
	src/Noise/Noise.h
	src/World.h
2014-11-23 17:12:34 +00:00
Mattes D b520f336da cWorld: Rewritten spawn preparation.
It now supports pregeneration distance of any size and runs in two threads in parallel (generator / lighting).
Fixes #1597.
2014-11-22 16:00:19 +01:00
Mattes D a05a318cdd cWorld: Changed generator defaults. 2014-11-20 22:51:07 +01:00
Mattes D 9ece37e8f1 Merge pull request #1598 from mc-server/SignEditor
Fixed a security problem with signs.
2014-11-18 08:52:48 +01:00