Proper world linkages and dimension types for newly created world.ini's
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87a31e3a2d
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96f9afa278
60
src/Root.cpp
60
src/Root.cpp
@ -409,6 +409,28 @@ void cRoot::LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_IsNewIn
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return;
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}
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/* Here are the world creation rules. Note that these only apply for a world which is in settings.ini but has no world.ini file.
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If an ini file is present, it overrides the world linkages and the dimension type in cWorld::start()
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The creation rules are as follows:
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- If a world exists in settings.ini but has no world.ini, then:
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- If the world name is x_nether, create a world.ini with the dimension type "nether".
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- If a world called x exists, set it as x_nether's overworld.
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- Otherwise set the default world as x_nether's overworld.
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- If the world name is x_end, create a world.ini with the dimension type "end".
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- If a world called x exists, set it as x_end's overworld.
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- Otherwise set the default world as x_end's overworld.
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- If the world name is x (and doesn't end with _end or _nether)
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- Create a world.ini with a dimension type of "overworld".
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- If a world called x_nether exists, set it as x's nether world.
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- Otherwise set x's nether world to blank.h
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- If a world called x_end exists, set it as x's end world.
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- Otherwise set x's nether world to blank.
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*/
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bool FoundAdditionalWorlds = false;
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for (auto WorldNameValue : Worlds)
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{
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@ -423,7 +445,43 @@ void cRoot::LoadWorlds(cSettingsRepositoryInterface & a_Settings, bool a_IsNewIn
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continue;
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}
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FoundAdditionalWorlds = true;
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cWorld * NewWorld = new cWorld(WorldName.c_str());
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cWorld * NewWorld;
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AString LowercaseName = StrToLower(WorldName);
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AString NetherAppend="_nether";
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AString EndAppend="_end";
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// if the world is called x_nether
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if ((LowercaseName.size() > NetherAppend.size()) && (LowercaseName.substr(LowercaseName.size() - NetherAppend.size()) == NetherAppend))
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{
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// The world is called x_nether, see if a world called x exists. If yes, choose it as the linked world,
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// otherwise, choose the default world as the linked world.
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// As before, any ini settings will completely override this if an ini is already present.
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AString LinkTo = WorldName.substr(0, WorldName.size() - NetherAppend.size());
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if (GetWorld(LinkTo) == nullptr)
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{
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LinkTo = DefaultWorldName;
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}
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NewWorld = new cWorld(WorldName.c_str(), dimNether, LinkTo);
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}
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// if the world is called x_end
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else if ((LowercaseName.size() > EndAppend.size()) && (LowercaseName.substr(LowercaseName.size() - EndAppend.size()) == EndAppend))
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{
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// The world is called x_end, see if a world called x exists. If yes, choose it as the linked world,
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// otherwise, choose the default world as the linked world.
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// As before, any ini settings will completely override this if an ini is already present.
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AString LinkTo = WorldName.substr(0, WorldName.size() - EndAppend.size());
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if (GetWorld(LinkTo) == nullptr)
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{
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LinkTo = DefaultWorldName;
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}
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NewWorld = new cWorld(WorldName.c_str(), dimEnd, LinkTo);
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}
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else
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{
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NewWorld = new cWorld(WorldName.c_str());
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}
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m_WorldsByName[WorldName] = NewWorld;
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} // for i - Worlds
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@ -512,8 +512,18 @@ void cWorld::Start(void)
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if (GetDimension() == dimOverworld)
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{
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m_LinkedNetherWorldName = IniFile.GetValueSet("LinkedWorlds", "NetherWorldName", GetName() + "_nether");
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m_LinkedEndWorldName = IniFile.GetValueSet("LinkedWorlds", "EndWorldName", GetName() + "_end");
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AString MyNetherName = GetName() + "_nether";
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AString MyEndName = GetName() + "_end";
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if (cRoot::Get()->GetWorld(MyNetherName) == nullptr)
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{
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MyNetherName = "";
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}
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if (cRoot::Get()->GetWorld(MyEndName) == nullptr)
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{
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MyEndName = "";
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}
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m_LinkedNetherWorldName = IniFile.GetValueSet("LinkedWorlds", "NetherWorldName", MyNetherName);
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m_LinkedEndWorldName = IniFile.GetValueSet("LinkedWorlds", "EndWorldName", MyEndName);
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}
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else
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{
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