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Prepared ScheduleTask for threading refactor

* Llama-ified and condensed Schedule/QueueTask
- Removed hackery done with piston animations
This commit is contained in:
Tiger Wang 2015-09-25 18:56:49 +01:00
parent 335374376b
commit a8bfe3a4c1
4 changed files with 56 additions and 299 deletions

View File

@ -374,7 +374,6 @@ static int tolua_cWorld_PrepareChunk(lua_State * tolua_S)
class cLuaWorldTask :
public cWorld::cTask,
public cPluginLua::cResettable
{
public:
@ -384,11 +383,7 @@ public:
{
}
protected:
int m_FnRef;
// cWorld::cTask overrides:
virtual void Run(cWorld & a_World) override
void Run(cWorld & a_World)
{
cCSLock Lock(m_CSPlugin);
if (m_Plugin != nullptr)
@ -396,7 +391,10 @@ protected:
m_Plugin->Call(m_FnRef, &a_World);
}
}
} ;
protected:
int m_FnRef;
};
@ -433,9 +431,9 @@ static int tolua_cWorld_QueueTask(lua_State * tolua_S)
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1");
}
auto task = std::make_shared<cLuaWorldTask>(*Plugin, FnRef);
Plugin->AddResettable(task);
self->QueueTask(task);
auto ResettableTask = std::make_shared<cLuaWorldTask>(*Plugin, FnRef);
Plugin->AddResettable(ResettableTask);
self->QueueTask(std::bind(&cLuaWorldTask::Run, ResettableTask, std::placeholders::_1));
return 0;
}
@ -483,35 +481,6 @@ static int tolua_cWorld_SetSignLines(lua_State * tolua_S)
class cLuaScheduledWorldTask :
public cWorld::cTask,
public cPluginLua::cResettable
{
public:
cLuaScheduledWorldTask(cPluginLua & a_Plugin, int a_FnRef) :
cPluginLua::cResettable(a_Plugin),
m_FnRef(a_FnRef)
{
}
protected:
int m_FnRef;
// cWorld::cTask overrides:
virtual void Run(cWorld & a_World) override
{
cCSLock Lock(m_CSPlugin);
if (m_Plugin != nullptr)
{
m_Plugin->Call(m_FnRef, &a_World);
}
}
};
static int tolua_cWorld_ScheduleTask(lua_State * tolua_S)
{
// Binding for cWorld::ScheduleTask
@ -548,11 +517,9 @@ static int tolua_cWorld_ScheduleTask(lua_State * tolua_S)
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1");
}
int DelayTicks = static_cast<int>(tolua_tonumber(tolua_S, 2, 0));
auto task = std::make_shared<cLuaScheduledWorldTask>(*Plugin, FnRef);
Plugin->AddResettable(task);
World->ScheduleTask(DelayTicks, static_cast<cWorld::cTaskPtr>(task));
auto ResettableTask = std::make_shared<cLuaWorldTask>(*Plugin, FnRef);
Plugin->AddResettable(ResettableTask);
World->ScheduleTask(static_cast<int>(tolua_tonumber(tolua_S, 2, 0)), std::bind(&cLuaWorldTask::Run, ResettableTask, std::placeholders::_1));
return 0;
}

View File

@ -27,7 +27,6 @@
} \
}
#define PISTON_TICK_DELAY 1
#define PISTON_MAX_PUSH_DISTANCE 12
@ -156,15 +155,12 @@ void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ,
// Push blocks, from the furthest to the nearest:
int oldx = a_BlockX, oldy = a_BlockY, oldz = a_BlockZ;
NIBBLETYPE currBlockMeta;
std::vector<Vector3i> ScheduledBlocks;
ScheduledBlocks.reserve(PISTON_MAX_PUSH_DISTANCE);
for (int i = dist + 1; i > 1; i--)
{
AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1);
a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, currBlock, currBlockMeta);
a_World->SetBlock(oldx, oldy, oldz, currBlock, currBlockMeta, false);
ScheduledBlocks.push_back(Vector3i(oldx, oldy, oldz));
a_World->SetBlock(oldx, oldy, oldz, currBlock, currBlockMeta);
oldx = a_BlockX;
oldy = a_BlockY;
oldz = a_BlockZ;
@ -173,13 +169,11 @@ void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ,
int extx = a_BlockX;
int exty = a_BlockY;
int extz = a_BlockZ;
ScheduledBlocks.push_back(Vector3i(extx, exty, extz));
AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1);
// "a_Block" now at piston body, "ext" at future extension
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta | 0x8);
a_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), false);
a_World->ScheduleTask(PISTON_TICK_DELAY, static_cast<cWorld::cTaskPtr>(std::make_shared<cWorld::cTaskSendBlockToAllPlayers>(ScheduledBlocks)));
a_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0));
}
@ -223,23 +217,14 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ
if (CanPull(tempBlock, tempMeta))
{
// Pull the block
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, tempBlock, tempMeta, false);
a_World->SetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0, false);
std::vector<Vector3i> ScheduledBlocks;
ScheduledBlocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
ScheduledBlocks.push_back(Vector3i(tempx, tempy, tempz));
a_World->ScheduleTask(PISTON_TICK_DELAY + 1, static_cast<cWorld::cTaskPtr>(std::make_shared<cWorld::cTaskSendBlockToAllPlayers>(ScheduledBlocks)));
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, tempBlock, tempMeta);
a_World->SetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0);
return;
}
}
// Retract without pulling
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0, false);
std::vector<Vector3i> ScheduledBlocks;
ScheduledBlocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
a_World->ScheduleTask(PISTON_TICK_DELAY + 1, static_cast<cWorld::cTaskPtr>(std::make_shared<cWorld::cTaskSendBlockToAllPlayers>(ScheduledBlocks)));
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
}

View File

@ -839,7 +839,6 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La
TickClients(static_cast<float>(a_Dt.count()));
TickQueuedBlocks();
TickQueuedTasks();
TickScheduledTasks();
GetSimulatorManager()->Simulate(static_cast<float>(a_Dt.count()));
@ -962,55 +961,39 @@ void cWorld::TickMobs(std::chrono::milliseconds a_Dt)
void cWorld::TickQueuedTasks(void)
{
// Make a copy of the tasks to avoid deadlocks on accessing m_Tasks
cTasks Tasks;
// Move the tasks to be executed to a seperate vector to avoid deadlocks on accessing m_Tasks
decltype(m_Tasks) Tasks;
{
cCSLock Lock(m_CSTasks);
std::swap(Tasks, m_Tasks);
}
// Execute and delete each task:
for (cTasks::iterator itr = Tasks.begin(), end = Tasks.end(); itr != end; ++itr)
{
(*itr)->Run(*this);
} // for itr - m_Tasks[]
}
void cWorld::TickScheduledTasks(void)
{
// Move the tasks to be executed to a seperate vector to avoid deadlocks on accessing m_Tasks
cScheduledTasks Tasks;
{
cCSLock Lock(m_CSScheduledTasks);
auto WorldAge = m_WorldAge;
// Move all the due tasks from m_ScheduledTasks into Tasks:
for (auto itr = m_ScheduledTasks.begin(); itr != m_ScheduledTasks.end();) // Cannot use range-based for, we're modifying the container
if (m_Tasks.empty())
{
if ((*itr)->m_TargetTick < std::chrono::duration_cast<cTickTimeLong>(WorldAge).count())
{
auto next = itr;
++next;
Tasks.push_back(std::move(*itr));
m_ScheduledTasks.erase(itr);
itr = next;
}
else
{
// All the eligible tasks have been moved, bail out now
break;
}
return;
}
// Partition everything to be executed by returning false to move to end of list if time reached
auto MoveBeginIterator = std::partition(m_Tasks.begin(), m_Tasks.end(), [this](const decltype(m_Tasks)::value_type & a_Task)
{
if (a_Task.first < std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count())
{
return false;
}
return true;
}
);
// Cut all the due tasks from m_Tasks into Tasks:
Tasks.insert(
Tasks.end(),
std::make_move_iterator(MoveBeginIterator),
std::make_move_iterator(m_Tasks.end())
);
m_Tasks.erase(MoveBeginIterator, m_Tasks.end());
}
// Execute and delete each task:
for (cScheduledTasks::iterator itr = Tasks.begin(), end = Tasks.end(); itr != end; ++itr)
// Execute each task:
for (const auto & Task : Tasks)
{
(*itr)->m_Task->Run(*this);
Task.second(*this);
} // for itr - m_Tasks[]
}
@ -2662,7 +2645,7 @@ void cWorld::UnloadUnusedChunks(void)
void cWorld::QueueUnloadUnusedChunks(void)
{
QueueTask(cpp14::make_unique<cWorld::cTaskUnloadUnusedChunks>());
QueueTask([](cWorld & a_World) { a_World.UnloadUnusedChunks(); });
}
@ -3161,42 +3144,32 @@ void cWorld::SaveAllChunks(void)
void cWorld::QueueSaveAllChunks(void)
{
QueueTask(std::make_shared<cWorld::cTaskSaveAllChunks>());
QueueTask([](cWorld & a_World) { a_World.SaveAllChunks(); });
}
void cWorld::QueueTask(cTaskPtr a_Task)
void cWorld::QueueTask(std::function<void(cWorld &)> a_Task)
{
cCSLock Lock(m_CSTasks);
m_Tasks.push_back(std::move(a_Task));
m_Tasks.emplace_back(0, a_Task);
}
void cWorld::ScheduleTask(int a_DelayTicks, std::function<void (cWorld&)> a_Func)
{
cTaskLambda task(a_Func);
ScheduleTask(a_DelayTicks, static_cast<cTaskPtr>(std::make_shared<cTaskLambda>(task)));
}
void cWorld::ScheduleTask(int a_DelayTicks, cTaskPtr a_Task)
void cWorld::ScheduleTask(int a_DelayTicks, std::function<void (cWorld &)> a_Task)
{
Int64 TargetTick = a_DelayTicks + std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count();
// Insert the task into the list of scheduled tasks, ordered by its target tick
cCSLock Lock(m_CSScheduledTasks);
for (cScheduledTasks::iterator itr = m_ScheduledTasks.begin(), end = m_ScheduledTasks.end(); itr != end; ++itr)
// Insert the task into the list of scheduled tasks
{
if ((*itr)->m_TargetTick >= TargetTick)
{
m_ScheduledTasks.insert(itr, cScheduledTaskPtr(new cScheduledTask(TargetTick, a_Task)));
return;
}
cCSLock Lock(m_CSTasks);
m_Tasks.emplace_back(TargetTick, a_Task);
}
m_ScheduledTasks.push_back(cScheduledTaskPtr(new cScheduledTask(TargetTick, a_Task)));
}
@ -3624,75 +3597,6 @@ void cWorld::AddQueuedPlayers(void)
////////////////////////////////////////////////////////////////////////////////
// cWorld::cTaskSaveAllChunks:
void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World)
{
a_World.SaveAllChunks();
}
////////////////////////////////////////////////////////////////////////////////
// cWorld::cTaskUnloadUnusedChunks
void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World)
{
a_World.UnloadUnusedChunks();
}
////////////////////////////////////////////////////////////////////////////////
// cWorld::cTaskSendBlockToAllPlayers
cWorld::cTaskSendBlockToAllPlayers::cTaskSendBlockToAllPlayers(std::vector<Vector3i> & a_SendQueue) :
m_SendQueue(a_SendQueue)
{
}
void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World)
{
class cPlayerCallback :
public cPlayerListCallback
{
public:
cPlayerCallback(std::vector<Vector3i> & a_SendQueue, cWorld & a_CallbackWorld) :
m_SendQueue(a_SendQueue),
m_World(a_CallbackWorld)
{
}
virtual bool Item(cPlayer * a_Player)
{
for (std::vector<Vector3i>::const_iterator itr = m_SendQueue.begin(); itr != m_SendQueue.end(); ++itr)
{
m_World.SendBlockTo(itr->x, itr->y, itr->z, a_Player);
}
return false;
}
private:
std::vector<Vector3i> m_SendQueue;
cWorld & m_World;
} PlayerCallback(m_SendQueue, a_World);
a_World.ForEachPlayer(PlayerCallback);
}
void cWorld::cTaskLambda::Run(cWorld & a_World)
{
m_func(a_World);
}
////////////////////////////////////////////////////////////////////////////////
// cWorld::cChunkGeneratorCallbacks:

View File

@ -96,72 +96,8 @@ public:
typedef cCSLock super;
public:
cLock(cWorld & a_World);
} ;
/** A common ancestor for all tasks queued onto the tick thread */
class cTask
{
public:
cTask(const cTask & other) = default;
virtual ~cTask() {}
virtual void Run(cWorld & a_World) = 0;
protected:
cTask() {}
} ;
typedef SharedPtr<cTask> cTaskPtr;
typedef std::vector<cTaskPtr> cTasks;
class cTaskSaveAllChunks :
public cTask
{
protected:
// cTask overrides:
virtual void Run(cWorld & a_World) override;
} ;
class cTaskUnloadUnusedChunks :
public cTask
{
protected:
// cTask overrides:
virtual void Run(cWorld & a_World) override;
};
class cTaskSendBlockToAllPlayers :
public cTask
{
public:
cTaskSendBlockToAllPlayers(std::vector<Vector3i> & a_SendQueue);
protected:
// cTask overrides:
virtual void Run(cWorld & a_World) override;
std::vector<Vector3i> m_SendQueue;
};
class cTaskLambda :
public cTask
{
public:
cTaskLambda(std::function<void(cWorld&)> a_Func) :
m_func(a_Func)
{ }
protected:
virtual void Run(cWorld & a_World) override;
std::function<void(cWorld&)> m_func;
};
static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
{
return "cWorld";
@ -739,13 +675,10 @@ public:
void QueueSaveAllChunks(void); // tolua_export
/** Queues a task onto the tick thread. The task object will be deleted once the task is finished */
void QueueTask(cTaskPtr a_Task); // Exported in ManualBindings.cpp
void QueueTask(std::function<void(cWorld &)> a_Task); // Exported in ManualBindings.cpp
/** Queues a lambda task onto the tick thread, with the specified delay. */
void ScheduleTask(int a_DelayTicks, std::function<void(cWorld&)> a_Func);
/** Queues a task onto the tick thread, with the specified delay. */
void ScheduleTask(int a_DelayTicks, cTaskPtr a_Task);
void ScheduleTask(int a_DelayTicks, std::function<void(cWorld &)> a_Task);
/** Returns the number of chunks loaded */
int GetNumChunks() const; // tolua_export
@ -912,27 +845,6 @@ private:
public:
cChunkGeneratorCallbacks(cWorld & a_World);
} ;
/** A container for tasks that have been scheduled for a specific game tick */
class cScheduledTask
{
public:
Int64 m_TargetTick;
cTaskPtr m_Task;
/** Creates a new scheduled task; takes ownership of the task object passed to it. */
cScheduledTask(Int64 a_TargetTick, cTaskPtr a_Task) :
m_TargetTick(a_TargetTick),
m_Task(a_Task)
{
}
virtual ~cScheduledTask() {}
};
typedef std::unique_ptr<cScheduledTask> cScheduledTaskPtr;
typedef std::list<cScheduledTaskPtr> cScheduledTasks;
AString m_WorldName;
@ -1062,16 +974,8 @@ private:
/** Guards the m_Tasks */
cCriticalSection m_CSTasks;
/** Tasks that have been queued onto the tick thread; guarded by m_CSTasks */
cTasks m_Tasks;
/** Guards the m_ScheduledTasks */
cCriticalSection m_CSScheduledTasks;
/** Tasks that have been queued to be executed on the tick thread at target tick in the future.
Ordered by increasing m_TargetTick.
Guarded by m_CSScheduledTasks */
cScheduledTasks m_ScheduledTasks;
/** Tasks that have been queued onto the tick thread, possibly to be executed at target tick in the future; guarded by m_CSTasks */
std::vector<std::pair<Int64, std::function<void(cWorld &)>>> m_Tasks;
/** Guards m_Clients */
cCriticalSection m_CSClients;
@ -1118,9 +1022,6 @@ private:
/** Executes all tasks queued onto the tick thread */
void TickQueuedTasks(void);
/** Executes all tasks queued onto the tick thread */
void TickScheduledTasks(void);
/** Ticks all clients that are in this world */
void TickClients(float a_Dt);