Fixed a small bug
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@ -731,7 +731,7 @@ bool cWorld::CheckPlayerSpawnPoint(int a_PosX, int a_PosY, int a_PosZ)
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{
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BLOCKTYPE BlockType = GetBlock(a_PosX + Coords[i].x, a_PosY, a_PosZ + Coords[i].x);
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if (cBlockInfo::IsSolid(BlockType) && IsBlockLiquid(BlockType))
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if (cBlockInfo::IsSolid(BlockType) || IsBlockLiquid(BlockType))
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{
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return false;
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}
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