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Exported boat

- NBT: Added saving / loading of material
- Added the material in the item handler of the boat
- Drop the correct boat if destroyed
- APIDoc: Added desc and functions
This commit is contained in:
Lukas Pioch 2017-05-09 14:21:25 +02:00
parent 84bdba345d
commit 73a3c4e3be
15 changed files with 315 additions and 19 deletions

View File

@ -11038,6 +11038,149 @@ a_Player:OpenWindow(Window);
},
Inherits = "cEntity",
},
cBoat =
{
Desc = [[
This class represents a boat. This entity can be spawned by using {{cWorld#SpawnBoat_1|cWorld:SpawnBoat}}.
]],
Functions =
{
GetMaterial =
{
Returns =
{
{
Name = "Material",
Type = "cBoat#eMaterial",
},
},
Notes = "Returns the material of the boat.",
},
MaterialToString =
{
IsStatic = true,
Params =
{
{
Name = "Item",
Type = "cItem",
},
},
Returns =
{
{
Name = "Material",
Type = "string",
},
},
Notes = "Returns the boat material as a string.",
},
ItemToMaterial =
{
IsStatic = true,
Params =
{
{
Name = "Item",
Type = "cItem",
},
},
Returns =
{
{
Name = "Material",
Type = "cBoat#eMaterial",
},
},
Notes = "Returns the eMaterial that should be used for a boat created from the specified item. Returns bmOak if not a boat item.",
},
MaterialToItem =
{
IsStatic = true,
Params =
{
{
Name = "Material",
Type = "cBoat#eMaterial",
},
},
Returns =
{
{
Name = "Item",
Type = "cItem",
},
},
Notes = "Returns the boat item of the boat material",
},
StringToMaterial =
{
IsStatic = true,
Params =
{
{
Name = "Material",
Type = "string",
},
},
Returns =
{
{
Name = "Material",
Type = "cBoat#eMaterial",
},
},
Notes = "Returns the boat material for the passed string. Returns oak if not valid.",
},
SetMaterial =
{
Params =
{
{
Name = "Material",
Type = "cBoat#eMaterial",
},
},
Notes = "Set the material of the boat.",
},
},
Constants =
{
bmOak =
{
Notes = "",
},
bmSpruce =
{
Notes = "",
},
bmBirch =
{
Notes = "",
},
bmJungle =
{
Notes = "",
},
bmAcacia =
{
Notes = "",
},
bmDarkOak =
{
Notes = "",
},
},
ConstantGroups =
{
eMaterial =
{
Include = "bm.*",
TextBefore = "These constans are the different wood materials of the boat.",
},
},
Inherits = "cEntity",
},
cPickup =
{
Desc = [[

View File

@ -2902,6 +2902,10 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
Name = "Z",
Type = "number",
},
{
Name = "Material",
Type = "cBoat#eMaterial",
},
},
Returns =
{
@ -2910,7 +2914,7 @@ function OnAllChunksAvailable()</pre> All return values from the callbacks are i
Type = "number",
},
},
Notes = "Spawns a boat at the specific coordinates. Returns the EntityID of the new boat, or {{cEntity#INVALID_ID|cEntity#INVALID_ID}} if no boat was created.",
Notes = "Spawns a {{cBoat|boat}} at the specific coordinates. Returns the EntityID of the new boat, or {{cEntity#INVALID_ID|cEntity#INVALID_ID}} if no boat was created.",
},
SpawnExperienceOrb =
{

View File

@ -70,6 +70,7 @@ $cfile "../Protocol/MojangAPI.h"
// Entities:
$cfile "../Entities/Entity.h"
$cfile "../Entities/Boat.h"
$cfile "../Entities/Pawn.h"
$cfile "../Entities/ProjectileEntity.h"
$cfile "../Entities/ArrowEntity.h"

View File

@ -92,6 +92,7 @@ set(BINDING_DEPENDENCIES
../Cuboid.h
../Defines.h
../Enchantments.h
../Entities/Boat.h
../Entities/ArrowEntity.h
../Entities/Entity.h
../Entities/ExpOrb.h

View File

@ -222,6 +222,11 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
}
case E_ITEM_BOAT:
case E_ITEM_SPRUCE_BOAT:
case E_ITEM_BIRCH_BOAT:
case E_ITEM_JUNGLE_BOAT:
case E_ITEM_ACACIA_BOAT:
case E_ITEM_DARK_OAK_BOAT:
{
Vector3d SpawnPos;
if (IsBlockWater(DispBlock))
@ -244,7 +249,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
SpawnPos += GetShootVector(Meta) * 0.8; // A boat is bigger than one block. Add the shoot vector to put it outside the dispenser.
SpawnPos += Vector3d(0.5, 0.5, 0.5);
if (m_World->SpawnBoat(SpawnPos.x, SpawnPos.y, SpawnPos.z))
if (m_World->SpawnBoat(SpawnPos.x, SpawnPos.y, SpawnPos.z, cBoat::ItemToMaterial(SlotItem)))
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}

View File

@ -13,10 +13,10 @@
cBoat::cBoat(double a_X, double a_Y, double a_Z) :
cBoat::cBoat(double a_X, double a_Y, double a_Z, eMaterial a_Material) :
super(etBoat, a_X, a_Y, a_Z, 0.98, 0.7),
m_LastDamage(0), m_ForwardDirection(0),
m_DamageTaken(0.0f), m_Type(0),
m_DamageTaken(0.0f), m_Material(a_Material),
m_RightPaddleUsed(false), m_LeftPaddleUsed(false)
{
SetMass(20.0f);
@ -55,7 +55,7 @@ bool cBoat::DoTakeDamage(TakeDamageInfo & TDI)
if (TDI.Attacker->IsPlayer())
{
cItems Pickups;
Pickups.Add(cItem(E_ITEM_BOAT));
Pickups.Add(MaterialToItem(m_Material));
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 0, 0, 0, true);
}
}
@ -169,3 +169,106 @@ void cBoat::UpdatePaddles(bool a_RightPaddleUsed, bool a_LeftPaddleUsed)
m_World->BroadcastEntityMetadata(*this);
}
cBoat::eMaterial cBoat::ItemToMaterial(const cItem & a_Item)
{
switch (a_Item.m_ItemType)
{
case E_ITEM_BOAT: return bmOak;
case E_ITEM_SPRUCE_BOAT: return bmSpruce;
case E_ITEM_BIRCH_BOAT: return bmBirch;
case E_ITEM_JUNGLE_BOAT: return bmJungle;
case E_ITEM_ACACIA_BOAT: return bmAcacia;
case E_ITEM_DARK_OAK_BOAT: return bmDarkOak;
default:
{
LOGWARNING("%s: Item type not handled %d.", __FUNCTION__, a_Item.m_ItemType);
return cBoat::bmOak;
}
}
}
AString cBoat::MaterialToString(eMaterial a_Material)
{
switch (a_Material)
{
case bmOak: return "oak";
case bmSpruce: return "spruce";
case bmBirch: return "birch";
case bmJungle: return "jungle";
case bmAcacia: return "acacia";
case bmDarkOak: return "dark_oak";
}
ASSERT(!"Unhandled boat material");
#ifndef __clang__
return "oak";
#endif
}
cBoat::eMaterial cBoat::StringToMaterial(const AString & a_Material)
{
if (a_Material == "oak")
{
return bmOak;
}
else if (a_Material == "spruce")
{
return bmSpruce;
}
else if (a_Material == "birch")
{
return bmBirch;
}
else if (a_Material == "jungle")
{
return bmJungle;
}
else if (a_Material == "acacia")
{
return bmAcacia;
}
else if (a_Material == "dark_oak")
{
return bmDarkOak;
}
else
{
return bmOak;
}
}
cItem cBoat::MaterialToItem(eMaterial a_Material)
{
switch (a_Material)
{
case bmOak: return cItem(E_ITEM_BOAT);
case bmSpruce: return cItem(E_ITEM_SPRUCE_BOAT);
case bmBirch: return cItem(E_ITEM_BIRCH_BOAT);
case bmJungle: return cItem(E_ITEM_JUNGLE_BOAT);
case bmAcacia: return cItem(E_ITEM_ACACIA_BOAT);
case bmDarkOak: return cItem(E_ITEM_DARK_OAK_BOAT);
}
#ifndef __clang__
return cItem(E_ITEM_BOAT);
#endif
}

View File

@ -13,7 +13,7 @@
// tolua_begin
class cBoat :
public cEntity
@ -21,6 +21,18 @@ class cBoat :
typedef cEntity super;
public:
enum eMaterial
{
bmOak,
bmSpruce,
bmBirch,
bmJungle,
bmAcacia,
bmDarkOak
};
// tolua_end
CLASS_PROTODEF(cBoat)
// cEntity overrides:
@ -30,14 +42,34 @@ public:
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
cBoat(double a_X, double a_Y, double a_Z);
cBoat(double a_X, double a_Y, double a_Z, eMaterial a_Material);
int GetLastDamage(void) const { return m_LastDamage; }
int GetForwardDirection(void) const { return m_ForwardDirection; }
float GetDamageTaken(void) const { return m_DamageTaken; }
int GetType(void) const { return m_Type; }
// tolua_begin
/** Returns the eMaterial of the boat */
eMaterial GetMaterial(void) const { return m_Material; }
/** Sets the eMaterial of the boat */
void SetMaterial(cBoat::eMaterial a_Material) { m_Material = a_Material; }
/** Returns the eMaterial that should be used for a boat created from the specified item. Returns bmOak if not a boat item */
static eMaterial ItemToMaterial(const cItem & a_Item);
/** Returns the boat item of the boat material */
static cItem MaterialToItem(eMaterial a_Material);
/** Returns the eMaterial as string */
static AString MaterialToString(const eMaterial a_Material);
/** Returns the boat material for the passed string. Returns oak if not valid */
static eMaterial StringToMaterial(const AString & a_Material);
// tolua_end
bool IsRightPaddleUsed(void) const { return m_RightPaddleUsed; }
bool IsLeftPaddleUsed(void) const { return m_LeftPaddleUsed; }
@ -45,15 +77,14 @@ public:
void SetLastDamage(int TimeSinceLastHit);
void UpdatePaddles(bool rightPaddleUsed, bool leftPaddleUsed);
private:
int m_LastDamage;
int m_ForwardDirection;
float m_DamageTaken;
int m_Type;
eMaterial m_Material;
bool m_RightPaddleUsed;
bool m_LeftPaddleUsed;
} ;
} ; // tolua_export

View File

@ -95,7 +95,7 @@ public:
}
// Spawn block at water level
cBoat * Boat = new cBoat(x + 0.5, y + 0.5, z + 0.5);
cBoat * Boat = new cBoat(x + 0.5, y + 0.5, z + 0.5, cBoat::ItemToMaterial(a_Player->GetEquippedItem()));
if (!Boat->Initialize(*a_World))
{
delete Boat;

View File

@ -523,7 +523,7 @@ void cProtocol_1_10_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity &
a_Pkt.WriteBEInt8(BOAT_TYPE);
a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetType()));
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetMaterial()));
a_Pkt.WriteBEInt8(BOAT_RIGHT_PADDLE_TURNING);
a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);

View File

@ -645,7 +645,7 @@ void cProtocol_1_11_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity &
a_Pkt.WriteBEInt8(BOAT_TYPE);
a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetType()));
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetMaterial()));
a_Pkt.WriteBEInt8(BOAT_RIGHT_PADDLE_TURNING);
a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);

View File

@ -3688,7 +3688,7 @@ void cProtocol_1_9_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a
a_Pkt.WriteBEInt8(8); // Index 9: Type
a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetType()));
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetMaterial()));
a_Pkt.WriteBEInt8(9); // Index 10: Right paddle turning
a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);

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@ -2282,9 +2282,9 @@ UInt32 cWorld::SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartT
UInt32 cWorld::SpawnBoat(double a_X, double a_Y, double a_Z)
UInt32 cWorld::SpawnBoat(double a_X, double a_Y, double a_Z, cBoat::eMaterial a_Material)
{
cBoat * Boat = new cBoat(a_X, a_Y, a_Z);
cBoat * Boat = new cBoat(a_X, a_Y, a_Z, a_Material);
if (Boat == nullptr)
{
return cEntity::INVALID_ID;

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@ -22,6 +22,7 @@
#include "Item.h"
#include "Mobs/Monster.h"
#include "Entities/ProjectileEntity.h"
#include "Entities/Boat.h"
#include "ForEachChunkProvider.h"
#include "Scoreboard.h"
#include "MapManager.h"
@ -453,7 +454,7 @@ public:
/** Spawns a boat at the given coordinates.
Returns the UniqueID of the spawned boat, or cEntity::INVALID_ID on failure. */
UInt32 SpawnBoat(double a_X, double a_Y, double a_Z);
UInt32 SpawnBoat(double a_X, double a_Y, double a_Z, cBoat::eMaterial a_Material);
/** Spawns an experience orb at the given location with the given reward.
Returns the UniqueID of the spawned experience orb, or cEntity::INVALID_ID on failure. */

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@ -421,6 +421,7 @@ void cNBTChunkSerializer::AddBoatEntity(cBoat * a_Boat)
{
m_Writer.BeginCompound("");
AddBasicEntity(a_Boat, "Boat");
m_Writer.AddString("Type", cBoat::MaterialToString(a_Boat->GetMaterial()));
m_Writer.EndCompound();
}

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@ -1659,11 +1659,17 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
void cWSSAnvil::LoadBoatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::unique_ptr<cBoat> Boat = cpp14::make_unique<cBoat>(0, 0, 0);
std::unique_ptr<cBoat> Boat = cpp14::make_unique<cBoat>(0, 0, 0, cBoat::bmOak);
if (!LoadEntityBaseFromNBT(*Boat.get(), a_NBT, a_TagIdx))
{
return;
}
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Type");
if (TypeIdx > 0)
{
Boat->SetMaterial(cBoat::StringToMaterial(a_NBT.GetString(TypeIdx)));
}
a_Entities.push_back(Boat.release());
}