Revert "Move mob tick code to cChunk"
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@ -40,7 +40,6 @@
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#include "SetChunkData.h"
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#include "BoundingBox.h"
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#include "Blocks/ChunkInterface.h"
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#include "Mobs/Wolf.h"
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#include "json/json.h"
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@ -642,11 +641,13 @@ void cChunk::Tick(std::chrono::milliseconds a_Dt)
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continue;
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}
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// Tick all entities in this chunk - including mobs.
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// In the past Cuberite ticked mobs in cWorld. This is no longer the case.
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ASSERT((*itr)->GetParentChunk() == this);
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(*itr)->Tick(a_Dt, *this);
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ASSERT((*itr)->GetParentChunk() == this);
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if (!((*itr)->IsMob())) // Mobs are ticked inside cWorld::TickMobs() (as we don't have to tick them if they are far away from players)
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{
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// Tick all entities in this chunk (except mobs):
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ASSERT((*itr)->GetParentChunk() == this);
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(*itr)->Tick(a_Dt, *this);
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ASSERT((*itr)->GetParentChunk() == this);
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}
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// Do not move mobs that are detached from the world to neighbors. They're either scheduled for teleportation or for removal.
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// Because the schedulded destruction is going to look for them in this chunk. See cEntity::destroy.
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@ -1852,11 +1853,11 @@ bool cChunk::AddClient(cClientHandle * a_Client)
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void cChunk::RemoveClient(cClientHandle * a_Client)
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{
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auto ClientItr = std::remove(m_LoadedByClient.begin(), m_LoadedByClient.end(), a_Client);
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auto itr = std::remove(m_LoadedByClient.begin(), m_LoadedByClient.end(), a_Client);
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// We should always remove at most one client.
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ASSERT(std::distance(ClientItr, m_LoadedByClient.end()) <= 1);
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ASSERT(std::distance(itr, m_LoadedByClient.end()) <= 1);
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// Note: itr can equal m_LoadedByClient.end()
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m_LoadedByClient.erase(ClientItr, m_LoadedByClient.end());
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m_LoadedByClient.erase(itr, m_LoadedByClient.end());
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if (!a_Client->IsDestroyed())
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{
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@ -1873,37 +1874,6 @@ void cChunk::RemoveClient(cClientHandle * a_Client)
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}
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}
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// All clients were removed. No one sees this chunk any more.
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// Delete all hostiles inside it.
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if (!HasAnyClients())
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{
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for (auto Entity : m_Entities)
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{
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if (Entity->IsTicking() && Entity->IsMob())
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{
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auto Monster = static_cast<cMonster *>(Entity);
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if (
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(Monster->GetMobFamily() == cMonster::eFamily::mfHostile) &&
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(Monster->GetCustomName().empty()) // Monsters that have name tags are never removed
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)
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{
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// Non-hostile wolves should not be removed when player is too far
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if (Monster->GetMobType() != eMonsterType::mtWolf)
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{
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Monster->Destroy(true);
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}
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else
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{
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auto Wolf = static_cast<cWolf *>(Monster);
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if (Wolf->IsAngry())
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{
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Monster->Destroy(true);
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}
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}
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}
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}
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}
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}
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return;
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}
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@ -1131,6 +1131,52 @@ void cWorld::TickMobs(std::chrono::milliseconds a_Dt)
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}
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} // for i - AllFamilies[]
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} // if (Spawning enabled)
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class cCallback : public cEntityCallback
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{
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virtual bool Item(cEntity * a_Entity) override
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{
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if (!a_Entity->IsMob())
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{
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return false;
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}
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if (!a_Entity->IsTicking())
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{
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return false;
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}
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auto Monster = static_cast<cMonster *>(a_Entity);
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ASSERT(Monster->GetParentChunk() != nullptr); // A ticking entity must have a valid parent chunk
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// Tick close mobs
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if (Monster->GetParentChunk()->HasAnyClients())
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{
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Monster->Tick(m_Dt, *(a_Entity->GetParentChunk()));
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}
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// Destroy far hostile mobs
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else if ((Monster->GetMobFamily() == cMonster::eFamily::mfHostile))
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{
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if (Monster->GetMobType() != eMonsterType::mtWolf)
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{
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Monster->Destroy(true);
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}
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else
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{
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auto Wolf = static_cast<cWolf *>(Monster);
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if (Wolf->IsAngry())
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{
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Monster->Destroy(true);
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}
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}
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}
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return false;
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}
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public:
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std::chrono::milliseconds m_Dt;
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} Callback;
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Callback.m_Dt = a_Dt;
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ForEachEntity(Callback);
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}
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