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Merge remote-tracking branch 'origin/master' into c++11

Conflicts:
	src/OSSupport/Thread.cpp
This commit is contained in:
Tiger Wang 2014-12-06 17:41:48 +00:00
commit 3acdf25b05
37 changed files with 695 additions and 149 deletions

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@ -18,6 +18,7 @@ mgueydan
MikeHunsinger
mtilden
nesco
p-mcgowan
rs2k
SamJBarney
Sofapriester

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@ -444,7 +444,18 @@ local function BuildPermissions(a_PluginInfo)
Permissions[info.Permission] = Permission
-- Add the command to the list of commands using this permission:
Permission.CommandsAffected = Permission.CommandsAffected or {}
table.insert(Permission.CommandsAffected, CommandString)
-- First, make sure that we don't already have this command in the list,
-- it may have already been present in a_PluginInfo
local NewCommand = true
for _, existCmd in ipairs(Permission.CommandsAffected) do
if CommandString == existCmd then
NewCommand = false
break
end
end
if NewCommand then
table.insert(Permission.CommandsAffected, CommandString)
end
end
-- Process the command param combinations for permissions:

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@ -52,7 +52,9 @@ static int tolua_get_AllToLua_g_BlockSpreadLightFalloff(lua_State* tolua_S)
{
tolua_Error tolua_err;
if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
{
tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
}
}
#endif
BlockType = (int)tolua_tonumber(tolua_S, 2, 0);
@ -78,7 +80,9 @@ static int tolua_get_AllToLua_g_BlockTransparent(lua_State* tolua_S)
{
tolua_Error tolua_err;
if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
{
tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
}
}
#endif
BlockType = (int)tolua_tonumber(tolua_S, 2, 0);
@ -104,7 +108,9 @@ static int tolua_get_AllToLua_g_BlockOneHitDig(lua_State* tolua_S)
{
tolua_Error tolua_err;
if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
{
tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
}
}
#endif
BlockType = (int)tolua_tonumber(tolua_S, 2, 0);
@ -130,7 +136,9 @@ static int tolua_get_AllToLua_g_BlockPistonBreakable(lua_State* tolua_S)
{
tolua_Error tolua_err;
if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
{
tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
}
}
#endif
BlockType = (int)tolua_tonumber(tolua_S, 2, 0);
@ -156,7 +164,9 @@ static int tolua_get_AllToLua_g_BlockIsSnowable(lua_State* tolua_S)
{
tolua_Error tolua_err;
if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
{
tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
}
}
#endif
BlockType = (int)tolua_tonumber(tolua_S, 2, 0);
@ -182,7 +192,9 @@ static int tolua_get_AllToLua_g_BlockIsSolid(lua_State* tolua_S)
{
tolua_Error tolua_err;
if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
{
tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
}
}
#endif
BlockType = (int)tolua_tonumber(tolua_S, 2, 0);
@ -208,7 +220,9 @@ static int tolua_get_AllToLua_g_BlockFullyOccupiesVoxel(lua_State* tolua_S)
{
tolua_Error tolua_err;
if (!tolua_isnumber(tolua_S, 2, 0, &tolua_err))
{
tolua_error(tolua_S, "#vinvalid type in array indexing.", &tolua_err);
}
}
#endif
BlockType = (int)tolua_tonumber(tolua_S, 2, 0);

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@ -54,7 +54,7 @@ public:
virtual bool OnChunkUnloaded (cWorld & a_World, int a_ChunkX, int a_ChunkZ) = 0;
virtual bool OnChunkUnloading (cWorld & a_World, int a_ChunkX, int a_ChunkZ) = 0;
virtual bool OnCollectingPickup (cPlayer & a_Player, cPickup & a_Pickup) = 0;
virtual bool OnCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe) = 0;
virtual bool OnCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) = 0;
virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) = 0;
virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) = 0;
virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0;

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@ -382,7 +382,7 @@ bool cPluginLua::OnCollectingPickup(cPlayer & a_Player, cPickup & a_Pickup)
bool cPluginLua::OnCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe)
bool cPluginLua::OnCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe)
{
cCSLock Lock(m_CriticalSection);
bool res = false;

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@ -78,7 +78,7 @@ public:
virtual bool OnChunkUnloaded (cWorld & a_World, int a_ChunkX, int a_ChunkZ) override;
virtual bool OnChunkUnloading (cWorld & a_World, int a_ChunkX, int a_ChunkZ) override;
virtual bool OnCollectingPickup (cPlayer & a_Player, cPickup & a_Pickup) override;
virtual bool OnCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) override;
virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) override;
virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) override;
virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override;

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@ -448,7 +448,7 @@ bool cPluginManager::CallHookCollectingPickup(cPlayer & a_Player, cPickup & a_Pi
bool cPluginManager::CallHookCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe)
bool cPluginManager::CallHookCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe)
{
FIND_HOOK(HOOK_CRAFTING_NO_RECIPE);
VERIFY_HOOK;
@ -1459,11 +1459,16 @@ cPluginManager::CommandResult cPluginManager::HandleCommand(cPlayer & a_Player,
cPlugin * cPluginManager::GetPlugin( const AString & a_Plugin) const
cPlugin * cPluginManager::GetPlugin(const AString & a_Plugin) const
{
for (PluginMap::const_iterator itr = m_Plugins.begin(); itr != m_Plugins.end(); ++itr)
{
if (itr->second == nullptr) continue;
if (itr->second == nullptr)
{
// The plugin is currently unloaded
continue;
}
if (itr->second->GetName().compare(a_Plugin) == 0)
{
return itr->second;

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@ -187,7 +187,7 @@ public:
bool CallHookChunkUnloaded (cWorld & a_World, int a_ChunkX, int a_ChunkZ);
bool CallHookChunkUnloading (cWorld & a_World, int a_ChunkX, int a_ChunkZ);
bool CallHookCollectingPickup (cPlayer & a_Player, cPickup & a_Pickup);
bool CallHookCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookCraftingNoRecipe (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe);
bool CallHookDisconnect (cClientHandle & a_Client, const AString & a_Reason);
bool CallHookEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier);
bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == nullptr, it is a console cmd

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@ -52,7 +52,10 @@ public:
static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
a_Rotation += 180 + (180 / 4); // So its not aligned with axis
if (a_Rotation > 360) a_Rotation -= 360;
if (a_Rotation > 360)
{
a_Rotation -= 360;
}
a_Rotation = (a_Rotation / 360) * 4;

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@ -145,7 +145,10 @@ NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta)
// in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time,
// so the function can only see either the hinge position or orientation, but not both, at any given time. The class itself
// needs extra datamembers.
if (a_Meta & 0x08) return a_Meta;
if (a_Meta & 0x08)
{
return a_Meta;
}
// Holds open/closed meta data. 0x0C == 1100.
NIBBLETYPE OtherMeta = a_Meta & 0x0C;
@ -173,7 +176,10 @@ NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta)
// so the function can only see either the hinge position or orientation, but not both, at any given time.The class itself
// needs extra datamembers.
if (a_Meta & 0x08) return a_Meta;
if (a_Meta & 0x08)
{
return a_Meta;
}
// Holds open/closed meta data. 0x0C == 1100.
NIBBLETYPE OtherMeta = a_Meta & 0x0C;

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@ -151,13 +151,21 @@ public:
Neighbors[6] = (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ - 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NORTH, E_PURE_NONE));
Neighbors[7] = (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ + 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_SOUTH, E_PURE_NONE));
if (IsUnstable(a_ChunkInterface, a_BlockX + 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_EAST))
{
Neighbors[0] = true;
}
if (IsUnstable(a_ChunkInterface, a_BlockX - 1, a_BlockY - 1, a_BlockZ) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_WEST))
{
Neighbors[1] = true;
}
if (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ - 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NORTH))
{
Neighbors[2] = true;
}
if (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ + 1) || !IsNotConnected(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_SOUTH))
{
Neighbors[3] = true;
}
for (int i = 0; i < 8; i++)
{
if (Neighbors[i])
@ -167,12 +175,30 @@ public:
}
if (RailsCnt == 1)
{
if (Neighbors[7]) return E_META_RAIL_ASCEND_ZP;
else if (Neighbors[6]) return E_META_RAIL_ASCEND_ZM;
else if (Neighbors[5]) return E_META_RAIL_ASCEND_XM;
else if (Neighbors[4]) return E_META_RAIL_ASCEND_XP;
else if (Neighbors[0] || Neighbors[1]) return E_META_RAIL_XM_XP;
else if (Neighbors[2] || Neighbors[3]) return E_META_RAIL_ZM_ZP;
if (Neighbors[7])
{
return E_META_RAIL_ASCEND_ZP;
}
else if (Neighbors[6])
{
return E_META_RAIL_ASCEND_ZM;
}
else if (Neighbors[5])
{
return E_META_RAIL_ASCEND_XM;
}
else if (Neighbors[4])
{
return E_META_RAIL_ASCEND_XP;
}
else if (Neighbors[0] || Neighbors[1])
{
return E_META_RAIL_XM_XP;
}
else if (Neighbors[2] || Neighbors[3])
{
return E_META_RAIL_ZM_ZP;
}
ASSERT(!"Weird neighbor count");
return Meta;
}
@ -185,16 +211,46 @@ public:
}
if (RailsCnt > 1)
{
if (Neighbors[3] && Neighbors[0] && CanThisRailCurve()) return E_META_RAIL_CURVED_ZP_XP;
else if (Neighbors[3] && Neighbors[1] && CanThisRailCurve()) return E_META_RAIL_CURVED_ZP_XM;
else if (Neighbors[2] && Neighbors[0] && CanThisRailCurve()) return E_META_RAIL_CURVED_ZM_XP;
else if (Neighbors[2] && Neighbors[1] && CanThisRailCurve()) return E_META_RAIL_CURVED_ZM_XM;
else if (Neighbors[7] && Neighbors[2]) return E_META_RAIL_ASCEND_ZP;
else if (Neighbors[3] && Neighbors[6]) return E_META_RAIL_ASCEND_ZM;
else if (Neighbors[5] && Neighbors[0]) return E_META_RAIL_ASCEND_XM;
else if (Neighbors[4] && Neighbors[1]) return E_META_RAIL_ASCEND_XP;
else if (Neighbors[0] && Neighbors[1]) return E_META_RAIL_XM_XP;
else if (Neighbors[2] && Neighbors[3]) return E_META_RAIL_ZM_ZP;
if (Neighbors[3] && Neighbors[0] && CanThisRailCurve())
{
return E_META_RAIL_CURVED_ZP_XP;
}
else if (Neighbors[3] && Neighbors[1] && CanThisRailCurve())
{
return E_META_RAIL_CURVED_ZP_XM;
}
else if (Neighbors[2] && Neighbors[0] && CanThisRailCurve())
{
return E_META_RAIL_CURVED_ZM_XP;
}
else if (Neighbors[2] && Neighbors[1] && CanThisRailCurve())
{
return E_META_RAIL_CURVED_ZM_XM;
}
else if (Neighbors[7] && Neighbors[2])
{
return E_META_RAIL_ASCEND_ZP;
}
else if (Neighbors[3] && Neighbors[6])
{
return E_META_RAIL_ASCEND_ZM;
}
else if (Neighbors[5] && Neighbors[0])
{
return E_META_RAIL_ASCEND_XM;
}
else if (Neighbors[4] && Neighbors[1])
{
return E_META_RAIL_ASCEND_XP;
}
else if (Neighbors[0] && Neighbors[1])
{
return E_META_RAIL_XM_XP;
}
else if (Neighbors[2] && Neighbors[3])
{
return E_META_RAIL_ZM_ZP;
}
if (CanThisRailCurve())
{

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@ -92,6 +92,25 @@ end
local g_ViolationPatterns =
{
-- Parenthesis around comparisons:
{"==[^)]+&&", "Add parenthesis around comparison"},
{"&&[^(]+==", "Add parenthesis around comparison"},
{"==[^)]+||", "Add parenthesis around comparison"},
{"||[^(]+==", "Add parenthesis around comparison"},
{"!=[^)]+&&", "Add parenthesis around comparison"},
{"&&[^(]+!=", "Add parenthesis around comparison"},
{"!=[^)]+||", "Add parenthesis around comparison"},
{"||[^(]+!=", "Add parenthesis around comparison"},
{"<[^)T][^)]*&&", "Add parenthesis around comparison"}, -- Must take special care of templates: "template <T> fn(Args && ...)"
{"&&[^(]+<", "Add parenthesis around comparison"},
{"<[^)T][^)]*||", "Add parenthesis around comparison"}, -- Must take special care of templates: "template <T> fn(Args && ...)"
{"||[^(]+<", "Add parenthesis around comparison"},
-- Cannot check ">" because of "obj->m_Flag &&". Check at least ">=":
{">=[^)]+&&", "Add parenthesis around comparison"},
{"&&[^(]+>=", "Add parenthesis around comparison"},
{">=[^)]+||", "Add parenthesis around comparison"},
{"||[^(]+>=", "Add parenthesis around comparison"},
-- Check against indenting using spaces:
{"^\t* +", "Indenting with a space"},
@ -162,6 +181,7 @@ local function ProcessFile(a_FileName)
-- Ref.: http://stackoverflow.com/questions/10416869/iterate-over-possibly-empty-lines-in-a-way-that-matches-the-expectations-of-exis
local lineCounter = 1
local lastIndentLevel = 0
local isLastLineControl = false
all:gsub("\r\n", "\n") -- normalize CRLF into LF-only
string.gsub(all .. "\n", "[^\n]*\n", -- Iterate over each line, while preserving empty lines
function(a_Line)
@ -198,6 +218,24 @@ local function ProcessFile(a_FileName)
end
lastIndentLevel = indentLevel
end
-- Check that control statements have braces on separate lines after them:
-- Note that if statements can be broken into multiple lines, in which case this test is not taken
if (isLastLineControl) then
if not(a_Line:find("^%s*{") or a_Line:find("^%s*#")) then
-- Not followed by a brace, not followed by a preprocessor
ReportViolation(a_FileName, lineCounter - 1, 1, 1, "Control statement needs a brace on separate line")
end
end
local lineWithSpace = " " .. a_Line
isLastLineControl =
lineWithSpace:find("^%s+if %b()") or
lineWithSpace:find("^%s+else if %b()") or
lineWithSpace:find("^%s+for %b()") or
lineWithSpace:find("^%s+switch %b()") or
lineWithSpace:find("^%s+else\n") or
lineWithSpace:find("^%s+else //") or
lineWithSpace:find("^%s+do %b()")
lineCounter = lineCounter + 1
end
@ -227,6 +265,9 @@ end
-- Remove buffering from stdout, so that the output appears immediately in IDEs:
io.stdout:setvbuf("no")
-- Process all files in the AllFiles.lst file (generated by cmake):
for fnam in io.lines("AllFiles.lst") do
ProcessItem(fnam)

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@ -182,9 +182,13 @@ void cClientHandle::GenerateOfflineUUID(void)
AString cClientHandle::FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2)
{
if (ShouldAppendChatPrefixes)
{
return Printf("%s[%s] %s", m_Color1.c_str(), a_ChatPrefixS.c_str(), m_Color2.c_str());
}
else
{
return Printf("%s", m_Color1.c_str());
}
}

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@ -294,7 +294,7 @@ void cCraftingRecipes::GetRecipe(cPlayer & a_Player, cCraftingGrid & a_CraftingG
if (Recipe.get() == nullptr)
{
// Allow plugins to intercept a no-recipe-found situation:
cRoot::Get()->GetPluginManager()->CallHookCraftingNoRecipe(a_Player, a_CraftingGrid, &a_Recipe);
cRoot::Get()->GetPluginManager()->CallHookCraftingNoRecipe(a_Player, a_CraftingGrid, a_Recipe);
return;
}
for (cRecipeSlots::const_iterator itr = Recipe->m_Ingredients.begin(); itr != Recipe->m_Ingredients.end(); ++itr)

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@ -665,7 +665,10 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
// Filter out damage types that are not protected by armor:
if (!ArmorCoversAgainst(a_DamageType)) return 0;
if (!ArmorCoversAgainst(a_DamageType))
{
return 0;
}
// Add up all armor points:
// Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20
@ -1011,9 +1014,18 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
// Block hit was within our projected path
// Begin by stopping movement in the direction that we hit something. The Normal is the line perpendicular to a 2D face and in this case, stores what block face was hit through either -1 or 1.
// For example: HitNormal.y = -1 : BLOCK_FACE_YM; HitNormal.y = 1 : BLOCK_FACE_YP
if (Tracer.HitNormal.x != 0.f) NextSpeed.x = 0.f;
if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f;
if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f;
if (Tracer.HitNormal.x != 0.f)
{
NextSpeed.x = 0.f;
}
if (Tracer.HitNormal.y != 0.f)
{
NextSpeed.y = 0.f;
}
if (Tracer.HitNormal.z != 0.f)
{
NextSpeed.z = 0.f;
}
if (Tracer.HitNormal.y == 1.f) // Hit BLOCK_FACE_YP, we are on the ground
{
@ -1276,7 +1288,7 @@ bool cEntity::DetectPortal()
return false;
}
if (IsPlayer() && !((cPlayer *)this)->IsGameModeCreative() && m_PortalCooldownData.m_TicksDelayed != 80)
if (IsPlayer() && !((cPlayer *)this)->IsGameModeCreative() && (m_PortalCooldownData.m_TicksDelayed != 80))
{
// Delay teleportation for four seconds if the entity is a non-creative player
m_PortalCooldownData.m_TicksDelayed++;

View File

@ -142,8 +142,13 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
if (!IsBlockRail(InsideType))
{
Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta); // When an descending minecart hits a flat rail, it goes through the ground; check for this
if (IsBlockRail(InsideType)) AddPosY(1); // Push cart upwards
// When a descending minecart hits a flat rail, it goes through the ground; check for this
Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta);
if (IsBlockRail(InsideType))
{
// Push cart upwards
AddPosY(1);
}
}
bool WasDetectorRail = false;
@ -218,7 +223,10 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
// Execute both the entity and block collision checks
bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
if (EntCol || BlckCol) return;
if (EntCol || BlckCol)
{
return;
}
if (GetSpeedZ() != NO_SPEED) // Don't do anything if cart is stationary
{
@ -243,7 +251,10 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt)
SetSpeedZ(NO_SPEED);
bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
if (EntCol || BlckCol) return;
if (EntCol || BlckCol)
{
return;
}
if (GetSpeedX() != NO_SPEED)
{
@ -422,7 +433,10 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
SetSpeedX(0);
bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
if (EntCol || BlckCol) return;
if (EntCol || BlckCol)
{
return;
}
if (GetSpeedZ() != NO_SPEED)
{
@ -445,7 +459,10 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta)
SetSpeedZ(NO_SPEED);
bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta);
if (EntCol || BlckCol) return;
if (EntCol || BlckCol)
{
return;
}
if (GetSpeedX() != NO_SPEED)
{

View File

@ -692,8 +692,14 @@ static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise)
float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f)) * 4;
oct1 = oct1 * oct1 * oct1;
if (oct1 < 0.f) oct1 = PI_2;
if (oct1 > PI_2) oct1 = PI_2;
if (oct1 < 0.f)
{
oct1 = PI_2;
}
if (oct1 > PI_2)
{
oct1 = PI_2;
}
return oct1;
}

View File

@ -294,7 +294,11 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr)
{
// Finishers, alpha-sorted:
if (NoCaseCompare(*itr, "BottomLava") == 0)
if (NoCaseCompare(*itr, "Animals") == 0)
{
m_FinishGens.push_back(cFinishGenPtr(new cFinishGenPassiveMobs(Seed, a_IniFile, Dimension)));
}
else if (NoCaseCompare(*itr, "BottomLava") == 0)
{
int DefaultBottomLavaLevel = (Dimension == dimNether) ? 30 : 10;
int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel);

View File

@ -26,6 +26,8 @@
#define DEF_OVERWORLD_LAVA_SPRINGS "0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0"
#define DEF_END_WATER_SPRINGS "0, 1; 255, 1"
#define DEF_END_LAVA_SPRINGS "0, 1; 255, 1"
#define DEF_ANIMAL_SPAWN_PERCENT 10
#define DEF_NO_ANIMALS 0
@ -370,7 +372,8 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
(a_ChunkDesc.GetBlockType(x + 1, y, z) == E_BLOCK_AIR) &&
(a_ChunkDesc.GetBlockType(x - 1, y, z) == E_BLOCK_AIR) &&
(a_ChunkDesc.GetBlockType(x, y, z + 1) == E_BLOCK_AIR) &&
(a_ChunkDesc.GetBlockType(x, y, z - 1) == E_BLOCK_AIR)
(a_ChunkDesc.GetBlockType(x, y, z - 1) == E_BLOCK_AIR) &&
IsDesertVariant(a_ChunkDesc.GetBiome(x, z))
)
{
a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_CACTUS);
@ -391,6 +394,20 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc)
bool cFinishGenSprinkleFoliage::IsDesertVariant(EMCSBiome a_Biome)
{
return
(
(a_Biome == biDesertHills) ||
(a_Biome == biDesert) ||
(a_Biome == biDesertM)
);
}
////////////////////////////////////////////////////////////////////////////////
// cFinishGenSoulsandRims
@ -943,3 +960,236 @@ bool cFinishGenFluidSprings::TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int
////////////////////////////////////////////////////////////////////////////////
// cFinishGenPassiveMobs:
cFinishGenPassiveMobs::cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, eDimension a_Dimension) :
m_Noise(a_Seed)
{
AString SectionName = "Animals";
int DefaultAnimalSpawnChunkPercentage = DEF_ANIMAL_SPAWN_PERCENT;
switch (a_Dimension)
{
case dimOverworld:
{
DefaultAnimalSpawnChunkPercentage = DEF_ANIMAL_SPAWN_PERCENT;
break;
}
case dimNether:
case dimEnd: // No nether or end animals (currently)
{
DefaultAnimalSpawnChunkPercentage = DEF_NO_ANIMALS;
break;
}
default:
{
ASSERT(!"Unhandled world dimension");
DefaultAnimalSpawnChunkPercentage = DEF_NO_ANIMALS;
break;
}
} // switch (dimension)
m_AnimalProbability = a_IniFile.GetValueSetI(SectionName, "AnimalSpawnChunkPercentage", DefaultAnimalSpawnChunkPercentage);
if ((m_AnimalProbability < 0) || (m_AnimalProbability > 100))
{
LOGWARNING("[Animals]: AnimalSpawnChunkPercentage is invalid, using the default of \"%d\".", DefaultAnimalSpawnChunkPercentage);
m_AnimalProbability = DefaultAnimalSpawnChunkPercentage;
}
}
void cFinishGenPassiveMobs::GenFinish(cChunkDesc & a_ChunkDesc)
{
int chunkX = a_ChunkDesc.GetChunkX();
int chunkZ = a_ChunkDesc.GetChunkZ();
int ChanceRnd = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % 100;
if (ChanceRnd > m_AnimalProbability)
{
return;
}
eMonsterType RandomMob = GetRandomMob(a_ChunkDesc);
if (RandomMob == mtInvalidType)
{
LOGWARNING("Attempted to spawn invalid mob type.");
return;
}
// Try spawning a pack center 10 times, should get roughly the same probability
for (int Tries = 0; Tries < 10; Tries++)
{
int PackCenterX = (m_Noise.IntNoise2DInt(chunkX + chunkZ, Tries) / 7) % cChunkDef::Width;
int PackCenterZ = (m_Noise.IntNoise2DInt(chunkX, chunkZ + Tries) / 7) % cChunkDef::Width;
if (TrySpawnAnimals(a_ChunkDesc, PackCenterX, a_ChunkDesc.GetHeight(PackCenterX, PackCenterZ), PackCenterZ, RandomMob))
{
for (int i = 0; i < 3; i++)
{
int OffsetX = (m_Noise.IntNoise2DInt(chunkX + chunkZ + i, Tries) / 7) % cChunkDef::Width;
int OffsetZ = (m_Noise.IntNoise2DInt(chunkX, chunkZ + Tries + i) / 7) % cChunkDef::Width;
TrySpawnAnimals(a_ChunkDesc, OffsetX, a_ChunkDesc.GetHeight(OffsetX, OffsetZ), OffsetZ, RandomMob);
}
return;
} // if pack center spawn successful
} // for tries
}
bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ, eMonsterType AnimalToSpawn)
{
if ((a_RelY >= cChunkDef::Height - 1) || (a_RelY <= 0))
{
return false;
}
BLOCKTYPE BlockAtHead = a_ChunkDesc.GetBlockType(a_RelX, a_RelY + 1, a_RelZ);
BLOCKTYPE BlockAtFeet = a_ChunkDesc.GetBlockType(a_RelX, a_RelY, a_RelZ);
BLOCKTYPE BlockUnderFeet = a_ChunkDesc.GetBlockType(a_RelX, a_RelY - 1, a_RelZ);
// Check block below (opaque, grass, water), and above (air)
if ((AnimalToSpawn == mtSquid) && (BlockAtFeet != E_BLOCK_WATER))
{
return false;
}
if (
(AnimalToSpawn != mtSquid) &&
(BlockAtHead != E_BLOCK_AIR) &&
(BlockAtFeet != E_BLOCK_AIR) &&
(!cBlockInfo::IsTransparent(BlockUnderFeet))
)
{
return false;
}
if (
(BlockUnderFeet != E_BLOCK_GRASS) &&
((AnimalToSpawn == mtSheep) || (AnimalToSpawn == mtChicken) || (AnimalToSpawn == mtPig))
)
{
return false;
}
if ((AnimalToSpawn == mtMooshroom) && (BlockUnderFeet != E_BLOCK_MYCELIUM))
{
return false;
}
double AnimalX = static_cast<double>(a_ChunkDesc.GetChunkX() * cChunkDef::Width + a_RelX + 0.5);
double AnimalY = a_RelY;
double AnimalZ = static_cast<double>(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ + 0.5);
cMonster * NewMob = cMonster::NewMonsterFromType(AnimalToSpawn);
NewMob->SetPosition(AnimalX, AnimalY, AnimalZ);
a_ChunkDesc.GetEntities().push_back(NewMob);
LOGD("Spawning %s #%i at {%.02f, %.02f, %.02f}", NewMob->GetClass(), NewMob->GetUniqueID(), AnimalX, AnimalY, AnimalZ);
return true;
}
eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
{
std::set<eMonsterType> ListOfSpawnables;
int chunkX = a_ChunkDesc.GetChunkX();
int chunkZ = a_ChunkDesc.GetChunkZ();
int x = (m_Noise.IntNoise2DInt(chunkX, chunkZ + 10) / 7) % cChunkDef::Width;
int z = (m_Noise.IntNoise2DInt(chunkX + chunkZ, chunkZ) / 7) % cChunkDef::Width;
// Check biomes first to get a list of animals
switch (a_ChunkDesc.GetBiome(x, z))
{
// No animals in deserts or non-overworld dimensions
case biNether:
case biEnd:
case biDesertHills:
case biDesert:
case biDesertM:
{
return mtInvalidType;
}
// Mooshroom only - no other mobs on mushroom islands
case biMushroomIsland:
case biMushroomShore:
{
return mtMooshroom;
}
// Add squid in ocean biomes
case biOcean:
case biFrozenOcean:
case biFrozenRiver:
case biRiver:
case biDeepOcean:
{
ListOfSpawnables.insert(mtSquid);
break;
}
// Add ocelots in jungle biomes
case biJungle:
case biJungleHills:
case biJungleEdge:
case biJungleM:
case biJungleEdgeM:
{
ListOfSpawnables.insert(mtOcelot);
break;
}
// Add horses in plains-like biomes
case biPlains:
case biSunflowerPlains:
case biSavanna:
case biSavannaPlateau:
case biSavannaM:
case biSavannaPlateauM:
{
ListOfSpawnables.insert(mtHorse);
break;
}
// Add wolves in forest and spruce forests
case biForest:
case biTaiga:
case biMegaTaiga:
case biColdTaiga:
case biColdTaigaM:
{
ListOfSpawnables.insert(mtWolf);
break;
}
// Nothing special about this biome
default:
{
break;
}
}
ListOfSpawnables.insert(mtChicken);
ListOfSpawnables.insert(mtCow);
ListOfSpawnables.insert(mtPig);
ListOfSpawnables.insert(mtSheep);
if (ListOfSpawnables.empty())
{
return mtInvalidType;
}
int RandMob = (m_Noise.IntNoise2DInt(chunkX - chunkZ + 2, chunkX + 5) / 7) % ListOfSpawnables.size();
auto MobIter = ListOfSpawnables.begin();
std::advance(MobIter, RandMob);
return *MobIter;
}

View File

@ -18,6 +18,7 @@
#include "ComposableGenerator.h"
#include "../Noise/Noise.h"
#include "../ProbabDistrib.h"
#include "../Mobs/Monster.h"
@ -149,6 +150,9 @@ protected:
/// Tries to place sugarcane at the coords specified, returns true if successful
bool TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ);
// Returns true is the specified biome is a desert or its variant
static bool IsDesertVariant(EMCSBiome a_biome);
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
} ;
@ -308,10 +312,43 @@ protected:
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
/// Tries to place a spring at the specified coords, checks neighbors. Returns true if successful
/** Tries to place a spring at the specified coords, checks neighbors. Returns true if successful. */
bool TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int y, int z);
} ;
/** This class populates generated chunks with packs of biome-dependant animals
Animals: cows, sheep, pigs, mooshrooms, squid, horses, wolves, ocelots */
class cFinishGenPassiveMobs :
public cFinishGen
{
public:
cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, eDimension a_Dimension);
protected:
/** The noise used as the source of randomness */
cNoise m_Noise;
/** Chance, [0..100], that an animal pack will be generated in a chunk */
int m_AnimalProbability;
// cFinishGen override:
virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
/** Returns false if an animal cannot spawn at given coords, else adds it to the chunk's entity list and returns true */
bool TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int x, int y, int z, eMonsterType AnimalToSpawn);
/** Picks a random animal from biome-dependant list for a random position in the chunk.
Returns the chosen mob type, or mtInvalid if no mob chosen. */
eMonsterType GetRandomMob(cChunkDesc & a_ChunkDesc);
} ;

View File

@ -507,7 +507,11 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size,
int MaxStackSize = cItemHandler::GetItemHandler(a_Item.m_ItemType)->GetMaxStackSize();
for (int i = 0; i < a_Size; i++)
{
if (m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage)
if (
(m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType) &&
(m_Slots[i + a_Offset].m_ItemCount < MaxStackSize) &&
(m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage)
)
{
int NumFree = MaxStackSize - m_Slots[i + a_Offset].m_ItemCount;
if (NumFree >= a_Item.m_ItemCount)
@ -533,7 +537,7 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size,
if (a_Mode > 0)
{
// If we got more left, find first empty slot
for (int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++)
for (int i = 0; (i < a_Size) && (a_Item.m_ItemCount > 0); i++)
{
if (m_Slots[i + a_Offset].m_ItemType == -1)
{

View File

@ -61,7 +61,7 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
{
std::set<eMonsterType> allowedMobs;
if (a_Biome == biMushroomIsland || a_Biome == biMushroomShore)
if ((a_Biome == biMushroomIsland) || (a_Biome == biMushroomShore))
{
addIfAllowed(mtMooshroom, allowedMobs);
}
@ -84,7 +84,7 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
addIfAllowed(mtCreeper, allowedMobs);
addIfAllowed(mtSquid, allowedMobs);
if (a_Biome != biDesert && a_Biome != biBeach && a_Biome != biOcean)
if ((a_Biome != biDesert) && (a_Biome != biBeach) && (a_Biome != biOcean))
{
addIfAllowed(mtSheep, allowedMobs);
addIfAllowed(mtPig, allowedMobs);
@ -93,11 +93,11 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
addIfAllowed(mtEnderman, allowedMobs);
addIfAllowed(mtSlime, allowedMobs); // MG TODO : much more complicated rule
if (a_Biome == biForest || a_Biome == biForestHills || a_Biome == biTaiga || a_Biome == biTaigaHills)
if ((a_Biome == biForest) || (a_Biome == biForestHills) || (a_Biome == biTaiga) || (a_Biome == biTaigaHills))
{
addIfAllowed(mtWolf, allowedMobs);
}
else if (a_Biome == biJungle || a_Biome == biJungleHills)
else if ((a_Biome == biJungle) || (a_Biome == biJungleHills))
{
addIfAllowed(mtOcelot, allowedMobs);
}

View File

@ -75,7 +75,9 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
}
if (m_Target == nullptr)
{
return;
}
cTracer LineOfSight(GetWorld());
Vector3d AttackDirection(m_Target->GetPosition() - GetPosition());

View File

@ -34,7 +34,7 @@ void cBlaze::Attack(float a_Dt)
{
m_AttackInterval += a_Dt * m_AttackRate;
if (m_Target != nullptr && m_AttackInterval > 3.0)
if ((m_Target != nullptr) && (m_AttackInterval > 3.0))
{
// Setting this higher gives us more wiggle room for attackrate
Vector3d Speed = GetLookVector() * 20;

View File

@ -36,7 +36,7 @@ void cGhast::Attack(float a_Dt)
{
m_AttackInterval += a_Dt * m_AttackRate;
if (m_Target != nullptr && m_AttackInterval > 3.0)
if ((m_Target != nullptr) && (m_AttackInterval > 3.0))
{
// Setting this higher gives us more wiggle room for attackrate
Vector3d Speed = GetLookVector() * 20;

View File

@ -266,7 +266,9 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
}
if ((m_Target != nullptr) && m_Target->IsDestroyed())
{
m_Target = nullptr;
}
// Burning in daylight
HandleDaylightBurning(a_Chunk);
@ -1027,22 +1029,34 @@ void cMonster::AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel)
MTRand r1;
if (r1.randInt() % 200 < ((m_DropChanceHelmet * 200) + (a_LootingLevel * 2)))
{
if (!GetEquippedHelmet().IsEmpty()) a_Drops.push_back(GetEquippedHelmet());
if (!GetEquippedHelmet().IsEmpty())
{
a_Drops.push_back(GetEquippedHelmet());
}
}
if (r1.randInt() % 200 < ((m_DropChanceChestplate * 200) + (a_LootingLevel * 2)))
{
if (!GetEquippedChestplate().IsEmpty()) a_Drops.push_back(GetEquippedChestplate());
if (!GetEquippedChestplate().IsEmpty())
{
a_Drops.push_back(GetEquippedChestplate());
}
}
if (r1.randInt() % 200 < ((m_DropChanceLeggings * 200) + (a_LootingLevel * 2)))
{
if (!GetEquippedLeggings().IsEmpty()) a_Drops.push_back(GetEquippedLeggings());
if (!GetEquippedLeggings().IsEmpty())
{
a_Drops.push_back(GetEquippedLeggings());
}
}
if (r1.randInt() % 200 < ((m_DropChanceBoots * 200) + (a_LootingLevel * 2)))
{
if (!GetEquippedBoots().IsEmpty()) a_Drops.push_back(GetEquippedBoots());
if (!GetEquippedBoots().IsEmpty())
{
a_Drops.push_back(GetEquippedBoots());
}
}
}
@ -1055,7 +1069,10 @@ void cMonster::AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel)
MTRand r1;
if (r1.randInt() % 200 < ((m_DropChanceWeapon * 200) + (a_LootingLevel * 2)))
{
if (!GetEquippedWeapon().IsEmpty()) a_Drops.push_back(GetEquippedWeapon());
if (!GetEquippedWeapon().IsEmpty())
{
a_Drops.push_back(GetEquippedWeapon());
}
}
}

View File

@ -71,7 +71,7 @@ void cSkeleton::Attack(float a_Dt)
{
m_AttackInterval += a_Dt * m_AttackRate;
if (m_Target != nullptr && m_AttackInterval > 3.0)
if ((m_Target != nullptr) && (m_AttackInterval > 3.0))
{
// Setting this higher gives us more wiggle room for attackrate
Vector3d Speed = GetLookVector() * 20;

View File

@ -38,7 +38,7 @@ void cSnowGolem::Tick(float a_Dt, cChunk & a_Chunk)
{
BLOCKTYPE BlockBelow = m_World->GetBlock((int) floor(GetPosX()), (int) floor(GetPosY()) - 1, (int) floor(GetPosZ()));
BLOCKTYPE Block = m_World->GetBlock((int) floor(GetPosX()), (int) floor(GetPosY()), (int) floor(GetPosZ()));
if (Block == E_BLOCK_AIR && cBlockInfo::IsSolid(BlockBelow))
if ((Block == E_BLOCK_AIR) && cBlockInfo::IsSolid(BlockBelow))
{
m_World->SetBlock((int) floor(GetPosX()), (int) floor(GetPosY()), (int) floor(GetPosZ()), E_BLOCK_SNOW, 0);
}

View File

@ -74,7 +74,7 @@ public:
inline static bool IsSocketError(int a_ReturnedValue)
{
#ifdef _WIN32
return (a_ReturnedValue == SOCKET_ERROR || a_ReturnedValue == 0);
return ((a_ReturnedValue == SOCKET_ERROR) || (a_ReturnedValue == 0));
#else
return (a_ReturnedValue <= 0);
#endif

View File

@ -86,7 +86,8 @@ void cSocketThreads::RemoveClient(const cCallback * a_Client)
}
} // for itr - m_Threads[]
ASSERT(!"Removing an unknown client");
// This client wasn't found.
// It's not an error, because it may have been removed by a different thread in the meantime.
}
@ -491,10 +492,17 @@ void cSocketThreads::cSocketThread::ReadFromSockets(fd_set * a_Read)
{
case sSlot::ssNormal:
{
// Notify the callback that the remote has closed the socket; keep the slot
m_Slots[i].m_Client->SocketClosed();
// Close the socket on our side:
m_Slots[i].m_State = sSlot::ssRemoteClosed;
m_Slots[i].m_Socket.CloseSocket();
// Notify the callback that the remote has closed the socket, *after* removing the socket:
cCallback * client = m_Slots[i].m_Client;
m_Slots[i] = m_Slots[--m_NumSlots];
if (client != nullptr)
{
client->SocketClosed();
}
break;
}
case sSlot::ssWritingRestOut:

View File

@ -133,8 +133,10 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
/*
Disabled because of causing problems and being useless atm
char BlockBelow = m_World.GetBlock(a_X, a_Y - 1, a_Z); // If there is nothing or fluid below it -> dominating flow is down :D
if (BlockBelow == E_BLOCK_AIR || IsAllowedBlock(BlockBelow))
if ((BlockBelow == E_BLOCK_AIR) || IsAllowedBlock(BlockBelow))
{
return Y_MINUS;
}
*/
NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); // Current Block Meta so only lower points will be counted
@ -182,7 +184,9 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
}
if (LowestPoint == m_World.GetBlockMeta(a_X, a_Y, a_Z))
{
return NONE;
}
if (a_X - X > 0)
{

View File

@ -416,24 +416,30 @@ static bool isLegalUTF8(const unsigned char * source, int length)
{
default: return false;
// Everything else falls through when "true"...
case 4: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;
case 3: if ((a = (*--srcptr)) < 0x80 || a > 0xBF) return false;
case 4: if (((a = (*--srcptr)) < 0x80) || (a > 0xbf)) return false;
case 3: if (((a = (*--srcptr)) < 0x80) || (a > 0xbf)) return false;
case 2:
{
if ((a = (*--srcptr)) > 0xBF) return false;
if ((a = (*--srcptr)) > 0xbf)
{
return false;
}
switch (*source)
{
// no fall-through in this inner switch
case 0xE0: if (a < 0xA0) return false; break;
case 0xED: if (a > 0x9F) return false; break;
case 0xF0: if (a < 0x90) return false; break;
case 0xF4: if (a > 0x8F) return false; break;
case 0xe0: if (a < 0xa0) return false; break;
case 0xed: if (a > 0x9f) return false; break;
case 0xf0: if (a < 0x90) return false; break;
case 0xf4: if (a > 0x8f) return false; break;
default: if (a < 0x80) return false;
}
}
case 1: if (*source >= 0x80 && *source < 0xC2) return false;
case 1: if ((*source >= 0x80) && (*source < 0xc2)) return false;
}
if (*source > 0xf4)
{
return false;
}
if (*source > 0xF4) return false;
return true;
}
@ -446,11 +452,11 @@ AString UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length)
AString UTF16;
UTF16.reserve(a_UTF8Length * 3);
const unsigned char * source = (const unsigned char*)a_UTF8;
const unsigned char * source = (const unsigned char *)a_UTF8;
const unsigned char * sourceEnd = source + a_UTF8Length;
const int halfShift = 10; // used for shifting by 10 bits
const unsigned int halfBase = 0x0010000UL;
const unsigned int halfMask = 0x3FFUL;
const unsigned int halfMask = 0x3ffUL;
while (source < sourceEnd)
{
@ -481,7 +487,7 @@ AString UTF8ToRawBEUTF16(const char * a_UTF8, size_t a_UTF8Length)
if (ch <= UNI_MAX_BMP)
{
// Target is a character <= 0xFFFF
if (ch >= UNI_SUR_HIGH_START && ch <= UNI_SUR_LOW_END)
if ((ch >= UNI_SUR_HIGH_START) && (ch <= UNI_SUR_LOW_END))
{
// UTF-16 surrogate values are illegal in UTF-32
ch = ' ';
@ -520,7 +526,10 @@ are equivalent to the following loop:
{
ch += *source++;
--tmpBytesToRead;
if (tmpBytesToRead) ch <<= 6;
if (tmpBytesToRead)
{
ch <<= 6;
}
} while (tmpBytesToRead > 0);
}
---------------------------------------------------------------------
@ -723,15 +732,15 @@ AString ReplaceAllCharOccurrences(const AString & a_String, char a_From, char a_
/// Converts one Hex character in a Base64 encoding into the data value
static inline int UnBase64(char c)
{
if (c >='A' && c <= 'Z')
if ((c >='A') && (c <= 'Z'))
{
return c - 'A';
}
if (c >='a' && c <= 'z')
if ((c >='a') && (c <= 'z'))
{
return c - 'a' + 26;
}
if (c >= '0' && c <= '9')
if ((c >= '0') && (c <= '9'))
{
return c - '0' + 52;
}

View File

@ -14,15 +14,15 @@
cTracer::cTracer(cWorld * a_World)
: m_World(a_World)
cTracer::cTracer(cWorld * a_World):
m_World(a_World)
{
m_NormalTable[0].Set(-1, 0, 0);
m_NormalTable[1].Set( 0, 0, -1);
m_NormalTable[2].Set( 1, 0, 0);
m_NormalTable[3].Set( 0, 0, 1);
m_NormalTable[4].Set( 0, 1, 0);
m_NormalTable[5].Set( 0, -1, 0);
m_NormalTable[0].Set(-1, 0, 0);
m_NormalTable[1].Set( 0, 0, -1);
m_NormalTable[2].Set( 1, 0, 0);
m_NormalTable[3].Set( 0, 0, 1);
m_NormalTable[4].Set( 0, 1, 0);
m_NormalTable[5].Set( 0, -1, 0);
}
@ -37,10 +37,16 @@ cTracer::~cTracer()
float cTracer::SigNum( float a_Num)
float cTracer::SigNum(float a_Num)
{
if (a_Num < 0.f) return -1.f;
if (a_Num > 0.f) return 1.f;
if (a_Num < 0.f)
{
return -1.f;
}
if (a_Num > 0.f)
{
return 1.f;
}
return 0.f;
}
@ -59,7 +65,10 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
step.z = (int) SigNum(dir.z);
// normalize the direction vector
if (dir.SqrLength() > 0.f) dir.Normalize();
if (dir.SqrLength() > 0.f)
{
dir.Normalize();
}
// how far we must move in the ray direction before
// we encounter a new voxel in x-direction
@ -127,7 +136,7 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction)
bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight)
bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight)
{
if ((a_Start.y < 0) || (a_Start.y >= cChunkDef::Height))
{
@ -249,35 +258,42 @@ int LinesCross(float x0, float y0, float x1, float y1, float x2, float y2, float
{
// float linx, liny;
float d=(x1-x0)*(y3-y2)-(y1-y0)*(x3-x2);
if (std::abs(d)<0.001) {return 0;}
float AB=((y0-y2)*(x3-x2)-(x0-x2)*(y3-y2))/d;
if (AB>=0.0 && AB<=1.0)
float d = (x1 - x0) * (y3 - y2) - (y1 - y0) * (x3 - x2);
if (std::abs(d) < 0.001)
{
float CD=((y0-y2)*(x1-x0)-(x0-x2)*(y1-y0))/d;
if (CD>=0.0 && CD<=1.0)
return 0;
}
float AB = ((y0 - y2) * (x3 - x2) - (x0 - x2) * (y3 - y2)) / d;
if ((AB >= 0.0) && (AB <= 1.0))
{
float CD = ((y0 - y2) * (x1 - x0) - (x0 - x2) * (y1 - y0)) / d;
if ((CD >= 0.0) && (CD <= 1.0))
{
// linx=x0+AB*(x1-x0);
// liny=y0+AB*(y1-y0);
// linx = x0 + AB * (x1 - x0);
// liny = y0 + AB * (y1 - y0);
return 1;
}
}
return 0;
}
// intersect3D_SegmentPlane(): intersect a segment and a plane
// Input: a_Ray = a segment, and a_Plane = a plane = {Point V0; Vector n;}
// Output: *I0 = the intersect point (when it exists)
// Return: 0 = disjoint (no intersection)
// 1 = intersection in the unique point *I0
// 2 = the segment lies in the plane
int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal)
int cTracer::intersect3D_SegmentPlane(const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal)
{
Vector3f u = a_End - a_Origin; // a_Ray.P1 - S.P0;
Vector3f w = a_Origin - a_PlanePos; // S.P0 - Pn.V0;
float D = a_PlaneNormal.Dot( u); // dot(Pn.n, u);
float N = -(a_PlaneNormal.Dot( w)); // -dot(a_Plane.n, w);
float D = a_PlaneNormal.Dot(u); // dot(Pn.n, u);
float N = -(a_PlaneNormal.Dot(w)); // -dot(a_Plane.n, w);
const float EPSILON = 0.0001f;
if (fabs(D) < EPSILON)
@ -294,12 +310,12 @@ int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f
// they are not parallel
// compute intersect param
float sI = N / D;
if (sI < 0 || sI > 1)
if ((sI < 0) || (sI > 1))
{
return 0; // no intersection
}
// Vector3f I ( a_Ray->GetOrigin() + sI * u);// S.P0 + sI * u; // compute segment intersect point
// Vector3f I (a_Ray->GetOrigin() + sI * u);// S.P0 + sI * u; // compute segment intersect point
RealHit = a_Origin + u * sI;
return 1;
}
@ -311,9 +327,9 @@ int cTracer::intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f
int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos)
{
Vector3i SmallBlockPos = a_BlockPos;
char BlockID = m_World->GetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z);
char BlockID = m_World->GetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z);
if (BlockID == E_BLOCK_AIR || IsBlockWater(BlockID))
if ((BlockID == E_BLOCK_AIR) || IsBlockWater(BlockID))
{
return 0;
}
@ -324,86 +340,86 @@ int cTracer::GetHitNormal(const Vector3f & start, const Vector3f & end, const Ve
Vector3f Look = (end - start);
Look.Normalize();
float dot = Look.Dot( Vector3f(-1, 0, 0)); // first face normal is x -1
float dot = Look.Dot(Vector3f(-1, 0, 0)); // first face normal is x -1
if (dot < 0)
{
int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1);
int Lines = LinesCross(start.x, start.y, end.x, end.y, BlockPos.x, BlockPos.y, BlockPos.x, BlockPos.y + 1);
if (Lines == 1)
{
Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1);
Lines = LinesCross(start.x, start.z, end.x, end.z, BlockPos.x, BlockPos.z, BlockPos.x, BlockPos.z + 1);
if (Lines == 1)
{
intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(-1, 0, 0));
intersect3D_SegmentPlane(start, end, BlockPos, Vector3f(-1, 0, 0));
return 1;
}
}
}
dot = Look.Dot( Vector3f(0, 0, -1)); // second face normal is z -1
dot = Look.Dot(Vector3f(0, 0, -1)); // second face normal is z -1
if (dot < 0)
{
int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1);
int Lines = LinesCross(start.z, start.y, end.z, end.y, BlockPos.z, BlockPos.y, BlockPos.z, BlockPos.y + 1);
if (Lines == 1)
{
Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1);
Lines = LinesCross(start.z, start.x, end.z, end.x, BlockPos.z, BlockPos.x, BlockPos.z, BlockPos.x + 1);
if (Lines == 1)
{
intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, 0, -1));
intersect3D_SegmentPlane(start, end, BlockPos, Vector3f(0, 0, -1));
return 2;
}
}
}
dot = Look.Dot( Vector3f(1, 0, 0)); // third face normal is x 1
dot = Look.Dot(Vector3f(1, 0, 0)); // third face normal is x 1
if (dot < 0)
{
int Lines = LinesCross( start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1);
int Lines = LinesCross(start.x, start.y, end.x, end.y, BlockPos.x + 1, BlockPos.y, BlockPos.x + 1, BlockPos.y + 1);
if (Lines == 1)
{
Lines = LinesCross( start.x, start.z, end.x, end.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1);
Lines = LinesCross(start.x, start.z, end.x, end.z, BlockPos.x + 1, BlockPos.z, BlockPos.x + 1, BlockPos.z + 1);
if (Lines == 1)
{
intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0));
intersect3D_SegmentPlane(start, end, BlockPos + Vector3f(1, 0, 0), Vector3f(1, 0, 0));
return 3;
}
}
}
dot = Look.Dot( Vector3f(0, 0, 1)); // fourth face normal is z 1
dot = Look.Dot(Vector3f(0, 0, 1)); // fourth face normal is z 1
if (dot < 0)
{
int Lines = LinesCross( start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1);
int Lines = LinesCross(start.z, start.y, end.z, end.y, BlockPos.z + 1, BlockPos.y, BlockPos.z + 1, BlockPos.y + 1);
if (Lines == 1)
{
Lines = LinesCross( start.z, start.x, end.z, end.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1);
Lines = LinesCross(start.z, start.x, end.z, end.x, BlockPos.z + 1, BlockPos.x, BlockPos.z + 1, BlockPos.x + 1);
if (Lines == 1)
{
intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1));
intersect3D_SegmentPlane(start, end, BlockPos + Vector3f(0, 0, 1), Vector3f(0, 0, 1));
return 4;
}
}
}
dot = Look.Dot( Vector3f(0, 1, 0)); // fifth face normal is y 1
dot = Look.Dot(Vector3f(0, 1, 0)); // fifth face normal is y 1
if (dot < 0)
{
int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1);
int Lines = LinesCross(start.y, start.x, end.y, end.x, BlockPos.y + 1, BlockPos.x, BlockPos.y + 1, BlockPos.x + 1);
if (Lines == 1)
{
Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1);
Lines = LinesCross(start.y, start.z, end.y, end.z, BlockPos.y + 1, BlockPos.z, BlockPos.y + 1, BlockPos.z + 1);
if (Lines == 1)
{
intersect3D_SegmentPlane( start, end, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0));
intersect3D_SegmentPlane(start, end, BlockPos + Vector3f(0, 1, 0), Vector3f(0, 1, 0));
return 5;
}
}
}
dot = Look.Dot( Vector3f(0, -1, 0)); // sixth face normal is y -1
dot = Look.Dot(Vector3f(0, -1, 0)); // sixth face normal is y -1
if (dot < 0)
{
int Lines = LinesCross( start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1);
int Lines = LinesCross(start.y, start.x, end.y, end.x, BlockPos.y, BlockPos.x, BlockPos.y, BlockPos.x + 1);
if (Lines == 1)
{
Lines = LinesCross( start.y, start.z, end.y, end.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1);
Lines = LinesCross(start.y, start.z, end.y, end.z, BlockPos.y, BlockPos.z, BlockPos.y, BlockPos.z + 1);
if (Lines == 1)
{
intersect3D_SegmentPlane( start, end, BlockPos, Vector3f(0, -1, 0));
intersect3D_SegmentPlane(start, end, BlockPos, Vector3f(0, -1, 0));
return 6;
}
}

View File

@ -1167,7 +1167,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player)
{
m_MaximumCost = 39;
}
if (m_MaximumCost >= 40 && !a_Player.IsGameModeCreative())
if ((m_MaximumCost >= 40) && !a_Player.IsGameModeCreative())
{
Input.Empty();
}

View File

@ -737,7 +737,7 @@ void cWorld::InitialiseGeneratorDefaults(cIniFile & a_IniFile)
a_IniFile.GetValueSet("Generator", "BiomeGen", "Grown");
a_IniFile.GetValueSet("Generator", "ShapeGen", "BiomalNoise3D");
a_IniFile.GetValueSet("Generator", "CompositionGen", "Biomal");
a_IniFile.GetValueSet("Generator", "Finishers", "Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, Villages, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator");
a_IniFile.GetValueSet("Generator", "Finishers", "Ravines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, Villages, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator, Animals");
break;
}
case dimNether:
@ -1799,7 +1799,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
a_FlyAwaySpeed /= 100; // Pre-divide, so that we don't have to divide each time inside the loop
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
if (!IsValidItem(itr->m_ItemType) || itr->m_ItemType == E_BLOCK_AIR)
if (!IsValidItem(itr->m_ItemType) || (itr->m_ItemType == E_BLOCK_AIR))
{
// Don't spawn pickup if item isn't even valid; should prevent client crashing too
continue;
@ -1825,7 +1825,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
{
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
if (!IsValidItem(itr->m_ItemType) || itr->m_ItemType == E_BLOCK_AIR)
if (!IsValidItem(itr->m_ItemType) || (itr->m_ItemType == E_BLOCK_AIR))
{
continue;
}

View File

@ -1526,7 +1526,10 @@ void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedN
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "TileID");
int MetaIdx = a_NBT.FindChildByName(a_TagIdx, "Data");
if ((TypeIdx < 0) || (MetaIdx < 0)) { return; }
if ((TypeIdx < 0) || (MetaIdx < 0))
{
return;
}
int Type = a_NBT.GetInt(TypeIdx);
NIBBLETYPE Meta = (NIBBLETYPE)a_NBT.GetByte(MetaIdx);
@ -2196,11 +2199,13 @@ void cWSSAnvil::LoadGiantFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
void cWSSAnvil::LoadHorseFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Type");
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Type");
int ColorIdx = a_NBT.FindChildByName(a_TagIdx, "Color");
int StyleIdx = a_NBT.FindChildByName(a_TagIdx, "Style");
if ((TypeIdx < 0) || (ColorIdx < 0) || (StyleIdx < 0)) { return; }
if ((TypeIdx < 0) || (ColorIdx < 0) || (StyleIdx < 0))
{
return;
}
int Type = a_NBT.GetInt(TypeIdx);
int Color = a_NBT.GetInt(ColorIdx);
@ -2390,8 +2395,10 @@ void cWSSAnvil::LoadSilverfishFromNBT(cEntityList & a_Entities, const cParsedNBT
void cWSSAnvil::LoadSkeletonFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "SkeletonType");
if (TypeIdx < 0) { return; }
if (TypeIdx < 0)
{
return;
}
bool Type = ((a_NBT.GetByte(TypeIdx) == 1) ? true : false);
@ -2505,8 +2512,10 @@ void cWSSAnvil::LoadSquidFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Profession");
if (TypeIdx < 0) { return; }
if (TypeIdx < 0)
{
return;
}
int Type = a_NBT.GetInt(TypeIdx);
@ -2630,8 +2639,10 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
int IsVillagerIdx = a_NBT.FindChildByName(a_TagIdx, "IsVillager");
if (IsVillagerIdx < 0) { return; }
if (IsVillagerIdx < 0)
{
return;
}
bool IsVillagerZombie = ((a_NBT.GetByte(IsVillagerIdx) == 1) ? true : false);

View File

@ -105,11 +105,11 @@ public:
Destroy ();
// If the encoding or seperator are empty, then nullptr
if (pszEncoding != nullptr && pszEncoding [0] == 0)
if ((pszEncoding != nullptr) && (pszEncoding[0] == 0))
{
pszEncoding = nullptr;
}
if (pszSep != nullptr && pszSep [0] == 0)
if ((pszSep != nullptr) && (pszSep[0] == 0))
{
pszSep = nullptr;
}
@ -147,7 +147,7 @@ public:
bool Parse (const char *pszBuffer, int nLength, bool fIsFinal = true)
{
assert (m_p != nullptr);
return XML_Parse (m_p, pszBuffer, nLength, fIsFinal) != 0;
return (XML_Parse (m_p, pszBuffer, nLength, fIsFinal) != 0);
}
// @cmember Parse internal buffer
@ -254,7 +254,9 @@ protected:
XML_SetDefaultHandlerExpand (m_p, fEnable ? DefaultHandler : nullptr);
}
else
{
XML_SetDefaultHandler (m_p, fEnable ? DefaultHandler : nullptr);
}
}
// @cmember Enable/Disable external entity ref handler
@ -402,11 +404,17 @@ public:
{
XML_expat_version v = XML_ExpatVersionInfo ();
if (pnMajor)
{
*pnMajor = v .major;
}
if (pnMinor)
{
*pnMinor = v .minor;
}
if (pnMicro)
{
*pnMicro = v .micro;
}
}
// @cmember Get last error string