Commit Graph

3061 Commits

Author SHA1 Message Date
Benau
4f2e2331ee Correct the spelling of shader files 2016-12-18 14:59:37 +08:00
Benau
752d847b09 Add the remaining shaders for GL3 hardware skinning
Also use the same shader code for normal map shader
2016-12-15 15:55:14 +08:00
Benau
a696fd6dff Add transparent skinned mesh shader 2016-12-15 09:52:02 +08:00
Benau
85bd8c3146 Add unlit and normal map skinned mesh shader
Also fix normal map with skinned mesh, now vertices and joints
will be recalculated for tangents mesh
2016-12-14 16:28:37 +08:00
Benau
e9b68a8a1f Use a non-hardcoded values for mat4 array (max 1024)
Also cull mesh that doesn't have enough space to be rendered
2016-12-11 15:50:53 +08:00
Benau
8ca0c54bdc Merge remote-tracking branch 'origin/master' into hardware_skinning 2016-12-10 10:09:30 +08:00
samuncle
ae0b1136f5 better shader for underwater vegetation 2016-12-09 11:38:56 -05:00
Benau
c68492f42b Use a for loop for four bones (thanks leyyin suggestion!) 2016-12-09 23:21:41 +08:00
Benau
94f6d09bf5 Allow indirect and azdo shadow rendering for skinned mesh 2016-12-09 22:37:17 +08:00
Benau
76e070b709 Allow GL3 to have hardware skinning 2016-12-09 18:41:13 +08:00
Benau
b7e047b4c1 Avoid using else if in skinning vertex shader 2016-12-09 14:16:30 +08:00
Benau
57d9e83ed4 First version of hardware skinning
Todo: shadow, non-instanced shaders, culling, changeable offset...
2016-12-07 02:15:11 +08:00
Benau
ed43d16a1c Allow alpha test shader to be colorizable 2016-12-04 13:21:39 +08:00
Benau
7d5f786da8 Make grass shader colorizable 2016-12-04 00:59:09 +08:00
Benau
4261a96d06 Fix inconsistency between grass shader and the instanced version
1. Assign the missing depth stencil texture (dtex)

2. Correct the movement and color
2016-12-03 15:54:59 +08:00
Benau
acf0ac909f And a correct ifdef for bindless texture 2016-11-30 15:00:08 +08:00
Benau
9e8fb63dc4 Fix AZDO with colorization
Also re-arrange texture layer
2016-11-30 13:52:06 +08:00
Benau
5884d7b9d8 Avoid using matrix4 calculation 2016-11-28 15:44:14 +08:00
Benau
45c5b0ffd6 Improved colorization in instanced rendering 2016-11-28 13:08:27 +08:00
Benau
decf3b9715 4 bindless textures + texture translation + colorization in vao 2016-11-28 10:47:14 +08:00
Benau
60908c3e1d Try to use vec2 for texture translation only
In stk, only setTextureTranslate is used which modify 8,9 of
matrix array. Also don't update it when it is identity.
2016-11-28 10:41:27 +08:00
Deve
7e4dfdb97e Remove version from graphics restrictions for sRGB-capable visual workaround.
It doesn't look that they're going to fix it soon.
2016-11-11 16:22:31 +01:00
Benau
8b069df97f Merge remote-tracking branch 'origin/renderer_refactoring' 2016-11-11 08:43:42 +08:00
LoadingPleaseWait
578a3732c0 Add help page with icons for banana penalties 2016-11-04 22:16:06 -05:00
Benau
2f0252be98 Merge remote-tracking branch 'origin/master' into renderer_refactoring 2016-10-28 21:41:49 +08:00
Benau
24f926b780 Merge remote-tracking branch 'origin/spare_tire_kart' 2016-10-18 14:32:44 +08:00
deve
5502fa4ebe Declare custom alpha also when bindless sampler is enabled 2016-10-17 08:23:27 +02:00
Benau
af223ddf24 Try to use sun color to determine custom alpha for ghost karts
This may need more adjustments, also add custom_alpha uniform float
to transparent fragment shader to remove duplicated shader
2016-10-17 01:03:10 +08:00
Benau
23a1b08efe Allow normal map karts to be used in ghost race
Also split ghost karts out of additive shader, so fixed issues like
"drivers are facing backwards", "water in abyss affects ghost karts"

Todo: maybe transparency depend on current track color?
2016-10-16 15:40:40 +08:00
Legimet
ee17928382 Fix credits for Boom-boom-boom song 2016-10-08 12:07:39 -04:00
Benau
71359a087d Add heart billboard with red kart for spare tire karts 2016-10-08 14:29:28 +08:00
hiker
ec3dd221a2 Merge branch 'doc' of https://github.com/konstin/stk-code into konstin-doc 2016-09-21 09:12:32 +10:00
fHachenberg
a82f36d61d Fixes issue #2065
Changes applied:

 *symbol files added
 *LabelWidget removed from SkillLevelWidget and replaced by IconButtonWidget
  Subsequently variables and method containing Label or Text renamed
  setSize method was rewritten
 *Unused property "m_label_name" removed from SkillLevelWidget
 *Substitution label->icon also introduced renamings in KartStatsWidget.
  For instance, setDisplayText is now named setDisplayIcons
2016-09-20 14:01:02 +02:00
Deve
852cc068d3 Restore SSAO on linux with GLES renderer. 2016-09-17 03:55:50 +02:00
Deve
d05cff09c8 Add a graphics restriction for BGRA format on android.
It causes issues with particles transparency.
2016-09-17 03:55:50 +02:00
auria.mg
6a94d12a11 Update credits 2016-09-15 20:05:06 -04:00
auria.mg
f2bf4eb549 Add new soccer ball icons 2016-09-15 20:00:00 -04:00
Deve
3a9b2b9872 Fixed advanced lighting on android 2016-09-12 21:43:31 +02:00
deve
6c9050f47a Merge branch 'master' of https://github.com/supertuxkart/stk-code 2016-08-26 10:36:09 +02:00
deve
5abc047b0c Declare precision also in vertex shaders in GLES renderer.
Some drivers complain that it was declared only in fragment shaders.
2016-08-26 10:35:48 +02:00
auria.mg
061323ffb0 Add information for translators 2016-08-23 20:01:06 -04:00
auria.mg
a07a8b6516 Fix XML files and regenerate strings 2016-08-23 19:53:41 -04:00
Aapo Rantalainen
38e5799167 Four help?.stkgui -files were treated as binary by git (#2612) 2016-08-23 19:36:16 -04:00
konstin
138daf57a4 Move credits file back 2016-08-23 11:07:13 +02:00
konstin
4ce6fb04ea Remove unused documentation and tool files 2016-08-23 01:58:53 +02:00
Deve
d5fe015ba7 Fixed typo in previous commit. 2016-08-20 08:35:08 +02:00
Deve
a001505abd Set ForceLegacyDevice for intel ironlake and for old radeon drivers.
This hopefully will allow to run STK with these graphics cards and drivers.
2016-08-20 08:13:17 +02:00
Alpt
67e94e73ce In the addons screen, show a tip to remember that the Internet connection is disabled. (Issue #1763). (#2605) 2016-08-19 18:28:59 -04:00
Elderme
41cd1e0364 merged with master 2016-08-18 22:36:19 +02:00
Michael Murphey
d213bef9db Place buttons in confirm dialog horizontally (#2573)
* Place buttons in confirm dialog horizontally closes #2548

* Use RibbonWidget for MessageDialog

* Use buttonbar for confirm dialog
2016-08-16 19:08:45 -04:00
Deve
bd6ad544cc Fixed bloom with scale_rtts_factor parameter. 2016-08-15 08:46:02 +02:00
Benau
2d95df1722 Update appdata file to latest standard 2016-08-12 00:48:57 +08:00
MTres19
8e8433f08c Credit where credit is due (#2593)
* Give GeekPenguinBR and TuxKartDriver credit

* Give credit to samuncle and konstin
2016-08-05 19:12:52 -04:00
auria.mg
ea939459e8 Improve string as suggested on transifex 2016-07-30 21:51:31 -04:00
Elderme
a21d7b4b71 Merge branch 'master' into renderer_refactoring 2016-07-26 22:16:48 +02:00
Elderme
cd1b9a66a0 Merged master in branch 2016-07-26 21:31:52 +02:00
qwertychouskie
9cbf8a0641 Update link 2016-07-23 14:16:09 -07:00
Benau
744a4705b6 Auto embolden glyph of bold face, without fallback font 2016-07-21 12:26:19 +08:00
Benau
a72f67015c Remove 36MB CJK fonts, use the previous font instead 2016-07-20 09:49:10 +08:00
Benau
89f06ed8d3 Fix crash with fixed pipeline 2016-07-18 23:56:14 +08:00
Benau
05419cd555 Initial work on new font rendering engine 2016-07-18 16:03:11 +08:00
Benau
8408a7c158 Merge remote-tracking branch 'origin/master' into colorful_track_object 2016-07-15 09:27:59 +08:00
Deve
93fc20e275 Merge OpenGL ES renderer branch
It adds support for OpenGL ES renderer, which is needed for Android port and for running STK on other embedded devices such as Raspberry Pi.

Currently it works in two ways:
- Shader-based pipeline, which requires OpenGL ES 3.0 (Android >= 4.3)
- Fallback to irrlicht-based fixed pipeline that needs OpenGL ES 2.0. The fixed pipeline generally works, but it is affected by the same issues as our OpenGL 2.1 fixed pipeline renderer.

I tried to modify our OpenGL renderer as little as possible to avoid regressions. The only one major change is that we are now using the "#stk_include" directive in shaders instead of linking multiple shaders into one program.

Currently it works only on linux. The Android port needs some refactoring. In theory it should be possible to make it working on Windows, but we would need some OpenGL ES SDK, or maybe modified libglew.

At this stage it is playable with current mesa drivers. I tested it on intel graphics card and I didn't notice any issues.

On Android only the OpenGL ES 2.0 renderer with fixed pipeline  has been tested for now.
2016-07-14 20:54:30 +02:00
Benau
53374176ad First try to support colorization texture mask 2016-07-15 00:53:22 +08:00
Deve
886382bb54 Merge remote-tracking branch 'origin/master' into gles 2016-07-11 23:43:10 +02:00
Deve
0f7976e5f8 Merge branch 'master' into gles 2016-07-11 23:23:02 +02:00
Benau
19acdad9b4 Replace Ubuntu font with a really free font 2016-07-11 15:52:16 +08:00
Deve
f1effe3208 Revert "Fixed a grass being too dark in some places."
This reverts commit 2b734a9579.
2016-07-09 02:20:06 +02:00
Deve
2b734a9579 Fixed a grass being too dark in some places.
It seems to be an inconsistency in using sRGB rendering.
2016-07-07 01:52:22 +02:00
Deve
04d3bfb9a1 Restore previous version of object pass shader.
This one doesn't have sense at all. We should make sure that uniforms are always initialized in c++ code.
2016-07-05 01:10:53 +02:00
Deve
9ceab23c5f Apply ssao fix from master 2016-06-30 00:50:33 +02:00
Deve
0fb119068b Fixes in more shaders 2016-06-28 21:55:51 +02:00
Benau
22e5c0909c Allow setting color without copying the mesh 2016-06-28 14:55:48 +08:00
Deve
bf54626815 Added missing file 2016-06-27 23:06:48 +02:00
deve
964baad705 Some fixes 2016-06-27 13:39:20 +02:00
deve
d5e30ee41e Port also other shaders to use #stk_include 2016-06-27 13:11:27 +02:00
Benau
892bc490f7 Make shaders run as efficient as possible 2016-06-27 13:49:27 +08:00
Deve
f679078e75 Port some basic shaders to use #stk_include.
Already working race with disabled advanced lighting :)
2016-06-26 16:39:34 +02:00
Benau
8bae12e080 Fix potential warning 2016-06-26 15:52:47 +08:00
Benau
b467d0819d Add a missed shader 2016-06-26 07:16:07 +08:00
Benau
416050a923 Use a more simple way to render red/blue karts 2016-06-26 07:14:11 +08:00
Deve
ce8a1c4e1b Already working GUI in shader-based pipeline 2016-06-25 15:10:53 +02:00
Elderme
80713ec019 Fixed glow color issue when GL_ARB_draw_indirect extension is not available 2016-06-25 14:55:51 +02:00
Benau
7e806fe86f Merge remote-tracking branch 'origin/master' into render_kart_driver_differently 2016-06-25 16:31:08 +08:00
Benau
2f217fd55b Allow render red or blue karts in soccer mode using shader 2016-06-25 16:29:54 +08:00
Deve
d13716a917 Initial linux version.
Currently works only with irrlicht-based renderer because shaders are not ported yet.
2016-06-24 02:47:13 +02:00
auria.mg
f90703beb6 Move hardcoded cutscene FOV to a config file 2016-06-23 19:10:56 -04:00
qwertychouskie
c17070209d Fix warning for cards without "Radeon" in string (#2523) 2016-06-21 19:38:44 -04:00
Elderme
b359e8f9fd Merged with master, solved conflicts 2016-06-18 19:28:54 +02:00
auria.mg
8e886b796a Improve python script that sets translation authors to be able to process all files at once 2016-06-08 19:54:17 -04:00
auria.mg
1469a9e396 Update pot file, slightly breaking string freeze. Sorry about that, better late than never :S 2016-06-07 19:49:33 -04:00
Deve
cc92ee6ef3 One more tweak in SSAO.
Just use mod(x, 6.283185307179586) as suggested by mesa developer, instead converting it to degrees and back to radians.
2016-05-26 11:48:57 +02:00
Deve
cee0de3af3 Fixed a bug in my previous commit.
I forgot that sin and cos functions want angle value in radians.
Now the code looks a bit ugly, but generates proper values.
2016-05-26 02:39:35 +02:00
Deve
cdae595724 Fixed SSAO on intel.
In ssao.frag we are computing theta valaue and it looks that intel driver doesn't like too big values for sinus and cosinus computations.

I just used modulo 360 to store lower angle values in theta variable.
2016-05-25 23:16:01 +02:00
auria.mg
6f36bc5b34 Update changelog and credits 2016-05-18 20:01:21 -04:00
auria.mg
2c6e678929 Add new volcano track 2016-05-18 19:57:09 -04:00
Deve
edfc7d285c Fixed shadows and GI for mesa drivers.
The check for GL_ARB_geometry_shader4 doesn't have sense at all because we don't use this extension and our geometry shaders use functionality which is available in core OpenGL 3.2.

The reason that it wasn't working for older mesa versions must be a bug in mesa or maybe missing other functionality (but not GL_ARB_geometry_shader4).

I checked it with mesa 11.2 and current git version and it works fine on intel, nouveau and with software rendering.

It needs some testing because it potentially affects all drivers with OpenGL >= 3.2 on every platform.

If someone could test it with Radeon drivers, I would be really happy to enable it in upcoming release, at least on linux.
2016-05-18 22:19:31 +02:00
auria.mg
5b2cb52dc5 Add higher-res icon 2016-05-14 21:15:11 -04:00
Deve
58f7424b4f Add a workaround for skybox.
The problem was with shader-based pipeline with disabled "advanced effects" in options.

In this case we don't use RTTs and gl_FragCoord contains values in range of whole window. So fo 2 players we still get gl_FragCoord.y = 0..window_size instead of gl_FragCoord.y = 0..window_size/2.

The easiest way to solve it seems to be modulo it by current viewport size. It should be compatible with advanced pipeline as well as single-player games.

Atm. I'm not sure if this should be applied to 0.9.2 branch. It should work fine, but needs some testing.
2016-05-08 21:39:50 +02:00
qwertychouskie
87f3609b06 Update screenshots and description 2016-05-06 19:50:57 -07:00
Deve
d989ae1d4a Update graphics restrictions for mesa:
- Increase version for sRGB-capable visual workaround because it doesn't look that it will be fixed anytime soon
- Enable compute shaders because it works fine now
- Enable texture compression because it works now too.

Texture compression for intel should work fine also for older versions, but it's hard to say which one version is the first working one.
2016-05-03 21:48:21 +02:00
Deve
62ea873373 Fixed compute shaders on mesa.
It was reporting an error:
[error  ] GLWrap: Error in shader gaussian6h.comp
[error  ] GLWrap: 0:77(1): error: storage qualifiers must come after precise, invariant, interpolation, layout and auxiliary storage qualifiers
2016-05-03 21:48:21 +02:00
hiker
1870691900 Decrease leaning somewhat, and increased leaning speed. 2016-04-27 18:11:57 +10:00
hiker
d90dc8ea37 Removed unused entry. 2016-04-27 17:58:28 +10:00
hiker
30d60acfaf Added freetype to list of software used. 2016-04-27 15:19:00 +10:00
auria.mg
4bc0cccf00 Fix user/login screen layout, fixes #2474 2016-04-25 19:10:56 -04:00
auria.mg
32eba771e2 Tweak GP win and GP lose buttons : translator reported they were too small, and also they were designed for mouse use only and didn't work well from another input device 2016-04-24 18:21:45 -04:00
auria.mg
8c337110a2 Fix text 2016-04-23 09:00:40 -04:00
auria.mg
b6431c3383 Tweak grand prix 2016-04-22 20:44:35 -04:00
auria.mg
cffd0bd00c Fix invalid XML and update translations 2016-04-22 20:28:21 -04:00
auria.mg
ea14dcc1ca Update pot file 2016-04-22 18:59:07 -04:00
auria.mg
1fc99d7948 Add a few more replays + minor text change 2016-04-22 18:55:26 -04:00
auria.mg
5e8168e020 Add a few more stock replays 2016-04-22 18:20:32 -04:00
Benau
55278122fe Allow showing same difficulty of ghost replay only 2016-04-22 23:07:45 +08:00
Benau
f6ce065cee Allow a few replays coming with the game 2016-04-22 09:49:46 +08:00
auria.mg
790cd807a3 Start updating changelog for STK 0.9.2. Prepare challenges/GPs for the new abyss track (replacing the old subsea) 2016-04-21 20:50:01 -04:00
auria.mg
c18343f60b Improvements to login screen : properly center buttons, and allow logging in by pressing enter 2016-04-12 19:27:11 -04:00
Benau
c258418577 Fix going back 2016-03-21 01:02:13 +08:00
Benau
fce3eec66f New GUI for track only screen, used in network and loaded from replay 2016-03-20 16:23:49 +08:00
Benau
b92210d4a0 No watching replay when split-screen
And some bugs fixes
2016-03-20 08:40:55 +08:00
Benau
da70d305a9 Allow watch replay only 2016-03-20 01:33:26 +08:00
Benau
07afd444a8 Allow racing against the replay on equal footing
It make record while replay possible too.

We show the ghost only when start racing, fixing the overlapping issue.
2016-03-19 14:57:22 +08:00
Benau
5b7161710d Add GUI option in track info screen for random item location. 2016-03-17 12:16:19 +08:00
Benau
c48ce20091 Thanks leper for this fix 2016-03-14 00:43:00 +08:00
Benau
8a9168a024 Remove the hard-coded localized name in language.cpp 2016-03-13 10:25:26 +08:00
Marianne Gagnon
5500a06ceb Tweak subsea challenge 2016-03-10 20:57:43 -05:00
Marianne Gagnon
90f0c12393 More work on networking UI 2016-03-10 18:48:40 -05:00
Marianne Gagnon
35451515a2 Work on "Create server" screen to include more options 2016-03-09 19:47:45 -05:00
Marianne Gagnon
193aabe393 Remove weird unicode character from help GUI files 2016-03-09 19:47:21 -05:00
Marianne Gagnon
8ba337c343 Regenerate pot file, fixing transifex issue hopefully 2016-03-08 21:35:25 -05:00
hiker
edbdde4536 Replaced another soft-dash with a normal - (to avoid transifex complains). 2016-03-07 13:58:44 +11:00
hiker
c6cef53c99 Merge branch 'refactor-network-string' 2016-03-07 12:26:36 +11:00
hiker
68e394702b Merge branch 'refactor-network-string' of github.com:supertuxkart/stk-code into refactor-network-string 2016-03-07 12:20:43 +11:00
hiker
64993718b4 Replaced soft-dash with a normal - (to avoid transifex complains). 2016-03-07 12:15:20 +11:00
Marianne Gagnon
04999c35ee More work on networking UI 2016-03-06 20:01:40 -05:00
Marianne Gagnon
14c8ecddb5 Add waiting screen for networking 2016-03-01 18:58:51 -05:00
Benau
96a10ce92c Update strings 2016-02-29 10:59:42 +08:00
Benau
64522d9d13 Merge remote-tracking branch 'origin/master' into fix_replay 2016-02-17 14:03:58 +08:00
Marianne Gagnon
9c49312714 Work on networking GUI, combine older server interfaces with the newer online/profile screens 2016-02-16 18:33:09 -05:00
Benau
a6412d7a07 Add ghost icon, use it in race setup screen 2016-02-15 09:28:36 +08:00
Benau
8a121ed32b Add Ghost replay GUI 2016-02-13 01:34:00 +08:00
Benau
7765b43d42 Merge remote-tracking branch 'origin/master' into fix_replay 2016-02-11 13:45:16 +08:00
Benau
ece95cbb81 Use MessageQueue to show whether the replay file is saved successfully 2016-02-11 13:42:25 +08:00
Marianne Gagnon
fe6bbb80c4 Delete unused da_DK translation, closes #2435 2016-02-10 19:56:45 -05:00
Benau
bb88a0f0ec Allow auto-save replay when specified in time trial mode.
It will disable AI when recording, also it will only save if the
race is completed, ie no one gave up or all events fit in max frame recorded.
2016-02-11 00:42:33 +08:00
Benau
e8adf7f051 Remove bubblegum in soccer mode as suggested by auria 2016-01-25 12:50:20 +08:00
Benau
a7aedbe208 Remove unused PNG 2016-01-22 09:20:03 +08:00
Benau
b7df193ed4 Add Red/Blue icon in soccer setup screen 2016-01-19 08:49:23 +08:00
Marianne Gagnon
025c117d58 Tweak soccer setup screen to be clearer 2016-01-17 21:21:55 -05:00
Benau
b410c8f67c Make soccer menu useful in single player
Notice: As race_manager->setKartSoccerTeam(i, info.team) already
pre-set karts team, there is no need to test for
(getNumKartsInTeam(SOCCER_TEAM_RED) == 0 || getNumKartsInTeam(SOCCER_TEAM_BLUE) == 0),
so the the menu code is simplified.
2016-01-16 16:11:33 +08:00
Benau
e296ebe4af Use white-black ball in minimap 2016-01-15 19:52:49 +08:00
Benau
283c1a7c37 Update supertuxkart desktop file to support searching with keywords 2016-01-08 09:34:13 +08:00
hiker
b8ed2025ed Merge remote-tracking branch 'origin/master' into refactor_networking 2016-01-06 17:53:45 +11:00
Benau
629f090646 More battle mode improvements
1. Fix text overflow in arena menu

2. Try to make battle AI avoiding eating banana
2015-12-29 08:27:24 +08:00
Benau
94c5ba4193 Add more arena info in track screen 2015-12-24 07:53:49 +08:00
Deve
5020f3ca2e Disable compute shader for intel on mesa for now, because it is shaking for some reason. 2015-12-20 13:46:41 +01:00
hiker
68e37c902f Merge remote-tracking branch 'origin/master' into refactor_networking 2015-12-15 22:52:55 +11:00
Deve
80d36208f1 Added ugly hack, which forces srgb-capable framebuffer creation for intel drivers on linux 2015-12-11 19:18:14 +01:00
Marianne Gagnon
508dcdd7e8 Update credits 2015-12-07 19:07:10 -05:00
Flakebi
c5277edc54
Change suspension-travel that was changed in master meanwhile 2015-12-03 02:15:58 +01:00
Flakebi
b3cb029087
Remove kart-type specific turn settings 2015-12-02 19:40:59 +01:00
Flakebi
ba3bc326eb
Minor refinements 2015-11-29 22:21:03 +01:00
hiker
da2671c6ee An 'authorised' client can now tell the server to select karts. 2015-11-23 08:08:23 +11:00
Flakebi
2f1d08edbd Add enabled property to skid characteristics 2015-11-21 23:27:00 +01:00
Flakebi
ffa85d2206 Merge remote-tracking branch 'upstream/master' into kart-properties 2015-11-21 23:03:58 +01:00
hiker
815d663ee3 Revert "Removed unnecessary stkgui file." - it was the wrong file :P
This reverts commit e804fc281a.
2015-11-21 12:21:16 +11:00
hiker
e804fc281a Removed unnecessary stkgui file. 2015-11-21 12:15:02 +11:00
Benau
f1982c1bee Fix coloring 2015-11-15 01:24:06 +08:00
Benau
0deb065fe9 Two new skin (Ruby and Forest)
Also fix some alignment issue when the multiplayer selection boxes.
2015-11-14 16:28:37 +08:00
Benau
2b0e3b8828 Reverse type and state 2015-11-14 10:38:14 +08:00
Benau
962fe919d2 Color the text (mainly border including title and billboard) base on current skin 2015-11-14 01:06:28 +08:00
Benau
7cf4d662ee Allow configurable fonts file names in stk-config 2015-11-13 02:25:52 +08:00
Deve
8a288f05ff Implement lightning effect using shaders 2015-10-31 01:00:48 +01:00
Marianne Gagnon
366a458a6b Remove a few unused files, see #2066 2015-10-22 19:13:41 -04:00
Marianne Gagnon
cc7f7b9b4c Use SigmarOne font for digits 2015-10-19 21:02:25 -04:00
Marianne Gagnon
9c3da791a4 Add Benau to credits, thank you :) 2015-10-19 20:56:38 -04:00
Benau
109d6b91ce Choose the correct title font smartly 2015-10-19 09:39:57 +08:00
Marianne Gagnon
06fb6d4eb2 Delete old fonts and related code 2015-10-18 20:15:05 -04:00
Marianne Gagnon
6d365032f3 A few minor bugfixes, a little cleanup in TTF font code. Add Ubuntu font for latin languages since it generally looks better than Freesans for a game 2015-10-18 20:07:11 -04:00
Marianne Gagnon
cee6d9d611 Merge branch 'master' into freetype_lazyloadchar 2015-10-17 21:34:19 -04:00
Benau
d166aa620e Add lazy load char function
Now less fonts are used to prevent mismatch, also include font license file
2015-10-17 02:57:27 +08:00
hiker
aeb4ba63d0 Fixed #2350. 2015-10-16 09:46:59 +11:00
Marianne Gagnon
0af8842767 Update translations 2015-10-14 19:52:36 -04:00
samuncle
d80c7136e0 Add a better firework effect ! 2015-10-14 02:34:23 +02:00
samuncle
4cf0b06d22 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-13 01:25:06 +02:00
samuncle
094d78e682 Minor change in gfx 2015-10-13 01:23:24 +02:00
hiker
f0c04a8bef Started to support LAN servers in the GUI (wip). 2015-10-10 12:13:32 +11:00
hiker
612ec37dbd Updated credits. 2015-10-10 10:36:50 +11:00
hiker
d687d17bfe Added (atm not working) LAN server menu entries. 2015-10-09 09:36:08 +11:00
hiker
00e7c35484 Match one more .stkgui and .cpp file name. 2015-10-07 16:37:42 +11:00
hiker
d391727879 Match more .stkgui and .cpp file names. 2015-10-07 16:33:01 +11:00
hiker
a49fdca521 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-10-07 13:16:02 +11:00
hiker
3aadc019a3 Made more .stkgui name correspond to the c++ file name. 2015-10-07 12:33:36 +11:00
hiker
ccf8fd4e68 Renamed stkgui so that .cpp and .stkgui file names are identical. 2015-10-07 08:11:57 +11:00
Elderme
0fc3d3336e removed useless varying in rhpassthrough.geom shader 2015-10-05 21:22:22 +02:00
Benau
3a5ec83ae9 Basic render of text using freetype
This is a testing version of stk using freetype

It enable better arabic font display with less blurred glyph to all fonts thanks to hinting provide by freetype.

TODO: billboard text
2015-10-04 11:59:44 +08:00
Flakebi
abc2ae54ea Use correct cached characteristics 2015-10-03 20:14:39 +02:00
Flakebi
5e6e85ab79 Merge branch master into kart-properties 2015-10-03 15:20:06 +02:00
samuncle
71069752ba Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-09-29 20:09:55 +02:00
samuncle
26298e9e1a Add several new particle effect and correct the bug to enable emit map & alpha testing 2015-09-29 20:08:56 +02:00
Joerg Henrichs
4791731946 Moved update_po_authors to data/po so that we don't forget it. 2015-09-29 08:45:50 +10:00
hiker
344912ac2a Updated Asian fonts. 2015-09-28 10:14:20 +10:00
hiker
63967b8a21 Fixed typo in credits. 2015-09-28 10:00:02 +10:00
Marianne Gagnon
31875565bb Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-09-27 19:41:30 -04:00
Marianne Gagnon
27be1b9013 update translations 2015-09-27 19:40:16 -04:00
hiker
8d45d689b7 Updated donations. 2015-09-28 09:21:30 +10:00
Marianne Gagnon
870a5fad3e Update credits in master too 2015-09-25 20:44:27 -04:00
hiker
e97c4858f3 Updated supertuxkart.pot to be not sorted (see pull #2319). 2015-09-26 00:21:16 +10:00
Karl Ove Hufthammer
96cde24615 (Again) don’t sort strings alphabetically (makes the translators’ work much easier). 2015-09-25 10:51:31 +02:00
hiker
125bc1fc8f Renamed'lazy' loading in material (which is used to not load font
textures sinze they are not all needed) to 'dont_load' - so that
'lazy' can be used for lazy loading (i.e. on demand, but still
by the material, not by an external object) of textures.
2015-09-18 09:51:52 +10:00
Marianne Gagnon
87ebb00d7d Tweak mathclass challenge 2015-09-12 19:42:36 -04:00
Deve
e47be9b283 Update .pot file 2015-09-08 20:13:29 +02:00
Marianne Gagnon
9f15659a77 Tweak challenge, fixed #2156 2015-09-07 18:02:11 -04:00
MiroslavR
517f493ca3 Add 'Ť', 'Ý' and 'Ľ' glyphs to the title font 2015-09-06 22:26:00 +02:00
Marianne Gagnon
0a1053b3e4 Update translations, remove unused GUI file that generated unused strings 2015-08-28 20:09:06 -04:00
Marianne Gagnon
77098c9e7c Tweak subsea challenge 2015-08-25 21:28:49 -04:00
Marianne Gagnon
ca384dc870 More font improvements for #2121 2015-08-21 19:39:01 -04:00
Marianne Gagnon
82ad06052d Add missing font char, see #2121 2015-08-21 19:35:14 -04:00
Flakebi
b51eadae28 Merge branch 'master' into kart-properties 2015-08-16 16:45:47 +02:00
Flakebi
1c29ce7636 Fix little issues and remove wheel position from characteristics 2015-08-16 16:23:06 +02:00
Flakebi
acbc629610 Add a script that automates the code replacements
Various other things:
 - Try to use newer c++ features
 - Rename travelcm
 - Remove wheel radius
2015-08-16 15:54:05 +02:00
Elderme
0b748634ae Removed calls to resizeBox for nitro emitter 2015-08-13 18:15:34 +02:00
Elderme
01c8b25cb6 When the particles position is computed, the position of the emitter in both current and previous frames is now taken into account. There is no more visual artifact when the particles velocity and emitter velocity are not aligned (for example with nitro particles when a kart is skidding) 2015-08-13 14:53:45 +02:00
hiker
a19119a2f2 Merge remote-tracking branch 'origin/master' into lensdust 2015-08-06 16:40:00 +10:00
hiker
43c12c1a1e Fixed slightly outdated documentation. 2015-08-05 20:57:27 +10:00
hiker
b44f0605dc Try to bring karts quicker back on the ground when the kart is
on its side, without overcompensating (and therefore shaking)
when the kart is only slightly non-parallel to the ground
when flying.
2015-08-05 17:00:40 +10:00
hiker
78c592e4e5 Added a file with a 'unique filename' with version number which is used by STK
to detect that stk is reading the right data files (and therefore avoids #2073,
in which stk finds the wrong data directory).
2015-07-31 22:06:21 +10:00
Flakebi
ec3083827d Add some documenation and try to get some backwards compatibility 2015-07-29 23:02:16 +02:00
Flakebi
5d36b95c95 Merge remote-tracking branch 'upstream/master' into kart-properties
Conflicts:
	data/stk_config.xml
	sources.cmake
	src/karts/kart.cpp
	src/karts/kart.hpp
	src/karts/kart_properties.cpp
	src/karts/kart_properties.hpp
	src/tracks/track.cpp
2015-07-29 02:48:43 +02:00
Marianne Gagnon
280ddf967d Add missing character to the font, fixes #2226 2015-07-28 19:17:37 -04:00
samuncle
9087d0f837 Increase the strenght of the lens dust 2015-07-27 02:00:34 +02:00
samuncle
1ca6339589 Add color to the lens dust 2015-07-26 05:30:29 +02:00
samuncle
51bd87d303 ground work for lens dust 2015-07-26 04:48:29 +02:00
Marianne Gagnon
a268354ac9 Merge branch 'master' of https://github.com/supertuxkart/stk-code 2015-07-25 19:55:55 -04:00
Marianne Gagnon
e0dd736a7c Main menu : prevent text on mouse over from overflowing the bounds of the screen. FIxes #2163 2015-07-25 19:55:17 -04:00
samuncle
d95f9d844d put into comment the blue lens flare if we need in the future 2015-07-26 01:51:28 +02:00
samuncle
1ec0c18d5a Change the fov (hiker you can still tweak or make an option 2015-07-26 01:49:29 +02:00
samuncle
12b1ea5a6c Turn on color for lens flare 2015-07-26 01:46:19 +02:00
hiker
2f51406e3d Made field-of-view configurable in the config file. 2015-07-22 08:12:44 +10:00
hiker
802d4897fe Removed unused kart properties settings. 2015-07-18 12:24:56 +10:00
Flakebi
2620a77dc1 Adjust and remove properties 2015-07-13 00:23:05 +02:00
Flakebi
1317714ba1 Adjust the speed and power values 2015-07-12 01:09:01 +02:00
Flakebi
5bfb1a2c6b Fix some bugs 2015-07-12 00:39:38 +02:00
Flakebi
db13a1fae6 Remove data from stk_config.xml 2015-07-11 19:33:13 +02:00
Flakebi
9fc6f84545 Switch from properties to characteristics 2015-07-11 19:22:27 +02:00
Flakebi
eb19bf571e Load and combine characteristics 2015-07-11 15:38:52 +02:00
Flakebi
0ecc76090b Add kart types 2015-07-10 01:14:08 +02:00
Flakebi
a305b357a3 Change characteristics to characteristic and add player characteristics 2015-07-10 00:36:50 +02:00
hiker
93282f8abf Completely removed the usage of a physical wheel radius in the physics, it was
never really necessary, the phsyics are basically the same). Wheel rotation is
was refactored to be completely done in KartModel now.
2015-07-09 23:59:53 +10:00
hiker
5d573832e1 Oops - forgot to change the actual value of 'travel' from cm to m. 2015-07-09 09:15:34 +10:00