Reverted non-functional changes
This commit is contained in:
parent
3869f76cc2
commit
f3da0cf1ae
@ -1,13 +1,9 @@
|
||||
#include "Globals.h"
|
||||
#include "BlockBed.h"
|
||||
|
||||
|
||||
|
||||
|
||||
#include "BroadcastInterface.h"
|
||||
#include "Entities/../World.h"
|
||||
#include "Entities/Player.h"
|
||||
#include "WorldInterface.h"
|
||||
|
||||
|
||||
|
||||
@ -127,7 +123,14 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
|
||||
a_Player->SetIsInBed(true);
|
||||
a_Player->SendMessageSuccess("Home position set successfully");
|
||||
|
||||
a_WorldInterface.ScheduleTask(20, cWorld::cTaskTryAwakeSleepingPlayers(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface));
|
||||
cTimeFastForwardTester Tester;
|
||||
if (a_WorldInterface.ForEachPlayer(Tester))
|
||||
{
|
||||
cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface);
|
||||
a_WorldInterface.ForEachPlayer(Unsetter);
|
||||
a_WorldInterface.SetTimeOfDay(0);
|
||||
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b); // Clear the "occupied" bit of the bed's block
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -11,7 +11,6 @@ typedef cItemCallback<cBlockEntity> cBlockEntityCallback;
|
||||
|
||||
class cMonster;
|
||||
class cPlayer;
|
||||
class cTask;
|
||||
|
||||
|
||||
class cWorldInterface
|
||||
@ -60,8 +59,4 @@ public:
|
||||
/** Wakes up the simulators for the specified block */
|
||||
virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
|
||||
|
||||
/** Queues a task onto the tick thread, with the specified delay.
|
||||
The task object will be deleted once the task is finished */
|
||||
virtual void ScheduleTask(int a_DelayTicks, cTask * a_Task) = 0;
|
||||
|
||||
};
|
||||
|
@ -1740,7 +1740,8 @@ void cClientHandle::HandleEntityLeaveBed(int a_EntityID)
|
||||
return;
|
||||
}
|
||||
|
||||
cBlockBedHandler::SetBedOccupationState(cChunkInterface(GetPlayer()->GetWorld()->GetChunkMap()), GetPlayer()->GetLastBedPos(), false);
|
||||
cChunkInterface Interface(GetPlayer()->GetWorld()->GetChunkMap());
|
||||
cBlockBedHandler::SetBedOccupationState(Interface, GetPlayer()->GetLastBedPos(), false);
|
||||
GetPlayer()->SetIsInBed(false);
|
||||
}
|
||||
|
||||
|
@ -47,7 +47,6 @@
|
||||
#include "Generating/Trees.h"
|
||||
#include "Bindings/PluginManager.h"
|
||||
#include "Blocks/BlockHandler.h"
|
||||
#include "Blocks/BlockBed.cpp"
|
||||
|
||||
#include "Tracer.h"
|
||||
|
||||
@ -3621,30 +3620,6 @@ void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World)
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// cWorld::cTaskSendBlockToAllPlayers
|
||||
|
||||
cWorld::cTaskTryAwakeSleepingPlayers::cTaskTryAwakeSleepingPlayers(const Vector3i & a_Position, cChunkInterface & a_ChunkInterface) :
|
||||
m_Position(a_Position),
|
||||
m_ChunkInterface(a_ChunkInterface)
|
||||
{
|
||||
}
|
||||
|
||||
void cWorld::cTaskTryAwakeSleepingPlayers::Run(cWorld & a_World)
|
||||
{
|
||||
cTimeFastForwardTester Tester;
|
||||
if (a_World.ForEachPlayer(Tester))
|
||||
{
|
||||
cPlayerBedStateUnsetter Unsetter(m_Position, m_ChunkInterface);
|
||||
a_World.ForEachPlayer(Unsetter);
|
||||
a_World.SetTimeOfDay(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// cWorld::cChunkGeneratorCallbacks:
|
||||
|
||||
|
18
src/World.h
18
src/World.h
@ -45,7 +45,6 @@ class cEntity;
|
||||
class cBlockEntity;
|
||||
class cWorldGenerator; // The generator that actually generates the chunks for a single world
|
||||
class cChunkGenerator; // The thread responsible for generating chunks
|
||||
class cChunkInterface;
|
||||
class cBeaconEntity;
|
||||
class cChestEntity;
|
||||
class cDispenserEntity;
|
||||
@ -141,21 +140,6 @@ public:
|
||||
std::vector<Vector3i> m_SendQueue;
|
||||
};
|
||||
|
||||
class cTaskTryAwakeSleepingPlayers :
|
||||
public cTask
|
||||
{
|
||||
public:
|
||||
cTaskTryAwakeSleepingPlayers(const Vector3i & a_Position, cChunkInterface & a_ChunkInterface);
|
||||
|
||||
protected:
|
||||
// cTask overrides:
|
||||
virtual void Run(cWorld & a_World) override;
|
||||
|
||||
private:
|
||||
Vector3i m_Position;
|
||||
cChunkInterface & m_ChunkInterface;
|
||||
};
|
||||
|
||||
|
||||
static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
|
||||
{
|
||||
@ -711,7 +695,7 @@ public:
|
||||
|
||||
/** Queues a task onto the tick thread, with the specified delay.
|
||||
The task object will be deleted once the task is finished */
|
||||
virtual void ScheduleTask(int a_DelayTicks, cTask * a_Task) override;
|
||||
void ScheduleTask(int a_DelayTicks, cTask * a_Task);
|
||||
|
||||
/** Returns the number of chunks loaded */
|
||||
int GetNumChunks() const; // tolua_export
|
||||
|
Loading…
Reference in New Issue
Block a user