Merge branch 'master' into PreventNewWarnings
This commit is contained in:
commit
81c0116cf1
@ -258,6 +258,10 @@ macro(set_exe_flags)
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# flags introduced in 3.2
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add_flags_cxx("-Wno-documentation")
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endif()
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if ("${CLANG_VERSION}" VERSION_GREATER 3.5)
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# Use this flag to ignore error for a reserved macro problem in sqlite 3
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add_flags_cxx("-Wno-reserved-id-macro")
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endif()
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endif()
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endif()
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@ -179,7 +179,7 @@ public:
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bool CanAddOldStyleHook(int a_HookType);
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// cWebPlugin overrides
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virtual const AString GetWebTitle(void) const {return GetName(); }
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virtual const AString GetWebTitle(void) const override {return GetName(); }
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virtual AString HandleWebRequest(const HTTPRequest & a_Request) override;
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/** Adds a new web tab to webadmin.
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@ -76,7 +76,7 @@ protected:
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cItemGrid m_Contents;
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// cItemGrid::cListener overrides:
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virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
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virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override
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{
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UNUSED(a_SlotNum);
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ASSERT(a_Grid == &m_Contents);
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@ -52,7 +52,7 @@ public:
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virtual void UsedBy(cPlayer * a_Player) override;
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virtual void SendTo(cClientHandle &) override {}
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virtual void SetRedstonePower(bool a_Value)
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virtual void SetRedstonePower(bool a_Value) override
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{
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if (a_Value)
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{
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@ -177,7 +177,7 @@ public:
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}
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virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
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virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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UNUSED(a_ChunkInterface);
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UNUSED(a_WorldInterface);
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@ -135,7 +135,7 @@ protected:
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virtual void Destroyed() override;
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// cItemGrid::cListener overrides:
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virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
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virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override
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{
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UNUSED(a_SlotNum);
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ASSERT(a_Grid == &m_Contents);
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@ -483,11 +483,11 @@ public:
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bool PlaceBlocks(const sSetBlockVector & a_Blocks);
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// cEntity overrides:
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virtual bool IsCrouched (void) const { return m_IsCrouched; }
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virtual bool IsSprinting(void) const { return m_IsSprinting; }
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virtual bool IsRclking (void) const { return IsEating() || IsChargingBow(); }
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virtual bool IsCrouched (void) const override { return m_IsCrouched; }
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virtual bool IsSprinting(void) const override { return m_IsSprinting; }
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virtual bool IsRclking (void) const override { return IsEating() || IsChargingBow(); }
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virtual void Detach(void);
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virtual void Detach(void) override;
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/** Called by cClientHandle when the client is being destroyed.
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The player removes its m_ClientHandle ownership so that the ClientHandle gets deleted. */
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@ -642,7 +642,7 @@ protected:
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void ResolvePermissions(void);
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void ResolveGroups(void);
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virtual void Destroyed(void);
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virtual void Destroyed(void) override;
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/** Filters out damage for creative mode / friendly fire */
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virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
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@ -69,7 +69,7 @@ public:
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}
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virtual void InitializeShapeGen(cIniFile & a_IniFile)
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virtual void InitializeShapeGen(cIniFile & a_IniFile) override
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{
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m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "TwoHeightsFrequencyX", 40));
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m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "TwoHeightsFrequencyY", 40));
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@ -259,13 +259,13 @@ protected:
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// cPiecePool overrides:
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virtual cPieces GetPiecesWithConnector(int a_ConnectorType)
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virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override
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{
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return m_Prefabs.GetPiecesWithConnector(a_ConnectorType);
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}
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virtual cPieces GetStartingPieces(void)
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virtual cPieces GetStartingPieces(void) override
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{
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return m_Prefabs.GetStartingPieces();
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}
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@ -89,7 +89,7 @@ public:
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void Clear(void);
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/** Returns true iff the specified value exists. */
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bool HasValue(const AString & a_KeyName, const AString & a_ValueName) const;
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bool HasValue(const AString & a_KeyName, const AString & a_ValueName) const override;
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/// Returns index of specified key, or noID if not found
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int FindKey(const AString & keyname) const;
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@ -101,7 +101,7 @@ public:
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int GetNumKeys(void) const { return (int)keys.size(); }
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/// Add a key name
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int AddKeyName(const AString & keyname);
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int AddKeyName(const AString & keyname) override;
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// Returns key names by index.
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AString GetKeyName(const int keyID) const;
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@ -117,7 +117,7 @@ public:
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// Gets value of [keyname] valuename =.
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// Overloaded to return string, int, and double.
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// Returns defValue if key / value not found.
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AString GetValue (const AString & keyname, const AString & valuename, const AString & defValue = "") const;
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AString GetValue (const AString & keyname, const AString & valuename, const AString & defValue = "") const override;
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AString GetValue (const int keyID, const int valueID, const AString & defValue = "") const;
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double GetValueF(const AString & keyname, const AString & valuename, const double defValue = 0) const;
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int GetValueI(const AString & keyname, const AString & valuename, const int defValue = 0) const;
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@ -127,18 +127,18 @@ public:
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}
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// Gets the value; if not found, write the default to the INI file
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AString GetValueSet (const AString & keyname, const AString & valuename, const AString & defValue = "");
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AString GetValueSet (const AString & keyname, const AString & valuename, const AString & defValue = "") override;
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double GetValueSetF(const AString & keyname, const AString & valuename, const double defValue = 0.0);
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int GetValueSetI(const AString & keyname, const AString & valuename, const int defValue = 0);
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Int64 GetValueSetI(const AString & keyname, const AString & valuename, const Int64 defValue = 0);
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bool GetValueSetB(const AString & keyname, const AString & valuename, const bool defValue = false)
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int GetValueSetI(const AString & keyname, const AString & valuename, const int defValue = 0) override;
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Int64 GetValueSetI(const AString & keyname, const AString & valuename, const Int64 defValue = 0) override;
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bool GetValueSetB(const AString & keyname, const AString & valuename, const bool defValue = false) override
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{
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return (GetValueSetI(keyname, valuename, defValue ? 1 : 0) != 0);
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}
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// Adds a new value to the specified key.
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// If a value of the same name already exists, creates another one (non-standard INI file)
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void AddValue (const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value);
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void AddValue (const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value) override;
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void AddValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value);
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void AddValueB(const AString & a_KeyName, const AString & a_ValueName, const bool a_Value)
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{
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@ -151,8 +151,8 @@ public:
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// Returns true if value set, false otherwise.
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// Overloaded to accept string, int, and double.
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bool SetValue (const int keyID, const int valueID, const AString & value);
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bool SetValue (const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value, const bool a_CreateIfNotExists = true);
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bool SetValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value, const bool a_CreateIfNotExists = true);
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bool SetValue (const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value, const bool a_CreateIfNotExists = true) override;
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bool SetValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value, const bool a_CreateIfNotExists = true) override;
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bool SetValueI(const AString & a_Keyname, const AString & a_ValueName, const Int64 a_Value, const bool a_CreateIfNotExists = true);
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bool SetValueB(const AString & a_KeyName, const AString & a_ValueName, const bool a_Value, const bool a_CreateIfNotExists = true)
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{
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@ -163,7 +163,7 @@ public:
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// Deletes specified value.
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// Returns true if value existed and deleted, false otherwise.
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bool DeleteValueByID(const int keyID, const int valueID);
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bool DeleteValue(const AString & keyname, const AString & valuename);
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bool DeleteValue(const AString & keyname, const AString & valuename) override;
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// Deletes specified key and all values contained within.
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// Returns true if key existed and deleted, false otherwise.
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@ -204,15 +204,15 @@ public:
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bool AddKeyComment(const int keyID, const AString & comment);
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/// Add a key comment
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bool AddKeyComment(const AString & keyname, const AString & comment);
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bool AddKeyComment(const AString & keyname, const AString & comment) override;
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/// Return a key comment
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AString GetKeyComment(const int keyID, const int commentID) const;
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AString GetKeyComment(const AString & keyname, const int commentID) const;
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AString GetKeyComment(const AString & keyname, const int commentID) const override;
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// Delete a key comment.
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bool DeleteKeyComment(const int keyID, const int commentID);
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bool DeleteKeyComment(const AString & keyname, const int commentID);
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bool DeleteKeyComment(const AString & keyname, const int commentID) override;
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// Delete all comments for a key.
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bool DeleteKeyComments(const int keyID);
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@ -25,7 +25,7 @@ public:
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cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ
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)
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) override
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{
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// If the regular placement doesn't work, do no further processing:
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if (!super::OnPlayerPlace(a_World, a_Player, a_EquippedItem, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
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@ -26,7 +26,7 @@ public:
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bool IsEating (void) const {return m_bIsEating; }
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bool IsRearing (void) const {return m_bIsRearing; }
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bool IsMthOpen (void) const {return m_bIsMouthOpen; }
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bool IsTame (void) const {return m_bIsTame; }
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bool IsTame (void) const override {return m_bIsTame; }
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int GetHorseType (void) const {return m_Type; }
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int GetHorseColor (void) const {return m_Color; }
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int GetHorseStyle (void) const {return m_Style; }
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@ -25,8 +25,8 @@ public:
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virtual void Attack(std::chrono::milliseconds a_Dt) override;
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// Get functions
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bool IsSitting (void) const { return m_IsSitting; }
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bool IsTame (void) const { return m_IsTame; }
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bool IsSitting (void) const override { return m_IsSitting; }
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bool IsTame (void) const override { return m_IsTame; }
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bool IsBegging (void) const { return m_IsBegging; }
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bool IsAngry (void) const { return m_IsAngry; }
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AString GetOwnerName (void) const { return m_OwnerName; }
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@ -54,19 +54,19 @@ class cBlockingSslClientSocketLinkCallbacks:
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}
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virtual void OnReceivedData(const char * a_Data, size_t a_Length)
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virtual void OnReceivedData(const char * a_Data, size_t a_Length) override
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{
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m_Socket.OnReceivedData(a_Data, a_Length);
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}
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virtual void OnRemoteClosed(void)
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virtual void OnRemoteClosed(void) override
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{
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m_Socket.OnDisconnected();
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}
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virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg)
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virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override
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{
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m_Socket.OnDisconnected();
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}
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@ -61,7 +61,7 @@ protected:
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// cTCPLink::cCallbacks overrides:
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virtual void OnLinkCreated(cTCPLinkPtr a_Link);
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virtual void OnLinkCreated(cTCPLinkPtr a_Link) override;
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virtual void OnReceivedData(const char * a_Data, size_t a_Length) override;
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virtual void OnRemoteClosed(void) override;
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virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override;
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@ -72,7 +72,7 @@ class cServerListenCallbacks:
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virtual void OnAccepted(cTCPLink & a_Link) override {}
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virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg)
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virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override
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{
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LOGWARNING("Cannot listen on port %d: %d (%s).", m_Port, a_ErrorCode, a_ErrorMsg.c_str());
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}
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@ -239,7 +239,7 @@ public:
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// cSlotAreaTemporary overrides:
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virtual void Clicked (cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
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virtual void DblClicked (cPlayer & a_Player, int a_SlotNum);
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virtual void DblClicked (cPlayer & a_Player, int a_SlotNum) override;
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virtual void OnPlayerRemoved(cPlayer & a_Player) override;
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virtual void SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
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@ -150,7 +150,7 @@ protected:
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int m_LastReportChunkCount;
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// cChunkCoordCallback override:
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virtual void Call(int a_ChunkX, int a_ChunkZ)
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virtual void Call(int a_ChunkX, int a_ChunkZ) override
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{
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// Check if this was the last chunk:
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m_NumPrepared += 1;
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@ -203,10 +203,10 @@ public:
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bool VillagersShouldHarvestCrops(void) const { return m_VillagersShouldHarvestCrops; }
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virtual eDimension GetDimension(void) const { return m_Dimension; }
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virtual eDimension GetDimension(void) const override { return m_Dimension; }
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/** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */
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virtual int GetHeight(int a_BlockX, int a_BlockZ);
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virtual int GetHeight(int a_BlockX, int a_BlockZ) override;
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// tolua_end
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@ -253,7 +253,7 @@ public:
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void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
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void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
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void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
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void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr); // tolua_export
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void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr) override; // tolua_export
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void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr); // tolua_export
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void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
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void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
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@ -788,7 +788,7 @@ public:
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bool IsWeatherWet(void) const { return !IsWeatherSunny(); }
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/** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */
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virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ)
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virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) override
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{
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return (IsWeatherWet() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
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}
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Block a user