1
0

Merge pull request #1623 from p-mcgowan/issue_1253

Prevent multiple logins with same username, unless allowed in settings
This commit is contained in:
Mattes D 2014-12-10 11:17:11 +01:00
commit 32bce44f1f
8 changed files with 94 additions and 3 deletions

View File

@ -1778,6 +1778,43 @@ void cClientHandle::HandleKeepAlive(int a_KeepAliveID)
bool cClientHandle::CheckMultiLogin(const AString & a_Username)
{
// If the multilogin is allowed, skip this check entirely:
if ((cRoot::Get()->GetServer()->DoesAllowMultiLogin()))
{
return true;
}
// Check if the player is waiting to be transferred to the World.
if (cRoot::Get()->GetServer()->IsPlayerInQueue(a_Username))
{
Kick("A player of the username is already logged in");
return false;
}
class cCallback :
public cPlayerListCallback
{
virtual bool Item(cPlayer * a_Player) override
{
return true;
}
} Callback;
// Check if the player is in any World.
if (cRoot::Get()->DoWithPlayer(a_Username, Callback))
{
Kick("A player of the username is already logged in");
return false;
}
return true;
}
bool cClientHandle::HandleHandshake(const AString & a_Username)
{
if (!cRoot::Get()->GetPluginManager()->CallHookHandshake(*this, a_Username))
@ -1788,7 +1825,8 @@ bool cClientHandle::HandleHandshake(const AString & a_Username)
return false;
}
}
return true;
return CheckMultiLogin(a_Username);
}

View File

@ -280,6 +280,10 @@ public:
void HandleEntityLeaveBed (int a_EntityID);
void HandleEntitySprinting (int a_EntityID, bool a_IsSprinting);
/** Kicks the current player if the same username is already logged in.
Returns false if a player has been kicked, true otherwise. */
bool CheckMultiLogin(const AString & a_Username);
/** Called when the protocol handshake has been received (for protocol versions that support it;
otherwise the first instant when a username is received).
Returns true if the player is to be let in, false if they were disconnected

View File

@ -643,6 +643,22 @@ bool cRoot::DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallback
bool cRoot::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
{
for (auto World : m_WorldsByName)
{
if (World.second->DoWithPlayer(a_PlayerName, a_Callback))
{
return true;
}
}
return false;
}
AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion)
{
return cProtocolRecognizer::GetVersionTextFromInt(a_ProtocolVersion);

View File

@ -129,7 +129,10 @@ public:
/** Finds the player over his uuid and calls the callback */
bool DoWithPlayerByUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
/** Finds the player using it's complete username and calls the callback */
bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback);
// tolua_begin
/// Sends a chat message to all connected clients (in all worlds)

View File

@ -196,6 +196,7 @@ bool cServer::InitServer(cIniFile & a_SettingsIni, bool a_ShouldAuth)
m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - in C++!");
m_MaxPlayers = a_SettingsIni.GetValueSetI("Server", "MaxPlayers", 100);
m_bIsHardcore = a_SettingsIni.GetValueSetB("Server", "HardcoreEnabled", false);
m_bAllowMultiLogin = a_SettingsIni.GetValueSetB("Server", "AllowMultiLogin", false);
m_PlayerCount = 0;
m_PlayerCountDiff = 0;
@ -298,6 +299,23 @@ int cServer::GetNumPlayers(void) const
bool cServer::IsPlayerInQueue(AString a_Username)
{
cCSLock Lock(m_CSClients);
for (auto client : m_Clients)
{
if ((client->GetUsername()).compare(a_Username) == 0)
{
return true;
}
}
return false;
}
void cServer::PrepareKeys(void)
{
LOGD("Generating protocol encryption keypair...");

View File

@ -67,6 +67,14 @@ public: // tolua_export
int GetNumPlayers(void) const;
void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; }
/** Check if the player is queued to be transferred to a World.
Returns true is Player is found in queue. */
bool IsPlayerInQueue(AString a_Username);
/** Can login more than once with same username.
Returns false if it is not allowed, true otherwise. */
bool DoesAllowMultiLogin(void) { return m_bAllowMultiLogin; }
// Hardcore mode or not:
bool IsHardcore(void) const { return m_bIsHardcore; }
@ -216,6 +224,9 @@ private:
int m_MaxPlayers;
bool m_bIsHardcore;
/** True - allow same username to login more than once False - only once */
bool m_bAllowMultiLogin;
cTickThread m_TickThread;
cEvent m_RestartEvent;

View File

@ -3669,3 +3669,4 @@ void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerated (cChunkDesc & a_Ch

View File

@ -808,7 +808,7 @@ public:
This function allows nesting and task-concurrency (multiple separate tasks can request ticking and as long
as at least one requests is active the chunk will be ticked). */
void SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked = true); // tolua_export
private:
friend class cRoot;