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Merge branch 'master' into 1.8-Protocol

This commit is contained in:
Howaner 2014-09-19 14:31:18 +02:00
commit 4398156b2e
31 changed files with 650 additions and 362 deletions

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@ -29,5 +29,6 @@ worktycho
xoft
Yeeeeezus (Donated AlchemistVillage prefabs)
Howaner
Masy98
Please add yourself to this list if you contribute to MCServer.

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@ -1502,7 +1502,7 @@ function OnPlayerJoined(a_Player)
-- Test composite chat chaining:
a_Player:SendMessage(cCompositeChat()
:AddTextPart("Hello, ")
:AddUrlPart(a_Player:GetName(), "www.mc-server.org", "u@2")
:AddUrlPart(a_Player:GetName(), "http://www.mc-server.org", "u@2")
:AddSuggestCommandPart(", and welcome.", "/help", "u")
:AddRunCommandPart(" SetDay", "/time set 0")
)

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@ -1,209 +0,0 @@
@echo off
:: Nightbbuild2008.cmd
:: This script is run every night to produce a new version of MCServer, backup its PDB files and upload the packages to web.
:: When run without parameters, this script pauses at the end and waits for a keypress.
:: To run in an automated scheduler, add any parameter to disable waiting for a keystroke
::
:: The sript creates a symbol store (a database of PDB files) that can be used as a single entry in MSVC's symbol path,
:: then any executable / crashdump built by this script can be debugged and its symbols will be found automatically by MSVC,
:: without the users needing to specify the build version or anything.
:: In order to support pruning the symstore, a per-month store is created, so that old months can be removed when no longer needed.
::
:: This script expects a few tools on specific paths, you can pass the correct paths for your system as env vars "zip" and "vc"
:: This script assumes that "git", "symstore" and "touch" are available on PATH.
:: git comes from msysgit
:: symstore comes from Microsoft's Debugging Tools for Windows
:: touch comes from unxtools
:: This script is locale-dependent, because it parses the output of "time" and "date" shell commands
:: 7-zip executable (by default it should be on PATH):
if %zip%a == a set zip=7z
:: Visual C++ compiler executable name:
if %vc%a == a set vc="vcbuild.exe"
:: Check that the required environment vars are available:
if "a%ftppass%" == "a" (
echo You need to set FTP password in the ftppass environment variable to upload the files
goto haderror
)
if "a%ftpuser%" == "a" (
echo You need to set FTP username in the ftpuser environment variable to upload the files
goto haderror
)
if "a%ftpsite%" == "a" (
echo You need to set FTP server in the ftpsite environment variable to upload the files
goto haderror
)
:: Get the date and time into vars:
:: This is locale-dependent!
For /f "tokens=2-4 delims=/. " %%a in ('date /t') do (
set MYYEAR=%%c
set MYMONTH=%%b
set MYDAY=%%a
)
For /f "tokens=1-2 delims=/:" %%a in ('time /t') do (set MYTIME=%%a_%%b)
echo Performing nightbuild of MC-Server
set DONOTPAUSE=y
:: Update the sources to the latest revision:
git pull
if errorlevel 1 goto haderror
:: Update the external plugins to the latest revision:
git submodule update
if errorlevel 1 goto haderror
:: Get the Git commit ID into an environment var
For /f "tokens=1 delims=/. " %%a in ('git log -1 --oneline --no-abbrev-commit') do (set COMMITID=%%a)
if errorlevel 1 goto haderror
:: Test if the version is already present, using a "tagfile" that we create upon successful build
set TAGFOLDER=Install\%MYYEAR%_%MYMONTH%\
set TAGFILE=%TAGFOLDER%built_%COMMITID%.tag
echo Tag file: %TAGFILE%
if exist %TAGFILE% (
echo Latest version already present, bailing out
goto end
)
:: Configure the sources to use the MSVC2008 compiler:
cmake -G "Visual Studio 9 2008" .
if errorlevel 1 goto haderror
:: Update the Bindings:
echo Updating Lua bindings
del src\Bindings\Bindings.cpp
del src\Bindings\Bindings.h
set ALLTOLUA_WAIT=N
cd src\Bindings
call AllToLua.bat
cd ..\..
:: Compile using VC2008 Express. Do a full rebuild.
echo Setting up VS environment...
call "%VS90COMNTOOLS%\vsvars32.bat"
echo Compiling MCServer...
title MCS Nightbuild
start "vc" /b /wait /low /min %vc% /r MCServer.sln "Release|Win32"
if errorlevel 1 goto haderror
:: Generate the .example.ini files by running the server without any ini files:
cd MCServer
del groups.ini
del settings.ini
del webadmin.ini
echo stop | MCServer
cd ..
:: Copy all the example ini files into the Install folder for zipping:
copy MCServer\groups.ini Install\groups.example.ini
copy MCServer\settings.ini Install\settings.example.ini
copy MCServer\webadmin.ini Install\webadmin.example.ini
:: Use 7-zip to compress the resulting files into a single file:
set FILESUFFIX=%MYYEAR%_%MYMONTH%_%MYDAY%_%MYTIME%_%COMMITID%
echo FILESUFFIX=%FILESUFFIX%
copy MCServer\MCServer.exe Install\MCServer.exe
cd Install
%zip% a -mx9 -y MCServer_Win_%FILESUFFIX%.7z -scsWIN -i@Zip2008.list -xr!*.git*
if errorlevel 1 goto haderror
cd ..
:: Also pack PDBs into a separate archive:
%zip% a -mx9 -y Install\PDBs_%FILESUFFIX%.7z -scsWIN @Install\Zip2008_PDBs.list
if errorlevel 1 goto haderror
:: upload to the FTP:
:upload
ncftpput -p %ftppass% -u %ftpuser% -T temp_ %ftpsite% / Install\MCServer_Win_%FILESUFFIX%.7z
if errorlevel 1 goto haderror
ncftpput -p %ftppass% -u %ftpuser% -T temp_ %ftpsite% /PDBs Install\PDBs_%FILESUFFIX%.7z
if errorlevel 1 goto haderror
echo Upload finished.
:: Create the tagfile so that we know that this CommitID has been built already
mkdir %TAGFOLDER%
touch %TAGFILE%
:: Add the symbols to a global symbol cache
:: We want per-month symbol caches, so that the old ones can be easily deleted
set SYMBOLS=Symbols\%MYYEAR%_%MYMONTH%\
echo Storing symbols in %SYMBOLS%
symstore add /f MCServer\MCServer.* /s %SYMBOLS% /t MCServer
if errorlevel 1 goto haderror
goto end
:haderror
echo an error was encountered, check command output above
pause
goto finished
:end
if "a%1" == "a" pause
:finished

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@ -8,11 +8,19 @@
static const int DELTA_STEP = 120; // The normal per-notch wheel delta
BiomeView::BiomeView(QWidget * parent) :
super(parent),
m_X(0),
m_Z(0),
m_Zoom(1)
m_Zoom(1),
m_IsMouseDragging(false),
m_MouseWheelDelta(0)
{
// Create the image used for undefined chunks:
int offset = 0;
@ -33,6 +41,9 @@ BiomeView::BiomeView(QWidget * parent) :
// Add a chunk-update callback mechanism:
connect(&m_Cache, SIGNAL(chunkAvailable(int, int)), this, SLOT(chunkAvailable(int, int)));
// Allow keyboard interaction:
setFocusPolicy(Qt::StrongFocus);
}
@ -120,6 +131,21 @@ void BiomeView::chunkAvailable(int a_ChunkX, int a_ChunkZ)
void BiomeView::reload()
{
if (!hasData())
{
return;
}
m_Cache.reload();
redraw();
}
void BiomeView::drawChunk(int a_ChunkX, int a_ChunkZ)
{
if (!hasData())
@ -236,9 +262,164 @@ void BiomeView::paintEvent(QPaintEvent * a_Event)
void BiomeView::queueChunkRender(ChunkPtr a_Chunk)
void BiomeView::mousePressEvent(QMouseEvent * a_Event)
{
m_LastX = a_Event->x();
m_LastY = a_Event->y();
m_IsMouseDragging = true;
}
void BiomeView::mouseMoveEvent(QMouseEvent * a_Event)
{
if (m_IsMouseDragging)
{
// The user is dragging the mouse, move the view around:
m_X += (m_LastX - a_Event->x()) / m_Zoom;
m_Z += (m_LastY - a_Event->y()) / m_Zoom;
m_LastX = a_Event->x();
m_LastY = a_Event->y();
redraw();
return;
}
// TODO: Update the status bar info for the biome currently pointed at
}
void BiomeView::mouseReleaseEvent(QMouseEvent *)
{
m_IsMouseDragging = false;
}
void BiomeView::wheelEvent(QWheelEvent * a_Event)
{
m_MouseWheelDelta += a_Event->delta();
while (m_MouseWheelDelta >= DELTA_STEP)
{
increaseZoom();
m_MouseWheelDelta -= DELTA_STEP;
}
while (m_MouseWheelDelta <= -DELTA_STEP)
{
decreaseZoom();
m_MouseWheelDelta += DELTA_STEP;
}
}
void BiomeView::keyPressEvent(QKeyEvent * a_Event)
{
switch (a_Event->key())
{
case Qt::Key_Up:
case Qt::Key_W:
{
m_Z -= 10.0 / m_Zoom;
redraw();
break;
}
case Qt::Key_Down:
case Qt::Key_S:
{
m_Z += 10.0 / m_Zoom;
redraw();
break;
}
case Qt::Key_Left:
case Qt::Key_A:
{
m_X -= 10.0 / m_Zoom;
redraw();
break;
}
case Qt::Key_Right:
case Qt::Key_D:
{
m_X += 10.0 / m_Zoom;
redraw();
break;
}
case Qt::Key_PageUp:
case Qt::Key_Q:
{
increaseZoom();
break;
}
case Qt::Key_PageDown:
case Qt::Key_E:
{
decreaseZoom();
break;
}
}
}
void BiomeView::decreaseZoom()
{
if (m_Zoom > 1.001)
{
m_Zoom--;
if (m_Zoom < 1.0)
{
// Just crossed the 100%, fixate the 100% threshold:
m_Zoom = 1.0;
}
}
else if (m_Zoom > 0.01)
{
m_Zoom = m_Zoom / 2;
}
redraw();
}
void BiomeView::increaseZoom()
{
if (m_Zoom > 0.99)
{
if (m_Zoom > 20.0)
{
// Zoom too large
return;
}
m_Zoom++;
}
else
{
m_Zoom = m_Zoom * 2;
if (m_Zoom > 1.0)
{
// Just crossed the 100%, fixate the 100% threshold:
m_Zoom = 1.0;
}
}
redraw();
}

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@ -1,6 +1,7 @@
#pragma once
#include <QWidget>
#include <memory>
#include "ChunkCache.h"
#include "ChunkSource.h"
@ -33,12 +34,28 @@ public slots:
/** A specified chunk has become available, redraw it. */
void chunkAvailable(int a_ChunkX, int a_ChunkZ);
/** Reloads the current chunk source and redraws the entire workspace. */
void reload();
protected:
double m_X, m_Z;
int m_Zoom;
double m_Zoom;
/** Cache for the loaded chunk data. */
ChunkCache m_Cache;
/** The entire view's contents in an offscreen image. */
QImage m_Image;
/** Coords of the mouse for the previous position, used while dragging. */
int m_LastX, m_LastY;
/** Set to true when the user has a mouse button depressed, and is dragging the view. */
bool m_IsMouseDragging;
/** Accumulator for the mouse wheel's delta. When the accumulator hits a threshold, the view zooms. */
int m_MouseWheelDelta;
/** Data used for rendering a chunk that hasn't been loaded yet */
uchar m_EmptyChunkImage[16 * 16 * 4];
@ -55,8 +72,26 @@ protected:
/** Paints the entire widget */
virtual void paintEvent(QPaintEvent *) override;
/** Queues the chunk for rendering. */
void queueChunkRender(ChunkPtr a_Chunk);
/** Called when the user presses any mouse button. */
virtual void mousePressEvent(QMouseEvent * a_Event);
/** Called when the user moves the mouse. */
virtual void mouseMoveEvent(QMouseEvent * a_Event);
/** Called when the user releases a previously held mouse button. */
virtual void mouseReleaseEvent(QMouseEvent * a_Event) override;
/** Called when the user rotates the mouse wheel. */
virtual void wheelEvent(QWheelEvent * a_Event) override;
/** Called when the user presses a key. */
virtual void keyPressEvent(QKeyEvent * a_Event) override;
/** Decreases the zoom level and queues a redraw. */
void decreaseZoom();
/** Increases the zoom level and queues a redraw. */
void increaseZoom();
};

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@ -76,6 +76,22 @@ void ChunkCache::setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource)
void ChunkCache::reload()
{
assert(m_ChunkSource.get() != nullptr);
// Reload the chunk source:
m_ChunkSource->reload();
// Clear the cache:
QMutexLocker lock(&m_Mtx);
m_Cache.clear();
}
void ChunkCache::gotChunk(int a_ChunkX, int a_ChunkZ)
{
emit chunkAvailable(a_ChunkX, a_ChunkZ);

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@ -3,6 +3,7 @@
#include <QObject>
#include <QCache>
#include <QMutex>
#include <memory>
@ -36,7 +37,10 @@ public:
void setChunkSource(std::shared_ptr<ChunkSource> a_ChunkSource);
/** Returns true iff the chunk source has been initialized. */
bool hasData(void) const { return (m_ChunkSource.get() != nullptr); }
bool hasData() const { return (m_ChunkSource.get() != nullptr); }
/** Reloads the current chunk source. */
void reload();
signals:
void chunkAvailable(int a_ChunkX, int a_ChunkZ);

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@ -1,6 +1,8 @@
#pragma once
#include <QObject>
#include <QRunnable>
#include <memory>

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@ -1,6 +1,8 @@
#include "Globals.h"
#include "ChunkSource.h"
#include <QThread>
#include "Generating/BioGen.h"
#include "inifile/iniFile.h"
@ -101,9 +103,9 @@ public:
for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++)
{
uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome];
color[0] = biomeColors[i].m_Color[0];
color[0] = biomeColors[i].m_Color[2];
color[1] = biomeColors[i].m_Color[1];
color[2] = biomeColors[i].m_Color[2];
color[2] = biomeColors[i].m_Color[0];
color[3] = 0xff;
}
}
@ -118,8 +120,8 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image
{
// Make sure the two arrays are of the same size, compile-time.
// Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger:
static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1];
static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1];
static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1] = {};
static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1] = {};
// Convert the biomes into color:
for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++)
@ -138,9 +140,11 @@ static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image
////////////////////////////////////////////////////////////////////////////////
// BioGenSource:
BioGenSource::BioGenSource(cBiomeGen * a_BiomeGen) :
m_BiomeGen(a_BiomeGen)
BioGenSource::BioGenSource(QString a_WorldIniPath) :
m_WorldIniPath(a_WorldIniPath),
m_Mtx(QMutex::Recursive)
{
reload();
}
@ -149,11 +153,11 @@ BioGenSource::BioGenSource(cBiomeGen * a_BiomeGen) :
void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk)
{
// TODO: To make use of multicore machines, we need multiple copies of the biomegen
// Right now we have only one, so we can let only one thread use it (hence the mutex)
QMutexLocker lock(&m_Mtx);
cChunkDef::BiomeMap biomes;
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
{
QMutexLocker lock(&m_Mtx);
m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes);
}
Chunk::Image img;
biomesToImage(biomes, img);
a_DestChunk->setImage(img);
@ -162,3 +166,19 @@ void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChu
void BioGenSource::reload()
{
cIniFile ini;
ini.ReadFile(m_WorldIniPath.toStdString());
int seed = ini.GetValueSetI("Seed", "Seed", 0);
bool unused = false;
QMutexLocker lock(&m_Mtx);
m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(ini, seed, unused));
lock.unlock();
ini.WriteFile(m_WorldIniPath.toStdString());
}

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@ -1,4 +1,6 @@
#pragma once
#include <QString>
#include <QMutex>
#include "Chunk.h"
@ -7,6 +9,8 @@
// fwd:
class cBiomeGen;
typedef std::shared_ptr<cBiomeGen> cBiomeGenPtr;
class cIniFile;
@ -21,6 +25,9 @@ public:
/** Fills the a_DestChunk with the biomes for the specified coords.
It is expected to be thread-safe and re-entrant. Usually QThread::idealThreadCount() threads are used. */
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) = 0;
/** Forces a fresh reload of the source. Useful mainly for the generator, whose underlying definition file may have been changed. */
virtual void reload() = 0;
};
@ -32,14 +39,21 @@ class BioGenSource :
public ChunkSource
{
public:
/** Constructs a new BioGenSource based on the biome generator given.
Takes ownership of a_BiomeGen */
BioGenSource(cBiomeGen * a_BiomeGen);
/** Constructs a new BioGenSource based on the biome generator that is defined in the specified world.ini file. */
BioGenSource(QString a_WorldIniPath);
// ChunkSource overrides:
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
virtual void reload(void) override;
protected:
std::shared_ptr<cBiomeGen> m_BiomeGen;
/** Path to the world.ini file from which the m_WorldIni is regenerated on reload requests. */
QString m_WorldIniPath;
/** The generator used for generating biomes. */
std::unique_ptr<cBiomeGen> m_BiomeGen;
/** Guards m_BiomeGen against multithreaded access. */
QMutex m_Mtx;
};
@ -52,7 +66,9 @@ class AnvilSource :
public:
// TODO
// ChunkSource overrides:
virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
virtual void reload() override {}
};

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@ -16,11 +16,11 @@
MainWindow::MainWindow(QWidget * parent) :
QMainWindow(parent)
{
createActions();
createMenus();
m_BiomeView = new BiomeView(this);
setCentralWidget(m_BiomeView);
createActions();
createMenus();
}
@ -39,19 +39,7 @@ MainWindow::~MainWindow()
void MainWindow::generate()
{
QString worldIni = QFileDialog::getOpenFileName(this, tr("Open world.ini"), QString(), tr("world.ini (world.ini)"));
cIniFile ini;
if (!ini.ReadFile(worldIni.toStdString()))
{
return;
}
int seed = ini.GetValueSetI("Seed", "Seed", 0);
bool unused = false;
cBiomeGen * biomeGen = cBiomeGen::CreateBiomeGen(ini, seed, unused);
if (biomeGen == nullptr)
{
return;
}
m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(biomeGen)));
m_BiomeView->setChunkSource(std::shared_ptr<BioGenSource>(new BioGenSource(worldIni)));
m_BiomeView->redraw();
}
@ -80,6 +68,11 @@ void MainWindow::createActions()
m_actOpen->setStatusTip(tr("Open an existing world and display its biomes"));
connect(m_actOpen, SIGNAL(triggered()), this, SLOT(open()));
m_actReload = new QAction(tr("&Reload"), this);
m_actReload->setShortcut(tr("F5"));
m_actReload->setStatusTip(tr("Open an existing world and display its biomes"));
connect(m_actReload, SIGNAL(triggered()), m_BiomeView, SLOT(reload()));
m_actExit = new QAction(tr("E&xit"), this);
m_actExit->setShortcut(tr("Alt+X"));
m_actExit->setStatusTip(tr("Exit %1").arg(QApplication::instance()->applicationName()));
@ -96,6 +89,8 @@ void MainWindow::createMenus()
mFile->addAction(m_actGen);
mFile->addAction(m_actOpen);
mFile->addSeparator();
mFile->addAction(m_actReload);
mFile->addSeparator();
mFile->addAction(m_actExit);
}

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@ -29,6 +29,7 @@ protected:
// Actions:
QAction * m_actGen;
QAction * m_actOpen;
QAction * m_actReload;
QAction * m_actExit;

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@ -55,8 +55,6 @@ INCLUDEPATH += $$_PRO_FILE_PWD_ \
$$_PRO_FILE_PWD_/../../lib
CONFIG += STATIC
CONFIG += C++11

@ -1 +1 @@
Subproject commit 203c2fb68bbf871eaf4ca98756a113d74d620dea
Subproject commit 55edadd56d0d6f506954ad00c3b9a5d425814a2f

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@ -427,7 +427,7 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
if (a_CanDrop)
{
if ((a_Digger != NULL) && (a_Digger->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0))
{
{
switch (m_BlockType)
{
case E_BLOCK_CAKE:

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@ -312,8 +312,16 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
ASSERT(m_Player == NULL);
m_Username = a_Name;
m_UUID = a_UUID;
m_Properties = a_Properties;
// Only assign UUID and properties if not already pre-assigned (BungeeCord sends those in the Handshake packet):
if (m_UUID.empty())
{
m_UUID = a_UUID;
}
if (m_Properties.empty())
{
m_Properties = a_Properties;
}
// Send login success (if the protocol supports it):
m_Protocol->SendLoginSuccess();

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@ -64,15 +64,27 @@ public:
const AString & GetIPString(void) const { return m_IPString; } // tolua_export
/** Sets the IP string that the client is using. Overrides the IP string that was read from the socket.
Used mainly by BungeeCord compatibility code. */
void SetIPString(const AString & a_IPString) { m_IPString = a_IPString; }
cPlayer * GetPlayer(void) { return m_Player; } // tolua_export
/** Returns the player's UUID, as used by the protocol, in the short form (no dashes) */
const AString & GetUUID(void) const { return m_UUID; } // tolua_export
void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; }
/** Sets the player's UUID, as used by the protocol. Short UUID form (no dashes) is expected.
Used mainly by BungeeCord compatibility code - when authenticating is done on the BungeeCord server
and the results are passed to MCS running in offline mode. */
void SetUUID(const AString & a_UUID) { ASSERT(a_UUID.size() == 32); m_UUID = a_UUID; }
const Json::Value & GetProperties(void) const { return m_Properties; }
/** Sets the player's properties, such as skin image and signature.
Used mainly by BungeeCord compatibility code - property querying is done on the BungeeCord server
and the results are passed to MCS running in offline mode. */
void SetProperties(const Json::Value & a_Properties) { m_Properties = a_Properties; }
/** Generates an UUID based on the username stored for this client, and stores it in the m_UUID member.
This is used for the offline (non-auth) mode, when there's no UUID source.
Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same.

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@ -115,12 +115,14 @@ enum eGameMode
eGameMode_Survival = 0,
eGameMode_Creative = 1,
eGameMode_Adventure = 2,
eGameMode_Spectator = 3,
// Easier-to-use synonyms:
gmNotSet = eGameMode_NotSet,
gmSurvival = eGameMode_Survival,
gmCreative = eGameMode_Creative,
gmAdventure = eGameMode_Adventure,
gmSpectator = eGameMode_Spectator,
// These two are used to check GameMode for validity when converting from integers.
gmMax, // Gets automatically assigned

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@ -451,6 +451,11 @@ void cPlayer::CancelChargingBow(void)
void cPlayer::SetTouchGround(bool a_bTouchGround)
{
if (IsGameModeSpectator()) // You can fly through the ground in Spectator
{
return;
}
m_bTouchGround = a_bTouchGround;
if (!m_bTouchGround)
@ -585,7 +590,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation)
void cPlayer::AddFoodExhaustion(double a_Exhaustion)
{
if (!IsGameModeCreative())
if (!(IsGameModeCreative() || IsGameModeSpectator()))
{
m_FoodExhaustionLevel = std::min(m_FoodExhaustionLevel + a_Exhaustion, 40.0);
}
@ -823,9 +828,9 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin))
{
if (IsGameModeCreative())
if (IsGameModeCreative() || IsGameModeSpectator())
{
// No damage / health in creative mode if not void or plugin damage
// No damage / health in creative or spectator mode if not void or plugin damage
return false;
}
}
@ -1043,6 +1048,14 @@ bool cPlayer::IsGameModeAdventure(void) const
bool cPlayer::IsGameModeSpectator(void) const
{
return (m_GameMode == gmSpectator) || // Either the player is explicitly in Spectator
((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Adventure
}
void cPlayer::SetTeam(cTeam * a_Team)
{
@ -1158,7 +1171,7 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
m_GameMode = a_GameMode;
m_ClientHandle->SendGameMode(a_GameMode);
if (!IsGameModeCreative())
if (!(IsGameModeCreative() || IsGameModeSpectator()))
{
SetFlying(false);
SetCanFly(false);
@ -1342,6 +1355,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos)
void cPlayer::SetVisible(bool a_bVisible)
{
// Need to Check if the player or other players are in gamemode spectator, but will break compatibility
if (a_bVisible && !m_bVisible) // Make visible
{
m_bVisible = true;
@ -1502,6 +1516,11 @@ void cPlayer::TossPickup(const cItem & a_Item)
void cPlayer::TossItems(const cItems & a_Items)
{
if (IsGameModeSpectator()) // Players can't toss items in spectator
{
return;
}
m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size());
double vX = 0, vY = 0, vZ = 0;
@ -1788,7 +1807,7 @@ bool cPlayer::SaveToDisk()
void cPlayer::UseEquippedItem(int a_Amount)
{
if (IsGameModeCreative()) // No damage in creative
if (IsGameModeCreative() || IsGameModeSpectator()) // No damage in creative or spectator
{
return;
}

View File

@ -171,6 +171,9 @@ public:
/** Returns true if the player is in Adventure mode, either explicitly, or by inheriting from current world */
bool IsGameModeAdventure(void) const;
/** Returns true if the player is in Spectator mode, either explicitly, or by inheriting from current world */
bool IsGameModeSpectator(void) const;
AString GetIP(void) const { return m_IP; } // tolua_export
/** Returns the associated team, NULL if none */

View File

@ -12,72 +12,6 @@
////////////////////////////////////////////////////////////////////////////////
// cBiomeGen:
cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault)
{
AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
if (BiomeGenName.empty())
{
LOGWARN("[Generator] BiomeGen value not set in world.ini, using \"MultiStepMap\".");
BiomeGenName = "MultiStepMap";
}
cBiomeGen * res = NULL;
a_CacheOffByDefault = false;
if (NoCaseCompare(BiomeGenName, "constant") == 0)
{
res = new cBioGenConstant;
a_CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :)
}
else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0)
{
res = new cBioGenCheckerboard;
a_CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data
}
else if (NoCaseCompare(BiomeGenName, "voronoi") == 0)
{
res = new cBioGenVoronoi(a_Seed);
}
else if (NoCaseCompare(BiomeGenName, "distortedvoronoi") == 0)
{
res = new cBioGenDistortedVoronoi(a_Seed);
}
else if (NoCaseCompare(BiomeGenName, "twolevel") == 0)
{
res = new cBioGenTwoLevel(a_Seed);
}
else
{
if (NoCaseCompare(BiomeGenName, "multistepmap") != 0)
{
LOGWARNING("Unknown BiomeGen \"%s\", using \"MultiStepMap\" instead.", BiomeGenName.c_str());
}
res = new cBioGenMultiStepMap(a_Seed);
/*
// Performance-testing:
LOGINFO("Measuring performance of cBioGenMultiStepMap...");
clock_t BeginTick = clock();
for (int x = 0; x < 5000; x++)
{
cChunkDef::BiomeMap Biomes;
res->GenBiomes(x * 5, x * 5, Biomes);
}
clock_t Duration = clock() - BeginTick;
LOGINFO("cBioGenMultiStepMap for 5000 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC);
//*/
}
res->InitializeBiomeGen(a_IniFile);
return res;
}
////////////////////////////////////////////////////////////////////////////////
// cBioGenConstant:
@ -402,8 +336,13 @@ void cBioGenVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap &
void cBioGenVoronoi::InitializeBiomeGen(cIniFile & a_IniFile)
{
super::InitializeBiomeGen(a_IniFile);
m_Voronoi.SetCellSize(a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 64));
InitializeBiomes (a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", ""));
int CellSize = a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 128);
int JitterSize = a_IniFile.GetValueSetI("Generator", "VoronoiJitterSize", CellSize);
int OddRowOffset = a_IniFile.GetValueSetI("Generator", "VoronoiOddRowOffset", 0);
m_Voronoi.SetCellSize(CellSize);
m_Voronoi.SetJitterSize(JitterSize);
m_Voronoi.SetOddRowOffset(OddRowOffset);
InitializeBiomes(a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", ""));
}
@ -846,9 +785,10 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap
{
for (int x = 0; x < cChunkDef::Width; x++)
{
int MinDist1, MinDist2;
int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 7;
int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 11;
int SeedX, SeedZ, MinDist2;
int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 7;
int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 11;
int MinDist1 = (DistortX[x][z] - SeedX) * (DistortX[x][z] - SeedX) + (DistortZ[x][z] - SeedZ) * (DistortZ[x][z] - SeedZ);
cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 0 : 1));
}
}
@ -987,3 +927,69 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile)
////////////////////////////////////////////////////////////////////////////////
// cBiomeGen:
cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault)
{
AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", "");
if (BiomeGenName.empty())
{
LOGWARN("[Generator] BiomeGen value not set in world.ini, using \"MultiStepMap\".");
BiomeGenName = "MultiStepMap";
}
cBiomeGen * res = NULL;
a_CacheOffByDefault = false;
if (NoCaseCompare(BiomeGenName, "constant") == 0)
{
res = new cBioGenConstant;
a_CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :)
}
else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0)
{
res = new cBioGenCheckerboard;
a_CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data
}
else if (NoCaseCompare(BiomeGenName, "voronoi") == 0)
{
res = new cBioGenVoronoi(a_Seed);
}
else if (NoCaseCompare(BiomeGenName, "distortedvoronoi") == 0)
{
res = new cBioGenDistortedVoronoi(a_Seed);
}
else if (NoCaseCompare(BiomeGenName, "twolevel") == 0)
{
res = new cBioGenTwoLevel(a_Seed);
}
else
{
if (NoCaseCompare(BiomeGenName, "multistepmap") != 0)
{
LOGWARNING("Unknown BiomeGen \"%s\", using \"MultiStepMap\" instead.", BiomeGenName.c_str());
}
res = new cBioGenMultiStepMap(a_Seed);
/*
// Performance-testing:
LOGINFO("Measuring performance of cBioGenMultiStepMap...");
clock_t BeginTick = clock();
for (int x = 0; x < 5000; x++)
{
cChunkDef::BiomeMap Biomes;
res->GenBiomes(x * 5, x * 5, Biomes);
}
clock_t Duration = clock() - BeginTick;
LOGINFO("cBioGenMultiStepMap for 5000 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC);
//*/
}
res->InitializeBiomeGen(a_IniFile);
return res;
}

View File

@ -102,6 +102,19 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd
m_IsEncrypted(false),
m_LastSentDimension(dimNotSet)
{
// BungeeCord handling:
// If BC is setup with ip_forward == true, it sends additional data in the login packet's ServerAddress field:
// hostname\00ip-address\00uuid\00profile-properties-as-json
AStringVector Params;
if (cRoot::Get()->GetServer()->ShouldAllowBungeeCord() && SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4))
{
LOGD("Player at %s connected via BungeeCord", Params[1].c_str());
m_ServerAddress = Params[0];
m_Client->SetIPString(Params[1]);
m_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2]));
m_Client->SetProperties(Params[3]);
}
// Create the comm log file, if so requested:
if (g_ShouldLogCommIn || g_ShouldLogCommOut)
{

View File

@ -28,7 +28,7 @@
cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) :
super(a_Client),
m_Protocol(NULL),
m_Buffer(512)
m_Buffer(8192) // We need a larger buffer to support BungeeCord - it sends one huge packet at the start
{
}

View File

@ -113,8 +113,8 @@ void cRoot::Start(void)
LOG("--- Started Log ---\n");
#ifdef BUILD_ID
LOG("MCServer " BUILD_SERIES_NAME " build id: " BUILD_ID );
LOG("from commit id: " BUILD_COMMIT_ID " built at: " BUILD_DATETIME );
LOG("MCServer " BUILD_SERIES_NAME " build id: " BUILD_ID);
LOG("from commit id: " BUILD_COMMIT_ID " built at: " BUILD_DATETIME);
#endif
cDeadlockDetect dd;

View File

@ -259,6 +259,13 @@ bool cServer::InitServer(cIniFile & a_SettingsIni)
m_ServerID = sid.str();
m_ServerID.resize(16, '0');
}
// Check if both BungeeCord and online mode are on, if so, warn the admin:
m_ShouldAllowBungeeCord = a_SettingsIni.GetValueSetB("Authentication", "AllowBungeeCord", false);
if (m_ShouldAllowBungeeCord && m_ShouldAuthenticate)
{
LOGWARNING("WARNING: BungeeCord is allowed and server set to online mode. This is unsafe and will not work properly. Disable either authentication or BungeeCord in settings.ini.");
}
m_ShouldLoadOfflinePlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadOfflinePlayerData", false);
m_ShouldLoadNamedPlayerData = a_SettingsIni.GetValueSetB("PlayerData", "LoadNamedPlayerData", true);

View File

@ -131,6 +131,11 @@ public: // tolua_export
Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */
bool ShouldLoadNamedPlayerData(void) const { return m_ShouldLoadNamedPlayerData; }
/** Returns true if BungeeCord logins (that specify the player's UUID) are allowed.
Read from settings, admins should set this to true only when they chain to BungeeCord,
it makes the server vulnerable to identity theft through direct connections. */
bool ShouldAllowBungeeCord(void) const { return m_ShouldAllowBungeeCord; }
private:
friend class cRoot; // so cRoot can create and destroy cServer
@ -230,6 +235,9 @@ private:
This allows a seamless transition from name-based to UUID-based player storage.
Loaded from the settings.ini [PlayerData].LoadNamedPlayerData setting. */
bool m_ShouldLoadNamedPlayerData;
/** True if BungeeCord handshake packets (with player UUID) should be accepted. */
bool m_ShouldAllowBungeeCord;
cServer(void);

View File

@ -869,3 +869,31 @@ void SetBEInt(char * a_Mem, Int32 a_Value)
bool SplitZeroTerminatedStrings(const AString & a_Strings, AStringVector & a_Output)
{
a_Output.clear();
size_t size = a_Strings.size();
size_t start = 0;
bool res = false;
for (size_t i = 0; i < size; i++)
{
if (a_Strings[i] == 0)
{
a_Output.push_back(a_Strings.substr(start, i - start));
start = i + 1;
res = true;
}
}
if (start < size)
{
a_Output.push_back(a_Strings.substr(start, size - start));
res = true;
}
return res;
}

View File

@ -99,6 +99,11 @@ extern int GetBEInt(const char * a_Mem);
/// Writes four bytes to the specified memory location so that they interpret as BigEndian int
extern void SetBEInt(char * a_Mem, Int32 a_Value);
/** Splits a string that has embedded \0 characters, on those characters.
a_Output is first cleared and then each separate string is pushed back into a_Output.
Returns true if there are at least two strings in a_Output (there was at least one \0 separator). */
extern bool SplitZeroTerminatedStrings(const AString & a_Strings, AStringVector & a_Output);
/// Parses any integer type. Checks bounds and returns errors out of band.
template <class T>
bool StringToInteger(const AString & a_str, T & a_Num)

View File

@ -10,11 +10,13 @@
cVoronoiMap::cVoronoiMap(int a_Seed, int a_CellSize) :
cVoronoiMap::cVoronoiMap(int a_Seed, int a_CellSize, int a_JitterSize) :
m_Noise1(a_Seed + 1),
m_Noise2(a_Seed + 2),
m_Noise3(a_Seed + 3),
m_CellSize(a_CellSize),
m_CellSize(std::max(a_CellSize, 2)),
m_JitterSize(Clamp(a_JitterSize, 1, a_CellSize)),
m_OddRowOffset(0),
m_CurrentCellX(9999999), // Cell coords that are definitely out of the range for normal generator, so that the first query will overwrite them
m_CurrentCellZ(9999999)
{
@ -26,7 +28,29 @@ cVoronoiMap::cVoronoiMap(int a_Seed, int a_CellSize) :
void cVoronoiMap::SetCellSize(int a_CellSize)
{
a_CellSize = std::max(a_CellSize, 2); // Cell size must be at least 2
m_CellSize = a_CellSize;
// For compatibility with previous version, which didn't have the jitter, we set jitter here as well.
m_JitterSize = a_CellSize;
}
void cVoronoiMap::SetJitterSize(int a_JitterSize)
{
m_JitterSize = Clamp(a_JitterSize, 1, m_CellSize);
}
void cVoronoiMap::SetOddRowOffset(int a_OddRowOffset)
{
m_OddRowOffset = Clamp(a_OddRowOffset, -m_CellSize, m_CellSize);
}
@ -35,8 +59,8 @@ void cVoronoiMap::SetCellSize(int a_CellSize)
int cVoronoiMap::GetValueAt(int a_X, int a_Y)
{
int MinDist1, MinDist2;
return GetValueAt(a_X, a_Y, MinDist1, MinDist2);
int SeedX, SeedY, MinDist2;
return GetValueAt(a_X, a_Y, SeedX, SeedY, MinDist2);
}
@ -45,41 +69,47 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y)
int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist)
{
int MinDist2;
return GetValueAt(a_X, a_Y, a_MinDist, MinDist2);
int SeedX, SeedY, MinDist2;
int res = GetValueAt(a_X, a_Y, SeedX, SeedY, MinDist2);
a_MinDist = (a_X - SeedX) * (a_X - SeedX) + (a_Y - SeedY) * (a_Y - SeedY);
return res;
}
int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2)
int cVoronoiMap::GetValueAt(
int a_X, int a_Y, // Coords to query
int & a_NearestSeedX, int & a_NearestSeedY, // Coords of the closest cell
int & a_MinDist2 // Distance to the second closest cell
)
{
// Note that due to historical reasons, the algorithm uses XZ coords, while the input uses XY coords.
// This is because the algorithm was first implemented directly in the biome generators which use MC coords.
int CellX = a_X / m_CellSize;
int CellZ = a_Y / m_CellSize;
int CellY = a_Y / m_CellSize;
UpdateCell(CellX, CellZ);
UpdateCell(CellX, CellY);
// Get 5x5 neighboring cell seeds, compare distance to each. Return the value in the minumim-distance cell
int NearestSeedX = 0, NearestSeedY = 0;
int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this
int MinDist2 = MinDist;
int res = 0; // Will be overriden
for (int x = 0; x < 5; x++)
{
for (int z = 0; z < 5; z++)
for (int y = 0; y < 5; y++)
{
int SeedX = m_SeedX[x][z];
int SeedZ = m_SeedZ[x][z];
int SeedX = m_SeedX[x][y];
int SeedY = m_SeedZ[x][y];
int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedZ - a_Y) * (SeedZ - a_Y);
int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedY - a_Y) * (SeedY - a_Y);
if (Dist < MinDist)
{
NearestSeedX = SeedX;
NearestSeedY = SeedY;
MinDist2 = MinDist;
MinDist = Dist;
res = m_Noise3.IntNoise2DInt(x + CellX - 2, z + CellZ - 2);
res = m_Noise3.IntNoise2DInt(x + CellX - 2, y + CellY - 2);
}
else if (Dist < MinDist2)
{
@ -88,7 +118,8 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2
} // for z
} // for x
a_MinDist1 = MinDist;
a_NearestSeedX = NearestSeedX;
a_NearestSeedY = NearestSeedY;
a_MinDist2 = MinDist2;
return res;
}
@ -97,6 +128,58 @@ int cVoronoiMap::GetValueAt(int a_X, int a_Y, int & a_MinDist1, int & a_MinDist2
void cVoronoiMap::FindNearestSeeds(
int a_X, int a_Y,
int & a_NearestSeedX, int & a_NearestSeedY,
int & a_SecondNearestSeedX, int & a_SecondNearestSeedY
)
{
int CellX = a_X / m_CellSize;
int CellY = a_Y / m_CellSize;
UpdateCell(CellX, CellY);
// Get 5x5 neighboring cell seeds, compare distance to each. Return the value in the minumim-distance cell
int NearestSeedX = 0, NearestSeedY = 0;
int SecondNearestSeedX = 0, SecondNearestSeedY = 0;
int MinDist = m_CellSize * m_CellSize * 16; // There has to be a cell closer than this
int MinDist2 = MinDist;
for (int x = 0; x < 5; x++)
{
for (int y = 0; y < 5; y++)
{
int SeedX = m_SeedX[x][y];
int SeedY = m_SeedZ[x][y];
int Dist = (SeedX - a_X) * (SeedX - a_X) + (SeedY - a_Y) * (SeedY - a_Y);
if (Dist < MinDist)
{
SecondNearestSeedX = NearestSeedX;
SecondNearestSeedY = NearestSeedY;
MinDist2 = MinDist;
NearestSeedX = SeedX;
NearestSeedY = SeedY;
MinDist = Dist;
}
else if (Dist < MinDist2)
{
SecondNearestSeedX = SeedX;
SecondNearestSeedY = SeedY;
MinDist2 = Dist;
}
} // for z
} // for x
a_NearestSeedX = NearestSeedX;
a_NearestSeedY = NearestSeedY;
a_SecondNearestSeedX = SecondNearestSeedX;
a_SecondNearestSeedY = SecondNearestSeedY;
}
void cVoronoiMap::UpdateCell(int a_CellX, int a_CellZ)
{
// If the specified cell is currently cached, bail out:
@ -111,12 +194,13 @@ void cVoronoiMap::UpdateCell(int a_CellX, int a_CellZ)
for (int x = 0; x < 5; x++)
{
int BaseX = (NoiseBaseX + x) * m_CellSize;
int OddRowOffset = ((NoiseBaseX + x) & 0x01) * m_OddRowOffset;
for (int z = 0; z < 5; z++)
{
int OffsetX = (m_Noise1.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize;
int OffsetZ = (m_Noise2.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_CellSize;
int OffsetX = (m_Noise1.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_JitterSize;
int OffsetZ = (m_Noise2.IntNoise2DInt(NoiseBaseX + x, NoiseBaseZ + z) / 8) % m_JitterSize;
m_SeedX[x][z] = BaseX + OffsetX;
m_SeedZ[x][z] = (NoiseBaseZ + z) * m_CellSize + OffsetZ;
m_SeedZ[x][z] = (NoiseBaseZ + z) * m_CellSize + OddRowOffset + OffsetZ;
} // for z
} // for x
m_CurrentCellX = a_CellX;

View File

@ -18,19 +18,40 @@
class cVoronoiMap
{
public:
cVoronoiMap(int a_Seed, int a_CellSize = 128);
cVoronoiMap(int a_Seed, int a_CellSize = 128, int a_JitterSize = 128);
/// Sets the cell size used for generating the Voronoi seeds
/** Sets both the cell size and jitter size used for generating the Voronoi seeds. */
void SetCellSize(int a_CellSize);
/** Sets the jitter size. Clamps it to current cell size. */
void SetJitterSize(int a_JitterSize);
/** Sets the offset that is added to each odd row of cells.
This offset makes the voronoi cells align to a non-grid.
Clamps the value to [-m_CellSize, +m_CellSize]. */
void SetOddRowOffset(int a_OddRowOffset);
/// Returns the value in the cell into which the specified point lies
/** Returns the value in the cell into which the specified point lies. */
int GetValueAt(int a_X, int a_Y);
/// Returns the value in the cell into which the specified point lies, and the distance to the nearest Voronoi seed
/** Returns the value in the cell into which the specified point lies,
and the distance to the nearest Voronoi seed. */
int GetValueAt(int a_X, int a_Y, int & a_MinDistance);
/// Returns the value in the cell into which the specified point lies, and the distances to the 2 nearest Voronoi seeds. Uses a cache
int GetValueAt(int a_X, int a_Y, int & a_MinDistance1, int & a_MinDistance2);
/** Returns the value in the cell into which the specified point lies,
and the distances to the 2 nearest Voronoi seeds. Uses a cache. */
int GetValueAt(
int a_X, int a_Y, // Coords to query
int & a_NearestSeedX, int & a_NearestSeedY, // Coords of the closest cell's seed
int & a_MinDist2 // Distance to the second closest cell's seed
);
/** Finds the nearest and second nearest seeds, returns their coords. */
void FindNearestSeeds(
int a_X, int a_Y,
int & a_NearestSeedX, int & a_NearestSeedY,
int & a_SecondNearestSeedX, int & a_SecondNearestSeedY
);
protected:
/// The noise used for generating Voronoi seeds
@ -38,8 +59,17 @@ protected:
cNoise m_Noise2;
cNoise m_Noise3;
/// Size of the Voronoi cells (avg X/Y distance between the seeds)
/** Size of the Voronoi cells (avg X/Y distance between the seeds). Expected to be at least 2. */
int m_CellSize;
/** The amount that the cell seeds may be offset from the grid.
Expected to be at least 1 and less than m_CellSize. */
int m_JitterSize;
/** The constant amount that the cell seeds of every odd row will be offset from the grid.
This allows us to have non-rectangular grids.
Expected to be between -m_CellSize and +m_CellSize. */
int m_OddRowOffset;
/** The X coordinate of the currently cached cell neighborhood */
int m_CurrentCellX;

View File

@ -188,6 +188,9 @@ public:
/** Returns true if the world is in Adventure mode */
bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); }
/** Returns true if the world is in Spectator mode */
bool IsGameModeSpectator(void) const { return (m_GameMode == gmSpectator); }
bool IsPVPEnabled(void) const { return m_bEnabledPVP; }
bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; }