Removed asserts about chunk queued.
The assumption is not needed and was invalid under a stress-test.
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b356a035d1
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@ -317,7 +317,6 @@ void cChunk::SetAllData(cSetChunkData & a_SetChunkData)
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{
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ASSERT(a_SetChunkData.IsHeightMapValid());
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ASSERT(a_SetChunkData.AreBiomesValid());
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ASSERT(IsQueued());
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memcpy(m_BiomeMap, a_SetChunkData.GetBiomes(), sizeof(m_BiomeMap));
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memcpy(m_HeightMap, a_SetChunkData.GetHeightMap(), sizeof(m_HeightMap));
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@ -288,7 +288,6 @@ void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ)
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{
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ASSERT(m_PluginInterface != nullptr);
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ASSERT(m_ChunkSink != nullptr);
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ASSERT(m_ChunkSink->IsChunkQueued(a_ChunkX, a_ChunkZ));
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cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ);
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m_PluginInterface->CallHookChunkGenerating(ChunkDesc);
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@ -2865,8 +2865,6 @@ void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkZ)
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void cWorld::QueueSetChunkData(const cSetChunkDataPtr & a_SetChunkData)
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{
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ASSERT(IsChunkQueued(a_SetChunkData->GetChunkX(), a_SetChunkData->GetChunkZ()));
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// Validate biomes, if needed:
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if (!a_SetChunkData->AreBiomesValid())
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{
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