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Merge pull request #2117 from Seadragon91/clang_errors

Fixed missing overrides and added a ignore flag for reserved macro for clang version 3.6 and higher.
This commit is contained in:
worktycho 2015-05-23 15:31:49 +01:00
commit 7e0dc0f9bc
19 changed files with 46 additions and 42 deletions

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@ -263,6 +263,10 @@ macro(set_exe_flags)
# flags introduced in 3.2
add_flags_cxx("-Wno-documentation")
endif()
if ("${CLANG_VERSION}" VERSION_GREATER 3.5)
# Use this flag to ignore error for a reserved macro problem in sqlite 3
add_flags_cxx("-Wno-reserved-id-macro")
endif()
endif()
endif()

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@ -179,7 +179,7 @@ public:
bool CanAddOldStyleHook(int a_HookType);
// cWebPlugin overrides
virtual const AString GetWebTitle(void) const {return GetName(); }
virtual const AString GetWebTitle(void) const override {return GetName(); }
virtual AString HandleWebRequest(const HTTPRequest & a_Request) override;
/** Adds a new web tab to webadmin.

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@ -76,7 +76,7 @@ protected:
cItemGrid m_Contents;
// cItemGrid::cListener overrides:
virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override
{
UNUSED(a_SlotNum);
ASSERT(a_Grid == &m_Contents);

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@ -52,7 +52,7 @@ public:
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle &) override {}
virtual void SetRedstonePower(bool a_Value)
virtual void SetRedstonePower(bool a_Value) override
{
if (a_Value)
{

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@ -177,7 +177,7 @@ public:
}
virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
virtual void OnUpdate(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{
UNUSED(a_ChunkInterface);
UNUSED(a_WorldInterface);

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@ -135,7 +135,7 @@ protected:
virtual void Destroyed() override;
// cItemGrid::cListener overrides:
virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) override
{
UNUSED(a_SlotNum);
ASSERT(a_Grid == &m_Contents);

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@ -483,11 +483,11 @@ public:
bool PlaceBlocks(const sSetBlockVector & a_Blocks);
// cEntity overrides:
virtual bool IsCrouched (void) const { return m_IsCrouched; }
virtual bool IsSprinting(void) const { return m_IsSprinting; }
virtual bool IsRclking (void) const { return IsEating() || IsChargingBow(); }
virtual bool IsCrouched (void) const override { return m_IsCrouched; }
virtual bool IsSprinting(void) const override { return m_IsSprinting; }
virtual bool IsRclking (void) const override { return IsEating() || IsChargingBow(); }
virtual void Detach(void);
virtual void Detach(void) override;
/** Called by cClientHandle when the client is being destroyed.
The player removes its m_ClientHandle ownership so that the ClientHandle gets deleted. */
@ -642,7 +642,7 @@ protected:
void ResolvePermissions(void);
void ResolveGroups(void);
virtual void Destroyed(void);
virtual void Destroyed(void) override;
/** Filters out damage for creative mode / friendly fire */
virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;

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@ -69,7 +69,7 @@ public:
}
virtual void InitializeShapeGen(cIniFile & a_IniFile)
virtual void InitializeShapeGen(cIniFile & a_IniFile) override
{
m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "TwoHeightsFrequencyX", 40));
m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "TwoHeightsFrequencyY", 40));

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@ -259,13 +259,13 @@ protected:
// cPiecePool overrides:
virtual cPieces GetPiecesWithConnector(int a_ConnectorType)
virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override
{
return m_Prefabs.GetPiecesWithConnector(a_ConnectorType);
}
virtual cPieces GetStartingPieces(void)
virtual cPieces GetStartingPieces(void) override
{
return m_Prefabs.GetStartingPieces();
}

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@ -89,7 +89,7 @@ public:
void Clear(void);
/** Returns true iff the specified value exists. */
bool HasValue(const AString & a_KeyName, const AString & a_ValueName) const;
bool HasValue(const AString & a_KeyName, const AString & a_ValueName) const override;
/// Returns index of specified key, or noID if not found
int FindKey(const AString & keyname) const;
@ -101,7 +101,7 @@ public:
int GetNumKeys(void) const { return (int)keys.size(); }
/// Add a key name
int AddKeyName(const AString & keyname);
int AddKeyName(const AString & keyname) override;
// Returns key names by index.
AString GetKeyName(const int keyID) const;
@ -117,7 +117,7 @@ public:
// Gets value of [keyname] valuename =.
// Overloaded to return string, int, and double.
// Returns defValue if key / value not found.
AString GetValue (const AString & keyname, const AString & valuename, const AString & defValue = "") const;
AString GetValue (const AString & keyname, const AString & valuename, const AString & defValue = "") const override;
AString GetValue (const int keyID, const int valueID, const AString & defValue = "") const;
double GetValueF(const AString & keyname, const AString & valuename, const double defValue = 0) const;
int GetValueI(const AString & keyname, const AString & valuename, const int defValue = 0) const;
@ -127,18 +127,18 @@ public:
}
// Gets the value; if not found, write the default to the INI file
AString GetValueSet (const AString & keyname, const AString & valuename, const AString & defValue = "");
AString GetValueSet (const AString & keyname, const AString & valuename, const AString & defValue = "") override;
double GetValueSetF(const AString & keyname, const AString & valuename, const double defValue = 0.0);
int GetValueSetI(const AString & keyname, const AString & valuename, const int defValue = 0);
Int64 GetValueSetI(const AString & keyname, const AString & valuename, const Int64 defValue = 0);
bool GetValueSetB(const AString & keyname, const AString & valuename, const bool defValue = false)
int GetValueSetI(const AString & keyname, const AString & valuename, const int defValue = 0) override;
Int64 GetValueSetI(const AString & keyname, const AString & valuename, const Int64 defValue = 0) override;
bool GetValueSetB(const AString & keyname, const AString & valuename, const bool defValue = false) override
{
return (GetValueSetI(keyname, valuename, defValue ? 1 : 0) != 0);
}
// Adds a new value to the specified key.
// If a value of the same name already exists, creates another one (non-standard INI file)
void AddValue (const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value);
void AddValue (const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value) override;
void AddValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value);
void AddValueB(const AString & a_KeyName, const AString & a_ValueName, const bool a_Value)
{
@ -151,8 +151,8 @@ public:
// Returns true if value set, false otherwise.
// Overloaded to accept string, int, and double.
bool SetValue (const int keyID, const int valueID, const AString & value);
bool SetValue (const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value, const bool a_CreateIfNotExists = true);
bool SetValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value, const bool a_CreateIfNotExists = true);
bool SetValue (const AString & a_KeyName, const AString & a_ValueName, const AString & a_Value, const bool a_CreateIfNotExists = true) override;
bool SetValueI(const AString & a_KeyName, const AString & a_ValueName, const int a_Value, const bool a_CreateIfNotExists = true) override;
bool SetValueI(const AString & a_Keyname, const AString & a_ValueName, const Int64 a_Value, const bool a_CreateIfNotExists = true);
bool SetValueB(const AString & a_KeyName, const AString & a_ValueName, const bool a_Value, const bool a_CreateIfNotExists = true)
{
@ -163,7 +163,7 @@ public:
// Deletes specified value.
// Returns true if value existed and deleted, false otherwise.
bool DeleteValueByID(const int keyID, const int valueID);
bool DeleteValue(const AString & keyname, const AString & valuename);
bool DeleteValue(const AString & keyname, const AString & valuename) override;
// Deletes specified key and all values contained within.
// Returns true if key existed and deleted, false otherwise.
@ -204,15 +204,15 @@ public:
bool AddKeyComment(const int keyID, const AString & comment);
/// Add a key comment
bool AddKeyComment(const AString & keyname, const AString & comment);
bool AddKeyComment(const AString & keyname, const AString & comment) override;
/// Return a key comment
AString GetKeyComment(const int keyID, const int commentID) const;
AString GetKeyComment(const AString & keyname, const int commentID) const;
AString GetKeyComment(const AString & keyname, const int commentID) const override;
// Delete a key comment.
bool DeleteKeyComment(const int keyID, const int commentID);
bool DeleteKeyComment(const AString & keyname, const int commentID);
bool DeleteKeyComment(const AString & keyname, const int commentID) override;
// Delete all comments for a key.
bool DeleteKeyComments(const int keyID);

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@ -25,7 +25,7 @@ public:
cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ
)
) override
{
// If the regular placement doesn't work, do no further processing:
if (!super::OnPlayerPlace(a_World, a_Player, a_EquippedItem, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))

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@ -26,7 +26,7 @@ public:
bool IsEating (void) const {return m_bIsEating; }
bool IsRearing (void) const {return m_bIsRearing; }
bool IsMthOpen (void) const {return m_bIsMouthOpen; }
bool IsTame (void) const {return m_bIsTame; }
bool IsTame (void) const override {return m_bIsTame; }
int GetHorseType (void) const {return m_Type; }
int GetHorseColor (void) const {return m_Color; }
int GetHorseStyle (void) const {return m_Style; }

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@ -25,8 +25,8 @@ public:
virtual void Attack(std::chrono::milliseconds a_Dt) override;
// Get functions
bool IsSitting (void) const { return m_IsSitting; }
bool IsTame (void) const { return m_IsTame; }
bool IsSitting (void) const override { return m_IsSitting; }
bool IsTame (void) const override { return m_IsTame; }
bool IsBegging (void) const { return m_IsBegging; }
bool IsAngry (void) const { return m_IsAngry; }
AString GetOwnerName (void) const { return m_OwnerName; }

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@ -54,19 +54,19 @@ class cBlockingSslClientSocketLinkCallbacks:
}
virtual void OnReceivedData(const char * a_Data, size_t a_Length)
virtual void OnReceivedData(const char * a_Data, size_t a_Length) override
{
m_Socket.OnReceivedData(a_Data, a_Length);
}
virtual void OnRemoteClosed(void)
virtual void OnRemoteClosed(void) override
{
m_Socket.OnDisconnected();
}
virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg)
virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override
{
m_Socket.OnDisconnected();
}

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@ -61,7 +61,7 @@ protected:
// cTCPLink::cCallbacks overrides:
virtual void OnLinkCreated(cTCPLinkPtr a_Link);
virtual void OnLinkCreated(cTCPLinkPtr a_Link) override;
virtual void OnReceivedData(const char * a_Data, size_t a_Length) override;
virtual void OnRemoteClosed(void) override;
virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override;

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@ -72,7 +72,7 @@ class cServerListenCallbacks:
virtual void OnAccepted(cTCPLink & a_Link) override {}
virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg)
virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override
{
LOGWARNING("Cannot listen on port %d: %d (%s).", m_Port, a_ErrorCode, a_ErrorMsg.c_str());
}

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@ -239,7 +239,7 @@ public:
// cSlotAreaTemporary overrides:
virtual void Clicked (cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
virtual void DblClicked (cPlayer & a_Player, int a_SlotNum);
virtual void DblClicked (cPlayer & a_Player, int a_SlotNum) override;
virtual void OnPlayerRemoved(cPlayer & a_Player) override;
virtual void SetSlot (int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;

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@ -150,7 +150,7 @@ protected:
int m_LastReportChunkCount;
// cChunkCoordCallback override:
virtual void Call(int a_ChunkX, int a_ChunkZ)
virtual void Call(int a_ChunkX, int a_ChunkZ) override
{
// Check if this was the last chunk:
m_NumPrepared += 1;

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@ -203,10 +203,10 @@ public:
bool VillagersShouldHarvestCrops(void) const { return m_VillagersShouldHarvestCrops; }
virtual eDimension GetDimension(void) const { return m_Dimension; }
virtual eDimension GetDimension(void) const override { return m_Dimension; }
/** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */
virtual int GetHeight(int a_BlockX, int a_BlockZ);
virtual int GetHeight(int a_BlockX, int a_BlockZ) override;
// tolua_end
@ -253,7 +253,7 @@ public:
void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr); // tolua_export
void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr) override; // tolua_export
void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr); // tolua_export
void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
@ -788,7 +788,7 @@ public:
bool IsWeatherWet(void) const { return !IsWeatherSunny(); }
/** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */
virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ)
virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) override
{
return (IsWeatherWet() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
}