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Added weather intervals to world.ini settings.

This commit is contained in:
Mattes D 2015-09-28 01:02:17 +02:00
parent ebfdac16dc
commit 7d551fe9f6
2 changed files with 49 additions and 4 deletions

View File

@ -166,7 +166,13 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin
m_ChunkMap(),
m_bAnimals(true),
m_Weather(eWeather_Sunny),
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
m_WeatherInterval(24000), // Guaranteed 1 game-day of sunshine at server start :)
m_MaxSunnyTicks(180000), // 150 real-world minutes -+
m_MinSunnyTicks(12000), // 10 real-world minutes |
m_MaxRainTicks(24000), // 20 real-world minutes +- all values adapted from Vanilla 1.7.2
m_MinRainTicks(12000), // 10 real-world minutes |
m_MaxThunderStormTicks(15600), // 13 real-world minutes |
m_MinThunderStormTicks(3600), // 3 real-world minutes -+
m_MaxCactusHeight(3),
m_MaxSugarcaneHeight(4),
m_IsCactusBonemealable(false),
@ -244,17 +250,25 @@ int cWorld::GetDefaultWeatherInterval(eWeather a_Weather)
{
case eWeather_Sunny:
{
return 14400 + (m_TickRand.randInt() % 4800); // 12 - 16 minutes
auto dif = m_MaxSunnyTicks - m_MinSunnyTicks + 1;
return m_MinSunnyTicks + (m_TickRand.randInt() % dif);
}
case eWeather_Rain:
{
return 9600 + (m_TickRand.randInt() % 7200); // 8 - 14 minutes
auto dif = m_MaxRainTicks - m_MinRainTicks + 1;
return m_MinRainTicks + (m_TickRand.randInt() % dif);
}
case eWeather_ThunderStorm:
{
return 2400 + (m_TickRand.randInt() % 4800); // 2 - 6 minutes
auto dif = m_MaxThunderStormTicks - m_MinThunderStormTicks + 1;
return m_MinThunderStormTicks + (m_TickRand.randInt() % dif);
}
}
#ifndef __clang__
ASSERT(!"Unknown weather");
return -1;
#endif
}
@ -472,6 +486,29 @@ void cWorld::Start(void)
m_IsDaylightCycleEnabled = IniFile.GetValueSetB("General", "IsDaylightCycleEnabled", true);
int GameMode = IniFile.GetValueSetI("General", "Gamemode", static_cast<int>(m_GameMode));
int Weather = IniFile.GetValueSetI("General", "Weather", static_cast<int>(m_Weather));
// Load the weather frequency data:
if (m_Dimension == dimOverworld)
{
m_MaxSunnyTicks = IniFile.GetValueSetI("Weather", "MaxSunnyTicks", m_MaxSunnyTicks);
m_MinSunnyTicks = IniFile.GetValueSetI("Weather", "MinSunnyTicks", m_MinSunnyTicks);
m_MaxRainTicks = IniFile.GetValueSetI("Weather", "MaxRainTicks", m_MaxRainTicks);
m_MinRainTicks = IniFile.GetValueSetI("Weather", "MinRainTicks", m_MinRainTicks);
m_MaxThunderStormTicks = IniFile.GetValueSetI("Weather", "MaxThunderStormTicks", m_MaxThunderStormTicks);
m_MinThunderStormTicks = IniFile.GetValueSetI("Weather", "MinThunderStormTicks", m_MinThunderStormTicks);
if (m_MaxSunnyTicks < m_MinSunnyTicks)
{
std::swap(m_MaxSunnyTicks, m_MinSunnyTicks);
}
if (m_MaxRainTicks < m_MinRainTicks)
{
std::swap(m_MaxRainTicks, m_MinRainTicks);
}
if (m_MaxThunderStormTicks < m_MinThunderStormTicks)
{
std::swap(m_MaxThunderStormTicks, m_MinThunderStormTicks);
}
}
if (GetDimension() == dimOverworld)
{
@ -644,6 +681,11 @@ eWeather cWorld::ChooseNewWeather()
return ((m_TickRand.randInt() % 256) < 32) ? eWeather_ThunderStorm : eWeather_Sunny;
}
}
#ifndef __clang__
ASSERT(!"Unknown weather");
return eWeather_Sunny;
#endif
}

View File

@ -921,6 +921,9 @@ private:
eWeather m_Weather;
int m_WeatherInterval;
int m_MaxSunnyTicks, m_MinSunnyTicks;
int m_MaxRainTicks, m_MinRainTicks;
int m_MaxThunderStormTicks, m_MinThunderStormTicks;
int m_MaxCactusHeight;
int m_MaxSugarcaneHeight;