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Added FindAndDoWithUUID

This commit is contained in:
Lukas Pioch 2014-11-02 21:01:23 +01:00
parent 325e94709e
commit 9f71a4e7ae
5 changed files with 46 additions and 0 deletions

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@ -3368,6 +3368,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_beginmodule(tolua_S, "cRoot");
tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith <cRoot, cPlayer, &cRoot::FindAndDoWithPlayer>);
tolua_function(tolua_S, "FindAndDoWithUUID", tolua_DoWith <cRoot, cPlayer, &cRoot::FindAndDoWithUUID>);
tolua_function(tolua_S, "ForEachPlayer", tolua_ForEach<cRoot, cPlayer, &cRoot::ForEachPlayer>);
tolua_function(tolua_S, "ForEachWorld", tolua_ForEach<cRoot, cWorld, &cRoot::ForEachWorld>);
tolua_function(tolua_S, "GetFurnaceRecipe", tolua_cRoot_GetFurnaceRecipe);
@ -3389,6 +3390,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "DoWithFlowerPotAt", tolua_DoWithXYZ<cWorld, cFlowerPotEntity, &cWorld::DoWithFlowerPotAt>);
tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
tolua_function(tolua_S, "FindAndDoWithUUID", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithUUID>);
tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>);
tolua_function(tolua_S, "ForEachChestInChunk", tolua_ForEachInChunk<cWorld, cChestEntity, &cWorld::ForEachChestInChunk>);
tolua_function(tolua_S, "ForEachEntity", tolua_ForEach< cWorld, cEntity, &cWorld::ForEachEntity>);

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@ -633,6 +633,22 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac
bool cRoot::FindAndDoWithUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end();itr++)
{
if (itr->second->FindAndDoWithUUID(a_PlayerUUID, a_Callback))
{
return true;
}
}
return false;
}
AString cRoot::GetProtocolVersionTextFromInt(int a_ProtocolVersion)
{
return cProtocolRecognizer::GetVersionTextFromInt(a_ProtocolVersion);

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@ -125,6 +125,9 @@ public:
/// Finds a player from a partial or complete player name and calls the callback - case-insensitive
bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
/// Finds a player with the same uuid and call the callback */
bool FindAndDoWithUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
// tolua_begin

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@ -2729,6 +2729,28 @@ bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCa
bool cWorld::FindAndDoWithUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback)
{
cPlayer * FoundPlayer = nullptr;
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
if ((*itr)->GetUUID() == a_PlayerUUID) { // Match found and exit
FoundPlayer = *itr;
break;
}
}
if (FoundPlayer != nullptr)
{
return a_Callback.Item (FoundPlayer);
}
return false;
}
// TODO: This interface is dangerous!
cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight)
{

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@ -323,6 +323,9 @@ public:
// TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action)
cPlayer * FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight = true);
/** Finds a player with the same uuid and call the callback */
bool FindAndDoWithUUID(const AString & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player
/** Adds the entity into its appropriate chunk; takes ownership of the entity ptr.