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Commit Graph

334 Commits

Author SHA1 Message Date
Lukas Pioch
73a3c4e3be Exported boat
- NBT: Added saving / loading of material
- Added the material in the item handler of the boat
- Drop the correct boat if destroyed
- APIDoc: Added desc and functions
2017-05-24 19:02:18 +02:00
Lukas Pioch
e35ac1bfb9 Clang 5.0 fixes
- Added override keyword
- Removed inherited member variables
2017-05-21 12:19:06 +02:00
mathiascode
4311f4a658 Added some blocks and items (#3503) 2017-02-14 11:13:55 +01:00
Mattes D
97980d1103 World: Remember the age persistently. (#3556) 2017-01-19 22:45:23 +01:00
Mattes D
7cc3fb098d DeadlockDetect now lists some tracked CS's stats. 2017-01-18 09:03:05 +01:00
Mattes D
0e3b3be766 Initial support for the 1.11 protocol. 2016-12-16 00:07:22 +01:00
Mattes D
0bffa29358 Removed ClientHandle.h dependencies from common headers. 2016-11-18 20:00:04 +01:00
bibo38
cb640ffea4 Spectators added (#2852) 2016-10-12 14:38:45 +02:00
Mattes D
2622a8622a APIDump: Reformatted the docs to include type information.
Also fixed a bit of documentation in the CPP source.
2016-09-12 23:21:15 +02:00
LogicParrot
7e9e7f7911 Configurable dirty unused chunk cap to avoid RAM overuse (#3359)
Configurable dirty unused chunk cap to avoid RAM overuse
2016-09-03 18:38:29 +03:00
ElNounch
e9d1a942d1 Delay EntityChangedWorld players' callback until Entity fully linked to world (#3330)
Otherwise, some API calls just don't seem to happen
.gitignore tweak for test executables
2016-08-22 19:43:43 +02:00
ElNounch
343531bafa Added cWorld:SetSpawn() API and Lua binding (#3316) 2016-08-15 10:41:32 +02:00
Mattes D
f8e1df2476 Updated API documentation. 2016-07-18 22:11:40 +02:00
gaurav sehgal
97b9422a3e removed cast from BlockTrapdoor.h (#3256) 2016-07-07 09:55:07 +02:00
QUSpilPrgm
f1192c6860 Makes tall grass and large flowers bonemealable
Adds the bonemeal particle effect to some more places
2016-06-03 15:45:49 +02:00
QUSpilPrgm
706257f8fb Update Dispensers and let them act more like in Vanilla
- Added code to make bonemeal, potions, minecarts, XP bottles and boats work inside dispensers
- Dispensers are now able to place TNT if the block is transparent but not air
- Added return value that indicates the success of pumpkin, melon, sugarcane and cactus growing functions
- Changed return value of "GrowRipePlant" so that it actually indicates if the block was able to grow
- Fixed "GrowSugarcane" and "GrowCactus" in "GrowRipePlant" so that it only grows them a single block
2016-06-03 15:45:49 +02:00
Pokechu22
a4f327118b 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)
* Semistable update to 15w31a

I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written.

* Update to 15w34b protocol

Also, fix an issue with the Entity Equipment packet from the past version.  Clients are able to connect and do stuff!

* Partially update to 15w35e

Chunk data doesn't work, but the client joins.  I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d.

* Add '/blk' debug command

This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible.

* Fix CRLF normalization in CheckBasicStyle.lua

Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line.  Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't.

The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored.

* Update to 15w40b

This includes chunk serialization.  Fully functional chunk serialization for 1.9.

I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later.  The creation of a full buffer is suboptimal, but it's the easiest way to implement this code.

* Write long-by-long rather than creating a buffer

This is a bit faster and should be equivalent.  However, the code still doesn't look too good.

* Update to 15w41a protocol

This includes the new set passengers packet, which works off of the ridden entity, not the rider.  That means, among other things, that information about the previously ridden vehicle is needed when detaching.  So a new method with that info was added.

* Update to 15w45a

* 15w51b protocol

* Update to 1.9.0 protocol

Closes #3067.  There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work.  I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes).  Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks).

* Fix item pickup packet not working

That was a silly mistake, but at least it was an easy one.

* 1.9.2 protocol support

* Fix version info found in server list ping

Thus, the client reports that it can connect rather than saying that the server is out of date.  This required creating separate classes for 1.9.1 and 1.9.2, unfortunately.

* Fix build errors generated by clang

These didn't happen in MSVC.

* Add protocol19x.cpp and protocol19x.h to CMakeLists

* Ignore warnings in protocol19x that are ignored in protocol18x

* Document BLOCK_FACE and DIG_STATUS constants

* Fix BLOCK_FACE links and add separate section for DIG_STATUS

* Fix bat animation and object spawning

The causes of both of these are explained in #3135, but the gist is that both were typos.

* Implement Use Item packet

This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block.

* Handle DIG_STATUS_SWAP_ITEM_IN_HAND

* Add support for spawn eggs and potions

The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending.

* Remove spammy potion debug logging

* Fix wolf collar color metadata

The wrong type was being used, causing several clientside issues (including the screen going black).

* Fix 1.9 chunk sending in the nether

The nether and the end don't send skylight.

* Fix clang build errors

* Fix water bottles becoming mundane potions

This happened because the can become splash potion bit got set incorrectly.  Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion.

Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging.

* Copy Protocol18x as Protocol19x

Aditionally, method and class names have been swapped to clean up other diffs.  This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names).

* Make thrown potions use the correct appearence

This was caused by potions now using metadata.

* Add missing api doc for cSplashPotionEntity::GetItem

* Fix compile error in SplashPotionEntity.cpp

* Fix fix of cSplashPotionEntity API doc

* Temporarilly disable fall damage particles

These were causing issues in 1.9 due to the changed effect ID.

* Properly send a kick packet when connecting with an invalid version

This means that the client no longer waits on the server screen with no indication whatsoever.  However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping.

I also added a GetVarIntSize method to cByteBuffer.  This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way).

* Handle server list pings from unrecognized versions

This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse).

* Use cPacketizer for the disconnect packet

This also should fix clang build errors.

* Add 1.9.3 / 1.9.4 support

* Fix incorrect indentation in APIDesc
2016-05-14 20:12:42 +01:00
LogicParrot
7f5757eccf Reduced unnecessary block updates 2016-04-23 00:30:00 +03:00
LogicParrot
373d9f92a4 Updated cChunk::SetMeta, fixed grass growth, reduced markDirty/setMeta usage 2016-04-16 19:04:45 +03:00
LogicParrot
83459d0d89 Proper entity destruction in non-ticking chunks 2016-02-19 07:05:22 +02:00
LogicParrot
ca6ef58b1e Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
Lukas Pioch
fe72eaaec2 Exported GetSeed to lua and added file extension opendb to .gitignore. 2016-01-12 10:18:24 +01:00
Tiger Wang
b8752bb26e Merge pull request #2542 from Haxi52/pinkstone
Reorganised the redstone simulator
2015-12-19 21:20:56 +00:00
Tiger Wang
5b62c4c314 Reorganised the redstone simulator
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
2015-12-18 13:17:38 +00:00
Mattes D
086c8b1834 Revised the explosion-related Lua API and docs.
Fixes #2746.
2015-12-18 12:40:34 +01:00
Dave Tucker
83870f9fc0 Add enum for Sound and Particle Effects
Fixes #2603

Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
2015-11-24 13:21:40 +00:00
samoatesgames
19ea5d5423 Improved spawn location calculations.
- Supports Overworld and Nether spawns.
 - Supports spawning under objects, but still above ground (e.g. under the leaves of a tree).
 - Protects against spawning in oceans.
 - Protects against spawning in water.
 - Uses a radial search about the origin, rather than a linear.
 - Correctly calculates Nether spawn on spawn world generation (fixes: cuberite#2548)
 - Fixes a bug in CheckPlayerSpawnPoint() where the X offset was used in both the X and Z coords (BLOCKTYPE BlockType = GetBlock(a_PosX + Coords[i].x, a_PosY, a_PosZ + Coords[i].x);)
2015-11-13 15:08:16 +00:00
Lukas Pioch
9749c3aac9 Implemented brewing 2015-11-03 18:00:55 +01:00
Mattes D
7d551fe9f6 Added weather intervals to world.ini settings. 2015-09-28 01:02:17 +02:00
Tiger Wang
a8bfe3a4c1 Prepared ScheduleTask for threading refactor
* Llama-ified and condensed Schedule/QueueTask
- Removed hackery done with piston animations
2015-09-25 18:56:49 +01:00
tycho
6e86d20f73 Add new "ForEach" function: ForEachLoadedChunk. 2015-09-24 15:54:32 +01:00
Mattes D
6e4122e551 Unified the doxy-comment format. 2015-07-31 16:49:10 +02:00
Tiger Wang
c633dd8cec Merge pull request #2363 from scribblemaniac/improve-spider-ai
Improved spider AI
2015-07-16 22:22:48 +01:00
hallucino
9c85ed5864 Spawn baby mobs 2015-07-16 22:49:55 +02:00
scribblemaniac
55aa438831 Improved spider AI
Fixes #2335
2015-07-16 11:15:57 -06:00
worktycho
106e06617a Merge pull request #2224 from cuberite/ChunkQueueCollapsing
Chunk queue collapsing: MK II
2015-07-04 14:43:00 +01:00
STRWarrior
e5cfe0cd96 Added a size check for portals.
Made the portal size configurable

Alpha-sorted SetXYZNetherPortalXYZ functions
2015-06-28 17:05:44 +02:00
Hax52
9f1d1c058f Buttons no longer click on when already on. Buttons now play sound when clicking off. 2015-06-24 13:52:56 -05:00
Tiger Wang
dd4b415051 Reinstate "Chunk queue collapsing"
This reinstates commit f36acb6835
     and reverts commit adfbc42c02.
2015-06-10 15:16:05 +01:00
worktycho
adfbc42c02 Revert "Chunk queue collapsing" 2015-06-07 20:45:47 +01:00
tycho
19c95ee564 Moved Chunk Broadcasts over to the regular queue 2015-06-05 22:31:21 +01:00
tycho
06a74e45e2 Made cLightingThread own its callbacks 2015-05-30 11:11:17 +01:00
tycho
dae9e5792a Made -Weverything an error. 2015-05-24 12:56:56 +01:00
tycho
81c0116cf1 Merge branch 'master' into PreventNewWarnings 2015-05-23 07:33:52 -07:00
Lukas Pioch
e30b2ed487 Fixed missing overrides and added a ignore flag for reserved macro for clang version 3.6 and higher. 2015-05-23 16:28:37 +02:00
tycho
f2689c4887 Fixed a lot of warnings 2015-05-19 11:50:59 +01:00
Mattes D
c13b1931ff More style checking.
Spaces around some operators are checked.
2015-05-09 12:58:54 +02:00
tycho
448df85e56 Added support for additional data in the ParticleEffect Packet
Also started refactoring how broadcasts are handled
2015-05-07 03:47:46 +01:00
Mattes D
e5a7a730ed Merge pull request #1826 from mc-server/UnifyPacketizer
Unify packetizer
2015-03-24 13:09:41 +01:00
Mattes D
e9b8be25f9 Changed linked world name variables and setters / getters.
Ref.: #1792
Ref.: https://github.com/mc-server/MCServer/pull/1792#discussion_r25946707
2015-03-21 15:20:31 +01:00
Mattes D
cc069ccb2a Changed cEntity::m_UniqueID to UInt32. 2015-03-21 15:18:17 +01:00
Mattes D
781c8683f7 Added cPluginLua::cResettable interface, used for scheduled tasks.
This allows plugins to register objects that can "survive" the plugin unloading - they will simply bail out if the plugin is already unloaded, instead of referencing bad plugin data.
Fixes #1556.
2015-03-20 15:13:33 +01:00
tumultenrx
a215070cf2 Monsters will now attack. Additional checks have been added when generating spawn.
Monsters will now attack. Additional checks have been added when generating spawn.
2015-03-13 00:02:36 +01:00
Mattes D
7dfeb67f01 Converted cServer to use the cNetwork API. 2015-01-27 14:53:31 +01:00
Mattes D
b1c58b7b52 cWorld: Fixed a type warning. 2015-01-18 15:10:05 +01:00
Tycho
acc2dcbbc3 Fix trailing whitespace 2015-01-11 21:53:20 +00:00
Tycho
2a9664d6ca Initial convertion of a_Dt to std::chrono
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2015-01-11 21:12:26 +00:00
Mattes D
ccdf03daaf Refactored all player block placing to go through hooks.
Fixes #1618.
2014-12-24 07:20:17 +01:00
Tiger Wang
4b20a61519 Merge branch 'master' into redstone 2014-12-13 12:11:01 +00:00
Mattes D
781b3303a5 Merge pull request #1657 from mc-server/PrepareChunk
Prepare chunk
2014-12-11 17:06:18 +01:00
Mattes D
fcd3d1bfed Added a cWorld:PrepareChunk function.
It prepares the chunk - loads or generates it and lights it.
The spawn prepare process uses this function.
2014-12-10 22:35:16 +01:00
Mattes D
32bce44f1f Merge pull request #1623 from p-mcgowan/issue_1253
Prevent multiple logins with same username, unless allowed in settings
2014-12-10 11:17:11 +01:00
Mattes D
c014f5624c Merged branch 'origin/master' into c++11. 2014-12-04 22:04:16 +01:00
Mattes D
a73c800377 Improved comments for cWorld::DoWithPlayer(). 2014-11-30 11:11:47 +01:00
Vincent
20dcceb7e6 removed GetUsernames() from World 2014-11-29 15:46:31 -08:00
Vincent
a7bf2725c8 fixed naming of strings and changed from i to I 2014-11-29 11:22:03 -08:00
Vincent
61e761fdc2 issue 1253 - prevent multiple logins with same username 2014-11-29 00:36:15 -08:00
Tiger Wang
187bdab4fa Merge remote-tracking branch 'origin-master' into c++11 2014-11-25 23:03:33 +00:00
Tiger Wang
79e5b82354 Merge remote-tracking branch 'origin/master' into c++11
Conflicts:
	src/Noise/Noise.h
	src/World.h
2014-11-23 17:12:34 +00:00
Mattes D
b520f336da cWorld: Rewritten spawn preparation.
It now supports pregeneration distance of any size and runs in two threads in parallel (generator / lighting).
Fixes #1597.
2014-11-22 16:00:19 +01:00
Mattes D
9ece37e8f1 Merge pull request #1598 from mc-server/SignEditor
Fixed a security problem with signs.
2014-11-18 08:52:48 +01:00
Howaner
78fb789631 Fixed a security problem with signs. 2014-11-15 15:16:52 +01:00
Howaner
a0e1e43fc1 Merge branch 'master' into ViewDistance 2014-11-14 22:33:54 +01:00
Mattes D
c9a3cb4d3f Fixed trailing whitespace. 2014-11-12 21:59:42 +01:00
Lukas Pioch
13b20d6fe2 renamed FindAndDoWithUUID to DoWithPlayerByUUID, fixed style and comments, added description to APIDump 2014-11-05 21:57:38 +01:00
Lukas Pioch
9f71a4e7ae Added FindAndDoWithUUID 2014-11-02 21:01:23 +01:00
Howaner
415c0e128e ... in this world 2014-10-30 21:38:32 +01:00
Howaner
9c7661f50f Added a MaxViewDistance option. 2014-10-30 21:24:10 +01:00
Tiger Wang
85c298d73e Cleaned up simulators 2014-10-25 21:54:00 +01:00
Mattes D
765bf006ad Merged branch 'master' into c++11. 2014-10-24 10:19:13 +02:00
Howaner
72bb299a4a Merge branch 'master' into ChunkLoader
Conflicts:
	src/ChunkSender.cpp
	src/ClientHandle.cpp
	src/World.h
2014-10-23 14:59:42 +02:00
Tiger Wang
a26541a7c3 En masse NULL -> nullptr replace 2014-10-22 20:12:49 -07:00
Howaner
6f99615ceb Merge branch 'master' into ChunkLoader
Conflicts:
	src/World.h
2014-10-21 21:16:04 +02:00
Mattes D
bcb839d07b Merged branch 'master' of git://github.com/sriehl/MCServer 2014-10-21 18:12:40 +02:00
Howaner
44514e53fc Merge branch 'master' into ChunkLoader
Conflicts:
	src/ClientHandle.cpp
2014-10-21 16:55:22 +02:00
Tiger Wang
987f79afdd En masse NULL -> nullptr replace 2014-10-20 21:55:07 +01:00
Tiger Wang
aa19a3afb0 Migrated random generators to std::random 2014-10-19 14:10:18 +01:00
Mattes D
eeb580a74e Functions in cPluginManager get references instead of pointers. 2014-10-15 19:09:09 +02:00
Mattes D
1eae7d0ece Fixed style. 2014-10-13 10:34:33 +02:00
worktycho
fff9e50109 Aligned simulators 2014-10-12 12:44:59 +01:00
Steven Riehl
856764dee8 convert old style casts to fix warnings 2014-10-11 20:39:55 -06:00
tycho
473c0425d3 Moved a few objects to unique_ptr 2014-10-10 15:33:19 +01:00
Howaner
b493beb3bb Stream 4 chunks per tick. Added priority. 2014-10-06 21:27:53 +02:00
Howaner
af997a09ca Merge branch 'master' into Fixes 2014-09-26 22:23:36 +02:00
Howaner
d83d6456e8 Fixed players custom name in 1.8 2014-09-26 17:37:19 +02:00
Tycho
9c459cbe50 Merge branch 'master' into redstoneTests
Conflicts:
	src/Mobs/Monster.h
2014-09-25 15:22:08 +01:00
Howaner
4398156b2e Merge branch 'master' into 1.8-Protocol 2014-09-19 14:31:18 +02:00
Howaner
43ed690520 Exported player list states to extra functions. 2014-09-18 18:50:17 +02:00
Tycho
045d54e0e2 Merge branch 'master' into redstoneTests
Conflicts:
	src/Blocks/ChunkInterface.h
2014-09-17 18:47:33 +01:00
Tycho
6e7c0e33b5 Added first test to show the object can be created 2014-09-17 18:40:10 +01:00