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Configurable dirty unused chunk cap to avoid RAM overuse (#3359)

Configurable dirty unused chunk cap to avoid RAM overuse
This commit is contained in:
LogicParrot 2016-09-03 18:38:29 +03:00 committed by GitHub
parent 90be4e7efd
commit 7e9e7f7911
7 changed files with 82 additions and 15 deletions

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@ -2582,6 +2582,7 @@ end
GetMinNetherPortalWidth = { Params = "", Return = "number", Notes = "Returns the minimum width for a nether portal" },
GetName = { Params = "", Return = "string", Notes = "Returns the name of the world, as specified in the settings.ini file." },
GetNumChunks = { Params = "", Return = "number", Notes = "Returns the number of chunks currently loaded." },
GetNumUnusedDirtyChunks = { Params = "", Return = "number", Notes = "Returns the number of unused dirty chunks. That's the number of chunks that we can save and then unload." },
GetScoreBoard = { Params = "", Return = "{{cScoreBoard}}", Notes = "Returns the {{cScoreBoard|ScoreBoard}} object used by this world. " },
GetSeed = { Params = "", Return = "number", Notes = "Returns the seed of the world." },
GetSignLines = { Params = "BlockX, BlockY, BlockZ", Return = "IsValid, [Line1, Line2, Line3, Line4]", Notes = "Returns true and the lines of a sign at the specified coords, or false if there is no sign at the coords." },

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@ -223,6 +223,19 @@ bool cChunk::CanUnload(void)
bool cChunk::CanUnloadAfterSaving(void)
{
return
m_LoadedByClient.empty() && // The chunk is not used by any client
m_IsDirty && // The chunk is dirty
(m_StayCount == 0) && // The chunk is not in a ChunkStay
(m_Presence != cpQueued) ; // The chunk is not queued for loading / generating (otherwise multi-load / multi-gen could occur)
}
void cChunk::MarkSaving(void)
{
m_IsSaving = true;

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@ -112,6 +112,9 @@ public:
bool CanUnload(void);
/** Returns true if the chunk could have been unloaded if it weren't dirty */
bool CanUnloadAfterSaving(void);
bool IsLightValid(void) const {return m_IsLightValid; }
/*

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@ -2704,11 +2704,28 @@ void cChunkMap::SaveAllChunks(void)
int cChunkMap::GetNumChunks(void)
size_t cChunkMap::GetNumChunks(void)
{
cCSLock Lock(m_CSChunks);
return static_cast<int>(m_Chunks.size()); // TODO: change return value to unsigned type
return m_Chunks.size();
}
size_t cChunkMap::GetNumUnusedDirtyChunks(void)
{
cCSLock Lock(m_CSChunks);
size_t res = 0;
for (const auto & Chunk : m_Chunks)
{
if (Chunk.second->IsValid() && Chunk.second->CanUnloadAfterSaving())
{
res += 1;
}
}
return res;
}

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@ -388,7 +388,10 @@ public:
cWorld * GetWorld(void) { return m_World; }
int GetNumChunks(void);
size_t GetNumChunks(void);
/** Returns the number of unused dirty chunks. Those are chunks that we can save and then unload */
size_t GetNumUnusedDirtyChunks(void);
void ChunkValidated(void); // Called by chunks that have become valid

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@ -149,7 +149,7 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin
m_WorldAge(0),
m_TimeOfDay(0),
m_LastTimeUpdate(0),
m_LastUnload(0),
m_LastChunkCheck(0),
m_LastSave(0),
m_SkyDarkness(0),
m_GameMode(gmNotSet),
@ -453,6 +453,13 @@ void cWorld::Start(void)
// The presence of a configuration value overrides everything
// If no configuration value is found, GetDimension() is written to file and the variable is written to again to ensure that cosmic rays haven't sneakily changed its value
m_Dimension = StringToDimension(IniFile.GetValueSet("General", "Dimension", DimensionToString(GetDimension())));
int UnusedDirtyChunksCap = IniFile.GetValueSetI("General", "UnusedChunkCap", 1000);
if (UnusedDirtyChunksCap < 0)
{
UnusedDirtyChunksCap *= -1;
IniFile.SetValueI("General", "UnusedChunkCap", UnusedDirtyChunksCap);
}
m_UnusedDirtyChunksCap = static_cast<size_t>(UnusedDirtyChunksCap);
m_BroadcastDeathMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastDeathMessages", true);
m_BroadcastAchievementMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastAchievementMessages", true);
@ -1057,16 +1064,22 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La
TickWeather(static_cast<float>(a_Dt.count()));
if (m_WorldAge - m_LastSave > std::chrono::minutes(5)) // Save each 5 minutes
{
SaveAllChunks();
}
if (m_WorldAge - m_LastUnload > std::chrono::seconds(10)) // Unload every 10 seconds
if (m_WorldAge - m_LastChunkCheck > std::chrono::seconds(10))
{
// Unload every 10 seconds
UnloadUnusedChunks();
}
if (m_WorldAge - m_LastSave > std::chrono::minutes(5))
{
// Save every 5 minutes
SaveAllChunks();
}
else if (GetNumUnusedDirtyChunks() > m_UnusedDirtyChunksCap)
{
// Save if we have too many dirty unused chunks
SaveAllChunks();
}
}
}
@ -2964,7 +2977,7 @@ bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const
void cWorld::UnloadUnusedChunks(void)
{
m_LastUnload = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge);
m_LastChunkCheck = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge);
m_ChunkMap->UnloadUnusedChunks();
}
@ -3578,7 +3591,7 @@ unsigned int cWorld::GetNumPlayers(void)
int cWorld::GetNumChunks(void) const
size_t cWorld::GetNumChunks(void) const
{
return m_ChunkMap->GetNumChunks();
}
@ -3587,6 +3600,15 @@ int cWorld::GetNumChunks(void) const
size_t cWorld::GetNumUnusedDirtyChunks(void) const
{
return m_ChunkMap->GetNumUnusedDirtyChunks();
}
void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue)
{
m_ChunkMap->GetChunkStats(a_NumValid, a_NumDirty);

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@ -683,7 +683,10 @@ public:
void ScheduleTask(int a_DelayTicks, std::function<void(cWorld &)> a_Task);
/** Returns the number of chunks loaded */
int GetNumChunks() const; // tolua_export
size_t GetNumChunks() const; // tolua_export
/** Returns the number of unused dirty chunks. That's the number of chunks that we can save and then unload. */
size_t GetNumUnusedDirtyChunks(void) const; // tolua_export
/** Returns the number of chunks loaded and dirty, and in the lighting queue */
void GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue);
@ -851,6 +854,11 @@ private:
} ;
/** The maximum number of allowed unused dirty chunks for this world.
Loaded from config, enforced every 10 seconds by freeing some unused dirty chunks
if this was exceeded. */
size_t m_UnusedDirtyChunksCap;
AString m_WorldName;
/** The name of the overworld that portals in this world should link to.
@ -889,7 +897,7 @@ private:
std::chrono::milliseconds m_WorldAge;
std::chrono::milliseconds m_TimeOfDay;
cTickTimeLong m_LastTimeUpdate; // The tick in which the last time update has been sent.
cTickTimeLong m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred
cTickTimeLong m_LastChunkCheck; // The last WorldAge (in ticks) in which unloading and possibly saving was triggered
cTickTimeLong m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred
std::map<cMonster::eFamily, cTickTimeLong> m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed)