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Added cPluginLua::cResettable interface, used for scheduled tasks.

This allows plugins to register objects that can "survive" the plugin unloading - they will simply bail out if the plugin is already unloaded, instead of referencing bad plugin data.
Fixes #1556.
This commit is contained in:
Mattes D 2015-03-20 15:13:33 +01:00
parent 13ccd1adb0
commit 781c8683f7
6 changed files with 151 additions and 80 deletions

View File

@ -1299,23 +1299,27 @@ tolua_lerror:
class cLuaWorldTask :
public cWorld::cTask
public cWorld::cTask,
public cPluginLua::cResettable
{
public:
cLuaWorldTask(cPluginLua & a_Plugin, int a_FnRef) :
m_Plugin(a_Plugin),
cPluginLua::cResettable(a_Plugin),
m_FnRef(a_FnRef)
{
}
protected:
cPluginLua & m_Plugin;
int m_FnRef;
// cWorld::cTask overrides:
virtual void Run(cWorld & a_World) override
{
m_Plugin.Call(m_FnRef, &a_World);
cCSLock Lock(m_CSPlugin);
if (m_Plugin != nullptr)
{
m_Plugin->Call(m_FnRef, &a_World);
}
}
} ;
@ -1354,7 +1358,9 @@ static int tolua_cWorld_QueueTask(lua_State * tolua_S)
return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1");
}
self->QueueTask(make_unique<cLuaWorldTask>(*Plugin, FnRef));
auto task = std::make_shared<cLuaWorldTask>(*Plugin, FnRef);
Plugin->AddResettable(task);
self->QueueTask(task);
return 0;
}
@ -1363,23 +1369,27 @@ static int tolua_cWorld_QueueTask(lua_State * tolua_S)
class cLuaScheduledWorldTask :
public cWorld::cTask
public cWorld::cTask,
public cPluginLua::cResettable
{
public:
cLuaScheduledWorldTask(cPluginLua & a_Plugin, int a_FnRef) :
m_Plugin(a_Plugin),
cPluginLua::cResettable(a_Plugin),
m_FnRef(a_FnRef)
{
}
protected:
cPluginLua & m_Plugin;
int m_FnRef;
// cWorld::cTask overrides:
virtual void Run(cWorld & a_World) override
{
m_Plugin.Call(m_FnRef, &a_World);
cCSLock Lock(m_CSPlugin);
if (m_Plugin != nullptr)
{
m_Plugin->Call(m_FnRef, &a_World);
}
}
};
@ -1425,7 +1435,9 @@ static int tolua_cWorld_ScheduleTask(lua_State * tolua_S)
int DelayTicks = (int)tolua_tonumber(tolua_S, 2, 0);
World->ScheduleTask(DelayTicks, new cLuaScheduledWorldTask(*Plugin, FnRef));
auto task = std::make_shared<cLuaScheduledWorldTask>(*Plugin, FnRef);
Plugin->AddResettable(task);
World->ScheduleTask(DelayTicks, task);
return 0;
}

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@ -6,10 +6,11 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#ifdef __APPLE__
#define LUA_USE_MACOSX
#define LUA_USE_MACOSX
#else
#define LUA_USE_POSIX
#define LUA_USE_POSIX
#endif
#include "PluginLua.h"
#include "../CommandOutput.h"
#include "PluginManager.h"
@ -52,24 +53,35 @@ cPluginLua::~cPluginLua()
void cPluginLua::Close(void)
{
if (m_LuaState.IsValid())
{
// Release all the references in the hook map:
for (cHookMap::iterator itrH = m_HookMap.begin(), endH = m_HookMap.end(); itrH != endH; ++itrH)
{
for (cLuaRefs::iterator itrR = itrH->second.begin(), endR = itrH->second.end(); itrR != endR; ++itrR)
{
delete *itrR;
} // for itrR - itrH->second[]
} // for itrH - m_HookMap[]
m_HookMap.clear();
m_LuaState.Close();
}
else
cCSLock Lock(m_CriticalSection);
// If already closed, bail out:
if (!m_LuaState.IsValid())
{
ASSERT(m_Resettables.empty());
ASSERT(m_HookMap.empty());
return;
}
// Notify and remove all m_Resettables:
for (auto resettable: m_Resettables)
{
resettable->Reset();
}
m_Resettables.clear();
// Release all the references in the hook map:
for (cHookMap::iterator itrH = m_HookMap.begin(), endH = m_HookMap.end(); itrH != endH; ++itrH)
{
for (cLuaRefs::iterator itrR = itrH->second.begin(), endR = itrH->second.end(); itrR != endR; ++itrR)
{
delete *itrR;
} // for itrR - itrH->second[]
} // for itrH - m_HookMap[]
m_HookMap.clear();
// Close the Lua engine:
m_LuaState.Close();
}
@ -1709,6 +1721,16 @@ int cPluginLua::CallFunctionFromForeignState(
void cPluginLua::AddResettable(cPluginLua::cResettablePtr a_Resettable)
{
cCSLock Lock(m_CriticalSection);
m_Resettables.push_back(a_Resettable);
}
AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request)
{
cCSLock Lock(m_CriticalSection);
@ -1826,3 +1848,26 @@ void cPluginLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int
////////////////////////////////////////////////////////////////////////////////
// cPluginLua::cResettable:
cPluginLua::cResettable::cResettable(cPluginLua & a_Plugin):
m_Plugin(&a_Plugin),
m_CSPlugin(a_Plugin.m_CriticalSection)
{
}
void cPluginLua::cResettable::Reset(void)
{
cCSLock Lock(m_CSPlugin);
m_Plugin = nullptr;
}

View File

@ -59,6 +59,38 @@ public:
/** RAII lock for m_Plugin.m_CriticalSection */
cCSLock m_Lock;
} ;
/** A base class that represents something related to a plugin
The plugin can reset this class so that the instance can continue to exist but will not engage the (possibly non-existent) plugin anymore.
This is used for scheduled tasks etc., so that they can be queued and reset when the plugin is terminated, without removing them from the queue. */
class cResettable
{
public:
/** Creates a new instance bound to the specified plugin. */
cResettable(cPluginLua & a_Plugin);
// Force a virtual destructor in descendants:
virtual ~cResettable() {}
/** Resets the plugin instance stored within.
The instance will continue to exist, but should not call into the plugin anymore. */
virtual void Reset(void);
protected:
/** The plugin that this instance references.
If nullptr, the plugin has already unloaded and the instance should bail out any processing.
Protected against multithreaded access by m_CSPlugin. */
cPluginLua * m_Plugin;
/** The mutex protecting m_Plugin against multithreaded access.
Actually points to m_Plugin's internal m_CriticalSection in order to prevent deadlocks. */
cCriticalSection & m_CSPlugin;
};
typedef SharedPtr<cResettable> cResettablePtr;
typedef std::vector<cResettablePtr> cResettablePtrs;
cPluginLua(const AString & a_PluginDirectory);
@ -187,42 +219,16 @@ public:
int a_ParamEnd
);
// The following templates allow calls to arbitrary Lua functions residing in the plugin:
/** Call a Lua function with 0 args */
template <typename FnT> bool Call(FnT a_Fn)
/** Call a Lua function residing in the plugin. */
template <typename FnT, typename... Args>
bool Call(FnT a_Fn, Args && ... a_Args)
{
cCSLock Lock(m_CriticalSection);
return m_LuaState.Call(a_Fn);
return m_LuaState.Call(a_Fn, a_Args...);
}
/** Call a Lua function with 1 arg */
template <typename FnT, typename ArgT0> bool Call(FnT a_Fn, ArgT0 a_Arg0)
{
cCSLock Lock(m_CriticalSection);
return m_LuaState.Call(a_Fn, a_Arg0);
}
/** Call a Lua function with 2 args */
template <typename FnT, typename ArgT0, typename ArgT1> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1)
{
cCSLock Lock(m_CriticalSection);
return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1);
}
/** Call a Lua function with 3 args */
template <typename FnT, typename ArgT0, typename ArgT1, typename ArgT2> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2)
{
cCSLock Lock(m_CriticalSection);
return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1, a_Arg2);
}
/** Call a Lua function with 4 args */
template <typename FnT, typename ArgT0, typename ArgT1, typename ArgT2, typename ArgT3> bool Call(FnT a_Fn, ArgT0 a_Arg0, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3)
{
cCSLock Lock(m_CriticalSection);
return m_LuaState.Call(a_Fn, a_Arg0, a_Arg1, a_Arg2, a_Arg3);
}
/** Adds the specified cResettable instance to m_Resettables, so that it is notified when the plugin is being closed. */
void AddResettable(cResettablePtr a_Resettable);
protected:
/** Maps command name into Lua function reference */
@ -234,15 +240,27 @@ protected:
/** Maps hook types into arrays of Lua function references to call for each hook type */
typedef std::map<int, cLuaRefs> cHookMap;
/** The mutex protecting m_LuaState and each of the m_Resettables[] against multithreaded use. */
cCriticalSection m_CriticalSection;
/** The plugin's Lua state. */
cLuaState m_LuaState;
/** Objects that need notification when the plugin is about to be unloaded. */
cResettablePtrs m_Resettables;
/** In-game commands that the plugin has registered. */
CommandMap m_Commands;
/** Console commands that the plugin has registered. */
CommandMap m_ConsoleCommands;
/** Hooks that the plugin has registered. */
cHookMap m_HookMap;
/** Releases all Lua references and closes the LuaState */
/** Releases all Lua references, notifies and removes all m_Resettables[] and closes the m_LuaState. */
void Close(void);
} ; // tolua_export

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@ -169,7 +169,7 @@ void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ,
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta | 0x8);
a_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), false);
a_World->ScheduleTask(PISTON_TICK_DELAY, new cWorld::cTaskSendBlockToAllPlayers(ScheduledBlocks));
a_World->ScheduleTask(PISTON_TICK_DELAY, std::make_shared<cWorld::cTaskSendBlockToAllPlayers>(ScheduledBlocks));
}
@ -219,7 +219,7 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ
std::vector<Vector3i> ScheduledBlocks;
ScheduledBlocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
ScheduledBlocks.push_back(Vector3i(tempx, tempy, tempz));
a_World->ScheduleTask(PISTON_TICK_DELAY + 1, new cWorld::cTaskSendBlockToAllPlayers(ScheduledBlocks));
a_World->ScheduleTask(PISTON_TICK_DELAY + 1, std::make_shared<cWorld::cTaskSendBlockToAllPlayers>(ScheduledBlocks));
return;
}
}
@ -229,7 +229,7 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ
std::vector<Vector3i> ScheduledBlocks;
ScheduledBlocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
a_World->ScheduleTask(PISTON_TICK_DELAY + 1, new cWorld::cTaskSendBlockToAllPlayers(ScheduledBlocks));
a_World->ScheduleTask(PISTON_TICK_DELAY + 1, std::make_shared<cWorld::cTaskSendBlockToAllPlayers>(ScheduledBlocks));
}

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@ -3167,14 +3167,14 @@ void cWorld::SaveAllChunks(void)
void cWorld::QueueSaveAllChunks(void)
{
QueueTask(make_unique<cWorld::cTaskSaveAllChunks>());
QueueTask(std::make_shared<cWorld::cTaskSaveAllChunks>());
}
void cWorld::QueueTask(std::unique_ptr<cTask> a_Task)
void cWorld::QueueTask(cTaskPtr a_Task)
{
cCSLock Lock(m_CSTasks);
m_Tasks.push_back(std::move(a_Task));
@ -3184,7 +3184,7 @@ void cWorld::QueueTask(std::unique_ptr<cTask> a_Task)
void cWorld::ScheduleTask(int a_DelayTicks, cTask * a_Task)
void cWorld::ScheduleTask(int a_DelayTicks, cTaskPtr a_Task)
{
Int64 TargetTick = a_DelayTicks + std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count();
@ -3194,11 +3194,11 @@ void cWorld::ScheduleTask(int a_DelayTicks, cTask * a_Task)
{
if ((*itr)->m_TargetTick >= TargetTick)
{
m_ScheduledTasks.insert(itr, make_unique<cScheduledTask>(TargetTick, a_Task));
m_ScheduledTasks.insert(itr, cScheduledTaskPtr(new cScheduledTask(TargetTick, a_Task)));
return;
}
}
m_ScheduledTasks.push_back(make_unique<cScheduledTask>(TargetTick, a_Task));
m_ScheduledTasks.push_back(cScheduledTaskPtr(new cScheduledTask(TargetTick, a_Task)));
}

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@ -106,7 +106,8 @@ public:
virtual void Run(cWorld & a_World) = 0;
} ;
typedef std::vector<std::unique_ptr<cTask>> cTasks;
typedef SharedPtr<cTask> cTaskPtr;
typedef std::vector<cTaskPtr> cTasks;
class cTaskSaveAllChunks :
@ -691,11 +692,10 @@ public:
void QueueSaveAllChunks(void); // tolua_export
/** Queues a task onto the tick thread. The task object will be deleted once the task is finished */
void QueueTask(std::unique_ptr<cTask> a_Task); // Exported in ManualBindings.cpp
void QueueTask(cTaskPtr a_Task); // Exported in ManualBindings.cpp
/** Queues a task onto the tick thread, with the specified delay.
The task object will be deleted once the task is finished */
void ScheduleTask(int a_DelayTicks, cTask * a_Task);
/** Queues a task onto the tick thread, with the specified delay. */
void ScheduleTask(int a_DelayTicks, cTaskPtr a_Task);
/** Returns the number of chunks loaded */
int GetNumChunks() const; // tolua_export
@ -867,20 +867,16 @@ private:
{
public:
Int64 m_TargetTick;
cTask * m_Task;
cTaskPtr m_Task;
/** Creates a new scheduled task; takes ownership of the task object passed to it. */
cScheduledTask(Int64 a_TargetTick, cTask * a_Task) :
cScheduledTask(Int64 a_TargetTick, cTaskPtr a_Task) :
m_TargetTick(a_TargetTick),
m_Task(a_Task)
{
}
virtual ~cScheduledTask()
{
delete m_Task;
m_Task = nullptr;
}
virtual ~cScheduledTask() {}
};
typedef std::unique_ptr<cScheduledTask> cScheduledTaskPtr;