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Merged branch 'origin/master' into c++11.

This commit is contained in:
Mattes D 2014-12-04 22:04:16 +01:00
commit c014f5624c
75 changed files with 1071 additions and 340 deletions

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@ -10,6 +10,7 @@ Howaner
keyboard
Lapayo
Luksor
M10360
marmot21
Masy98
mborland

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@ -1668,13 +1668,14 @@ a_Player:OpenWindow(Window);
SetCustomName = { Params = "string", Return = "", Notes = "Sets the custom name of the monster. You see the name over the monster. If you want to disable the custom name, simply set an empty string." },
IsCustomNameAlwaysVisible = { Params = "", Return = "bool", Notes = "Is the custom name of this monster always visible? If not, you only see the name when you sight the mob." },
SetCustomNameAlwaysVisible = { Params = "bool", Return = "", Notes = "Sets the custom name visiblity of this monster. If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name." },
FamilyFromType = { Params = "{{cMonster#MobType|MobType}}", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "(STATIC) Returns the mob family ({{cMonster#MobFamily|mfXXX}} constants) based on the mob type ({{cMonster#MobType|mtXXX}} constants)" },
FamilyFromType = { Params = "{{Globals#MobType|MobType}}", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "(STATIC) Returns the mob family ({{cMonster#MobFamily|mfXXX}} constants) based on the mob type ({{Globals#MobType|mtXXX}} constants)" },
GetMobFamily = { Params = "", Return = "{{cMonster#MobFamily|MobFamily}}", Notes = "Returns this mob's family ({{cMonster#MobFamily|mfXXX}} constant)" },
GetMobType = { Params = "", Return = "{{cMonster#MobType|MobType}}", Notes = "Returns the type of this mob ({{cMonster#MobType|mtXXX}} constant)" },
GetMobType = { Params = "", Return = "{{Globals#MobType|MobType}}", Notes = "Returns the type of this mob ({{Globals#MobType|mtXXX}} constant)" },
GetSpawnDelay = { Params = "{{cMonster#MobFamily|MobFamily}}", Return = "number", Notes = "(STATIC) Returns the spawn delay - the number of game ticks between spawn attempts - for the specified mob family." },
MobTypeToString = { Params = "{{cMonster#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the string representing the given mob type ({{cMonster#MobType|mtXXX}} constant), or empty string if unknown type." },
MobTypeToString = { Params = "{{Globals#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the string representing the given mob type ({{Globals#MobType|mtXXX}} constant), or empty string if unknown type." },
MobTypeToVanillaName = { Params = "{{Globals#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the vanilla name of the given mob type, or empty string if unknown type." },
MoveToPosition = { Params = "Position", Return = "", Notes = "Moves mob to the specified position" },
StringToMobType = { Params = "string", Return = "{{cMonster#MobType|MobType}}", Notes = "(STATIC) Returns the mob type ({{cMonster#MobType|mtXXX}} constant) parsed from the string type (\"creeper\"), or mtInvalidType if unrecognized." },
StringToMobType = { Params = "string", Return = "{{Globals#MobType|MobType}}", Notes = "(STATIC) Returns the mob type ({{Globals#MobType|mtXXX}} constant) parsed from the string type (\"creeper\"), or mtInvalidType if unrecognized." },
GetRelativeWalkSpeed = { Params = "", Return = "number", Notes = "Returns the relative walk speed of this mob. Standard is 1.0" },
SetRelativeWalkSpeed = { Params = "number", Return = "", Notes = "Sets the relative walk speed of this mob. Standard is 1.0" },
},
@ -1725,13 +1726,6 @@ a_Player:OpenWindow(Window);
Mobs are divided into families. The following constants are used for individual family types:
]],
},
MobType =
{
Include = "mt.*",
TextBefore = [[
The following constants are used for distinguishing between the individual mob types:
]],
},
},
Inherits = "cPawn",
}, -- cMonster
@ -2571,7 +2565,7 @@ World:ForEachEntity(
return;
end
local Monster = tolua.cast(a_Entity, "cMonster"); -- Get the cMonster out of cEntity, now that we know the entity represents one.
if (Monster:GetMobType() == cMonster.mtSpider) then
if (Monster:GetMobType() == mtSpider) then
Monster:TeleportToCoords(Monster:GetPosX(), Monster:GetPosY() + 100, Monster:GetPosZ());
end
end
@ -2928,7 +2922,7 @@ end
StringToDamageType = {Params = "string", Return = "{{Globals#DamageType|DamageType}}", Notes = "Converts a string representation to a {{Globals#DamageType|DamageType}} enumerated value."},
StringToDimension = {Params = "string", Return = "{{Globals#WorldDimension|Dimension}}", Notes = "Converts a string representation to a {{Globals#WorldDimension|Dimension}} enumerated value"},
StringToItem = {Params = "string, {{cItem|cItem}}", Return = "bool", Notes = "Parses the given string and sets the item; returns true if successful"},
StringToMobType = {Params = "string", Return = "{{cMonster#MobType|MobType}}", Notes = "Converts a string representation to a {{cMonster#MobType|MobType}} enumerated value"},
StringToMobType = {Params = "string", Return = "{{Globals#MobType|MobType}}", Notes = "<b>DEPRECATED!</b> Please use cMonster:StringToMobType(). Converts a string representation to a {{Globals#MobType|MobType}} enumerated value"},
StripColorCodes = {Params = "string", Return = "string", Notes = "Removes all control codes used by MC for colors and styles"},
TrimString = {Params = "string", Return = "string", Notes = "Trims whitespace at both ends of the string"},
md5 = {Params = "string", Return = "string", Notes = "converts a string to an md5 hash"},
@ -3014,6 +3008,13 @@ end
gmXXX constants, the eGameMode_ constants are deprecated and will be removed from the API.
]],
},
MobType =
{
Include = { "^mt.*" },
TextBefore = [[
The following constants are used for distinguishing between the individual mob types:
]],
},
Weather =
{
Include = { "^eWeather_.*", "wSunny", "wRain", "wStorm", "wThunderstorm" },

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@ -231,6 +231,43 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
},
}, -- cJukeboxEntity
cMobHeadEntity =
{
Desc = [[
This class represents a mob head block entity in the world.
]],
Inherits = "cBlockEntity",
Functions =
{
SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" },
SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" },
SetOwner = { Params = "string", Return = "", Notes = "Set the player name for mob heads with player type" },
GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" },
GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" },
GetOwner = { Params = "", Return = "string", Notes = "Returns the player name of the mob head" },
},
}, -- cMobHeadEntity
cMobSpawnerEntity =
{
Desc = [[
This class represents a mob spawner block entity in the world.
]],
Inherits = "cBlockEntity",
Functions =
{
UpdateActiveState = { Params = "", Return = "", Notes = "Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function." },
ResetTimer = { Params = "", Return = "", Notes = "Sets the spawn delay to a new random value." },
SpawnEntity = { Params = "", Return = "", Notes = "Spawns the entity. This function automaticly change the spawn delay!" },
GetEntity = { Params = "", Return = "{{Globals#MobType|MobType}}", Notes = "Returns the entity type that will be spawn by this mob spawner." },
SetEntity = { Params = "{{Globals#MobType|MobType}}", Return = "", Notes = "Sets the entity type who will be spawn by this mob spawner." },
GetSpawnDelay = { Params = "", Return = "number", Notes = "Returns the spawn delay. This is the tick delay that is needed to spawn new monsters." },
SetSpawnDelay = { Params = "number", Return = "", Notes = "Sets the spawn delay." },
GetNearbyPlayersNum = { Params = "", Return = "number", Notes = "Returns the amount of the nearby players in a 16-block radius." },
GetNearbyMonsterNum = { Params = "", Return = "number", Notes = "Returns the amount of this monster type in a 8-block radius (Y: 4-block radius)." },
},
}, -- cMobSpawnerEntity
cNoteEntity =
{
Desc = [[

@ -1 +1 @@
Subproject commit 4702471943511f641458c7e8e89b430a723f43ea
Subproject commit 4183d6cfb2049d0757d811a65bd4e75ed78b9f41

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@ -75,7 +75,6 @@ Wool = String, 1:1, 1:2, 2:1, 2:2
TNT = Gunpowder, 1:1, 3:1, 2:2, 1:3, 3:3 | Sand, 2:1, 1:2, 3:2, 2:3
PillarQuartzBlock = QuartzSlab, 1:1, 1:2
ChiseledQuartzBlock, 2 = QuartzBlock, 1:1, 1:2
CoalBlock = Coal, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
HayBale = Wheat, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
SnowBlock = SnowBall, 1:1, 1:2, 2:1, 2:2
ClayBlock = Clay, 1:1, 1:2, 2:1, 2:2

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@ -52,7 +52,7 @@ RawBeef = Steak
RawChicken = CookedChicken
Clay = Brick
ClayBlock = HardenedClay
TallGrass = NetherBrickItem
Netherrack = NetherBrickItem
RawFish = CookedFish
Log = CharCoal
Cactus = GreenDye
@ -90,6 +90,25 @@ RawMutton = CookedMutton
! CoalBlock = 16000 # -> 800 sec
! BlazeRod = 2400 # -> 120 sec
! NoteBlock = 300 # -> 15 sec
! HugeRedMushroom = 300 # -> 15 sec
! HugeBrownMushroom = 300 # -> 15 sec
! Banner = 300 # -> 15 sec
! BlackBanner = 300 # -> 15 sec
! RedBanner = 300 # -> 15 sec
! GreenBanner = 300 # -> 15 sec
! BrownBanner = 300 # -> 15 sec
! BlueBanner = 300 # -> 15 sec
! PurpleBanner = 300 # -> 15 sec
! CyanBanner = 300 # -> 15 sec
! SilverBanner = 300 # -> 15 sec
! GrayBanner = 300 # -> 15 sec
! PinkBanner = 300 # -> 15 sec
! LimeBanner = 300 # -> 15 sec
! YellowBanner = 300 # -> 15 sec
! LightBlueBanner = 300 # -> 15 sec
! MagentaBanner = 300 # -> 15 sec
! OrangeBanner = 300 # -> 15 sec
! WhiteBanner = 300 # -> 15 sec
! DaylightSensor = 300 # -> 15 sec
! FenceGate = 300 # -> 15 sec
! SpruceFenceGate = 300 # -> 15 sec

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@ -46,6 +46,7 @@ set(SHARED_HDR
../../src/ByteBuffer.h
../../src/StringUtils.h
)
flatten_files(SHARED_SRC)
flatten_files(SHARED_HDR)
source_group("Shared" FILES ${SHARED_SRC} ${SHARED_HDR})
@ -54,13 +55,22 @@ set(SHARED_OSS_SRC
../../src/OSSupport/CriticalSection.cpp
../../src/OSSupport/File.cpp
../../src/OSSupport/IsThread.cpp
../../src/OSSupport/StackTrace.cpp
../../src/OSSupport/Timer.cpp
)
set(SHARED_OSS_HDR
../../src/OSSupport/CriticalSection.h
../../src/OSSupport/File.h
../../src/OSSupport/IsThread.h
../../src/OSSupport/StackTrace.h
../../src/OSSupport/Timer.h
)
if(WIN32)
list (APPEND SHARED_OSS_SRC ../../src/StackWalker.cpp)
list (APPEND SHARED_OSS_HDR ../../src/StackWalker.h)
endif()
flatten_files(SHARED_OSS_SRC)
flatten_files(SHARED_OSS_HDR)

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@ -57,12 +57,22 @@ set(SHARED_OSS_SRC
../../src/OSSupport/CriticalSection.cpp
../../src/OSSupport/File.cpp
../../src/OSSupport/IsThread.cpp
../../src/OSSupport/StackTrace.cpp
../../src/OSSupport/Timer.cpp
)
set(SHARED_OSS_HDR
../../src/OSSupport/CriticalSection.h
../../src/OSSupport/File.h
../../src/OSSupport/IsThread.h
../../src/OSSupport/StackTrace.h
../../src/OSSupport/Timer.h
)
if(WIN32)
list (APPEND SHARED_OSS_SRC ../../src/StackWalker.cpp)
list (APPEND SHARED_OSS_HDR ../../src/StackWalker.h)
endif()
flatten_files(SHARED_SRC)
flatten_files(SHARED_HDR)
flatten_files(SHARED_OSS_SRC)

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@ -17,7 +17,7 @@ SOURCES += \
BiomeView.cpp \
../../src/Generating/BioGen.cpp \
../../src/VoronoiMap.cpp \
../../src/Noise.cpp \
../../src/Noise/Noise.cpp \
../../src/StringUtils.cpp \
../../src/LoggerListeners.cpp \
../../src/Logger.cpp \
@ -25,7 +25,9 @@ SOURCES += \
../../src/OSSupport/File.cpp \
../../src/OSSupport/CriticalSection.cpp \
../../src/OSSupport/IsThread.cpp \
../../src/OSSupport/StackTrace.cpp \
../../src/BiomeDef.cpp \
../../src/StackWalker.cpp \
../../src/StringCompression.cpp \
../../src/WorldStorage/FastNBT.cpp \
../../lib/zlib/adler32.c \
@ -62,7 +64,7 @@ HEADERS += \
../../src/Generating/IntGen.h \
../../src/Generating/ProtIntGen.h \
../../src/VoronoiMap.h \
../../src/Noise.h \
../../src/Noise/Noise.h \
../../src/StringUtils.h \
../../src/LoggerListeners.h \
../../src/Logger.h \
@ -70,7 +72,9 @@ HEADERS += \
../../src/OSSupport/File.h \
../../src/OSSupport/CriticalSection.h \
../../src/OSSupport/IsThread.h \
../../src/OSSupport/StackTrace.h \
../../src/BiomeDef.h \
../../src/StackWalker.h \
../../src/StringCompression.h \
../../src/WorldStorage/FastNBT.h \
../../lib/zlib/crc32.h \
@ -107,4 +111,15 @@ CONFIG += C++11
OTHER_FILES +=
win* {
# Add the advapi32 library for windows compiles; needed for the StackWalker:
LIBS += advapi32.lib
# StackWalker doesn't like how Qt inconsistently defines only UNICODE, but not _UNICODE:
DEFINES -= UNICODE
}

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@ -74,6 +74,7 @@ $cfile "../BlockEntities/JukeboxEntity.h"
$cfile "../BlockEntities/NoteEntity.h"
$cfile "../BlockEntities/SignEntity.h"
$cfile "../BlockEntities/MobHeadEntity.h"
$cfile "../BlockEntities/MobSpawnerEntity.h"
$cfile "../BlockEntities/FlowerPotEntity.h"
$cfile "../WebAdmin.h"
$cfile "../Root.h"

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@ -225,6 +225,42 @@ static int tolua_get_AllToLua_g_BlockFullyOccupiesVoxel(lua_State* tolua_S)
/* function: StringToMobType */
static int tolua_AllToLua_StringToMobType00(lua_State* tolua_S)
{
cLuaState LuaState(tolua_S);
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_iscppstring(tolua_S, 1, 0, &tolua_err) ||
!tolua_isnoobj(tolua_S, 2, &tolua_err)
)
goto tolua_lerror;
else
#endif
{
const AString a_MobString = tolua_tocppstring(LuaState, 1, 0);
eMonsterType MobType = cMonster::StringToMobType(a_MobString);
tolua_pushnumber(LuaState, (lua_Number) MobType);
tolua_pushcppstring(LuaState, (const char *) a_MobString);
}
LOGWARNING("Warning in function call 'StringToMobType': StringToMobType() is deprecated. Please use cMonster:StringToMobType()");
LuaState.LogStackTrace(0);
return 2;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(LuaState, "#ferror in function 'StringToMobType'.", &tolua_err);
return 0;
#endif
}
/** function: cWorld:SetSignLines */
static int tolua_cWorld_SetSignLines(lua_State * tolua_S)
{
@ -296,6 +332,8 @@ void DeprecatedBindings::Bind(lua_State * tolua_S)
tolua_array(tolua_S, "g_BlockIsSolid", tolua_get_AllToLua_g_BlockIsSolid, nullptr);
tolua_array(tolua_S, "g_BlockFullyOccupiesVoxel", tolua_get_AllToLua_g_BlockFullyOccupiesVoxel, nullptr);
tolua_function(tolua_S, "StringToMobType", tolua_AllToLua_StringToMobType00);
tolua_beginmodule(tolua_S, "cWorld");
tolua_function(tolua_S, "UpdateSign", tolua_cWorld_SetSignLines);
tolua_endmodule(tolua_S);

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@ -247,15 +247,16 @@ void cBeaconEntity::GiveEffects(void)
}
public:
cPlayerCallback(int a_Radius, int a_PosX, int a_PosY, int a_PosZ, cEntityEffect::eType a_PrimaryEffect, cEntityEffect::eType a_SecondaryEffect, short a_EffectLevel)
: m_Radius(a_Radius)
, m_PosX(a_PosX)
, m_PosY(a_PosY)
, m_PosZ(a_PosZ)
, m_PrimaryEffect(a_PrimaryEffect)
, m_SecondaryEffect(a_SecondaryEffect)
, m_EffectLevel(a_EffectLevel)
{};
cPlayerCallback(int a_Radius, int a_PosX, int a_PosY, int a_PosZ, cEntityEffect::eType a_PrimaryEffect, cEntityEffect::eType a_SecondaryEffect, short a_EffectLevel):
m_Radius(a_Radius),
m_PosX(a_PosX),
m_PosY(a_PosY),
m_PosZ(a_PosZ),
m_PrimaryEffect(a_PrimaryEffect),
m_SecondaryEffect(a_SecondaryEffect),
m_EffectLevel(a_EffectLevel)
{
}
} PlayerCallback(Radius, m_PosX, m_PosY, m_PosZ, m_PrimaryEffect, SecondaryEffect, EffectLevel);
GetWorld()->ForEachPlayer(PlayerCallback);

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@ -1,3 +1,4 @@
// BeaconEntity.h
// Declares the cBeaconEntity class representing a single beacon in the world
@ -14,15 +15,6 @@
namespace Json
{
class Value;
}
// tolua_begin
class cBeaconEntity :
public cBlockEntityWithItems
@ -32,7 +24,7 @@ class cBeaconEntity :
public:
// tolua_end
BLOCKENTITY_PROTODEF(cBeaconEntity);
BLOCKENTITY_PROTODEF(cBeaconEntity)
cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);

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@ -14,10 +14,11 @@
#include "FlowerPotEntity.h"
#include "FurnaceEntity.h"
#include "HopperEntity.h"
#include "MobHeadEntity.h"
#include "MobSpawnerEntity.h"
#include "JukeboxEntity.h"
#include "NoteEntity.h"
#include "SignEntity.h"
#include "MobHeadEntity.h"
@ -37,6 +38,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_MOB_SPAWNER: return new cMobSpawnerEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);

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@ -28,11 +28,6 @@
namespace Json
{
class Value;
};
class cChunk;
class cPlayer;
class cWorld;
@ -115,7 +110,7 @@ public:
virtual void SendTo(cClientHandle & a_Client) = 0;
/// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing.
virtual bool Tick(float a_Dt, cChunk & /* a_Chunk */)
virtual bool Tick(float a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
return false;

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@ -29,7 +29,7 @@ class cBlockEntityWithItems :
public:
// tolua_end
BLOCKENTITY_PROTODEF(cBlockEntityWithItems);
BLOCKENTITY_PROTODEF(cBlockEntityWithItems)
cBlockEntityWithItems(
BLOCKTYPE a_BlockType, // Type of the block that the entity represents

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@ -18,6 +18,7 @@ SET (SRCS
HopperEntity.cpp
JukeboxEntity.cpp
MobHeadEntity.cpp
MobSpawnerEntity.cpp
NoteEntity.cpp
SignEntity.cpp)
@ -36,6 +37,7 @@ SET (HDRS
HopperEntity.h
JukeboxEntity.h
MobHeadEntity.h
MobSpawnerEntity.h
NoteEntity.h
SignEntity.h)

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@ -7,11 +7,6 @@
namespace Json
{
class Value;
};
class cClientHandle;
@ -33,7 +28,7 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cChestEntity);
BLOCKENTITY_PROTODEF(cChestEntity)
/** Constructor used for normal operation */
cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type);

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@ -15,14 +15,6 @@
namespace Json
{
class Value;
}
// tolua_begin
@ -36,7 +28,7 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cCommandBlockEntity);
BLOCKENTITY_PROTODEF(cCommandBlockEntity)
/// Creates a new empty command block entity
cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);

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@ -17,7 +17,7 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cDispenserEntity);
BLOCKENTITY_PROTODEF(cDispenserEntity)
/** Constructor used for normal operation */
cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);

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@ -16,10 +16,6 @@
namespace Json
{
class Value;
}
class cClientHandle;
@ -45,7 +41,7 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cDropSpenserEntity);
BLOCKENTITY_PROTODEF(cDropSpenserEntity)
cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cDropSpenserEntity();

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@ -25,7 +25,7 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cDropperEntity);
BLOCKENTITY_PROTODEF(cDropperEntity)
/// Constructor used for normal operation
cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);

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@ -18,7 +18,7 @@ class cEnderChestEntity :
public:
// tolua_end
BLOCKENTITY_PROTODEF(cEnderChestEntity);
BLOCKENTITY_PROTODEF(cEnderChestEntity)
cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cEnderChestEntity();

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@ -15,16 +15,6 @@
namespace Json
{
class Value;
}
// tolua_begin
class cFlowerPotEntity :
@ -36,7 +26,7 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cFlowerPotEntity);
BLOCKENTITY_PROTODEF(cFlowerPotEntity)
/** Creates a new flowerpot entity at the specified block coords. a_World may be nullptr */
cFlowerPotEntity(int a_BlocX, int a_BlockY, int a_BlockZ, cWorld * a_World);

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@ -8,11 +8,6 @@
namespace Json
{
class Value;
}
class cClientHandle;
@ -38,7 +33,7 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cFurnaceEntity);
BLOCKENTITY_PROTODEF(cFurnaceEntity)
/** Constructor used for normal operation */
cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World);

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@ -31,7 +31,7 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cHopperEntity);
BLOCKENTITY_PROTODEF(cHopperEntity)
/// Constructor used for normal operation
cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);

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@ -7,15 +7,6 @@
namespace Json
{
class Value;
}
// tolua_begin
class cJukeboxEntity :
@ -26,7 +17,7 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cJukeboxEntity);
BLOCKENTITY_PROTODEF(cJukeboxEntity)
cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cJukeboxEntity();

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@ -14,14 +14,6 @@
namespace Json
{
class Value;
}
// tolua_begin
@ -34,29 +26,29 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cMobHeadEntity);
BLOCKENTITY_PROTODEF(cMobHeadEntity)
/** Creates a new mob head entity at the specified block coords. a_World may be nullptr */
cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
// tolua_begin
/** Set the Type */
/** Set the type of the mob head */
void SetType(const eMobHeadType & a_SkullType);
/** Set the Rotation */
/** Set the rotation of the mob head */
void SetRotation(eMobHeadRotation a_Rotation);
/** Set the Player Name for Mobheads with Player type */
/** Set the player name for mob heads with player type */
void SetOwner(const AString & a_Owner);
/** Get the Type */
/** Returns the type of the mob head */
eMobHeadType GetType(void) const { return m_Type; }
/** Get the Rotation */
/** Returns the rotation of the mob head */
eMobHeadRotation GetRotation(void) const { return m_Rotation; }
/** Get the setted Player Name */
/** Returns the player name of the mob head */
AString GetOwner(void) const { return m_Owner; }
// tolua_end

View File

@ -0,0 +1,290 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "MobSpawnerEntity.h"
#include "../World.h"
#include "../FastRandom.h"
#include "../MobSpawner.h"
#include "../Items/ItemSpawnEgg.h"
cMobSpawnerEntity::cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
: super(E_BLOCK_MOB_SPAWNER, a_BlockX, a_BlockY, a_BlockZ, a_World)
, m_Entity(mtPig)
, m_SpawnDelay(100)
, m_IsActive(false)
{
}
void cMobSpawnerEntity::SendTo(cClientHandle & a_Client)
{
a_Client.SendUpdateBlockEntity(*this);
}
void cMobSpawnerEntity::UsedBy(cPlayer * a_Player)
{
if (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SPAWN_EGG)
{
eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(a_Player->GetEquippedItem().m_ItemDamage);
if (MonsterType == eMonsterType::mtInvalidType)
{
return;
}
m_Entity = MonsterType;
ResetTimer();
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
LOGD("Changed monster spawner at {%d, %d, %d} to type %s.", GetPosX(), GetPosY(), GetPosZ(), cMonster::MobTypeToString(MonsterType).c_str());
}
}
void cMobSpawnerEntity::UpdateActiveState(void)
{
if (GetNearbyPlayersNum() > 0)
{
m_IsActive = true;
}
else
{
m_IsActive = false;
}
}
bool cMobSpawnerEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
// Update the active flag every 5 seconds
if ((m_World->GetWorldAge() % 100) == 0)
{
UpdateActiveState();
}
if (!m_IsActive)
{
return false;
}
if (m_SpawnDelay <= 0)
{
SpawnEntity();
return true;
}
else
{
m_SpawnDelay--;
}
return false;
}
void cMobSpawnerEntity::ResetTimer(void)
{
m_SpawnDelay = static_cast<short>(200 + m_World->GetTickRandomNumber(600));
m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ);
}
void cMobSpawnerEntity::SpawnEntity(void)
{
int NearbyEntities = GetNearbyMonsterNum(m_Entity);
if (NearbyEntities >= 6)
{
ResetTimer();
return;
}
class cCallback : public cChunkCallback
{
public:
cCallback(int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, int a_NearbyEntitiesNum) :
m_RelX(a_RelX),
m_RelY(a_RelY),
m_RelZ(a_RelZ),
m_MobType(a_MobType),
m_NearbyEntitiesNum(a_NearbyEntitiesNum)
{
}
virtual bool Item(cChunk * a_Chunk)
{
cFastRandom Random;
bool EntitiesSpawned = false;
for (size_t i = 0; i < 4; i++)
{
if (m_NearbyEntitiesNum >= 6)
{
break;
}
int RelX = (int) (m_RelX + (double)(Random.NextFloat() - Random.NextFloat()) * 4.0);
int RelY = m_RelY + Random.NextInt(3) - 1;
int RelZ = (int) (m_RelZ + (double)(Random.NextFloat() - Random.NextFloat()) * 4.0);
cChunk * Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(RelX, RelZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
continue;
}
EMCSBiome Biome = Chunk->GetBiomeAt(RelX, RelZ);
if (cMobSpawner::CanSpawnHere(Chunk, RelX, RelY, RelZ, m_MobType, Biome))
{
double PosX = Chunk->GetPosX() * cChunkDef::Width + RelX;
double PosZ = Chunk->GetPosZ() * cChunkDef::Width + RelZ;
cMonster * Monster = cMonster::NewMonsterFromType(m_MobType);
if (Monster == NULL)
{
continue;
}
Monster->SetPosition(PosX, RelY, PosZ);
Monster->SetYaw(Random.NextFloat() * 360.0f);
if (Chunk->GetWorld()->SpawnMobFinalize(Monster) != mtInvalidType)
{
EntitiesSpawned = true;
Chunk->BroadcastSoundParticleEffect(2004, (int)(PosX * 8.0), (int)(RelY * 8.0), (int)(PosZ * 8.0), 0);
m_NearbyEntitiesNum++;
}
}
}
return EntitiesSpawned;
}
protected:
int m_RelX, m_RelY, m_RelZ;
eMonsterType m_MobType;
int m_NearbyEntitiesNum;
} Callback(m_RelX, m_PosY, m_RelZ, m_Entity, NearbyEntities);
if (m_World->DoWithChunk(GetChunkX(), GetChunkZ(), Callback))
{
ResetTimer();
}
}
int cMobSpawnerEntity::GetNearbyPlayersNum(void)
{
Vector3d SpawnerPos(m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
int NumPlayers = 0;
class cCallback : public cChunkDataCallback
{
public:
cCallback(Vector3d a_SpawnerPos, int & a_NumPlayers) :
m_SpawnerPos(a_SpawnerPos),
m_NumPlayers(a_NumPlayers)
{
}
virtual void Entity(cEntity * a_Entity) override
{
if (!a_Entity->IsPlayer())
{
return;
}
if ((m_SpawnerPos - a_Entity->GetPosition()).Length() <= 16)
{
m_NumPlayers++;
}
}
protected:
Vector3d m_SpawnerPos;
int & m_NumPlayers;
} Callback(SpawnerPos, NumPlayers);
int ChunkX = GetChunkX();
int ChunkZ = GetChunkZ();
m_World->ForEachChunkInRect(ChunkX - 1, ChunkX + 1, ChunkZ - 1, ChunkZ + 1, Callback);
return NumPlayers;
}
int cMobSpawnerEntity::GetNearbyMonsterNum(eMonsterType a_EntityType)
{
Vector3d SpawnerPos(m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
int NumEntities = 0;
class cCallback : public cChunkDataCallback
{
public:
cCallback(Vector3d a_SpawnerPos, eMonsterType a_EntityType, int & a_NumEntities) :
m_SpawnerPos(a_SpawnerPos),
m_EntityType(a_EntityType),
m_NumEntities(a_NumEntities)
{
}
virtual void Entity(cEntity * a_Entity) override
{
if (!a_Entity->IsMob())
{
return;
}
cMonster * Mob = (cMonster *)a_Entity;
if (Mob->GetMobType() != m_EntityType)
{
return;
}
if ((Diff(m_SpawnerPos.x, a_Entity->GetPosX()) <= 8.0) && (Diff(m_SpawnerPos.y, a_Entity->GetPosY()) <= 4.0) && (Diff(m_SpawnerPos.z, a_Entity->GetPosZ()) <= 8.0))
{
m_NumEntities++;
}
}
protected:
Vector3d m_SpawnerPos;
eMonsterType m_EntityType;
int & m_NumEntities;
} Callback(SpawnerPos, a_EntityType, NumEntities);
int ChunkX = GetChunkX();
int ChunkZ = GetChunkZ();
m_World->ForEachChunkInRect(ChunkX - 1, ChunkX + 1, ChunkZ - 1, ChunkZ + 1, Callback);
return NumEntities;
}

View File

@ -0,0 +1,78 @@
// MobSpawnerEntity.h
// Declares the cMobSpawnerEntity class representing a single mob spawner in the world
#pragma once
#include "BlockEntity.h"
#include "../Entities/Player.h"
// tolua_begin
class cMobSpawnerEntity :
public cBlockEntity
{
typedef cBlockEntity super;
public:
// tolua_end
cMobSpawnerEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
// tolua_begin
/** Upate the active flag from the mob spawner. This function will called every 5 seconds from the Tick() function. */
void UpdateActiveState(void);
/** Sets the spawn delay to a new random value. */
void ResetTimer(void);
/** Spawns the entity. This function automaticly change the spawn delay! */
void SpawnEntity(void);
/** Returns the entity type that will be spawn by this mob spawner. */
eMonsterType GetEntity(void) const { return m_Entity; }
/** Sets the entity type who will be spawn by this mob spawner. */
void SetEntity(eMonsterType a_EntityType) { m_Entity = a_EntityType; }
/** Returns the spawn delay. This is the tick delay that is needed to spawn new monsters. */
short GetSpawnDelay(void) const { return m_SpawnDelay; }
/** Sets the spawn delay. */
void SetSpawnDelay(short a_Delay) { m_SpawnDelay = a_Delay; }
/** Returns the amount of the nearby players in a 16-block radius. */
int GetNearbyPlayersNum(void);
/** Returns the amount of this monster type in a 8-block radius (Y: 4-block radius). */
int GetNearbyMonsterNum(eMonsterType a_EntityType);
// tolua_end
static const char * GetClassStatic(void) { return "cMobSpawnerEntity"; }
private:
/** The entity to spawn. */
eMonsterType m_Entity;
short m_SpawnDelay;
bool m_IsActive;
} ; // tolua_end

View File

@ -5,12 +5,6 @@
#include "RedstonePoweredEntity.h"
namespace Json
{
class Value;
}
@ -40,7 +34,7 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cNoteEntity);
BLOCKENTITY_PROTODEF(cNoteEntity)
/// Creates a new note entity. a_World may be nullptr
cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);

View File

@ -14,15 +14,6 @@
namespace Json
{
class Value;
}
// tolua_begin
class cSignEntity :
@ -34,7 +25,7 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cSignEntity);
BLOCKENTITY_PROTODEF(cSignEntity)
/// Creates a new empty sign entity at the specified block coords and block type (wall or standing). a_World may be nullptr
cSignEntity(BLOCKTYPE a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World);

View File

@ -200,7 +200,7 @@ public:
BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString)
int BlockStringToType(const AString & a_BlockTypeString)
{
int res = atoi(a_BlockTypeString.c_str());
if ((res != 0) || (a_BlockTypeString.compare("0") == 0))

View File

@ -1096,7 +1096,7 @@ class cIniFile;
// tolua_begin
/// Translates a blocktype string into blocktype. Takes either a number or an items.ini alias as input. Returns -1 on failure.
extern BLOCKTYPE BlockStringToType(const AString & a_BlockTypeString);
extern int BlockStringToType(const AString & a_BlockTypeString);
/// Translates an itemtype string into an item. Takes either a number, number^number, number:number or an items.ini alias as input. Returns true if successful.
extern bool StringToItem(const AString & a_ItemTypeString, cItem & a_Item);

View File

@ -19,6 +19,18 @@ public:
}
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
a_ChunkInterface.UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ);
}
virtual bool IsUseable() override
{
return true;
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// No pickups

View File

@ -104,7 +104,6 @@ SET (HDRS
Inventory.h
Item.h
ItemGrid.h
LeakFinder.h
LightingThread.h
LineBlockTracer.h
LinearInterpolation.h
@ -114,7 +113,6 @@ SET (HDRS
Map.h
MapManager.h
Matrix4.h
MemoryLeak.h
MobCensus.h
MobFamilyCollecter.h
MobProximityCounter.h
@ -127,7 +125,6 @@ SET (HDRS
Scoreboard.h
Server.h
SetChunkData.h
StackWalker.h
Statistics.h
StringCompression.h
StringUtils.h
@ -175,6 +172,10 @@ if (NOT MSVC)
else ()
# MSVC-specific handling: Put all files into one project, separate by the folders:
# Add the MSVC-specific LeakFinder sources:
list (APPEND SRCS LeakFinder.cpp StackWalker.cpp)
list (APPEND HDRS LeakFinder.h StackWalker.h MemoryLeak.h)
source_group(Bindings FILES "Bindings/Bindings.cpp" "Bindings/Bindings.h")
# Add all subfolders as solution-folders:
@ -224,7 +225,7 @@ else ()
Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS "/Yc\"string.h\" /Fp\"$(IntDir)/Bindings.pch\""
)
SET_SOURCE_FILES_PROPERTIES(
"StackWalker.cpp LeakFinder.h" PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
"StackWalker.cpp LeakFinder.cpp" PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\""
)
list(APPEND SOURCE "Resources/MCServer.rc")

View File

@ -16,13 +16,14 @@
#include "BlockEntities/ChestEntity.h"
#include "BlockEntities/DispenserEntity.h"
#include "BlockEntities/DropperEntity.h"
#include "BlockEntities/FlowerPotEntity.h"
#include "BlockEntities/FurnaceEntity.h"
#include "BlockEntities/HopperEntity.h"
#include "BlockEntities/JukeboxEntity.h"
#include "BlockEntities/MobHeadEntity.h"
#include "BlockEntities/MobSpawnerEntity.h"
#include "BlockEntities/NoteEntity.h"
#include "BlockEntities/SignEntity.h"
#include "BlockEntities/MobHeadEntity.h"
#include "BlockEntities/FlowerPotEntity.h"
#include "Entities/Pickup.h"
#include "Item.h"
#include "Noise/Noise.h"
@ -1347,6 +1348,7 @@ void cChunk::CreateBlockEntities(void)
case E_BLOCK_NOTE_BLOCK:
case E_BLOCK_JUKEBOX:
case E_BLOCK_FLOWER_POT:
case E_BLOCK_MOB_SPAWNER:
{
if (!HasBlockEntityAt(x + m_PosX * Width, y, z + m_PosZ * Width))
{
@ -1478,6 +1480,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
case E_BLOCK_NOTE_BLOCK:
case E_BLOCK_JUKEBOX:
case E_BLOCK_FLOWER_POT:
case E_BLOCK_MOB_SPAWNER:
{
AddBlockEntity(cBlockEntity::CreateByBlockType(a_BlockType, a_BlockMeta, WorldPos.x, WorldPos.y, WorldPos.z, m_World));
break;
@ -1868,18 +1871,18 @@ bool cChunk::AddClient(cClientHandle * a_Client)
void cChunk::RemoveClient(cClientHandle * a_Client)
{
for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
for (cClientHandleList::iterator itrC = m_LoadedByClient.begin(); itrC != m_LoadedByClient.end(); ++itrC)
{
if (*itr != a_Client)
if (*itrC != a_Client)
{
continue;
}
m_LoadedByClient.erase(itr);
m_LoadedByClient.erase(itrC);
if (!a_Client->IsDestroyed())
{
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
for (cEntityList::iterator itrE = m_Entities.begin(); itrE != m_Entities.end(); ++itrE)
{
/*
// DEBUG:
@ -1888,7 +1891,7 @@ void cChunk::RemoveClient(cClientHandle * a_Client)
(*itr)->GetUniqueID(), a_Client->GetUsername().c_str()
);
*/
a_Client->SendDestroyEntity(*(*itr));
a_Client->SendDestroyEntity(*(*itrE));
}
}
return;

View File

@ -1220,12 +1220,18 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
{
// TODO: Rewrite this function
LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s",
a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, ItemToFullString(a_HeldItem).c_str()
// Distance from the block's center to the player's eye height
double dist = (Vector3d(a_BlockX, a_BlockY, a_BlockZ) + Vector3d(0.5, 0.5, 0.5) - m_Player->GetEyePosition()).Length();
LOGD("HandleRightClick: {%d, %d, %d}, face %d, HeldItem: %s; dist: %.02f",
a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, ItemToFullString(a_HeldItem).c_str(), dist
);
// Check the reach distance:
// _X 2014-11-25: I've maxed at 5.26 with a Survival client and 5.78 with a Creative client in my tests
double maxDist = m_Player->IsGameModeCreative() ? 5.78 : 5.26;
bool AreRealCoords = (dist <= maxDist);
cWorld * World = m_Player->GetWorld();
bool AreRealCoords = (Vector3d(a_BlockX, a_BlockY, a_BlockZ) - m_Player->GetPosition()).Length() <= 5;
if (
(a_BlockFace != BLOCK_FACE_NONE) && // The client is interacting with a specific block

View File

@ -289,7 +289,7 @@ void cCraftingRecipes::GetRecipe(cPlayer & a_Player, cCraftingGrid & a_CraftingG
}
// Built-in recipes:
std::auto_ptr<cRecipe> Recipe(FindRecipe(a_CraftingGrid.GetItems(), a_CraftingGrid.GetWidth(), a_CraftingGrid.GetHeight()));
std::unique_ptr<cRecipe> Recipe(FindRecipe(a_CraftingGrid.GetItems(), a_CraftingGrid.GetWidth(), a_CraftingGrid.GetHeight()));
a_Recipe.Clear();
if (Recipe.get() == nullptr)
{
@ -377,7 +377,7 @@ void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine
return;
}
std::auto_ptr<cCraftingRecipes::cRecipe> Recipe(new cCraftingRecipes::cRecipe);
std::unique_ptr<cCraftingRecipes::cRecipe> Recipe(new cCraftingRecipes::cRecipe);
// Parse the result:
AStringVector ResultSplit = StringSplit(Sides[0], ",");
@ -758,7 +758,7 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_Crafti
} // for y, for x
// The recipe has matched. Create a copy of the recipe and set its coords to match the crafting grid:
std::auto_ptr<cRecipe> Recipe(new cRecipe);
std::unique_ptr<cRecipe> Recipe(new cRecipe);
Recipe->m_Result = a_Recipe->m_Result;
Recipe->m_Width = a_Recipe->m_Width;
Recipe->m_Height = a_Recipe->m_Height;

View File

@ -128,7 +128,7 @@ public:
};
const cItem & GetSlot(int a_Idx) const { return m_Contents.GetSlot(a_Idx); }
void SetSlot(size_t a_Idx, const cItem & a_Item) { m_Contents.SetSlot(a_Idx, a_Item); }
void SetSlot(size_t a_Idx, const cItem & a_Item) { m_Contents.SetSlot(static_cast<int>(a_Idx), a_Item); }
protected:
cItemGrid m_Contents;

View File

@ -117,6 +117,11 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
{
m_CanFly = true;
}
if (World->IsGameModeSpectator()) // Otherwise Player will fall out of the world on join
{
m_CanFly = true;
m_IsFlying = true;
}
}
cRoot::Get()->GetServer()->PlayerCreated(this);
@ -1068,7 +1073,7 @@ bool cPlayer::IsGameModeAdventure(void) const
bool cPlayer::IsGameModeSpectator(void) const
{
return (m_GameMode == gmSpectator) || // Either the player is explicitly in Spectator
((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Adventure
((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Spectator
}
@ -1887,8 +1892,8 @@ void cPlayer::UseEquippedItem(int a_Amount)
void cPlayer::TickBurning(cChunk & a_Chunk)
{
// Don't burn in creative and stop burning in creative if necessary
if (!IsGameModeCreative())
// Don't burn in creative or spectator and stop burning in creative if necessary
if (!IsGameModeCreative() && !IsGameModeSpectator())
{
super::TickBurning(a_Chunk);
}
@ -1907,9 +1912,9 @@ void cPlayer::HandleFood(void)
{
// Ref.: http://www.minecraftwiki.net/wiki/Hunger
if (IsGameModeCreative())
if (IsGameModeCreative() || IsGameModeSpectator())
{
// Hunger is disabled for Creative
// Hunger is disabled for Creative and Spectator
return;
}
@ -2074,7 +2079,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
void cPlayer::ApplyFoodExhaustionFromMovement()
{
if (IsGameModeCreative())
if (IsGameModeCreative() || IsGameModeSpectator())
{
return;
}

View File

@ -115,7 +115,7 @@ void cFurnaceRecipe::AddFuelFromLine(const AString & a_Line, unsigned int a_Line
Line.erase(Line.begin()); // Remove the beginning "!"
Line.erase(std::remove_if(Line.begin(), Line.end(), isspace), Line.end());
std::auto_ptr<cItem> Item(new cItem);
std::unique_ptr<cItem> Item(new cItem);
int BurnTime;
const AStringVector & Sides = StringSplit(Line, "=");
@ -157,8 +157,8 @@ void cFurnaceRecipe::AddRecipeFromLine(const AString & a_Line, unsigned int a_Li
Line.erase(std::remove_if(Line.begin(), Line.end(), isspace), Line.end());
int CookTime = 200;
std::auto_ptr<cItem> InputItem(new cItem());
std::auto_ptr<cItem> OutputItem(new cItem());
std::unique_ptr<cItem> InputItem(new cItem());
std::unique_ptr<cItem> OutputItem(new cItem());
const AStringVector & Sides = StringSplit(Line, "=");
if (Sides.size() != 2)

View File

@ -191,13 +191,13 @@ EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
BLOCKTYPE cChunkGenerator::GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default)
{
AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default);
BLOCKTYPE Block = BlockStringToType(BlockType);
int Block = BlockStringToType(BlockType);
if (Block < 0)
{
LOGWARN("[%s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(), a_Default.c_str());
return BlockStringToType(a_Default);
return static_cast<BLOCKTYPE>(BlockStringToType(a_Default));
}
return Block;
return static_cast<BLOCKTYPE>(Block);
}

View File

@ -290,17 +290,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc:
BLOCKTYPE Block = E_BLOCK_AIR;
if (Val < m_Threshold) // Don't calculate if the block should be Netherrack or Soulsand when it's already decided that it's air.
{
NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(BaseX + x)) / 8;
NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(BaseZ + z)) / 8;
NOISE_DATATYPE CompBlock = m_Noise1.CubicNoise3D(NoiseX, (float) (y + Segment) / 2, NoiseY);
if (CompBlock < -0.5)
{
Block = E_BLOCK_SOULSAND;
}
else
{
Block = E_BLOCK_NETHERRACK;
}
Block = E_BLOCK_NETHERRACK;
}
a_ChunkDesc.SetBlockType(x, y + Segment, z, Block);
}
@ -324,7 +314,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc:
CeilingDisguise = -CeilingDisguise;
}
int CeilingDisguiseHeight = Height - 2 - (int)CeilingDisguise * 3;
int CeilingDisguiseHeight = Height - 2 - FloorC(CeilingDisguise * 3);
for (int y = Height - 1; y > CeilingDisguiseHeight; y--)
{

View File

@ -39,7 +39,7 @@ public:
// Fill the rest with stone:
static BlockInfo Stone = {E_BLOCK_STONE, 0};
for (size_t i = a_Count; i < cChunkDef::Height; i++)
for (int i = static_cast<int>(a_Count); i < cChunkDef::Height; i++)
{
m_Pattern[i] = Stone;
}

View File

@ -570,6 +570,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
GridSize, MaxOffset
)));
}
else if (NoCaseCompare(*itr, "SoulsandRims") == 0)
{
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSoulsandRims(Seed)));
}
else if (NoCaseCompare(*itr, "Snow") == 0)
{
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSnow));

View File

@ -122,6 +122,8 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] =
cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen) :
m_NoiseDistortX(a_Seed + 1000),
m_NoiseDistortZ(a_Seed + 2000),
m_CurChunkX(0x7fffffff), // Set impossible coords for the chunk so that it's always considered stale
m_CurChunkZ(0x7fffffff),
m_BiomeGen(a_BiomeGen),
m_UnderlyingHeiGen(new cHeiGenBiomal(a_Seed, a_BiomeGen)),
m_HeightGen(m_UnderlyingHeiGen, 64),

View File

@ -7,6 +7,7 @@
#include "DungeonRoomsFinisher.h"
#include "../FastRandom.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/MobSpawnerEntity.h"
@ -57,6 +58,22 @@ public:
int SecondChestPos = (FirstChestPos + 2 + (rnd % (NumPositions - 3))) % NumPositions;
m_Chest1 = DecodeChestCoords(FirstChestPos, SizeX, SizeZ);
m_Chest2 = DecodeChestCoords(SecondChestPos, SizeX, SizeZ);
// Choose what the mobspawner will spawn.
// 25% chance for a spider, 25% for a skeleton and 50% chance to get a zombie spawer.
int MobType = (a_Noise.IntNoise3DInt(a_OriginX, m_FloorHeight, a_OriginZ) / 7) % 100;
if (MobType <= 25)
{
m_MonsterType = mtSkeleton;
}
else if (MobType <= 50)
{
m_MonsterType = mtSpider;
}
else
{
m_MonsterType = mtZombie;
}
}
protected:
@ -76,6 +93,8 @@ protected:
/** The (absolute) coords of the second chest. The Y coord represents the chest's Meta value (facing). */
Vector3i m_Chest2;
/** The monster type for the mobspawner entity. */
eMonsterType m_MonsterType;
/** Decodes the position index along the room walls into a proper 2D position for a chest.
@ -246,7 +265,9 @@ protected:
)
{
a_ChunkDesc.SetBlockTypeMeta(CenterX, b, CenterZ, E_BLOCK_MOB_SPAWNER, 0);
// TODO: Set the spawned mob
cMobSpawnerEntity * MobSpawner = static_cast<cMobSpawnerEntity *>(a_ChunkDesc.GetBlockEntity(CenterX, b, CenterZ));
ASSERT((MobSpawner != nullptr) && (MobSpawner->GetBlockType() == E_BLOCK_MOB_SPAWNER));
MobSpawner->SetEntity(m_MonsterType);
}
}
} ;

View File

@ -65,7 +65,7 @@ void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
{
continue;
}
// Choose what block to use.
NOISE_DATATYPE BlockType = m_Noise.IntNoise3D((int) ChunkX, y, (int) ChunkZ);
if (BlockType < -0.7)
@ -195,10 +195,10 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc)
{
continue;
}
// Get the top block + 1. This is the place where the grass would finaly be placed:
int y = a_ChunkDesc.GetHeight(x, z) + 1;
if (y >= 255)
{
continue;
@ -281,7 +281,7 @@ bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_
{
return false;
}
// All conditions met, place a sugarcane here:
a_ChunkDesc.SetBlockType(a_RelX, a_RelY + 1, a_RelZ, E_BLOCK_SUGARCANE);
return true;
@ -294,7 +294,7 @@ bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_
void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
{
// Generate small foliage (1-block):
// TODO: Update heightmap with 1-block-tall foliage
for (int z = 0; z < cChunkDef::Width; z++)
{
@ -319,7 +319,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
// WEIRD, since we're using heightmap, so there should NOT be anything above it
continue;
}
const float xx = (float)BlockX;
float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f);
float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f);
@ -359,7 +359,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
}
break;
} // case E_BLOCK_GRASS
case E_BLOCK_SAND:
{
int y = Top + 1;
@ -391,6 +391,58 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
////////////////////////////////////////////////////////////////////////////////
// cFinishGenSoulsandRims
void cFinishGenSoulsandRims::GenFinish(cChunkDesc & a_ChunkDesc)
{
int ChunkX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
int ChunkZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
HEIGHTTYPE MaxHeight = a_ChunkDesc.GetMaxHeight();
for (int x = 0; x < 16; x++)
{
int xx = ChunkX + x;
for (int z = 0; z < 16; z++)
{
int zz = ChunkZ + z;
// Place soulsand rims when netherrack gets thin
for (int y = 2; y < MaxHeight - 2; y++)
{
// The current block is air. Let's bail ut.
BLOCKTYPE Block = a_ChunkDesc.GetBlockType(x, y, z);
if (Block == E_BLOCK_AIR)
{
continue;
}
if (
((a_ChunkDesc.GetBlockType(x, y + 1, z) != E_BLOCK_AIR) &&
( a_ChunkDesc.GetBlockType(x, y + 2, z) != E_BLOCK_AIR)) ||
((a_ChunkDesc.GetBlockType(x, y - 1, z) != E_BLOCK_AIR) &&
( a_ChunkDesc.GetBlockType(x, y - 2, z) != E_BLOCK_AIR))
)
{
continue;
}
NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(xx)) / 32;
NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(zz)) / 32;
NOISE_DATATYPE CompBlock = m_Noise.CubicNoise3D(NoiseX, (float) (y) / 4, NoiseY);
if (CompBlock < 0)
{
a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SOULSAND);
}
}
}
}
}
////////////////////////////////////////////////////////////////////////////////
// cFinishGenSnow:
@ -516,7 +568,7 @@ void cFinishGenSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc)
}
int Height = a_ChunkDesc.GetHeight(x, z);
if (Height >= cChunkDef::Height)
if (Height >= cChunkDef::Height - 1)
{
// Too high up
continue;
@ -716,7 +768,7 @@ void cFinishGenPreSimulator::StationarizeFluid(
} // for y
} // for x
} // for z
// Turn fluid at the chunk edges into non-stationary fluid:
for (int y = 0; y < cChunkDef::Height; y++)
{
@ -808,12 +860,12 @@ void cFinishGenFluidSprings::GenFinish(cChunkDesc & a_ChunkDesc)
// Not in this chunk
return;
}
// Get the height at which to try:
int Height = m_Noise.IntNoise3DInt(128 * a_ChunkDesc.GetChunkX(), 1024, 256 * a_ChunkDesc.GetChunkZ()) / 11;
Height %= m_HeightDistribution.GetSum();
Height = m_HeightDistribution.MapValue(Height);
// Try adding the spring at the height, if unsuccessful, move lower:
for (int y = Height; y > 1; y--)
{
@ -851,7 +903,7 @@ bool cFinishGenFluidSprings::TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int
{
return false;
}
static const struct
{
int x, y, z;
@ -882,7 +934,7 @@ bool cFinishGenFluidSprings::TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int
{
return false;
}
// Has exactly one air neighbor, place a spring:
a_ChunkDesc.SetBlockTypeMeta(x, y, z, m_Fluid, 0);
return true;

View File

@ -117,19 +117,38 @@ protected:
class cFinishGenSoulsandRims :
public cFinishGen
{
public:
cFinishGenSoulsandRims(int a_Seed) :
m_Noise(a_Seed)
{
}
protected:
cNoise m_Noise;
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
} ;
class cFinishGenSprinkleFoliage :
public cFinishGen
{
public:
cFinishGenSprinkleFoliage(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {}
protected:
cNoise m_Noise;
int m_Seed;
/// Tries to place sugarcane at the coords specified, returns true if successful
bool TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ);
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
} ;
@ -167,31 +186,31 @@ public:
{
m_IsAllowedBelow[idx] = false;
}
// Load the allowed blocks into m_IsAllowedBelow
for (BlockList::iterator itr = a_AllowedBelow.begin(); itr != a_AllowedBelow.end(); ++itr)
{
m_IsAllowedBelow[*itr] = true;
}
// Initialize all the biome types.
for (size_t idx = 0; idx < ARRAYCOUNT(m_IsBiomeAllowed); ++idx)
{
m_IsBiomeAllowed[idx] = false;
}
// Load the allowed biomes into m_IsBiomeAllowed
for (BiomeList::iterator itr = a_Biomes.begin(); itr != a_Biomes.end(); ++itr)
{
m_IsBiomeAllowed[*itr] = true;
}
}
protected:
cNoise m_Noise;
BLOCKTYPE m_BlockType;
int m_Amount; ///< Relative amount of blocks to try adding. 1 = one block per 256 biome columns.
int GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap);
// Returns true if the given biome is a biome that is allowed.
@ -206,7 +225,7 @@ protected:
return m_IsAllowedBelow[a_BlockBelow];
}
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
} ;
@ -223,11 +242,11 @@ public:
m_Level(a_Level)
{
}
int GetLevel(void) const { return m_Level; }
protected:
int m_Level;
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
} ;
@ -241,7 +260,7 @@ class cFinishGenPreSimulator :
{
public:
cFinishGenPreSimulator(bool a_PreSimulateFallingBlocks, bool a_PreSimulateWater, bool a_PreSimulateLava);
protected:
bool m_PreSimulateFallingBlocks;
@ -253,7 +272,7 @@ protected:
cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
cChunkDef::HeightMap & a_HeightMap // Height map to update by the current data
);
/** For each fluid block:
- if all surroundings are of the same fluid, makes it stationary; otherwise makes it flowing (excl. top)
- all fluid on the chunk's edge is made flowing
@ -278,7 +297,7 @@ class cFinishGenFluidSprings :
{
public:
cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension);
protected:
cNoise m_Noise;

View File

@ -20,6 +20,7 @@ in a depth-first processing. Each of the descendants will branch randomly, if no
#include "MineShafts.h"
#include "../Cuboid.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/MobSpawnerEntity.h"
@ -875,7 +876,9 @@ void cMineShaftCorridor::PlaceSpawner(cChunkDesc & a_ChunkDesc)
)
{
a_ChunkDesc.SetBlockTypeMeta(SpawnerRelX, m_BoundingBox.p1.y + 1, SpawnerRelZ, E_BLOCK_MOB_SPAWNER, 0);
// TODO: The spawner needs its accompanying cMobSpawnerEntity, when implemented
cMobSpawnerEntity * MobSpawner = static_cast<cMobSpawnerEntity *>(a_ChunkDesc.GetBlockEntity(SpawnerRelX, m_BoundingBox.p1.y + 1, SpawnerRelZ));
ASSERT((MobSpawner != nullptr) && (MobSpawner->GetBlockType() == E_BLOCK_MOB_SPAWNER));
MobSpawner->SetEntity(mtCaveSpider);
}
}

View File

@ -528,7 +528,9 @@ cBiomalNoise3DComposable::cBiomalNoise3DComposable(int a_Seed, cBiomeGenPtr a_Bi
m_DensityNoiseA(a_Seed + 1),
m_DensityNoiseB(a_Seed + 2),
m_BaseNoise(a_Seed + 3),
m_BiomeGen(a_BiomeGen)
m_BiomeGen(a_BiomeGen),
m_LastChunkX(0x7fffffff), // Set impossible coords for the chunk so that it's always considered stale
m_LastChunkZ(0x7fffffff)
{
// Generate the weight distribution for summing up neighboring biomes:
m_WeightSum = 0;

View File

@ -263,6 +263,7 @@ template class SizeChecker<UInt16, 2>;
#include "OSSupport/Event.h"
#include "OSSupport/File.h"
#include "Logger.h"
#include "OSSupport/StackTrace.h"
#else
// Logging functions
void inline LOGERROR(const char* a_Format, ...) FORMATSTRING(1, 2);
@ -348,14 +349,14 @@ void inline LOGD(const char* a_Format, ...)
#else
#ifdef _DEBUG
#define ASSERT( x) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__), assert(0), 0))
#define ASSERT( x) ( !!(x) || ( LOGERROR("Assertion failed: %s, file %s, line %i", #x, __FILE__, __LINE__), PrintStackTrace(), assert(0), 0))
#else
#define ASSERT(x) ((void)(x))
#endif
#endif
// Pretty much the same as ASSERT() but stays in Release builds
#define VERIFY( x) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__), exit(1), 0))
#define VERIFY( x) ( !!(x) || ( LOGERROR("Verification failed: %s, file %s, line %i", #x, __FILE__, __LINE__), PrintStackTrace(), exit(1), 0))
// Same as assert but in all Self test builds
#ifdef SELF_TEST

View File

@ -126,8 +126,9 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, EMCSBiome a_Biome)
{
cFastRandom Random;
BLOCKTYPE TargetBlock = E_BLOCK_AIR;
if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end() && a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, TargetBlock))
if (a_Chunk->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, TargetBlock))
{
if ((a_RelY + 1 > cChunkDef::Height) || (a_RelY - 1 < 0))
{
@ -177,7 +178,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
(BlockBelow == E_BLOCK_GRASS) || (BlockBelow == E_BLOCK_LEAVES) || (BlockBelow == E_BLOCK_NEW_LEAVES)
) &&
(a_RelY >= 62) &&
(m_Random.NextInt(3, a_Biome) != 0)
(Random.NextInt(3, a_Biome) != 0)
);
}
@ -238,7 +239,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
(!cBlockInfo::IsTransparent(BlockBelow)) &&
(SkyLight <= 7) &&
(BlockLight <= 7) &&
(m_Random.NextInt(2, a_Biome) == 0)
(Random.NextInt(2, a_Biome) == 0)
);
}
@ -262,7 +263,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
(TargetBlock == E_BLOCK_AIR) &&
(BlockAbove == E_BLOCK_AIR) &&
(!cBlockInfo::IsTransparent(BlockBelow)) &&
(m_Random.NextInt(20, a_Biome) == 0)
(Random.NextInt(20, a_Biome) == 0)
);
}
@ -284,6 +285,19 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
)
);
}
case mtMooshroom:
{
return (
(TargetBlock == E_BLOCK_AIR) &&
(BlockAbove == E_BLOCK_AIR) &&
(BlockBelow == E_BLOCK_MYCELIUM) &&
(
(a_Biome == biMushroomShore) ||
(a_Biome == biMushroomIsland)
)
);
}
default:
{
@ -322,8 +336,8 @@ cMonster* cMobSpawner::TryToSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY,
// Make sure we are looking at the right chunk to spawn in
a_Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ);
if (CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome))
if ((m_AllowedTypes.find(m_MobType) != m_AllowedTypes.end()) && CanSpawnHere(a_Chunk, a_RelX, a_RelY, a_RelZ, m_MobType, a_Biome))
{
cMonster * newMob = cMonster::NewMonsterFromType(m_MobType);
if (newMob)

View File

@ -51,10 +51,10 @@ public :
typedef const std::set<cMonster *> tSpawnedContainer;
tSpawnedContainer & getSpawned(void);
protected :
// return true if specified type of mob can spawn on specified block
bool CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, EMCSBiome a_Biome);
/** Returns true if specified type of mob can spawn on specified block */
static bool CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, EMCSBiome a_Biome);
protected :
// return a random type that can spawn on specified biome.
// returns E_ENTITY_TYPE_DONOTUSE if none is possible
eMonsterType ChooseMobType(EMCSBiome a_Biome);
@ -62,7 +62,6 @@ protected :
// add toAdd inside toAddIn, if toAdd is in m_AllowedTypes
void addIfAllowed(eMonsterType toAdd, std::set<eMonsterType> & toAddIn);
protected :
cMonster::eFamily m_MonsterFamily;
std::set<eMonsterType> m_AllowedTypes;
bool m_NewPack;

View File

@ -20,57 +20,49 @@
/** Map for eType <-> string
Needs to be alpha-sorted by the strings, because binary search is used in StringToMobType()
The strings need to be lowercase (for more efficient comparisons in StringToMobType())
m_VanillaName is the name that vanilla use for this mob.
*/
static const struct
{
eMonsterType m_Type;
const char * m_lcName;
const char * m_VanillaName;
} g_MobTypeNames[] =
{
{mtBat, "bat"},
{mtBlaze, "blaze"},
{mtCaveSpider, "cavespider"},
{mtChicken, "chicken"},
{mtCow, "cow"},
{mtCreeper, "creeper"},
{mtEnderman, "enderman"},
{mtEnderDragon, "enderdragon"},
{mtGhast, "ghast"},
{mtHorse, "horse"},
{mtIronGolem, "irongolem"},
{mtMagmaCube, "magmacube"},
{mtMooshroom, "mooshroom"},
{mtOcelot, "ocelot"},
{mtPig, "pig"},
{mtSheep, "sheep"},
{mtSilverfish, "silverfish"},
{mtSkeleton, "skeleton"},
{mtSlime, "slime"},
{mtSnowGolem, "snowgolem"},
{mtSpider, "spider"},
{mtSquid, "squid"},
{mtVillager, "villager"},
{mtWitch, "witch"},
{mtWither, "wither"},
{mtWolf, "wolf"},
{mtZombie, "zombie"},
{mtZombiePigman, "zombiepigman"},
{mtBat, "bat", "Bat"},
{mtBlaze, "blaze", "Blaze"},
{mtCaveSpider, "cavespider", "CaveSpider"},
{mtChicken, "chicken", "Chicken"},
{mtCow, "cow", "Cow"},
{mtCreeper, "creeper", "Creeper"},
{mtEnderman, "enderman", "Enderman"},
{mtEnderDragon, "enderdragon", "EnderDragon"},
{mtGhast, "ghast", "Ghast"},
{mtHorse, "horse", "EntityHorse"},
{mtIronGolem, "irongolem", "VillagerGolem"},
{mtMagmaCube, "magmacube", "LavaSlime"},
{mtMooshroom, "mooshroom", "MushroomCow"},
{mtOcelot, "ocelot", "Ozelot"},
{mtPig, "pig", "Pig"},
{mtSheep, "sheep", "Sheep"},
{mtSilverfish, "silverfish", "Silverfish"},
{mtSkeleton, "skeleton", "Skeleton"},
{mtSlime, "slime", "Slime"},
{mtSnowGolem, "snowgolem", "SnowMan"},
{mtSpider, "spider", "Spider"},
{mtSquid, "squid", "Squid"},
{mtVillager, "villager", "Villager"},
{mtWitch, "witch", "Witch"},
{mtWither, "wither", "WitherBoss"},
{mtWolf, "wolf", "Wolf"},
{mtZombie, "zombie", "Zombie"},
{mtZombiePigman, "zombiepigman", "PigZombie"},
} ;
eMonsterType StringToMobType(const AString & a_MobString)
{
LOGWARNING("%s: Function is obsolete, use cMonster::StringToMobType() instead", __FUNCTION__);
return cMonster::StringToMobType(a_MobString);
}
////////////////////////////////////////////////////////////////////////////////
// cMonster:
@ -783,39 +775,47 @@ AString cMonster::MobTypeToString(eMonsterType a_MobType)
AString cMonster::MobTypeToVanillaName(eMonsterType a_MobType)
{
// Mob types aren't sorted, so we need to search linearly:
for (size_t i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++)
{
if (g_MobTypeNames[i].m_Type == a_MobType)
{
return g_MobTypeNames[i].m_VanillaName;
}
}
// Not found:
return "";
}
eMonsterType cMonster::StringToMobType(const AString & a_Name)
{
AString lcName = StrToLower(a_Name);
// Binary-search for the lowercase name:
int lo = 0, hi = ARRAYCOUNT(g_MobTypeNames) - 1;
while (hi - lo > 1)
// Search MCServer name:
for (size_t i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++)
{
int mid = (lo + hi) / 2;
int res = strcmp(g_MobTypeNames[mid].m_lcName, lcName.c_str());
if (res == 0)
if (strcmp(g_MobTypeNames[i].m_lcName, lcName.c_str()) == 0)
{
return g_MobTypeNames[mid].m_Type;
}
if (res < 0)
{
lo = mid;
}
else
{
hi = mid;
return g_MobTypeNames[i].m_Type;
}
}
// Range has collapsed to at most two elements, compare each:
if (strcmp(g_MobTypeNames[lo].m_lcName, lcName.c_str()) == 0)
// Not found. Search Vanilla name:
for (size_t i = 0; i < ARRAYCOUNT(g_MobTypeNames); i++)
{
return g_MobTypeNames[lo].m_Type;
if (strcmp(StrToLower(g_MobTypeNames[i].m_VanillaName).c_str(), lcName.c_str()) == 0)
{
return g_MobTypeNames[i].m_Type;
}
}
if ((lo != hi) && (strcmp(g_MobTypeNames[hi].m_lcName, lcName.c_str()) == 0))
{
return g_MobTypeNames[hi].m_Type;
}
// Not found:
return mtInvalidType;
}

View File

@ -64,7 +64,7 @@ public:
virtual bool ReachedDestination(void);
// tolua_begin
eMonsterType GetMobType(void) const {return m_MobType; }
eMonsterType GetMobType(void) const { return m_MobType; }
eFamily GetMobFamily(void) const;
// tolua_end
@ -133,16 +133,19 @@ public:
If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name. */
void SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible);
/// Translates MobType enum to a string, empty string if unknown
/** Translates MobType enum to a string, empty string if unknown */
static AString MobTypeToString(eMonsterType a_MobType);
/// Translates MobType string to the enum, mtInvalidType if not recognized
/** Translates MobType enum to the vanilla name of the mob, empty string if unknown. */
static AString MobTypeToVanillaName(eMonsterType a_MobType);
/** Translates MobType string to the enum, mtInvalidType if not recognized */
static eMonsterType StringToMobType(const AString & a_MobTypeName);
/// Returns the mob family based on the type
/** Returns the mob family based on the type */
static eFamily FamilyFromType(eMonsterType a_MobType);
/// Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family
/** Returns the spawn delay (number of game ticks between spawn attempts) for the given mob family */
static int GetSpawnDelay(cMonster::eFamily a_MobFamily);
// tolua_end

View File

@ -2,6 +2,7 @@
#pragma once
/// This identifies individual monster type, as well as their network type-ID
// tolua_begin
enum eMonsterType
{
@ -38,15 +39,6 @@ enum eMonsterType
mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN,
} ;
/** Translates a mob string ("ocelot") to mobtype (mtOcelot).
OBSOLETE, use cMonster::StringToMobType() instead.
Implemented in Monster.cpp. */
extern eMonsterType StringToMobType(const AString & a_MobString);
// tolua_end

View File

@ -49,17 +49,17 @@ void cPig::OnRightClicked(cPlayer & a_Player)
a_Player.Detach();
return;
}
if (m_Attachee->IsPlayer())
{
// Another player is already sitting in here, cannot attach
return;
}
// Detach whatever is sitting in this pig now:
m_Attachee->Detach();
}
// Attach the player to this pig
a_Player.AttachTo(this);
}
@ -100,7 +100,7 @@ void cPig::Tick(float a_Dt, cChunk & a_Chunk)
bool cPig::DoTakeDamage(TakeDamageInfo & a_TDI)
{
{
if (!super::DoTakeDamage(a_TDI))
{
return false;

View File

@ -66,17 +66,19 @@ public:
}
// Generate the first octave directly into array:
const cOctave & FirstOctave = m_Octaves.front();
int ArrayCount = a_SizeX * a_SizeY;
FirstOctave.m_Noise.Generate2D(
a_Workspace, a_SizeX, a_SizeY,
a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency,
a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency
);
NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude;
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] = a_Workspace[i] * Amplitude;
const cOctave & FirstOctave = m_Octaves.front();
FirstOctave.m_Noise.Generate2D(
a_Workspace, a_SizeX, a_SizeY,
a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency,
a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency
);
NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude;
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] = a_Workspace[i] * Amplitude;
}
}
// Add each octave:
@ -124,18 +126,20 @@ public:
}
// Generate the first octave directly into array:
const cOctave & FirstOctave = m_Octaves.front();
int ArrayCount = a_SizeX * a_SizeY * a_SizeZ;
FirstOctave.m_Noise.Generate3D(
a_Workspace, a_SizeX, a_SizeY, a_SizeZ,
a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency,
a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency,
a_StartZ * FirstOctave.m_Frequency, a_EndZ * FirstOctave.m_Frequency
);
NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude;
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] = a_Workspace[i] * Amplitude;
const cOctave & FirstOctave = m_Octaves.front();
FirstOctave.m_Noise.Generate3D(
a_Workspace, a_SizeX, a_SizeY, a_SizeZ,
a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency,
a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency,
a_StartZ * FirstOctave.m_Frequency, a_EndZ * FirstOctave.m_Frequency
);
NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude;
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] = a_Workspace[i] * Amplitude;
}
}
// Add each octave:

View File

@ -54,7 +54,7 @@ public:
);
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] = fabs(a_Array[i]);
a_Array[i] = std::abs(a_Array[i]);
}
}
@ -77,7 +77,7 @@ public:
);
for (int i = 0; i < ArrayCount; i++)
{
a_Array[i] = fabs(a_Array[i]);
a_Array[i] = std::abs(a_Array[i]);
}
}

View File

@ -15,6 +15,7 @@ SET (SRCS
Semaphore.cpp
Socket.cpp
SocketThreads.cpp
StackTrace.cpp
)
SET (HDRS
@ -29,6 +30,7 @@ SET (HDRS
Semaphore.h
Socket.h
SocketThreads.h
StackTrace.h
)
if(NOT MSVC)

View File

@ -0,0 +1,44 @@
// StackTrace.cpp
// Implements the functions to print current stack traces
#include "Globals.h"
#include "StackTrace.h"
#ifdef _WIN32
#include "../StackWalker.h"
#else
#include <execinfo.h>
#include <unistd.h>
#endif
void PrintStackTrace(void)
{
#ifdef _WIN32
// Reuse the StackWalker from the LeakFinder project already bound to MCS
// Define a subclass of the StackWalker that outputs everything to stdout
class PrintingStackWalker :
public StackWalker
{
virtual void OnOutput(LPCSTR szText) override
{
puts(szText);
}
} sw;
sw.ShowCallstack();
#else
// Use the backtrace() function to get and output the stackTrace:
// Code adapted from http://stackoverflow.com/questions/77005/how-to-generate-a-stacktrace-when-my-gcc-c-app-crashes
void * stackTrace[30];
size_t numItems = backtrace(stackTrace, ARRAYCOUNT(stackTrace));
backtrace_symbols_fd(stackTrace, numItems, STDERR_FILENO);
#endif
}

View File

@ -0,0 +1,15 @@
// StackTrace.h
// Declares the functions to print current stack trace
/** Prints the stacktrace for the current thread. */
extern void PrintStackTrace(void);

View File

@ -42,6 +42,7 @@ Implements the 1.7.x protocol classes:
#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/MobSpawnerEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "Bindings/PluginManager.h"
@ -2662,6 +2663,18 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt
Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
break;
}
case E_BLOCK_MOB_SPAWNER:
{
cMobSpawnerEntity & MobSpawnerEntity = (cMobSpawnerEntity &)a_BlockEntity;
Writer.AddInt("x", MobSpawnerEntity.GetPosX());
Writer.AddInt("y", MobSpawnerEntity.GetPosY());
Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
Writer.AddString("id", "MobSpawner");
break;
}
default: break;
}
@ -3134,4 +3147,3 @@ void cProtocol176::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)

View File

@ -41,6 +41,7 @@ Implements the 1.8.x protocol classes:
#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/MobSpawnerEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "Bindings/PluginManager.h"
@ -2972,6 +2973,18 @@ void cProtocol180::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt
Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
break;
}
case E_BLOCK_MOB_SPAWNER:
{
cMobSpawnerEntity & MobSpawnerEntity = (cMobSpawnerEntity &)a_BlockEntity;
Writer.AddInt("x", MobSpawnerEntity.GetPosX());
Writer.AddInt("y", MobSpawnerEntity.GetPosY());
Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
Writer.AddString("id", "MobSpawner");
break;
}
default: break;
}

View File

@ -148,7 +148,7 @@ void cRoot::Start(void)
m_WebAdmin->Init();
LOGD("Loading settings...");
m_RankManager = new cRankManager();
m_RankManager.reset(new cRankManager());
m_RankManager->Initialize(m_MojangAPI);
m_CraftingRecipes = new cCraftingRecipes;
m_FurnaceRecipe = new cFurnaceRecipe();

View File

@ -87,7 +87,7 @@ public:
cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export
cAuthenticator & GetAuthenticator (void) { return m_Authenticator; }
cMojangAPI & GetMojangAPI (void) { return m_MojangAPI; }
cRankManager * GetRankManager (void) { return m_RankManager; }
cRankManager * GetRankManager (void) { return m_RankManager.get(); }
/** Queues a console command for execution through the cServer class.
The command will be executed in the tick thread
@ -189,7 +189,9 @@ private:
cPluginManager * m_PluginManager;
cAuthenticator m_Authenticator;
cMojangAPI m_MojangAPI;
cRankManager * m_RankManager;
std::unique_ptr<cRankManager> m_RankManager;
cHTTPServer m_HTTPServer;
bool m_bStop;

View File

@ -157,6 +157,8 @@ protected:
if (m_NumPrepared >= m_MaxIdx)
{
m_EvtFinished.Set();
// Must return here, because "this" may have gotten deleted by the previous line
return;
}
// Queue another chunk, if appropriate:
@ -602,7 +604,7 @@ void cWorld::Start(void)
}
// Adjust the enum-backed variables into their respective bounds:
m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure);
m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmSpectator);
m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll);
m_Weather = (eWeather) Clamp(Weather, (int)wSunny, (int)wStorm);
@ -747,7 +749,7 @@ void cWorld::InitialiseGeneratorDefaults(cIniFile & a_IniFile)
a_IniFile.GetValueSet("Generator", "HeightGen", "Flat");
a_IniFile.GetValueSet("Generator", "FlatHeight", "128");
a_IniFile.GetValueSet("Generator", "CompositionGen", "Nether");
a_IniFile.GetValueSet("Generator", "Finishers", "WormNestCaves, BottomLava, LavaSprings, NetherClumpFoliage, NetherForts, PreSimulator");
a_IniFile.GetValueSet("Generator", "Finishers", "SoulsandRims, WormNestCaves, BottomLava, LavaSprings, NetherClumpFoliage, NetherForts, PreSimulator");
a_IniFile.GetValueSet("Generator", "BottomLavaHeight", "30");
break;
}
@ -2668,7 +2670,7 @@ bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback)
bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
{
// Calls the callback for each player in the list
// Calls the callback for the specified player in the list
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{

View File

@ -315,7 +315,8 @@ public:
/** Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true */
virtual bool ForEachPlayer(cPlayerListCallback & a_Callback) override; // >> EXPORTED IN MANUALBINDINGS <<
/** Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found. Callback return ignored */
/** Calls the callback for the player of the given name; returns true if the player was found and the callback called, false if player not found.
Callback return value is ignored. If there are multiple players of the same name, only (random) one is processed by the callback. */
bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
/** Finds a player from a partial or complete player name and calls the callback - case-insensitive */

View File

@ -18,6 +18,7 @@
#include "../BlockEntities/FurnaceEntity.h"
#include "../BlockEntities/HopperEntity.h"
#include "../BlockEntities/JukeboxEntity.h"
#include "../BlockEntities/MobSpawnerEntity.h"
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SignEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
@ -290,6 +291,20 @@ void cNBTChunkSerializer::AddJukeboxEntity(cJukeboxEntity * a_Jukebox)
void cNBTChunkSerializer::AddMobSpawnerEntity(cMobSpawnerEntity * a_MobSpawner)
{
m_Writer.BeginCompound("");
AddBasicTileEntity(a_MobSpawner, "MobSpawner");
m_Writer.AddShort("Entity", static_cast<short>(a_MobSpawner->GetEntity()));
m_Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(a_MobSpawner->GetEntity()));
m_Writer.AddShort("Delay", a_MobSpawner->GetSpawnDelay());
m_Writer.EndCompound();
}
void cNBTChunkSerializer::AddNoteEntity(cNoteEntity * a_Note)
{
m_Writer.BeginCompound("");
@ -914,6 +929,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
case E_BLOCK_LIT_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break;
case E_BLOCK_MOB_SPAWNER: AddMobSpawnerEntity ((cMobSpawnerEntity *) a_Entity); break;
case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
case E_BLOCK_SIGN_POST: AddSignEntity ((cSignEntity *) a_Entity); break;
case E_BLOCK_TRAPPED_CHEST: AddChestEntity ((cChestEntity *) a_Entity, a_Entity->GetBlockType()); break;

View File

@ -32,6 +32,7 @@ class cJukeboxEntity;
class cNoteEntity;
class cSignEntity;
class cMobHeadEntity;
class cMobSpawnerEntity;
class cFlowerPotEntity;
class cFallingBlock;
class cMinecart;
@ -94,19 +95,20 @@ protected:
void AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum = 0);
// Block entities:
void AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID);
void AddBeaconEntity (cBeaconEntity * a_Entity);
void AddChestEntity (cChestEntity * a_Entity, BLOCKTYPE a_ChestType);
void AddDispenserEntity(cDispenserEntity * a_Entity);
void AddDropperEntity (cDropperEntity * a_Entity);
void AddFurnaceEntity (cFurnaceEntity * a_Furnace);
void AddHopperEntity (cHopperEntity * a_Entity);
void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
void AddNoteEntity (cNoteEntity * a_Note);
void AddSignEntity (cSignEntity * a_Sign);
void AddMobHeadEntity (cMobHeadEntity * a_MobHead);
void AddBasicTileEntity (cBlockEntity * a_Entity, const char * a_EntityTypeID);
void AddBeaconEntity (cBeaconEntity * a_Entity);
void AddChestEntity (cChestEntity * a_Entity, BLOCKTYPE a_ChestType);
void AddDispenserEntity (cDispenserEntity * a_Entity);
void AddDropperEntity (cDropperEntity * a_Entity);
void AddFurnaceEntity (cFurnaceEntity * a_Furnace);
void AddHopperEntity (cHopperEntity * a_Entity);
void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
void AddMobSpawnerEntity (cMobSpawnerEntity * a_MobSpawner);
void AddNoteEntity (cNoteEntity * a_Note);
void AddSignEntity (cSignEntity * a_Sign);
void AddMobHeadEntity (cMobHeadEntity * a_MobHead);
void AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock);
void AddFlowerPotEntity(cFlowerPotEntity * a_FlowerPot);
void AddFlowerPotEntity (cFlowerPotEntity * a_FlowerPot);
// Entities:
void AddBasicEntity (cEntity * a_Entity, const AString & a_ClassName);

View File

@ -28,6 +28,7 @@
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SignEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/MobSpawnerEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "../Mobs/Monster.h"
@ -664,6 +665,7 @@ cBlockEntity * cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a
case E_BLOCK_HOPPER: return LoadHopperFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
case E_BLOCK_JUKEBOX: return LoadJukeboxFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
case E_BLOCK_LIT_FURNACE: return LoadFurnaceFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_LIT_FURNACE, a_BlockMeta);
case E_BLOCK_MOB_SPAWNER: return LoadMobSpawnerFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
case E_BLOCK_NOTE_BLOCK: return LoadNoteBlockFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ);
case E_BLOCK_SIGN_POST: return LoadSignFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_SIGN_POST);
case E_BLOCK_TRAPPED_CHEST: return LoadChestFromNBT (a_NBT, a_Tag, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_TRAPPED_CHEST);
@ -1085,6 +1087,54 @@ cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_Tag
cBlockEntity * cWSSAnvil::LoadMobSpawnerFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
{
// Check if the data has a proper type:
if (!CheckBlockEntityType(a_NBT, a_TagIdx, "MobSpawner"))
{
return nullptr;
}
std::unique_ptr<cMobSpawnerEntity> MobSpawner(new cMobSpawnerEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
// Load entity (MCServer worlds):
int Type = a_NBT.FindChildByName(a_TagIdx, "Entity");
if ((Type >= 0) && (a_NBT.GetType(Type) == TAG_Short))
{
short MonsterType = a_NBT.GetShort(Type);
if ((MonsterType >= 50) && (MonsterType <= 120))
{
MobSpawner->SetEntity(static_cast<eMonsterType>(MonsterType));
}
}
else
{
// Load entity (vanilla worlds):
Type = a_NBT.FindChildByName(a_TagIdx, "EntityId");
if ((Type >= 0) && (a_NBT.GetType(Type) == TAG_String))
{
eMonsterType MonsterType = cMonster::StringToMobType(a_NBT.GetString(Type));
if (MonsterType != eMonsterType::mtInvalidType)
{
MobSpawner->SetEntity(MonsterType);
}
}
}
// Load delay:
int Delay = a_NBT.FindChildByName(a_TagIdx, "Delay");
if ((Delay >= 0) && (a_NBT.GetType(Delay) == TAG_Short))
{
MobSpawner->SetSpawnDelay(a_NBT.GetShort(Delay));
}
return MobSpawner.release();
}
cBlockEntity * cWSSAnvil::LoadHopperFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ)
{
// Check if the data has a proper type:
@ -1807,9 +1857,10 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
int InBlockZIdx = a_NBT.FindChildByName(a_TagIdx, "zTile");
if ((InBlockXIdx > 0) && (InBlockYIdx > 0) && (InBlockZIdx > 0))
{
if (a_NBT.GetType(InBlockXIdx) == a_NBT.GetType(InBlockYIdx) == a_NBT.GetType(InBlockZIdx))
eTagType typeX = a_NBT.GetType(InBlockXIdx);
if ((typeX == a_NBT.GetType(InBlockYIdx)) && (typeX == a_NBT.GetType(InBlockZIdx)))
{
switch (a_NBT.GetType(InBlockXIdx))
switch (typeX)
{
case TAG_Int:
{
@ -1823,6 +1874,11 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
Arrow->SetBlockHit(Vector3i((int)a_NBT.GetShort(InBlockXIdx), (int)a_NBT.GetShort(InBlockYIdx), (int)a_NBT.GetShort(InBlockZIdx)));
break;
}
default:
{
// No hit block, the arrow is still flying?
break;
}
}
}
}

View File

@ -148,6 +148,7 @@ protected:
cBlockEntity * LoadDropperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
cBlockEntity * LoadFlowerPotFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
cBlockEntity * LoadFurnaceFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
cBlockEntity * LoadMobSpawnerFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
cBlockEntity * LoadHopperFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
cBlockEntity * LoadJukeboxFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);
cBlockEntity * LoadMobHeadFromNBT (const cParsedNBT & a_NBT, int a_TagIdx, int a_BlockX, int a_BlockY, int a_BlockZ);

View File

@ -61,6 +61,7 @@ void NonCtrlHandler(int a_Signal)
std::signal(SIGSEGV, SIG_DFL);
LOGERROR(" D: | MCServer has encountered an error and needs to close");
LOGERROR("Details | SIGSEGV: Segmentation fault");
PrintStackTrace();
abort();
}
case SIGABRT:
@ -71,6 +72,7 @@ void NonCtrlHandler(int a_Signal)
std::signal(a_Signal, SIG_DFL);
LOGERROR(" D: | MCServer has encountered an error and needs to close");
LOGERROR("Details | SIGABRT: Server self-terminated due to an internal fault");
PrintStackTrace();
abort();
}
case SIGINT:
@ -137,6 +139,9 @@ LONG WINAPI LastChanceExceptionFilter(__in struct _EXCEPTION_POINTERS * a_Except
g_WriteMiniDump(GetCurrentProcess(), GetCurrentProcessId(), dumpFile, g_DumpFlags, (a_ExceptionInfo) ? &ExcInformation : nullptr, nullptr, nullptr);
CloseHandle(dumpFile);
// Print the stack trace for the basic debugging:
PrintStackTrace();
// Revert to old stack:
_asm
{
@ -182,7 +187,7 @@ int main( int argc, char **argv)
#if defined(_MSC_VER) && defined(_DEBUG) && defined(ENABLE_LEAK_FINDER)
InitLeakFinder();
#endif
// Magic code to produce dump-files on Windows if the server crashes:
#if defined(_WIN32) && !defined(_WIN64) && defined(_MSC_VER)
HINSTANCE hDbgHelp = LoadLibrary("DBGHELP.DLL");