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Fixed a clang warning, improved comments.

This commit is contained in:
Mattes D 2015-03-19 12:46:37 +01:00
parent 9eb9541060
commit f3046417ec

View File

@ -714,6 +714,7 @@ void cWorld::GenerateRandomSpawn(void)
bool cWorld::CheckPlayerSpawnPoint(int a_PosX, int a_PosY, int a_PosZ)
{
// Check that spawnblock and surrounding blocks are neither solid nor water / lava
static const struct
{
int x, z;
@ -725,26 +726,22 @@ bool cWorld::CheckPlayerSpawnPoint(int a_PosX, int a_PosY, int a_PosZ)
{ 0, -1 },
{ 0, 1 },
};
// Checking that spawnblock and surrounding blocks are air and not water/lava
for (size_t i = 0; i < ARRAYCOUNT(Coords); i++)
{
BLOCKTYPE BlockType = GetBlock(a_PosX + Coords[i].x, a_PosY, a_PosZ + Coords[i].x);
if (cBlockInfo::IsSolid(BlockType) || IsBlockLiquid(BlockType))
{
return false;
}
} // for i - Coords[]
// Check if block below is solid
BLOCKTYPE BlockType = GetBlock(a_PosX, a_PosY - 1, a_PosZ);
if (!cBlockInfo::IsSolid(BlockType))
// Check that the block below is solid:
if (!cBlockInfo::IsSolid(GetBlock(a_PosX, a_PosY - 1, a_PosZ)))
{
return false;
}
// Checking that all the blocks above the spawnpoint is air.
// Check that all the blocks above the spawnpoint are not solid:
for (int i = a_PosY; i < cChunkDef::Height; i++)
{
BLOCKTYPE BlockType = GetBlock(a_PosX, i, a_PosZ);