Aligned simulators
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daadde2077
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10
src/World.h
10
src/World.h
@ -913,11 +913,11 @@ private:
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std::vector<BlockTickQueueItem *> m_BlockTickQueue;
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std::vector<BlockTickQueueItem *> m_BlockTickQueueCopy; // Second is for safely removing the objects from the queue
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std::unique_ptr<cSimulatorManager> m_SimulatorManager;
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std::unique_ptr<cSandSimulator> m_SandSimulator;
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cFluidSimulator * m_WaterSimulator;
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cFluidSimulator * m_LavaSimulator;
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std::unique_ptr<cFireSimulator> m_FireSimulator;
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std::unique_ptr<cSimulatorManager> m_SimulatorManager;
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std::unique_ptr<cSandSimulator> m_SandSimulator;
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cFluidSimulator * m_WaterSimulator;
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cFluidSimulator * m_LavaSimulator;
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std::unique_ptr<cFireSimulator> m_FireSimulator;
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cRedstoneSimulator<cChunk, cWorld> * m_RedstoneSimulator;
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cCriticalSection m_CSPlayers;
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