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Move make_unique into a namespace to avoid ADL issues

this prevents VS finding std::make_unique for constructors that take types from std
This commit is contained in:
tycho 2015-05-15 13:57:27 +01:00
parent b9efa02c80
commit c96849f431
4 changed files with 15 additions and 11 deletions

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@ -433,10 +433,14 @@ typename std::enable_if<std::is_arithmetic<T>::value, C>::type CeilC(T a_Value)
//temporary replacement for std::make_unique until we get c++14
template <class T, class... Args>
std::unique_ptr<T> make_unique(Args&&... args)
namespace cpp14
{
return std::unique_ptr<T>(new T(std::forward<Args>(args)...));
template <class T, class... Args>
std::unique_ptr<T> make_unique(Args&&... args)
{
return std::unique_ptr<T>(new T(std::forward<Args>(args)...));
}
}
// a tick is 50 ms

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@ -133,7 +133,7 @@ void cRoot::Start(std::unique_ptr<cSettingsRepositoryInterface> overridesRepo)
LOG("Reading server config...");
auto IniFile = make_unique<cIniFile>();
auto IniFile = cpp14::make_unique<cIniFile>();
if (!IniFile->ReadFile("settings.ini"))
{
LOGWARN("Regenerating settings.ini, all settings will be reset");
@ -141,7 +141,7 @@ void cRoot::Start(std::unique_ptr<cSettingsRepositoryInterface> overridesRepo)
IniFile->AddHeaderComment(" Most of the settings here can be configured using the webadmin interface, if enabled in webadmin.ini");
IniFile->AddHeaderComment(" See: http://wiki.mc-server.org/doku.php?id=configure:settings.ini for further configuration help");
}
auto settingsRepo = make_unique<cOverridesSettingsRepository>(std::move(IniFile), std::move(overridesRepo));
auto settingsRepo = cpp14::make_unique<cOverridesSettingsRepository>(std::move(IniFile), std::move(overridesRepo));
LOG("Starting server...");
m_MojangAPI = new cMojangAPI;

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@ -621,18 +621,18 @@ void cWorld::Start(void)
InitialiseAndLoadMobSpawningValues(IniFile);
SetTimeOfDay(IniFile.GetValueSetI("General", "TimeInTicks", GetTimeOfDay()));
m_ChunkMap = make_unique<cChunkMap>(this);
m_ChunkMap = cpp14::make_unique<cChunkMap>(this);
// preallocate some memory for ticking blocks so we don't need to allocate that often
m_BlockTickQueue.reserve(1000);
m_BlockTickQueueCopy.reserve(1000);
// Simulators:
m_SimulatorManager = make_unique<cSimulatorManager>(*this);
m_SimulatorManager = cpp14::make_unique<cSimulatorManager>(*this);
m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
m_SandSimulator = make_unique<cSandSimulator>(*this, IniFile);
m_FireSimulator = make_unique<cFireSimulator>(*this, IniFile);
m_SandSimulator = cpp14::make_unique<cSandSimulator>(*this, IniFile);
m_FireSimulator = cpp14::make_unique<cFireSimulator>(*this, IniFile);
m_RedstoneSimulator = InitializeRedstoneSimulator(IniFile);
// Water, Lava and Redstone simulators get registered in their initialize function.
@ -2680,7 +2680,7 @@ void cWorld::UnloadUnusedChunks(void)
void cWorld::QueueUnloadUnusedChunks(void)
{
QueueTask(make_unique<cWorld::cTaskUnloadUnusedChunks>());
QueueTask(cpp14::make_unique<cWorld::cTaskUnloadUnusedChunks>());
}

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@ -376,7 +376,7 @@ std::unique_ptr<cMemorySettingsRepository> parseArguments(int argc, char **argv)
int slots = slotsArg.getValue();
auto repo = make_unique<cMemorySettingsRepository>();
auto repo = cpp14::make_unique<cMemorySettingsRepository>();
repo->SetValueI("Server", "MaxPlayers", slots);