Fixed a clang warning, improved comments.
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9eb9541060
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@ -714,6 +714,7 @@ void cWorld::GenerateRandomSpawn(void)
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bool cWorld::CheckPlayerSpawnPoint(int a_PosX, int a_PosY, int a_PosZ)
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{
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// Check that spawnblock and surrounding blocks are neither solid nor water / lava
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static const struct
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{
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int x, z;
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@ -725,26 +726,22 @@ bool cWorld::CheckPlayerSpawnPoint(int a_PosX, int a_PosY, int a_PosZ)
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{ 0, -1 },
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{ 0, 1 },
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};
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// Checking that spawnblock and surrounding blocks are air and not water/lava
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for (size_t i = 0; i < ARRAYCOUNT(Coords); i++)
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{
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BLOCKTYPE BlockType = GetBlock(a_PosX + Coords[i].x, a_PosY, a_PosZ + Coords[i].x);
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if (cBlockInfo::IsSolid(BlockType) || IsBlockLiquid(BlockType))
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{
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return false;
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}
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} // for i - Coords[]
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// Check if block below is solid
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BLOCKTYPE BlockType = GetBlock(a_PosX, a_PosY - 1, a_PosZ);
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if (!cBlockInfo::IsSolid(BlockType))
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// Check that the block below is solid:
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if (!cBlockInfo::IsSolid(GetBlock(a_PosX, a_PosY - 1, a_PosZ)))
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{
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return false;
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}
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// Checking that all the blocks above the spawnpoint is air.
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// Check that all the blocks above the spawnpoint are not solid:
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for (int i = a_PosY; i < cChunkDef::Height; i++)
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{
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BLOCKTYPE BlockType = GetBlock(a_PosX, i, a_PosZ);
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