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Fixed a small bug

This commit is contained in:
tumultenrx 2015-03-14 20:45:16 +01:00
parent a215070cf2
commit 5c45c8897c

View File

@ -731,7 +731,7 @@ bool cWorld::CheckPlayerSpawnPoint(int a_PosX, int a_PosY, int a_PosZ)
{
BLOCKTYPE BlockType = GetBlock(a_PosX + Coords[i].x, a_PosY, a_PosZ + Coords[i].x);
if (cBlockInfo::IsSolid(BlockType) && IsBlockLiquid(BlockType))
if (cBlockInfo::IsSolid(BlockType) || IsBlockLiquid(BlockType))
{
return false;
}