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issue 1253 - prevent multiple logins with same username

This commit is contained in:
Vincent 2014-11-29 00:36:15 -08:00
parent 883230abbc
commit 61e761fdc2
5 changed files with 58 additions and 0 deletions

View File

@ -1798,6 +1798,24 @@ bool cClientHandle::HandleHandshake(const AString & a_Username)
return false;
}
}
if (!(cRoot::Get()->GetServer()->isAllowMultiLogin()))
{
std::list<std::string> usernamesServer = cRoot::Get()->GetServer()->GetUsernames();
std::list<std::string> usernamesWorld = cRoot::Get()->GetDefaultWorld()-> GetUsernames();
usernamesServer.sort();
usernamesWorld.sort();
usernamesServer.merge(usernamesWorld);
for (std::list<std::string>::iterator itr = usernamesServer.begin(); itr != usernamesServer.end(); ++itr)
{
if ((*itr).compare(a_Username) == 0)
{
Kick("User already logged in.");
return false;
}
}
}
return true;
}

View File

@ -201,6 +201,7 @@ bool cServer::InitServer(cIniFile & a_SettingsIni, bool a_ShouldAuth)
m_Description = a_SettingsIni.GetValueSet("Server", "Description", "MCServer - in C++!");
m_MaxPlayers = a_SettingsIni.GetValueSetI("Server", "MaxPlayers", 100);
m_bIsHardcore = a_SettingsIni.GetValueSetB("Server", "HardcoreEnabled", false);
m_bAllowMultiLogin = a_SettingsIni.GetValueSetB("Server", "AllowMultiLogin", false);
m_PlayerCount = 0;
m_PlayerCountDiff = 0;
@ -303,6 +304,22 @@ int cServer::GetNumPlayers(void) const
std::list<std::string> cServer::GetUsernames()
{
std::list<std::string> usernames;
cCSLock Lock(m_CSClients);
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
std::string username = (*itr)->GetUsername();
usernames.insert(usernames.begin(),username);
}
return usernames;
}
void cServer::PrepareKeys(void)
{
LOGD("Generating protocol encryption keypair...");

View File

@ -67,6 +67,12 @@ public: // tolua_export
int GetNumPlayers(void) const;
void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; }
// Get the users waiting to be put into the World.
std::list<std::string> GetUsernames(void);
// Can login more than once with same username.
bool isAllowMultiLogin(void) { return m_bAllowMultiLogin; }
// Hardcore mode or not:
bool IsHardcore(void) const { return m_bIsHardcore; }
@ -216,6 +222,9 @@ private:
int m_MaxPlayers;
bool m_bIsHardcore;
/** True - allow same username to login more than once False - only once */
bool m_bAllowMultiLogin;
cTickThread m_TickThread;
cEvent m_RestartEvent;

View File

@ -3666,3 +3666,15 @@ void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerated (cChunkDesc & a_Ch
std::list<std::string> cWorld::GetUsernames()
{
std::list<std::string> usernames;
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
std::string username = (*itr)->GetName();
usernames.insert(usernames.begin(),username);
}
return usernames;
}

View File

@ -808,6 +808,8 @@ public:
as at least one requests is active the chunk will be ticked). */
void SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked = true); // tolua_export
/** Get the usernames from the World. */
std::list<std::string> GetUsernames(void);
private:
friend class cRoot;