Added cWorld:SetSpawn() API and Lua binding (#3316)
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@ -2654,6 +2654,7 @@ end
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SetMinNetherPortalWidth = { Params = "number", Return = "", Notes = "Sets the minimum width for a nether portal" },
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SetShouldUseChatPrefixes = { Params = "", Return = "ShouldUse (bool)", Notes = "Sets whether coloured chat prefixes such as [INFO] is used with the SendMessageXXX() or BroadcastChatXXX(), or simply the entire message is coloured in the respective colour." },
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SetSignLines = { Params = "X, Y, Z, Line1, Line2, Line3, Line4, [{{cPlayer|Player}}]", Return = "", Notes = "Sets the sign text at the specified coords. The sign-updating hooks are called for the change. The Player parameter is used to indicate the player from whom the change has come, it may be nil." },
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SetSpawn = { Params = "X, Y, Z", Return = "bool", Notes = "Sets the default spawn at the specified coords." },
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SetTicksUntilWeatherChange = { Params = "NumTicks", Return = "", Notes = "Sets the number of ticks after which the weather will be changed." },
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SetTimeOfDay = { Params = "TimeOfDayTicks", Return = "", Notes = "Sets the time of day, expressed as number of ticks past sunrise, in the range 0 .. 24000." },
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SetTNTShrapnelLevel = { Params = "{{Globals#ShrapnelLevel|ShrapnelLevel}}", Return = "", Notes = "Sets the Shrampel level of the world." },
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@ -324,6 +324,33 @@ void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
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bool cWorld::SetSpawn(double a_X, double a_Y, double a_Z)
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{
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cIniFile IniFile;
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IniFile.ReadFile(m_IniFileName);
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IniFile.SetValueF("SpawnPosition", "X", a_X);
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IniFile.SetValueF("SpawnPosition", "Y", a_Y);
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IniFile.SetValueF("SpawnPosition", "Z", a_Z);
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if (IniFile.WriteFile(m_IniFileName))
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{
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m_SpawnX = a_X;
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m_SpawnY = a_Y;
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m_SpawnZ = a_Z;
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LOGD("Spawn set at {%f, %f, %f}", m_SpawnX, m_SpawnY, m_SpawnZ);
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return true;
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}
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else
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{
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LOGWARNING("Couldn't write new spawn settings to \"%s\".", m_IniFileName.c_str());
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}
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return false;
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}
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void cWorld::InitializeSpawn(void)
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{
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// For the debugging builds, don't make the server build too much world upon start:
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@ -337,12 +364,6 @@ void cWorld::InitializeSpawn(void)
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{
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// Spawn position wasn't already explicitly set, enumerate random solid-land coordinate and then write it to the world configuration:
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GenerateRandomSpawn(DefaultViewDist);
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cIniFile IniFile;
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IniFile.ReadFile(m_IniFileName);
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IniFile.SetValueF("SpawnPosition", "X", m_SpawnX);
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IniFile.SetValueF("SpawnPosition", "Y", m_SpawnY);
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IniFile.SetValueF("SpawnPosition", "Z", m_SpawnZ);
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IniFile.WriteFile(m_IniFileName);
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}
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cIniFile IniFile;
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@ -649,9 +670,7 @@ void cWorld::GenerateRandomSpawn(int a_MaxSpawnRadius)
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double SpawnY = 0.0;
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if (CanSpawnAt(BiomeOffset.x, SpawnY, BiomeOffset.z))
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{
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m_SpawnX = BiomeOffset.x + 0.5;
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m_SpawnY = SpawnY;
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m_SpawnZ = BiomeOffset.z + 0.5;
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SetSpawn(BiomeOffset.x + 0.5, SpawnY, BiomeOffset.z + 0.5);
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LOGINFO("Generated spawnpoint position at {%.2f, %.2f, %.2f}", m_SpawnX, m_SpawnY, m_SpawnZ);
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return;
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@ -681,9 +700,7 @@ void cWorld::GenerateRandomSpawn(int a_MaxSpawnRadius)
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if (CanSpawnAt(PotentialSpawn.x, SpawnY, PotentialSpawn.z))
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{
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m_SpawnX = PotentialSpawn.x + 0.5;
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m_SpawnY = SpawnY;
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m_SpawnZ = PotentialSpawn.z + 0.5;
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SetSpawn(PotentialSpawn.x + 0.5, SpawnY, PotentialSpawn.z + 0.5);
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int ChunkX, ChunkZ;
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cChunkDef::BlockToChunk(static_cast<int>(m_SpawnX), static_cast<int>(m_SpawnZ), ChunkX, ChunkZ);
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@ -475,6 +475,9 @@ public:
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bool DigBlock (int a_X, int a_Y, int a_Z);
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virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) override;
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/** Set default spawn at the given coordinates. */
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bool SetSpawn(double a_X, double a_Y, double a_Z);
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double GetSpawnX(void) const { return m_SpawnX; }
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double GetSpawnY(void) const { return m_SpawnY; }
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double GetSpawnZ(void) const { return m_SpawnZ; }
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