Rewrite mob tick code
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@ -1135,28 +1135,51 @@ void cWorld::TickMobs(std::chrono::milliseconds a_Dt)
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} // for i - AllFamilies[]
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} // if (Spawning enabled)
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// move close mobs
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cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block)
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for (cMobProximityCounter::tDistanceToMonster::const_iterator itr = allCloseEnoughToMoveMobs.m_Begin; itr != allCloseEnoughToMoveMobs.m_End; ++itr)
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class cCallback : public cEntityCallback
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{
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cEntity & Entity = itr->second.m_Monster;
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cChunk * Chunk = Entity.GetParentChunk();
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if (!Entity.IsTicking())
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virtual bool Item(cEntity * a_Entity) override
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{
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++itr;
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continue;
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}
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ASSERT(Chunk == &(itr->second.m_Chunk));
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Entity.Tick(a_Dt, *Chunk);
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ASSERT(Chunk == &(itr->second.m_Chunk));
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}
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if (!a_Entity->IsMob())
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{
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return false;
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}
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if (!a_Entity->IsTicking())
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{
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return false;
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}
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// remove too far mobs
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cMobProximityCounter::sIterablePair allTooFarMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(128 * 16, -1);// MG TODO : deal with this magic number (the 16 is the size of a block)
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for (cMobProximityCounter::tDistanceToMonster::const_iterator itr = allTooFarMobs.m_Begin; itr != allTooFarMobs.m_End; ++itr)
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{
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itr->second.m_Monster.Destroy(true);
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}
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auto Monster = static_cast<cMonster *>(a_Entity);
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ASSERT(Monster->GetParentChunk() != nullptr); // A ticking entity must have a valid parent chunk
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// Tick close mobs
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if (Monster->GetParentChunk()->HasAnyClients())
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{
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Monster->Tick(m_Dt, *(a_Entity->GetParentChunk()));
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}
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// Destroy far hostile mobs
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else if ((Monster->GetMobFamily() == cMonster::eFamily::mfHostile))
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{
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if (Monster->GetMobType() != eMonsterType::mtWolf)
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{
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Monster->Destroy(true);
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}
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else
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{
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auto Wolf = static_cast<cWolf *>(Monster);
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if (Wolf->IsAngry())
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{
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Monster->Destroy(true);
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}
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}
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}
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return false;
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}
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public:
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std::chrono::milliseconds m_Dt;
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} Callback;
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Callback.m_Dt = a_Dt;
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ForEachEntity(Callback);
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}
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