Merge branch 'master' into ChunkLoader
Conflicts: src/World.h
This commit is contained in:
commit
6f99615ceb
136
src/BlockArea.h
136
src/BlockArea.h
@ -32,7 +32,7 @@ class cBlockArea
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// tolua_end
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DISALLOW_COPY_AND_ASSIGN(cBlockArea);
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// tolua_begin
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public:
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/** What data is to be queried (bit-mask) */
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@ -43,7 +43,7 @@ public:
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baLight = 4,
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baSkyLight = 8,
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} ;
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/** The per-block strategy to use when merging another block area into this object.
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See the Merge function for the description of these */
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enum eMergeStrategy
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@ -56,64 +56,64 @@ public:
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msDifference,
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msMask,
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} ;
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cBlockArea(void);
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~cBlockArea();
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/** Clears the data stored to reclaim memory */
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void Clear(void);
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/** Creates a new area of the specified size and contents.
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Origin is set to all zeroes.
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BlockTypes are set to air, block metas to zero, blocklights to zero and skylights to full light.
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*/
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void Create(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes = baTypes | baMetas);
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/** Creates a new area of the specified size and contents.
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Origin is set to all zeroes.
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BlockTypes are set to air, block metas to zero, blocklights to zero and skylights to full light.
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*/
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void Create(const Vector3i & a_Size, int a_DataTypes = baTypes | baMetas);
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/** Resets the origin. No other changes are made, contents are untouched. */
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void SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ);
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/** Resets the origin. No other changes are made, contents are untouched. */
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void SetOrigin(const Vector3i & a_Origin);
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/** Reads an area of blocks specified. Returns true if successful. All coords are inclusive. */
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bool Read(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes = baTypes | baMetas);
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/** Reads an area of blocks specified. Returns true if successful. The bounds are included in the read area. */
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bool Read(cForEachChunkProvider * a_ForEachChunkProvider, const cCuboid & a_Bounds, int a_DataTypes = baTypes | baMetas);
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/** Reads an area of blocks specified. Returns true if successful. The bounds are included in the read area. */
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bool Read(cForEachChunkProvider * a_ForEachChunkProvider, const Vector3i & a_Point1, const Vector3i & a_Point2, int a_DataTypes = baTypes | baMetas);
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// TODO: Write() is not too good an interface: if it fails, there's no way to repeat only for the parts that didn't write
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// A better way may be to return a list of cBlockAreas for each part that didn't succeed writing, so that the caller may try again
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/** Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all */
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bool Write(cForEachChunkProvider * a_ForEachChunkProvider, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes = baTypes | baMetas);
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/** Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all */
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bool Write(cForEachChunkProvider * a_ForEachChunkProvider, const Vector3i & a_MinCoords, int a_DataTypes = baTypes | baMetas);
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/** Copies this object's contents into the specified BlockArea. */
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void CopyTo(cBlockArea & a_Into) const;
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/** Copies the contents from the specified BlockArea into this object. */
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void CopyFrom(const cBlockArea & a_From);
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/** For testing purposes only, dumps the area into a file. */
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void DumpToRawFile(const AString & a_FileName);
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/** Crops the internal contents by the specified amount of blocks from each border. */
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void Crop(int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ);
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/** Expands the internal contents by the specified amount of blocks from each border */
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void Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ);
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/** Merges another block area into this one, using the specified block combinating strategy
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This function combines another BlockArea into the current object.
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The strategy parameter specifies how individual blocks are combined together, using the table below.
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@ -125,7 +125,7 @@ public:
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| A | air | air | A | A |
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| air | B | B | B | B |
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| A | B | B | A | B |
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So to sum up:
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- msOverwrite completely overwrites all blocks with the Src's blocks
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- msFillAir overwrites only those blocks that were air
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@ -147,7 +147,7 @@ public:
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| mycelium | stone | stone | ... and mycelium
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| A | stone | A | ... but nothing else
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| A | * | A | Everything else is left as it is
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msSpongePrint:
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Used for most generators, it allows carving out air pockets, too, and uses the Sponge as the NOP block
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| area block | |
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@ -155,7 +155,7 @@ public:
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+----------+--------+--------+
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| A | sponge | A | Sponge is the NOP block
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| * | B | B | Everything else overwrites anything
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msMask:
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Combines two areas, the blocks that are the same are kept, differing ones are reset to air
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| area block | |
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@ -166,68 +166,68 @@ public:
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*/
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void Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy);
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/** Merges another block area into this one, using the specified block combinating strategy.
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See Merge() above for details. */
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void Merge(const cBlockArea & a_Src, const Vector3i & a_RelMinCoords, eMergeStrategy a_Strategy);
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/** Fills the entire block area with the specified data */
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void Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f);
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/** Fills a cuboid inside the block area with the specified data */
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void FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ,
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int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0,
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NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f
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);
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/** Fills a cuboid inside the block area with the specified data. a_Cuboid must be sorted. */
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void FillRelCuboid(const cCuboid & a_RelCuboid,
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int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0,
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NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f
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);
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/** Draws a line from between two points with the specified data */
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void RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int a_RelY2, int a_RelZ2,
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int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0,
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NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f
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);
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/** Draws a line from between two points with the specified data */
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void RelLine(const Vector3i & a_Point1, const Vector3i & a_Point2,
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int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0,
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NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f
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);
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/** Rotates the entire area counter-clockwise around the Y axis */
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void RotateCCW(void);
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/** Rotates the entire area clockwise around the Y axis */
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void RotateCW(void);
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/** Mirrors the entire area around the XY plane */
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void MirrorXY(void);
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/** Mirrors the entire area around the XZ plane */
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void MirrorXZ(void);
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/** Mirrors the entire area around the YZ plane */
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void MirrorYZ(void);
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/** Rotates the entire area counter-clockwise around the Y axis, doesn't use blockhandlers for block meta */
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void RotateCCWNoMeta(void);
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/** Rotates the entire area clockwise around the Y axis, doesn't use blockhandlers for block meta */
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void RotateCWNoMeta(void);
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/** Mirrors the entire area around the XY plane, doesn't use blockhandlers for block meta */
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void MirrorXYNoMeta(void);
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/** Mirrors the entire area around the XZ plane, doesn't use blockhandlers for block meta */
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void MirrorXZNoMeta(void);
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/** Mirrors the entire area around the YZ plane, doesn't use blockhandlers for block meta */
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void MirrorYZNoMeta(void);
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// Setters:
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void SetRelBlockType (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType);
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void SetBlockType (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType);
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@ -253,80 +253,80 @@ public:
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void SetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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void SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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// tolua_end
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// These need manual exporting, tolua generates the binding as requiring 2 extra input params
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void GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
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void GetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
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// GetSize() is already exported manually to return 3 numbers, can't auto-export
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const Vector3i & GetSize(void) const { return m_Size; }
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// GetOrigin() is already exported manually to return 3 numbers, can't auto-export
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const Vector3i & GetOrigin(void) const { return m_Origin; }
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// tolua_begin
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int GetSizeX(void) const { return m_Size.x; }
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int GetSizeY(void) const { return m_Size.y; }
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int GetSizeZ(void) const { return m_Size.z; }
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/** Returns the volume of the area, as number of blocks */
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int GetVolume(void) const { return m_Size.x * m_Size.y * m_Size.z; }
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int GetOriginX(void) const { return m_Origin.x; }
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int GetOriginY(void) const { return m_Origin.y; }
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int GetOriginZ(void) const { return m_Origin.z; }
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/** Returns the datatypes that are stored in the object (bitmask of baXXX values) */
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int GetDataTypes(void) const;
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bool HasBlockTypes (void) const { return (m_BlockTypes != NULL); }
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bool HasBlockMetas (void) const { return (m_BlockMetas != NULL); }
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bool HasBlockLights (void) const { return (m_BlockLight != NULL); }
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bool HasBlockSkyLights(void) const { return (m_BlockSkyLight != NULL); }
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||||
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// tolua_end
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// Clients can use these for faster access to all blocktypes. Be careful though!
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||||
/** Returns the internal pointer to the block types */
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BLOCKTYPE * GetBlockTypes (void) const { return m_BlockTypes; }
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NIBBLETYPE * GetBlockMetas (void) const { return m_BlockMetas; } // NOTE: one byte per block!
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||||
NIBBLETYPE * GetBlockLight (void) const { return m_BlockLight; } // NOTE: one byte per block!
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||||
NIBBLETYPE * GetBlockSkyLight(void) const { return m_BlockSkyLight; } // NOTE: one byte per block!
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||||
size_t GetBlockCount(void) const { return (size_t)(m_Size.x * m_Size.y * m_Size.z); }
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||||
size_t GetBlockCount(void) const { return static_cast<size_t>(m_Size.x * m_Size.y * m_Size.z); }
|
||||
int MakeIndex(int a_RelX, int a_RelY, int a_RelZ) const;
|
||||
|
||||
protected:
|
||||
friend class cChunkDesc;
|
||||
friend class cSchematicFileSerializer;
|
||||
|
||||
|
||||
class cChunkReader :
|
||||
public cChunkDataCallback
|
||||
{
|
||||
public:
|
||||
cChunkReader(cBlockArea & a_Area);
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||||
|
||||
|
||||
protected:
|
||||
cBlockArea & m_Area;
|
||||
Vector3i m_Origin;
|
||||
int m_CurrentChunkX;
|
||||
int m_CurrentChunkZ;
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||||
|
||||
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||||
void CopyNibbles(NIBBLETYPE * a_AreaDst, const NIBBLETYPE * a_ChunkSrc);
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||||
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||||
|
||||
// cChunkDataCallback overrides:
|
||||
virtual bool Coords(int a_ChunkX, int a_ChunkZ) override;
|
||||
virtual void ChunkData(const cChunkData & a_BlockTypes) override;
|
||||
} ;
|
||||
|
||||
|
||||
typedef NIBBLETYPE * NIBBLEARRAY;
|
||||
|
||||
|
||||
|
||||
|
||||
Vector3i m_Origin;
|
||||
Vector3i m_Size;
|
||||
|
||||
|
||||
/** An extra data value sometimes stored in the .schematic file. Used mainly by the WorldEdit plugin.
|
||||
cBlockArea doesn't use this value in any way. */
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||||
Vector3i m_WEOffset;
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||||
@ -335,10 +335,10 @@ protected:
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||||
NIBBLETYPE * m_BlockMetas; // Each meta is stored as a separate byte for faster access
|
||||
NIBBLETYPE * m_BlockLight; // Each light value is stored as a separate byte for faster access
|
||||
NIBBLETYPE * m_BlockSkyLight; // Each light value is stored as a separate byte for faster access
|
||||
|
||||
|
||||
/** Clears the data stored and prepares a fresh new block area with the specified dimensions */
|
||||
bool SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes);
|
||||
|
||||
|
||||
// Basic Setters:
|
||||
void SetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array);
|
||||
void SetNibble (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array);
|
||||
@ -346,11 +346,11 @@ protected:
|
||||
// Basic Getters:
|
||||
NIBBLETYPE GetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE * a_Array) const;
|
||||
NIBBLETYPE GetNibble (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE * a_Array) const;
|
||||
|
||||
|
||||
// Crop helpers:
|
||||
void CropBlockTypes(int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ);
|
||||
void CropNibbles (NIBBLEARRAY & a_Array, int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ);
|
||||
|
||||
|
||||
// Expand helpers:
|
||||
void ExpandBlockTypes(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ);
|
||||
void ExpandNibbles (NIBBLEARRAY & a_Array, int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ);
|
||||
@ -361,13 +361,9 @@ protected:
|
||||
int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
|
||||
NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
|
||||
);
|
||||
|
||||
|
||||
template <bool MetasValid>
|
||||
void MergeByStrategy(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy, const NIBBLETYPE * SrcMetas, NIBBLETYPE * DstMetas);
|
||||
// tolua_begin
|
||||
} ;
|
||||
// tolua_end
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "BeaconEntity.h"
|
||||
#include <algorithm>
|
||||
#include "../BlockArea.h"
|
||||
#include "../Entities/Player.h"
|
||||
|
||||
@ -227,10 +228,7 @@ void cBeaconEntity::GiveEffects(void)
|
||||
virtual bool Item(cPlayer * a_Player)
|
||||
{
|
||||
Vector3d PlayerPosition = Vector3d(a_Player->GetPosition());
|
||||
if (PlayerPosition.y > (double)m_PosY)
|
||||
{
|
||||
PlayerPosition.y = (double)m_PosY;
|
||||
}
|
||||
PlayerPosition.y = std::min(static_cast<double>(m_PosY), PlayerPosition.y);
|
||||
|
||||
// TODO: Vanilla minecraft uses an AABB check instead of a radius one
|
||||
Vector3d BeaconPosition = Vector3d(m_PosX, m_PosY, m_PosZ);
|
||||
@ -255,7 +253,7 @@ void cBeaconEntity::GiveEffects(void)
|
||||
, m_PrimaryEffect(a_PrimaryEffect)
|
||||
, m_SecondaryEffect(a_SecondaryEffect)
|
||||
, m_EffectLevel(a_EffectLevel)
|
||||
{};
|
||||
{}
|
||||
|
||||
} PlayerCallback(Radius, m_PosX, m_PosY, m_PosZ, m_PrimaryEffect, SecondaryEffect, EffectLevel);
|
||||
GetWorld()->ForEachPlayer(PlayerCallback);
|
||||
@ -288,7 +286,7 @@ void cBeaconEntity::UsedBy(cPlayer * a_Player)
|
||||
OpenWindow(new cBeaconWindow(m_PosX, m_PosY, m_PosZ, this));
|
||||
Window = GetWindow();
|
||||
}
|
||||
|
||||
|
||||
if (Window != NULL)
|
||||
{
|
||||
// if (a_Player->GetWindow() != Window)
|
||||
@ -307,7 +305,3 @@ void cBeaconEntity::SendTo(cClientHandle & a_Client)
|
||||
{
|
||||
a_Client.SendUpdateBlockEntity(*this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -105,7 +105,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
|
||||
{
|
||||
double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
|
||||
double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
|
||||
if (m_World->SpawnMob(MobX, DispY, MobZ, (eMonsterType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
|
||||
if (m_World->SpawnMob(MobX, DispY, MobZ, static_cast<eMonsterType>(m_Contents.GetSlot(a_SlotNum).m_ItemDamage)) >= 0)
|
||||
{
|
||||
m_Contents.ChangeSlotCount(a_SlotNum, -1);
|
||||
}
|
||||
@ -190,7 +190,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
|
||||
|
||||
void cDispenserEntity::SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_ShootVector)
|
||||
{
|
||||
m_World->CreateProjectile((double)a_BlockX + 0.5, (double)a_BlockY + 0.5, (double)a_BlockZ + 0.5, a_Kind, NULL, NULL, &a_ShootVector);
|
||||
m_World->CreateProjectile(static_cast<double>(a_BlockX + 0.5), static_cast<double>(a_BlockY + 0.5), static_cast<double>(a_BlockZ + 0.5), a_Kind, NULL, NULL, &a_ShootVector);
|
||||
}
|
||||
|
||||
|
||||
@ -275,6 +275,3 @@ bool cDispenserEntity::EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum
|
||||
m_Contents.AddItem(EmptyBucket);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -70,19 +70,19 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
|
||||
SlotsCnt++;
|
||||
}
|
||||
} // for i - m_Contents[]
|
||||
|
||||
|
||||
if (SlotsCnt == 0)
|
||||
{
|
||||
// Nothing in the dropspenser, play the click sound
|
||||
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
int RandomSlot = m_World->GetTickRandomNumber(SlotsCnt - 1);
|
||||
|
||||
|
||||
// DropSpense the item, using the specialized behavior in the subclasses:
|
||||
DropSpenseFromSlot(a_Chunk, OccupiedSlots[RandomSlot]);
|
||||
|
||||
|
||||
// Broadcast a smoke and click effects:
|
||||
NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
|
||||
int SmokeDir = 0;
|
||||
@ -132,7 +132,7 @@ bool cDropSpenserEntity::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
m_ShouldDropSpense = false;
|
||||
DropSpense(a_Chunk);
|
||||
return true;
|
||||
@ -160,7 +160,7 @@ void cDropSpenserEntity::UsedBy(cPlayer * a_Player)
|
||||
OpenWindow(new cDropSpenserWindow(m_PosX, m_PosY, m_PosZ, this));
|
||||
Window = GetWindow();
|
||||
}
|
||||
|
||||
|
||||
if (Window != NULL)
|
||||
{
|
||||
if (a_Player->GetWindow() != Window)
|
||||
@ -205,7 +205,3 @@ void cDropSpenserEntity::DropFromSlot(cChunk & a_Chunk, int a_SlotNum)
|
||||
|
||||
m_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ, PickupSpeedX, PickupSpeedY, PickupSpeedZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -28,7 +28,7 @@ void cFlowerPotEntity::UsedBy(cPlayer * a_Player)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
cItem SelectedItem = a_Player->GetInventory().GetEquippedItem();
|
||||
if (IsFlower(SelectedItem.m_ItemType, SelectedItem.m_ItemDamage))
|
||||
{
|
||||
@ -63,7 +63,7 @@ void cFlowerPotEntity::Destroy(void)
|
||||
cItems Pickups;
|
||||
Pickups.Add(m_Item);
|
||||
m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5);
|
||||
|
||||
|
||||
m_Item.Empty();
|
||||
}
|
||||
}
|
||||
@ -88,7 +88,7 @@ bool cFlowerPotEntity::IsFlower(short m_ItemType, short m_ItemData)
|
||||
}
|
||||
case E_BLOCK_TALL_GRASS:
|
||||
{
|
||||
return (m_ItemData == (short) 2);
|
||||
return (m_ItemData == static_cast<short>(2));
|
||||
}
|
||||
default:
|
||||
{
|
||||
@ -96,7 +96,3 @@ bool cFlowerPotEntity::IsFlower(short m_ItemType, short m_ItemData)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -115,16 +115,16 @@ bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
FinishOne();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
m_TimeBurned++;
|
||||
if (m_TimeBurned >= m_FuelBurnTime)
|
||||
{
|
||||
// The current fuel has been exhausted, use another one, if possible
|
||||
BurnNewFuel();
|
||||
}
|
||||
|
||||
|
||||
UpdateProgressBars();
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -185,7 +185,7 @@ void cFurnaceEntity::BurnNewFuel(void)
|
||||
SetIsCooking(false);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Is the input and output ready for cooking?
|
||||
if (!CanCookInputToOutput())
|
||||
{
|
||||
@ -217,12 +217,12 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
ASSERT(a_ItemGrid == &m_Contents);
|
||||
switch (a_SlotNum)
|
||||
{
|
||||
case fsInput: UpdateInput(); break;
|
||||
case fsFuel: UpdateFuel(); break;
|
||||
case fsInput: UpdateInput(); break;
|
||||
case fsFuel: UpdateFuel(); break;
|
||||
case fsOutput: UpdateOutput(); break;
|
||||
default: ASSERT(!"Invalid furnace slot update!"); break;
|
||||
}
|
||||
@ -241,7 +241,7 @@ void cFurnaceEntity::UpdateInput(void)
|
||||
m_TimeCooked = 0;
|
||||
}
|
||||
m_LastInput = m_Contents.GetSlot(fsInput);
|
||||
|
||||
|
||||
cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
|
||||
m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
|
||||
if (!CanCookInputToOutput())
|
||||
@ -254,7 +254,7 @@ void cFurnaceEntity::UpdateInput(void)
|
||||
{
|
||||
m_NeedCookTime = m_CurrentRecipe->CookTime;
|
||||
SetIsCooking(true);
|
||||
|
||||
|
||||
// Start burning new fuel if there's no flame now:
|
||||
if (GetFuelBurnTimeLeft() <= 0)
|
||||
{
|
||||
@ -274,7 +274,7 @@ void cFurnaceEntity::UpdateFuel(void)
|
||||
// The current fuel is still burning, don't modify anything:
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// The current fuel is spent, try to burn some more:
|
||||
BurnNewFuel();
|
||||
}
|
||||
@ -292,7 +292,7 @@ void cFurnaceEntity::UpdateOutput(void)
|
||||
SetIsCooking(false);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// No need to burn new fuel, the Tick() function will take care of that
|
||||
|
||||
// Can cook, start cooking if not already underway:
|
||||
@ -311,7 +311,7 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
|
||||
// This input cannot be cooked
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
const cItem & Slot = m_Contents.GetSlot(fsOutput);
|
||||
if (Slot.IsEmpty())
|
||||
{
|
||||
@ -324,13 +324,13 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
|
||||
// The output slot is blocked with something that cannot be stacked with the recipe's output
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (Slot.IsFullStack())
|
||||
{
|
||||
// Cannot add any more items to the output slot
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -345,7 +345,7 @@ void cFurnaceEntity::UpdateProgressBars(bool a_ForceUpdate)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
int CurFuel = (m_FuelBurnTime > 0) ? 200 - (200 * m_TimeBurned / m_FuelBurnTime) : 0;
|
||||
BroadcastProgress(PROGRESSBAR_FUEL, static_cast<short>(CurFuel));
|
||||
|
||||
@ -373,7 +373,3 @@ void cFurnaceEntity::SetIsCooking(bool a_IsCooking)
|
||||
m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_BlockMeta);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -58,7 +58,7 @@ bool cHopperEntity::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
UNUSED(a_Dt);
|
||||
Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge();
|
||||
|
||||
|
||||
bool res = false;
|
||||
res = MoveItemsIn (a_Chunk, CurrentTick) || res;
|
||||
res = MovePickupsIn(a_Chunk, CurrentTick) || res;
|
||||
@ -74,7 +74,7 @@ void cHopperEntity::SendTo(cClientHandle & a_Client)
|
||||
{
|
||||
// The hopper entity doesn't need anything sent to the client when it's created / gets in the viewdistance
|
||||
// All the actual handling is in the cWindow UI code that gets called when the hopper is rclked
|
||||
|
||||
|
||||
UNUSED(a_Client);
|
||||
}
|
||||
|
||||
@ -91,7 +91,7 @@ void cHopperEntity::UsedBy(cPlayer * a_Player)
|
||||
OpenNewWindow();
|
||||
Window = GetWindow();
|
||||
}
|
||||
|
||||
|
||||
// Open the window for the player:
|
||||
if (Window != NULL)
|
||||
{
|
||||
@ -138,7 +138,7 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
|
||||
// Too early after the previous transfer
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Try moving an item in:
|
||||
bool res = false;
|
||||
switch (a_Chunk.GetBlock(m_RelX, m_PosY + 1, m_RelZ))
|
||||
@ -161,17 +161,17 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
|
||||
case E_BLOCK_DROPPER:
|
||||
case E_BLOCK_HOPPER:
|
||||
{
|
||||
res = MoveItemsFromGrid(*(cBlockEntityWithItems *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ));
|
||||
res = MoveItemsFromGrid(*static_cast<cBlockEntityWithItems *>(a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// If the item has been moved, reset the last tick:
|
||||
if (res)
|
||||
{
|
||||
m_LastMoveItemsInTick = a_CurrentTick;
|
||||
}
|
||||
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
@ -205,12 +205,12 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
|
||||
}
|
||||
|
||||
Vector3f EntityPos = a_Entity->GetPosition();
|
||||
Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards
|
||||
Vector3f BlockPos(m_Pos.x + 0.5f, static_cast<float>(m_Pos.y) + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards
|
||||
double Distance = (EntityPos - BlockPos).Length();
|
||||
|
||||
if (Distance < 0.5)
|
||||
{
|
||||
if (TrySuckPickupIn((cPickup *)a_Entity))
|
||||
if (TrySuckPickupIn(static_cast<cPickup *>(a_Entity)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -238,9 +238,9 @@ bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
|
||||
m_bFoundPickupsAbove = true;
|
||||
|
||||
int PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
|
||||
|
||||
|
||||
Item.m_ItemCount -= m_Contents.ChangeSlotCount(i, Item.m_ItemCount) - PreviousCount; // Set count to however many items were added
|
||||
|
||||
|
||||
if (Item.IsEmpty())
|
||||
{
|
||||
a_Pickup->Destroy(); // Kill pickup if all items were added
|
||||
@ -280,7 +280,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
|
||||
// Too early after the previous transfer
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Get the coords of the block where to output items:
|
||||
int OutX, OutY, OutZ;
|
||||
NIBBLETYPE Meta = a_Chunk.GetMeta(m_RelX, m_PosY, m_RelZ);
|
||||
@ -294,7 +294,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
|
||||
// Cannot output below the zero-th block level
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Convert coords to relative:
|
||||
int OutRelX = OutX - a_Chunk.GetPosX() * cChunkDef::Width;
|
||||
int OutRelZ = OutZ - a_Chunk.GetPosZ() * cChunkDef::Width;
|
||||
@ -304,7 +304,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
|
||||
// The destination chunk has been unloaded, don't tick
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Call proper moving function, based on the blocktype present at the coords:
|
||||
bool res = false;
|
||||
switch (DestChunk->GetBlock(OutRelX, OutY, OutRelZ))
|
||||
@ -327,7 +327,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
|
||||
case E_BLOCK_DROPPER:
|
||||
case E_BLOCK_HOPPER:
|
||||
{
|
||||
cBlockEntityWithItems * BlockEntity = (cBlockEntityWithItems *)DestChunk->GetBlockEntity(OutX, OutY, OutZ);
|
||||
cBlockEntityWithItems * BlockEntity = static_cast<cBlockEntityWithItems *>(DestChunk->GetBlockEntity(OutX, OutY, OutZ));
|
||||
if (BlockEntity == NULL)
|
||||
{
|
||||
LOGWARNING("%s: A block entity was not found where expected at {%d, %d, %d}", __FUNCTION__, OutX, OutY, OutZ);
|
||||
@ -337,13 +337,13 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// If the item has been moved, reset the last tick:
|
||||
if (res)
|
||||
{
|
||||
m_LastMoveItemsOutTick = a_CurrentTick;
|
||||
}
|
||||
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
@ -354,7 +354,7 @@ bool cHopperEntity::MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick)
|
||||
/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
|
||||
bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
|
||||
{
|
||||
cChestEntity * MainChest = (cChestEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
|
||||
cChestEntity * MainChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ));
|
||||
if (MainChest == NULL)
|
||||
{
|
||||
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
|
||||
@ -365,7 +365,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
|
||||
// Moved the item from the chest directly above the hopper
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Check if the chest is a double-chest (chest directly above was empty), if so, try to move from there:
|
||||
static const struct
|
||||
{
|
||||
@ -395,7 +395,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
|
||||
continue;
|
||||
}
|
||||
|
||||
cChestEntity * SideChest = (cChestEntity *)Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
|
||||
cChestEntity * SideChest = static_cast<cChestEntity *>(Neighbor->GetBlockEntity(m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z));
|
||||
if (SideChest == NULL)
|
||||
{
|
||||
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX + Coords[i].x, m_PosY + 1, m_PosZ + Coords[i].z);
|
||||
@ -409,7 +409,7 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// The chest was single and nothing could be moved
|
||||
return false;
|
||||
}
|
||||
@ -421,13 +421,13 @@ bool cHopperEntity::MoveItemsFromChest(cChunk & a_Chunk)
|
||||
/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
|
||||
bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
|
||||
{
|
||||
cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ);
|
||||
cFurnaceEntity * Furnace = static_cast<cFurnaceEntity *>(a_Chunk.GetBlockEntity(m_PosX, m_PosY + 1, m_PosZ));
|
||||
if (Furnace == NULL)
|
||||
{
|
||||
LOGWARNING("%s: A furnace entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, m_PosX, m_PosY + 1, m_PosZ);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Try move from the output slot:
|
||||
if (MoveItemsFromSlot(*Furnace, cFurnaceEntity::fsOutput, true))
|
||||
{
|
||||
@ -435,7 +435,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
|
||||
Furnace->SetOutputSlot(NewOutput.AddCount(-1));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// No output moved, check if we can move an empty bucket out of the fuel slot:
|
||||
if (Furnace->GetFuelSlot().m_ItemType == E_ITEM_BUCKET)
|
||||
{
|
||||
@ -445,7 +445,7 @@ bool cHopperEntity::MoveItemsFromFurnace(cChunk & a_Chunk)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Nothing can be moved
|
||||
return false;
|
||||
}
|
||||
@ -458,7 +458,7 @@ bool cHopperEntity::MoveItemsFromGrid(cBlockEntityWithItems & a_Entity)
|
||||
{
|
||||
cItemGrid & Grid = a_Entity.GetContents();
|
||||
int NumSlots = Grid.GetNumSlots();
|
||||
|
||||
|
||||
// First try adding items of types already in the hopper:
|
||||
for (int i = 0; i < NumSlots; i++)
|
||||
{
|
||||
@ -519,7 +519,7 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl
|
||||
// Plugin disagrees with the move
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
m_Contents.ChangeSlotCount(i, 1);
|
||||
return true;
|
||||
}
|
||||
@ -535,7 +535,7 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl
|
||||
bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
// Try the chest directly connected to the hopper:
|
||||
cChestEntity * ConnectedChest = (cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
|
||||
cChestEntity * ConnectedChest = static_cast<cChestEntity *>(a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ));
|
||||
if (ConnectedChest == NULL)
|
||||
{
|
||||
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, a_BlockX, a_BlockY, a_BlockZ);
|
||||
@ -578,7 +578,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
|
||||
continue;
|
||||
}
|
||||
|
||||
cChestEntity * Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z);
|
||||
cChestEntity * Chest = static_cast<cChestEntity *>(Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z));
|
||||
if (Chest == NULL)
|
||||
{
|
||||
LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d} (%d, %d)", __FUNCTION__, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z, x, z);
|
||||
@ -590,7 +590,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// The chest was single and nothing could be moved
|
||||
return false;
|
||||
}
|
||||
@ -602,7 +602,7 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
|
||||
/// Moves items to the furnace at the specified coords. Returns true if contents have changed
|
||||
bool cHopperEntity::MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta)
|
||||
{
|
||||
cFurnaceEntity * Furnace = (cFurnaceEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
|
||||
cFurnaceEntity * Furnace = static_cast<cFurnaceEntity *>(a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ));
|
||||
if (a_HopperMeta == E_META_HOPPER_FACING_YM)
|
||||
{
|
||||
// Feed the input slot of the furnace
|
||||
@ -684,7 +684,3 @@ bool cHopperEntity::MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstS
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -79,7 +79,7 @@ bool cJukeboxEntity::EjectRecord(void)
|
||||
}
|
||||
|
||||
cItems Drops;
|
||||
Drops.push_back(cItem(m_Record, 1, 0));
|
||||
Drops.push_back(cItem(static_cast<short>(m_Record), 1, 0));
|
||||
m_Record = 0;
|
||||
m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8);
|
||||
m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0);
|
||||
@ -113,7 +113,3 @@ void cJukeboxEntity::SetRecord(int a_Record)
|
||||
{
|
||||
m_Record = a_Record;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -45,7 +45,7 @@ void cSignEntity::SetLines(const AString & a_Line1, const AString & a_Line2, con
|
||||
|
||||
void cSignEntity::SetLine(int a_Index, const AString & a_Line)
|
||||
{
|
||||
if ((a_Index < 0) || (a_Index >= (int)ARRAYCOUNT(m_Line)))
|
||||
if ((a_Index < 0) || (a_Index >= static_cast<int>(ARRAYCOUNT(m_Line))))
|
||||
{
|
||||
LOGWARNING("%s: setting a non-existent line %d (value \"%s\"", __FUNCTION__, a_Index, a_Line.c_str());
|
||||
return;
|
||||
@ -59,7 +59,7 @@ void cSignEntity::SetLine(int a_Index, const AString & a_Line)
|
||||
|
||||
AString cSignEntity::GetLine(int a_Index) const
|
||||
{
|
||||
if ((a_Index < 0) || (a_Index >= (int)ARRAYCOUNT(m_Line)))
|
||||
if ((a_Index < 0) || (a_Index >= static_cast<int>(ARRAYCOUNT(m_Line))))
|
||||
{
|
||||
LOGWARNING("%s: requesting a non-existent line %d", __FUNCTION__, a_Index);
|
||||
return "";
|
||||
@ -75,7 +75,3 @@ void cSignEntity::SendTo(cClientHandle & a_Client)
|
||||
{
|
||||
a_Client.SendUpdateSign(m_PosX, m_PosY, m_PosZ, m_Line[0], m_Line[1], m_Line[2], m_Line[3]);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -66,7 +66,7 @@ public:
|
||||
|
||||
/// The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the highest non-air block in the column
|
||||
typedef HEIGHTTYPE HeightMap[Width * Width];
|
||||
|
||||
|
||||
/** The type used for any biomemap operations and storage inside MCServer,
|
||||
using MCServer biomes (need not correspond to client representation!)
|
||||
idx = x + Width * z // Need to verify this with the protocol spec, currently unknown!
|
||||
@ -95,8 +95,8 @@ public:
|
||||
a_X = a_X - a_ChunkX * Width;
|
||||
a_Z = a_Z - a_ChunkZ * Width;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/// Converts absolute block coords to chunk coords:
|
||||
inline static void BlockToChunk(int a_X, int a_Z, int & a_ChunkX, int & a_ChunkZ)
|
||||
{
|
||||
@ -165,15 +165,15 @@ public:
|
||||
ASSERT((a_Z >= 0) && (a_Z < Width));
|
||||
a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)] = a_Type;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_Index, BLOCKTYPE a_Type)
|
||||
{
|
||||
ASSERT((a_Index >= 0) && (a_Index <= NumBlocks));
|
||||
a_BlockTypes[a_Index] = a_Type;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z)
|
||||
{
|
||||
ASSERT((a_X >= 0) && (a_X < Width));
|
||||
@ -181,39 +181,39 @@ public:
|
||||
ASSERT((a_Z >= 0) && (a_Z < Width));
|
||||
return a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)];
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_Idx)
|
||||
{
|
||||
ASSERT((a_Idx >= 0) && (a_Idx < NumBlocks));
|
||||
return a_BlockTypes[a_Idx];
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z)
|
||||
{
|
||||
ASSERT((a_X >= 0) && (a_X < Width));
|
||||
ASSERT((a_Z >= 0) && (a_Z < Width));
|
||||
return a_HeightMap[a_X + Width * a_Z];
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height)
|
||||
{
|
||||
ASSERT((a_X >= 0) && (a_X < Width));
|
||||
ASSERT((a_Z >= 0) && (a_Z < Width));
|
||||
a_HeightMap[a_X + Width * a_Z] = a_Height;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z)
|
||||
{
|
||||
ASSERT((a_X >= 0) && (a_X < Width));
|
||||
ASSERT((a_Z >= 0) && (a_Z < Width));
|
||||
return a_BiomeMap[a_X + Width * a_Z];
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome)
|
||||
{
|
||||
ASSERT((a_X >= 0) && (a_X < Width));
|
||||
@ -226,11 +226,11 @@ public:
|
||||
{
|
||||
if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks))
|
||||
{
|
||||
if ((size_t)(a_BlockIdx / 2) >= a_Buffer.size())
|
||||
if (static_cast<size_t>(a_BlockIdx / 2) >= a_Buffer.size())
|
||||
{
|
||||
return (a_IsSkyLightNibble ? 0xff : 0);
|
||||
}
|
||||
return (a_Buffer[(size_t)(a_BlockIdx / 2)] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
|
||||
return (a_Buffer[static_cast<size_t>(a_BlockIdx / 2)] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
|
||||
}
|
||||
ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!");
|
||||
return 0;
|
||||
@ -241,7 +241,7 @@ public:
|
||||
{
|
||||
if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
|
||||
{
|
||||
size_t Index = (size_t)MakeIndexNoCheck(x, y, z);
|
||||
size_t Index = static_cast<size_t>(MakeIndexNoCheck(x, y, z));
|
||||
if ((Index / 2) >= a_Buffer.size())
|
||||
{
|
||||
return (a_IsSkyLightNibble ? 0xff : 0);
|
||||
@ -258,7 +258,7 @@ public:
|
||||
if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
|
||||
{
|
||||
int Index = MakeIndexNoCheck(x, y, z);
|
||||
return (a_Buffer[(size_t)(Index / 2)] >> ((Index & 1) * 4)) & 0x0f;
|
||||
return (a_Buffer[static_cast<size_t>(Index / 2)] >> ((Index & 1) * 4)) & 0x0f;
|
||||
}
|
||||
ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
|
||||
return 0;
|
||||
@ -272,11 +272,11 @@ public:
|
||||
ASSERT(!"cChunkDef::SetNibble(): index out of range!");
|
||||
return;
|
||||
}
|
||||
if ((size_t)(a_BlockIdx / 2) >= a_Buffer.size())
|
||||
if (static_cast<size_t>(a_BlockIdx / 2) >= a_Buffer.size())
|
||||
{
|
||||
a_Buffer.resize((size_t)((a_BlockIdx / 2) + 1));
|
||||
a_Buffer.resize(static_cast<size_t>((a_BlockIdx / 2) + 1));
|
||||
}
|
||||
a_Buffer[(size_t)(a_BlockIdx / 2)] = PackNibble(a_Buffer, (size_t)a_BlockIdx, a_Nibble);
|
||||
a_Buffer[static_cast<size_t>(a_BlockIdx / 2)] = PackNibble(a_Buffer, static_cast<size_t>(a_BlockIdx), a_Nibble);
|
||||
}
|
||||
|
||||
|
||||
@ -292,7 +292,7 @@ public:
|
||||
return;
|
||||
}
|
||||
|
||||
size_t Index = (size_t)MakeIndexNoCheck(x, y, z);
|
||||
size_t Index = static_cast<size_t>(MakeIndexNoCheck(x, y, z));
|
||||
if ((Index / 2) >= a_Buffer.size())
|
||||
{
|
||||
a_Buffer.resize(((Index / 2) + 1));
|
||||
@ -336,7 +336,7 @@ public:
|
||||
|
||||
/// Called for clients that are in Chunk1 and not in Chunk2,
|
||||
virtual void Removed(cClientHandle * a_Client) = 0;
|
||||
|
||||
|
||||
/// Called for clients that are in Chunk2 and not in Chunk1.
|
||||
virtual void Added(cClientHandle * a_Client) = 0;
|
||||
} ;
|
||||
@ -373,9 +373,9 @@ class cChunkCoords
|
||||
public:
|
||||
int m_ChunkX;
|
||||
int m_ChunkZ;
|
||||
|
||||
|
||||
cChunkCoords(int a_ChunkX, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ) {}
|
||||
|
||||
|
||||
bool operator == (const cChunkCoords & a_Other) const
|
||||
{
|
||||
return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkZ == a_Other.m_ChunkZ));
|
||||
@ -432,12 +432,12 @@ public:
|
||||
int y;
|
||||
int z;
|
||||
X Data;
|
||||
|
||||
|
||||
cCoordWithData(int a_X, int a_Y, int a_Z) :
|
||||
x(a_X), y(a_Y), z(a_Z), Data()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
cCoordWithData(int a_X, int a_Y, int a_Z, const X & a_Data) :
|
||||
x(a_X), y(a_Y), z(a_Z), Data(a_Data)
|
||||
{
|
||||
@ -478,7 +478,3 @@ public:
|
||||
typedef cCoordWithDoubleData <BLOCKTYPE, bool> cCoordWithBlockAndBool;
|
||||
|
||||
typedef std::vector<cCoordWithBlockAndBool> cCoordWithBlockAndBoolVector;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -39,7 +39,7 @@ enum eBlockFace
|
||||
BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block
|
||||
BLOCK_FACE_ZM = 2, // Interacting with the Z- face of the block
|
||||
BLOCK_FACE_ZP = 3, // Interacting with the Z+ face of the block
|
||||
|
||||
|
||||
// Synonyms using the (deprecated) world directions:
|
||||
BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block
|
||||
BLOCK_FACE_TOP = BLOCK_FACE_YP, // Interacting with the top face of the block
|
||||
@ -101,7 +101,7 @@ enum eClickAction
|
||||
caDblClick,
|
||||
// Add new actions here
|
||||
caUnknown = 255,
|
||||
|
||||
|
||||
// Keep this list in sync with ClickActionToString() function below!
|
||||
} ;
|
||||
|
||||
@ -116,14 +116,14 @@ enum eGameMode
|
||||
eGameMode_Creative = 1,
|
||||
eGameMode_Adventure = 2,
|
||||
eGameMode_Spectator = 3,
|
||||
|
||||
|
||||
// Easier-to-use synonyms:
|
||||
gmNotSet = eGameMode_NotSet,
|
||||
gmSurvival = eGameMode_Survival,
|
||||
gmCreative = eGameMode_Creative,
|
||||
gmAdventure = eGameMode_Adventure,
|
||||
gmSpectator = eGameMode_Spectator,
|
||||
|
||||
|
||||
// These two are used to check GameMode for validity when converting from integers.
|
||||
gmMax, // Gets automatically assigned
|
||||
gmMin = 0,
|
||||
@ -138,7 +138,7 @@ enum eWeather
|
||||
eWeather_Sunny = 0,
|
||||
eWeather_Rain = 1,
|
||||
eWeather_ThunderStorm = 2,
|
||||
|
||||
|
||||
// Easier-to-use synonyms:
|
||||
wSunny = eWeather_Sunny,
|
||||
wRain = eWeather_Rain,
|
||||
@ -218,7 +218,7 @@ inline const char * ClickActionToString(eClickAction a_ClickAction)
|
||||
case caLeftPaintEnd: return "caLeftPaintEnd";
|
||||
case caRightPaintEnd: return "caRightPaintEnd";
|
||||
case caDblClick: return "caDblClick";
|
||||
|
||||
|
||||
case caUnknown: return "caUnknown";
|
||||
}
|
||||
ASSERT(!"Unknown click action");
|
||||
@ -472,7 +472,7 @@ inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_B
|
||||
{
|
||||
int Y = a_BlockY;
|
||||
AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse);
|
||||
a_BlockY = Clamp<unsigned char>((unsigned char)Y, 0, 255);
|
||||
a_BlockY = Clamp<unsigned char>(static_cast<unsigned char>(Y), 0, 255);
|
||||
}
|
||||
|
||||
|
||||
@ -556,7 +556,7 @@ enum eMessageType
|
||||
mtPrivateMessage, // Player to player messaging identifier
|
||||
mtJoin, // A player has joined the server
|
||||
mtLeave, // A player has left the server
|
||||
|
||||
|
||||
// Common aliases:
|
||||
mtFail = mtFailure,
|
||||
mtError = mtFailure,
|
||||
@ -626,9 +626,9 @@ namespace ItemCategory
|
||||
|| (a_ItemID == E_ITEM_GOLD_HOE)
|
||||
|| (a_ItemID == E_ITEM_DIAMOND_HOE);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
inline bool IsShovel(short a_ItemID)
|
||||
{
|
||||
return (a_ItemID == E_ITEM_WOODEN_SHOVEL)
|
||||
@ -648,9 +648,9 @@ namespace ItemCategory
|
||||
|| IsHoe ( a_ItemID)
|
||||
|| IsShovel ( a_ItemID);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
inline bool IsHelmet(short a_ItemType)
|
||||
{
|
||||
return (
|
||||
@ -700,9 +700,9 @@ namespace ItemCategory
|
||||
(a_ItemType == E_ITEM_DIAMOND_BOOTS)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
inline bool IsArmor(short a_ItemType)
|
||||
{
|
||||
return (
|
||||
@ -715,7 +715,3 @@ namespace ItemCategory
|
||||
}
|
||||
|
||||
// tolua_end
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -84,13 +84,13 @@ public:
|
||||
etFloater,
|
||||
etItemFrame,
|
||||
etPainting,
|
||||
|
||||
|
||||
// Common variations
|
||||
etMob = etMonster, // DEPRECATED, use etMonster instead!
|
||||
} ;
|
||||
|
||||
|
||||
// tolua_end
|
||||
|
||||
|
||||
enum eEntityStatus
|
||||
{
|
||||
// TODO: Investiagate 0, 1, and 5 as Wiki.vg is not certain
|
||||
@ -127,22 +127,22 @@ public:
|
||||
// Informs client to explode a firework based on its metadata
|
||||
esFireworkExploding = 17,
|
||||
} ;
|
||||
|
||||
|
||||
static const int FIRE_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in fire
|
||||
static const int FIRE_DAMAGE = 1; ///< Damage to deal when standing in fire
|
||||
static const int LAVA_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in lava
|
||||
static const int LAVA_DAMAGE = 5; ///< Damage to deal when standing in lava
|
||||
static const int BURN_TICKS_PER_DAMAGE = 20; ///< Ticks to wait between damaging an entity when it is burning
|
||||
static const int BURN_DAMAGE = 1; ///< Damage to deal when the entity is burning
|
||||
|
||||
|
||||
static const int BURN_TICKS = 200; ///< Ticks to keep an entity burning after it has stood in lava / fire
|
||||
|
||||
|
||||
static const int MAX_AIR_LEVEL = 300; ///< Maximum air an entity can have
|
||||
static const int DROWNING_TICKS = 20; ///< Number of ticks per heart of damage
|
||||
|
||||
|
||||
static const int VOID_BOUNDARY = -46; ///< Y position to begin applying void damage
|
||||
static const int FALL_DAMAGE_HEIGHT = 4; ///< Y difference after which fall damage is applied
|
||||
|
||||
|
||||
cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
|
||||
virtual ~cEntity();
|
||||
|
||||
@ -151,9 +151,9 @@ public:
|
||||
virtual bool Initialize(cWorld & a_World);
|
||||
|
||||
// tolua_begin
|
||||
|
||||
|
||||
eEntityType GetEntityType(void) const { return m_EntityType; }
|
||||
|
||||
|
||||
bool IsEnderCrystal(void) const { return (m_EntityType == etEnderCrystal); }
|
||||
bool IsPlayer (void) const { return (m_EntityType == etPlayer); }
|
||||
bool IsPickup (void) const { return (m_EntityType == etPickup); }
|
||||
@ -168,16 +168,16 @@ public:
|
||||
bool IsFloater (void) const { return (m_EntityType == etFloater); }
|
||||
bool IsItemFrame (void) const { return (m_EntityType == etItemFrame); }
|
||||
bool IsPainting (void) const { return (m_EntityType == etPainting); }
|
||||
|
||||
|
||||
/// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true)
|
||||
virtual bool IsA(const char * a_ClassName) const;
|
||||
|
||||
|
||||
/** Returns the class name of this class */
|
||||
static const char * GetClassStatic(void);
|
||||
|
||||
/** Returns the topmost class name for the object */
|
||||
virtual const char * GetClass(void) const;
|
||||
|
||||
|
||||
/** Returns the topmost class's parent class name for the object. cEntity returns an empty string (no parent). */
|
||||
virtual const char * GetParentClass(void) const;
|
||||
|
||||
@ -200,9 +200,9 @@ public:
|
||||
double GetSpeedY (void) const { return m_Speed.y; }
|
||||
double GetSpeedZ (void) const { return m_Speed.z; }
|
||||
double GetWidth (void) const { return m_Width; }
|
||||
|
||||
int GetChunkX(void) const {return (int)floor(m_Pos.x / cChunkDef::Width); }
|
||||
int GetChunkZ(void) const {return (int)floor(m_Pos.z / cChunkDef::Width); }
|
||||
|
||||
int GetChunkX(void) const {return static_cast<int>(floor(m_Pos.x / cChunkDef::Width)); }
|
||||
int GetChunkZ(void) const {return static_cast<int>(floor(m_Pos.z / cChunkDef::Width)); }
|
||||
|
||||
void SetHeadYaw (double a_HeadYaw);
|
||||
void SetHeight (double a_Height);
|
||||
@ -219,21 +219,21 @@ public:
|
||||
|
||||
/** Sets the speed of the entity, measured in m / sec */
|
||||
void SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ);
|
||||
|
||||
|
||||
/** Sets the speed of the entity, measured in m / sec */
|
||||
void SetSpeed(const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); }
|
||||
|
||||
|
||||
/** Sets the speed in the X axis, leaving the other speed components intact. Measured in m / sec. */
|
||||
void SetSpeedX(double a_SpeedX);
|
||||
|
||||
|
||||
/** Sets the speed in the Y axis, leaving the other speed components intact. Measured in m / sec. */
|
||||
void SetSpeedY(double a_SpeedY);
|
||||
|
||||
|
||||
/** Sets the speed in the Z axis, leaving the other speed components intact. Measured in m / sec. */
|
||||
void SetSpeedZ(double a_SpeedZ);
|
||||
|
||||
|
||||
void SetWidth (double a_Width);
|
||||
|
||||
|
||||
void AddPosX (double a_AddPosX);
|
||||
void AddPosY (double a_AddPosY);
|
||||
void AddPosZ (double a_AddPosZ);
|
||||
@ -244,7 +244,7 @@ public:
|
||||
void AddSpeedX (double a_AddSpeedX);
|
||||
void AddSpeedY (double a_AddSpeedY);
|
||||
void AddSpeedZ (double a_AddSpeedZ);
|
||||
|
||||
|
||||
virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways);
|
||||
void SteerVehicle(float a_Forward, float a_Sideways);
|
||||
|
||||
@ -256,56 +256,56 @@ public:
|
||||
|
||||
/// Makes this pawn take damage from an attack by a_Attacker. Damage values are calculated automatically and DoTakeDamage() called
|
||||
void TakeDamage(cEntity & a_Attacker);
|
||||
|
||||
|
||||
/// Makes this entity take the specified damage. The final damage is calculated using current armor, then DoTakeDamage() called
|
||||
void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, double a_KnockbackAmount);
|
||||
|
||||
/// Makes this entity take the specified damage. The values are packed into a TDI, knockback calculated, then sent through DoTakeDamage()
|
||||
void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount);
|
||||
|
||||
|
||||
float GetGravity(void) const { return m_Gravity; }
|
||||
|
||||
|
||||
void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; }
|
||||
|
||||
|
||||
/// Sets the rotation to match the speed vector (entity goes "face-forward")
|
||||
void SetYawFromSpeed(void);
|
||||
|
||||
|
||||
/// Sets the pitch to match the speed vector (entity gies "face-forward")
|
||||
void SetPitchFromSpeed(void);
|
||||
|
||||
|
||||
// tolua_end
|
||||
|
||||
|
||||
/** Makes this entity take damage specified in the a_TDI.
|
||||
The TDI is sent through plugins first, then applied.
|
||||
If it returns false, the entity hasn't receive any damage. */
|
||||
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI);
|
||||
|
||||
|
||||
// tolua_begin
|
||||
|
||||
/// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
|
||||
virtual int GetRawDamageAgainst(const cEntity & a_Receiver);
|
||||
|
||||
|
||||
/** Returns whether armor will protect against the passed damage type **/
|
||||
virtual bool ArmorCoversAgainst(eDamageType a_DamageType);
|
||||
|
||||
|
||||
/// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
|
||||
virtual int GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_RawDamage);
|
||||
|
||||
|
||||
/// Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit
|
||||
virtual double GetKnockbackAmountAgainst(const cEntity & a_Receiver);
|
||||
|
||||
|
||||
/// Returns the curently equipped weapon; empty item if none
|
||||
virtual cItem GetEquippedWeapon(void) const { return cItem(); }
|
||||
|
||||
|
||||
/// Returns the currently equipped helmet; empty item if none
|
||||
virtual cItem GetEquippedHelmet(void) const { return cItem(); }
|
||||
|
||||
|
||||
/// Returns the currently equipped chestplate; empty item if none
|
||||
virtual cItem GetEquippedChestplate(void) const { return cItem(); }
|
||||
|
||||
/// Returns the currently equipped leggings; empty item if none
|
||||
virtual cItem GetEquippedLeggings(void) const { return cItem(); }
|
||||
|
||||
|
||||
/// Returns the currently equipped boots; empty item if none
|
||||
virtual cItem GetEquippedBoots(void) const { return cItem(); }
|
||||
|
||||
@ -317,20 +317,20 @@ public:
|
||||
|
||||
/// Heals the specified amount of HPs
|
||||
virtual void Heal(int a_HitPoints);
|
||||
|
||||
|
||||
/// Returns the health of this entity
|
||||
int GetHealth(void) const { return m_Health; }
|
||||
|
||||
|
||||
/// Sets the health of this entity; doesn't broadcast any hurt animation
|
||||
void SetHealth(int a_Health);
|
||||
|
||||
|
||||
// tolua_end
|
||||
|
||||
virtual void Tick(float a_Dt, cChunk & a_Chunk);
|
||||
|
||||
|
||||
/// Handles the physics of the entity - updates position based on speed, updates speed based on environment
|
||||
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk);
|
||||
|
||||
|
||||
/// Updates the state related to this entity being on fire
|
||||
virtual void TickBurning(cChunk & a_Chunk);
|
||||
|
||||
@ -341,34 +341,34 @@ public:
|
||||
Returns true if MoveToWorld() was called, false if not
|
||||
*/
|
||||
virtual bool DetectPortal(void);
|
||||
|
||||
|
||||
/// Handles when the entity is in the void
|
||||
virtual void TickInVoid(cChunk & a_Chunk);
|
||||
|
||||
/// Called when the entity starts burning
|
||||
virtual void OnStartedBurning(void);
|
||||
|
||||
|
||||
/// Called when the entity finishes burning
|
||||
virtual void OnFinishedBurning(void);
|
||||
|
||||
|
||||
// tolua_begin
|
||||
|
||||
|
||||
/// Sets the maximum value for the health
|
||||
void SetMaxHealth(int a_MaxHealth);
|
||||
|
||||
int GetMaxHealth(void) const { return m_MaxHealth; }
|
||||
|
||||
|
||||
/// Sets whether the entity is fireproof
|
||||
void SetIsFireproof(bool a_IsFireproof);
|
||||
|
||||
|
||||
bool IsFireproof(void) const { return m_IsFireproof; }
|
||||
|
||||
|
||||
/// Puts the entity on fire for the specified amount of ticks
|
||||
void StartBurning(int a_TicksLeftBurning);
|
||||
|
||||
|
||||
/// Stops the entity from burning, resets all burning timers
|
||||
void StopBurning(void);
|
||||
|
||||
|
||||
// tolua_end
|
||||
|
||||
/** Descendants override this function to send a command to the specified client to spawn the entity on the client.
|
||||
@ -377,10 +377,10 @@ public:
|
||||
virtual void SpawnOn(cClientHandle & a_Client) = 0;
|
||||
|
||||
// tolua_begin
|
||||
|
||||
|
||||
/// Teleports to the entity specified
|
||||
virtual void TeleportToEntity(cEntity & a_Entity);
|
||||
|
||||
|
||||
/// Teleports to the coordinates specified
|
||||
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ);
|
||||
|
||||
@ -389,7 +389,7 @@ public:
|
||||
|
||||
/** Moves entity to specified world, taking a world name */
|
||||
bool MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn = true);
|
||||
|
||||
|
||||
// tolua_end
|
||||
|
||||
virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn);
|
||||
@ -399,16 +399,16 @@ public:
|
||||
|
||||
/** Sets the world the entity will be leaving */
|
||||
void SetWorldTravellingFrom(cWorld * a_World) { m_WorldTravellingFrom = a_World; }
|
||||
|
||||
|
||||
/// Updates clients of changes in the entity.
|
||||
virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL);
|
||||
|
||||
|
||||
/// Attaches to the specified entity; detaches from any previous one first
|
||||
void AttachTo(cEntity * a_AttachTo);
|
||||
|
||||
|
||||
/// Detaches from the currently attached entity, if any
|
||||
virtual void Detach(void);
|
||||
|
||||
|
||||
/// Makes sure head yaw is not over the specified range.
|
||||
void WrapHeadYaw();
|
||||
|
||||
@ -417,9 +417,9 @@ public:
|
||||
|
||||
/// Makes speed is not over 20. Max speed is 20 blocks / second
|
||||
void WrapSpeed();
|
||||
|
||||
|
||||
// tolua_begin
|
||||
|
||||
|
||||
// COMMON metadata flags; descendants may override the defaults:
|
||||
virtual bool IsOnFire (void) const {return (m_TicksLeftBurning > 0); }
|
||||
virtual bool IsCrouched (void) const {return false; }
|
||||
@ -437,15 +437,15 @@ public:
|
||||
|
||||
/** Gets number of ticks this entity has existed for */
|
||||
long int GetTicksAlive(void) const { return m_TicksAlive; }
|
||||
|
||||
|
||||
/** Gets the invulnerable ticks from the entity */
|
||||
int GetInvulnerableTicks(void) const { return m_InvulnerableTicks; }
|
||||
|
||||
/** Set the invulnerable ticks from the entity */
|
||||
void SetInvulnerableTicks(int a_InvulnerableTicks) { m_InvulnerableTicks = a_InvulnerableTicks; }
|
||||
|
||||
|
||||
// tolua_end
|
||||
|
||||
|
||||
/// Called when the specified player right-clicks this entity
|
||||
virtual void OnRightClicked(cPlayer & a_Player) {}
|
||||
|
||||
@ -462,38 +462,38 @@ public:
|
||||
protected:
|
||||
static cCriticalSection m_CSCount;
|
||||
static int m_EntityCount;
|
||||
|
||||
|
||||
/** Measured in meter/second (m/s) */
|
||||
Vector3d m_Speed;
|
||||
|
||||
int m_UniqueID;
|
||||
|
||||
|
||||
int m_Health;
|
||||
int m_MaxHealth;
|
||||
|
||||
|
||||
/// The entity to which this entity is attached (vehicle), NULL if none
|
||||
cEntity * m_AttachedTo;
|
||||
|
||||
|
||||
/// The entity which is attached to this entity (rider), NULL if none
|
||||
cEntity * m_Attachee;
|
||||
|
||||
/** Stores whether head yaw has been set manually */
|
||||
bool m_bDirtyHead;
|
||||
|
||||
|
||||
/** Stores whether our yaw/pitch/roll (body orientation) has been set manually */
|
||||
bool m_bDirtyOrientation;
|
||||
|
||||
|
||||
/** Stores whether we have sent a Velocity packet with a speed of zero (no speed) to the client
|
||||
Ensures that said packet is sent only once */
|
||||
bool m_bHasSentNoSpeed;
|
||||
|
||||
/** Stores if the entity is on the ground */
|
||||
bool m_bOnGround;
|
||||
|
||||
|
||||
/** Stores gravity that is applied to an entity every tick
|
||||
For realistic effects, this should be negative. For spaaaaaaace, this can be zero or even positive */
|
||||
float m_Gravity;
|
||||
|
||||
|
||||
/** Last position sent to client via the Relative Move or Teleport packets (not Velocity)
|
||||
Only updated if cEntity::BroadcastMovementUpdate() is called! */
|
||||
Vector3d m_LastPos;
|
||||
@ -508,31 +508,31 @@ protected:
|
||||
cWorld * m_WorldTravellingFrom;
|
||||
|
||||
eEntityType m_EntityType;
|
||||
|
||||
|
||||
cWorld * m_World;
|
||||
|
||||
|
||||
/// Whether the entity is capable of taking fire or lava damage.
|
||||
bool m_IsFireproof;
|
||||
|
||||
/// Time, in ticks, since the last damage dealt by being on fire. Valid only if on fire (IsOnFire())
|
||||
int m_TicksSinceLastBurnDamage;
|
||||
|
||||
|
||||
/// Time, in ticks, since the last damage dealt by standing in lava. Reset to zero when moving out of lava.
|
||||
int m_TicksSinceLastLavaDamage;
|
||||
|
||||
|
||||
/// Time, in ticks, since the last damage dealt by standing in fire. Reset to zero when moving out of fire.
|
||||
int m_TicksSinceLastFireDamage;
|
||||
|
||||
|
||||
/// Time, in ticks, until the entity extinguishes its fire
|
||||
int m_TicksLeftBurning;
|
||||
|
||||
|
||||
/// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void.
|
||||
int m_TicksSinceLastVoidDamage;
|
||||
|
||||
|
||||
/** Does the actual speed-setting. The default implementation just sets the member variable value;
|
||||
overrides can provide further processing, such as forcing players to move at the given speed. */
|
||||
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ);
|
||||
|
||||
|
||||
virtual void Destroyed(void) {} // Called after the entity has been destroyed
|
||||
|
||||
/** Applies friction to an entity
|
||||
@ -543,7 +543,7 @@ protected:
|
||||
|
||||
/** Called in each tick to handle air-related processing i.e. drowning */
|
||||
virtual void HandleAir(void);
|
||||
|
||||
|
||||
/** Called once per tick to set IsSwimming and IsSubmerged */
|
||||
virtual void SetSwimState(cChunk & a_Chunk);
|
||||
|
||||
@ -568,29 +568,29 @@ protected:
|
||||
|
||||
/** Portal delay timer and cooldown boolean data */
|
||||
sPortalCooldownData m_PortalCooldownData;
|
||||
|
||||
|
||||
/** The number of ticks this entity has been alive for */
|
||||
long int m_TicksAlive;
|
||||
|
||||
|
||||
private:
|
||||
/** Measured in degrees, [-180, +180) */
|
||||
double m_HeadYaw;
|
||||
|
||||
|
||||
/** Measured in degrees, [-180, +180) */
|
||||
Vector3d m_Rot;
|
||||
|
||||
|
||||
/** Position of the entity's XZ center and Y bottom */
|
||||
Vector3d m_Pos;
|
||||
|
||||
|
||||
/** Measured in meter / second */
|
||||
Vector3d m_WaterSpeed;
|
||||
|
||||
|
||||
/** Measured in Kilograms (Kg) */
|
||||
double m_Mass;
|
||||
|
||||
|
||||
/** Width of the entity, in the XZ plane. Since entities are represented as cylinders, this is more of a diameter. */
|
||||
double m_Width;
|
||||
|
||||
|
||||
/** Height of the entity (Y axis) */
|
||||
double m_Height;
|
||||
|
||||
@ -600,7 +600,3 @@ private:
|
||||
} ; // tolua_export
|
||||
|
||||
typedef std::list<cEntity *> cEntityList;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -19,7 +19,7 @@ class cPickup :
|
||||
public cEntity
|
||||
{
|
||||
typedef cEntity super;
|
||||
|
||||
|
||||
public:
|
||||
// tolua_end
|
||||
|
||||
@ -37,10 +37,10 @@ public:
|
||||
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||
|
||||
/** Returns the number of ticks that this entity has existed */
|
||||
int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export
|
||||
int GetAge(void) const { return static_cast<int>(m_Timer / 50); } // tolua_export
|
||||
|
||||
/** Set the number of ticks that this entity has existed */
|
||||
void SetAge(int a_Age) { m_Timer = (float)(a_Age * 50); } // tolua_export
|
||||
void SetAge(int a_Age) { m_Timer = static_cast<float>(a_Age * 50); } // tolua_export
|
||||
|
||||
/** Returns true if the pickup has already been collected */
|
||||
bool IsCollected(void) const { return m_bCollected; } // tolua_export
|
||||
@ -59,7 +59,3 @@ private:
|
||||
|
||||
bool m_bIsPlayerCreated;
|
||||
}; // tolua_export
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -19,11 +19,11 @@
|
||||
// Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
|
||||
// Copyright (C) 2000 - 2009, Richard J. Wagner
|
||||
// All rights reserved.
|
||||
//
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions
|
||||
// are met:
|
||||
//
|
||||
//
|
||||
// 1. Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
//
|
||||
@ -31,10 +31,10 @@
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
//
|
||||
// 3. The names of its contributors may not be used to endorse or promote
|
||||
// products derived from this software without specific prior written
|
||||
// 3. The names of its contributors may not be used to endorse or promote
|
||||
// products derived from this software without specific prior written
|
||||
// permission.
|
||||
//
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
@ -63,13 +63,13 @@ class MTRand {
|
||||
// Data
|
||||
public:
|
||||
typedef UInt32 uint32; // unsigned integer type, at least 32 bits
|
||||
|
||||
|
||||
enum { N = 624 }; // length of state vector
|
||||
enum { SAVE = N + 1 }; // length of array for save()
|
||||
|
||||
protected:
|
||||
enum { M = 397 }; // period parameter
|
||||
|
||||
|
||||
uint32 state[N]; // internal state
|
||||
uint32 *pNext; // next value to get from state
|
||||
uint32 left; // number of values left before reload needed
|
||||
@ -80,11 +80,11 @@ public:
|
||||
MTRand( uint32 *const bigSeed, uint32 const seedLength = N ); // or array
|
||||
MTRand(); // auto-initialize with /dev/urandom or time() and clock()
|
||||
MTRand( const MTRand& o ); // copy
|
||||
|
||||
|
||||
// Do NOT use for CRYPTOGRAPHY without securely hashing several returned
|
||||
// values together, otherwise the generator state can be learned after
|
||||
// reading 624 consecutive values.
|
||||
|
||||
|
||||
// Access to 32-bit random numbers
|
||||
uint32 randInt(); // integer in [0,2^32-1]
|
||||
uint32 randInt( const uint32 n ); // integer in [0,n] for n < 2^32
|
||||
@ -95,18 +95,18 @@ public:
|
||||
double randDblExc(); // real number in (0,1)
|
||||
double randDblExc( const double n ); // real number in (0,n)
|
||||
double operator()(); // same as rand()
|
||||
|
||||
|
||||
// Access to 53-bit random numbers (capacity of IEEE double precision)
|
||||
double rand53(); // real number in [0,1)
|
||||
|
||||
|
||||
// Access to nonuniform random number distributions
|
||||
double randNorm( const double mean = 0.0, const double stddev = 1.0 );
|
||||
|
||||
|
||||
// Re-seeding functions with same behavior as initializers
|
||||
void seed( const uint32 oneSeed );
|
||||
void seed( uint32 *const bigSeed, const uint32 seedLength = N );
|
||||
void seed();
|
||||
|
||||
|
||||
// Saving and loading generator state
|
||||
void save( uint32* saveArray ) const; // to array of size SAVE
|
||||
void load( uint32 *const loadArray ); // from such array
|
||||
@ -136,9 +136,9 @@ inline MTRand::uint32 MTRand::hash( time_t t, clock_t c )
|
||||
// Get a uint32 from t and c
|
||||
// Better than uint32(x) in case x is floating point in [0,1]
|
||||
// Based on code by Lawrence Kirby (fred@genesis.demon.co.uk)
|
||||
|
||||
|
||||
static uint32 differ = 0; // guarantee time-based seeds will change
|
||||
|
||||
|
||||
uint32 h1 = 0;
|
||||
unsigned char *p = (unsigned char *) &t;
|
||||
for( size_t i = 0; i < sizeof(t); ++i )
|
||||
@ -185,7 +185,7 @@ inline void MTRand::reload()
|
||||
for( i = M; --i; ++p )
|
||||
*p = twist( p[MmN], p[0], p[1] );
|
||||
*p = twist( p[MmN], p[0], state[0] );
|
||||
|
||||
|
||||
left = N, pNext = state;
|
||||
}
|
||||
|
||||
@ -207,7 +207,7 @@ inline void MTRand::seed( uint32 *const bigSeed, const uint32 seedLength )
|
||||
initialize(19650218UL);
|
||||
uint32 i = 1;
|
||||
uint32 j = 0;
|
||||
uint32 k = ( (uint32)N > seedLength ? (uint32)N : seedLength );
|
||||
uint32 k = ( static_cast<uint32>(N) > seedLength ? static_cast<uint32>(N) : seedLength );
|
||||
for( ; k; --k )
|
||||
{
|
||||
state[i] =
|
||||
@ -235,7 +235,7 @@ inline void MTRand::seed()
|
||||
{
|
||||
// Seed the generator with an array from /dev/urandom if available
|
||||
// Otherwise use a hash of time() and clock() values
|
||||
|
||||
|
||||
// First try getting an array from /dev/urandom
|
||||
|
||||
/* // Commented out by FakeTruth because doing this 200 times a tick is SUUUUPEERRR SLOW!!~~!\D5Ne
|
||||
@ -252,7 +252,7 @@ inline void MTRand::seed()
|
||||
if( success ) { seed( bigSeed, N ); return; }
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
// Was not successful, so use time() and clock() instead
|
||||
seed( hash( time(NULL), clock() ) );
|
||||
}
|
||||
@ -280,10 +280,10 @@ inline MTRand::uint32 MTRand::randInt()
|
||||
{
|
||||
// Pull a 32-bit integer from the generator state
|
||||
// Every other access function simply transforms the numbers extracted here
|
||||
|
||||
|
||||
if( left == 0 ) reload();
|
||||
--left;
|
||||
|
||||
|
||||
uint32 s1;
|
||||
s1 = *pNext++;
|
||||
s1 ^= (s1 >> 11);
|
||||
@ -302,7 +302,7 @@ inline MTRand::uint32 MTRand::randInt( const uint32 n )
|
||||
used |= used >> 4;
|
||||
used |= used >> 8;
|
||||
used |= used >> 16;
|
||||
|
||||
|
||||
// Draw numbers until one is found in [0,n]
|
||||
uint32 i;
|
||||
do
|
||||
|
@ -35,12 +35,12 @@ public:
|
||||
mfNoSpawn,
|
||||
mfUnhandled, // Nothing. Be sure this is the last and the others are in order
|
||||
} ;
|
||||
|
||||
|
||||
// tolua_end
|
||||
|
||||
|
||||
enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
|
||||
enum MPersonality{PASSIVE, AGGRESSIVE, COWARDLY} m_EMPersonality;
|
||||
|
||||
|
||||
/** Creates the mob object.
|
||||
If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig()
|
||||
a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs 2012_12_22))
|
||||
@ -49,47 +49,47 @@ public:
|
||||
cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
|
||||
|
||||
CLASS_PROTODEF(cMonster)
|
||||
|
||||
|
||||
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
|
||||
|
||||
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||
|
||||
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
|
||||
|
||||
|
||||
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
|
||||
|
||||
virtual void OnRightClicked(cPlayer & a_Player) override;
|
||||
|
||||
virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export
|
||||
virtual bool ReachedDestination(void);
|
||||
|
||||
|
||||
// tolua_begin
|
||||
eMonsterType GetMobType(void) const {return m_MobType; }
|
||||
eFamily GetMobFamily(void) const;
|
||||
// tolua_end
|
||||
|
||||
|
||||
virtual void CheckEventSeePlayer(void);
|
||||
virtual void EventSeePlayer(cEntity * a_Player);
|
||||
|
||||
|
||||
/// Reads the monster configuration for the specified monster name and assigns it to this object.
|
||||
void GetMonsterConfig(const AString & a_Name);
|
||||
|
||||
|
||||
/** Returns whether this mob is undead (skeleton, zombie, etc.) */
|
||||
virtual bool IsUndead(void);
|
||||
|
||||
|
||||
virtual void EventLosePlayer(void);
|
||||
virtual void CheckEventLostPlayer(void);
|
||||
|
||||
|
||||
virtual void InStateIdle (float a_Dt);
|
||||
virtual void InStateChasing (float a_Dt);
|
||||
virtual void InStateEscaping(float a_Dt);
|
||||
|
||||
int GetAttackRate() { return (int)m_AttackRate; }
|
||||
|
||||
int GetAttackRate() { return static_cast<int>(m_AttackRate); }
|
||||
void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; }
|
||||
void SetAttackRange(int a_AttackRange) { m_AttackRange = a_AttackRange; }
|
||||
void SetAttackDamage(int a_AttackDamage) { m_AttackDamage = a_AttackDamage; }
|
||||
void SetSightDistance(int a_SightDistance) { m_SightDistance = a_SightDistance; }
|
||||
|
||||
|
||||
float GetDropChanceWeapon() { return m_DropChanceWeapon; }
|
||||
float GetDropChanceHelmet() { return m_DropChanceHelmet; }
|
||||
float GetDropChanceChestplate() { return m_DropChanceChestplate; }
|
||||
@ -102,7 +102,7 @@ public:
|
||||
void SetDropChanceLeggings(float a_DropChanceLeggings) { m_DropChanceLeggings = a_DropChanceLeggings; }
|
||||
void SetDropChanceBoots(float a_DropChanceBoots) { m_DropChanceBoots = a_DropChanceBoots; }
|
||||
void SetCanPickUpLoot(bool a_CanPickUpLoot) { m_CanPickUpLoot = a_CanPickUpLoot; }
|
||||
|
||||
|
||||
/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
|
||||
void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
|
||||
|
||||
@ -113,7 +113,7 @@ public:
|
||||
virtual bool IsBaby (void) const { return false; }
|
||||
virtual bool IsTame (void) const { return false; }
|
||||
virtual bool IsSitting (void) const { return false; }
|
||||
|
||||
|
||||
// tolua_begin
|
||||
|
||||
/** Returns true if the monster has a custom name. */
|
||||
@ -135,10 +135,10 @@ public:
|
||||
|
||||
/// Translates MobType enum to a string, empty string if unknown
|
||||
static AString MobTypeToString(eMonsterType a_MobType);
|
||||
|
||||
|
||||
/// Translates MobType string to the enum, mtInvalidType if not recognized
|
||||
static eMonsterType StringToMobType(const AString & a_MobTypeName);
|
||||
|
||||
|
||||
/// Returns the mob family based on the type
|
||||
static eFamily FamilyFromType(eMonsterType a_MobType);
|
||||
|
||||
@ -146,7 +146,7 @@ public:
|
||||
static int GetSpawnDelay(cMonster::eFamily a_MobFamily);
|
||||
|
||||
// tolua_end
|
||||
|
||||
|
||||
/** Creates a new object of the specified mob.
|
||||
a_MobType is the type of the mob to be created
|
||||
Asserts and returns null if mob type is not specified
|
||||
@ -154,7 +154,7 @@ public:
|
||||
static cMonster * NewMonsterFromType(eMonsterType a_MobType);
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
/* ======= PATHFINDING ======= */
|
||||
|
||||
/** A pointer to the entity this mobile is aiming to reach */
|
||||
@ -168,7 +168,7 @@ protected:
|
||||
|
||||
/** Stores if mobile is currently moving towards the ultimate, final destination */
|
||||
bool m_bMovingToDestination;
|
||||
|
||||
|
||||
/** Finds the first non-air block position (not the highest, as cWorld::GetHeight does)
|
||||
If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1
|
||||
If current Y is solid, goes up to find first nonsolid block, and returns that */
|
||||
@ -227,14 +227,14 @@ protected:
|
||||
int m_AttackRange;
|
||||
float m_AttackInterval;
|
||||
int m_SightDistance;
|
||||
|
||||
|
||||
float m_DropChanceWeapon;
|
||||
float m_DropChanceHelmet;
|
||||
float m_DropChanceChestplate;
|
||||
float m_DropChanceLeggings;
|
||||
float m_DropChanceBoots;
|
||||
bool m_CanPickUpLoot;
|
||||
|
||||
|
||||
void HandleDaylightBurning(cChunk & a_Chunk);
|
||||
bool m_BurnsInDaylight;
|
||||
|
||||
@ -242,22 +242,18 @@ protected:
|
||||
|
||||
/** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/
|
||||
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
|
||||
|
||||
|
||||
/** Adds a item a_Item with the chance of a_Chance (in percent) to itemdrops a_Drops*/
|
||||
void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0);
|
||||
|
||||
|
||||
/** Adds one rare item out of the list of rare items a_Items modified by the looting level a_LootingLevel(I-III or custom) to the itemdrop a_Drops*/
|
||||
void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel);
|
||||
|
||||
|
||||
/** Adds armor that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/
|
||||
void AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel);
|
||||
|
||||
|
||||
/** Adds weapon that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/
|
||||
void AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel);
|
||||
|
||||
|
||||
|
||||
} ; // tolua_export
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -31,20 +31,20 @@ protected:
|
||||
|
||||
/// The overriden Execute() method should check this value periodically and terminate if this is true
|
||||
volatile bool m_ShouldTerminate;
|
||||
|
||||
|
||||
public:
|
||||
cIsThread(const AString & iThreadName);
|
||||
virtual ~cIsThread();
|
||||
|
||||
|
||||
/// Starts the thread; returns without waiting for the actual start
|
||||
bool Start(void);
|
||||
|
||||
|
||||
/// Signals the thread to terminate and waits until it's finished
|
||||
void Stop(void);
|
||||
|
||||
|
||||
/// Waits for the thread to finish. Doesn't signalize the ShouldTerminate flag
|
||||
bool Wait(void);
|
||||
|
||||
|
||||
/// Returns the OS-dependent thread ID for the caller's thread
|
||||
static unsigned long GetCurrentID(void);
|
||||
|
||||
@ -53,7 +53,7 @@ public:
|
||||
|
||||
protected:
|
||||
AString m_ThreadName;
|
||||
|
||||
|
||||
// Value used for "no handle":
|
||||
#ifdef _WIN32
|
||||
#define NULL_HANDLE NULL
|
||||
@ -62,34 +62,34 @@ protected:
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
|
||||
DWORD m_ThreadID;
|
||||
HANDLE m_Handle;
|
||||
|
||||
|
||||
static DWORD __stdcall thrExecute(LPVOID a_Param)
|
||||
{
|
||||
// Create a window so that the thread can be identified by 3rd party tools:
|
||||
HWND IdentificationWnd = CreateWindowA("STATIC", ((cIsThread *)a_Param)->m_ThreadName.c_str(), 0, 0, 0, 0, WS_OVERLAPPED, NULL, NULL, NULL, NULL);
|
||||
|
||||
|
||||
// Run the thread:
|
||||
((cIsThread *)a_Param)->Execute();
|
||||
|
||||
|
||||
// Destroy the identification window:
|
||||
DestroyWindow(IdentificationWnd);
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
#else // _WIN32
|
||||
|
||||
|
||||
pthread_t m_Handle;
|
||||
|
||||
|
||||
static void * thrExecute(void * a_Param)
|
||||
{
|
||||
((cIsThread *)a_Param)->Execute();
|
||||
(static_cast<cIsThread *>(a_Param))->Execute();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
#endif // else _WIN32
|
||||
} ;
|
||||
|
||||
@ -98,7 +98,3 @@ protected:
|
||||
|
||||
|
||||
#endif // CISTHREAD_H_INCLUDED
|
||||
|
||||
|
||||
|
||||
|
||||
|
282
src/World.h
282
src/World.h
@ -84,7 +84,7 @@ class cWorld :
|
||||
public:
|
||||
|
||||
// tolua_end
|
||||
|
||||
|
||||
/** A simple RAII locker for the chunkmap - locks the chunkmap in its constructor, unlocks it in the destructor */
|
||||
class cLock :
|
||||
public cCSLock
|
||||
@ -94,7 +94,7 @@ public:
|
||||
cLock(cWorld & a_World);
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
/** A common ancestor for all tasks queued onto the tick thread */
|
||||
class cTask
|
||||
{
|
||||
@ -102,10 +102,10 @@ public:
|
||||
virtual ~cTask() {}
|
||||
virtual void Run(cWorld & a_World) = 0;
|
||||
} ;
|
||||
|
||||
|
||||
typedef std::vector<std::unique_ptr<cTask>> cTasks;
|
||||
|
||||
|
||||
|
||||
class cTaskSaveAllChunks :
|
||||
public cTask
|
||||
{
|
||||
@ -113,7 +113,7 @@ public:
|
||||
// cTask overrides:
|
||||
virtual void Run(cWorld & a_World) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
class cTaskUnloadUnusedChunks :
|
||||
public cTask
|
||||
@ -142,7 +142,7 @@ public:
|
||||
{
|
||||
return "cWorld";
|
||||
}
|
||||
|
||||
|
||||
// tolua_begin
|
||||
|
||||
int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; }
|
||||
@ -159,7 +159,7 @@ public:
|
||||
|
||||
virtual Int64 GetWorldAge (void) const override { return m_WorldAge; }
|
||||
virtual int GetTimeOfDay(void) const override { return m_TimeOfDay; }
|
||||
|
||||
|
||||
void SetTicksUntilWeatherChange(int a_WeatherInterval)
|
||||
{
|
||||
m_WeatherInterval = a_WeatherInterval;
|
||||
@ -168,42 +168,42 @@ public:
|
||||
virtual void SetTimeOfDay(int a_TimeOfDay) override
|
||||
{
|
||||
m_TimeOfDay = a_TimeOfDay;
|
||||
m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0;
|
||||
m_TimeOfDaySecs = static_cast<double>(a_TimeOfDay) / 20.0;
|
||||
UpdateSkyDarkness();
|
||||
BroadcastTimeUpdate();
|
||||
}
|
||||
|
||||
|
||||
/** Returns the default weather interval for the specific weather type.
|
||||
Returns -1 for any unknown weather. */
|
||||
int GetDefaultWeatherInterval(eWeather a_Weather);
|
||||
|
||||
|
||||
/** Returns the current game mode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable */
|
||||
eGameMode GetGameMode(void) const { return m_GameMode; }
|
||||
|
||||
/** Returns true if the world is in Creative mode */
|
||||
bool IsGameModeCreative(void) const { return (m_GameMode == gmCreative); }
|
||||
|
||||
|
||||
/** Returns true if the world is in Survival mode */
|
||||
bool IsGameModeSurvival(void) const { return (m_GameMode == gmSurvival); }
|
||||
|
||||
|
||||
/** Returns true if the world is in Adventure mode */
|
||||
bool IsGameModeAdventure(void) const { return (m_GameMode == gmAdventure); }
|
||||
|
||||
|
||||
/** Returns true if the world is in Spectator mode */
|
||||
bool IsGameModeSpectator(void) const { return (m_GameMode == gmSpectator); }
|
||||
|
||||
|
||||
bool IsPVPEnabled(void) const { return m_bEnabledPVP; }
|
||||
bool IsDeepSnowEnabled(void) const { return m_IsDeepSnowEnabled; }
|
||||
|
||||
|
||||
bool ShouldLavaSpawnFire(void) const { return m_ShouldLavaSpawnFire; }
|
||||
|
||||
|
||||
bool VillagersShouldHarvestCrops(void) const { return m_VillagersShouldHarvestCrops; }
|
||||
|
||||
virtual eDimension GetDimension(void) const { return m_Dimension; }
|
||||
|
||||
/** Returns the world height at the specified coords; waits for the chunk to get loaded / generated */
|
||||
virtual int GetHeight(int a_BlockX, int a_BlockZ);
|
||||
|
||||
|
||||
// tolua_end
|
||||
|
||||
/** Retrieves the world height at the specified coords; returns false if chunk not loaded / generated */
|
||||
@ -258,35 +258,35 @@ public:
|
||||
void BroadcastTimeUpdate (const cClientHandle * a_Exclude = NULL);
|
||||
virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
|
||||
void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = NULL);
|
||||
|
||||
|
||||
virtual cBroadcastInterface & GetBroadcastManager(void) override
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
/** If there is a block entity at the specified coords, sends it to the client specified */
|
||||
void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
|
||||
|
||||
|
||||
void MarkRedstoneDirty(int a_ChunkX, int a_ChunkZ);
|
||||
void MarkChunkDirty (int a_ChunkX, int a_ChunkZ, bool a_MarkRedstoneDirty = false);
|
||||
void MarkChunkSaving(int a_ChunkX, int a_ChunkZ);
|
||||
void MarkChunkSaved (int a_ChunkX, int a_ChunkZ);
|
||||
|
||||
|
||||
/** Puts the chunk data into a queue to be set into the chunkmap in the tick thread.
|
||||
If the chunk data doesn't contain valid biomes, the biomes are calculated before adding the data into the queue. */
|
||||
void QueueSetChunkData(const cSetChunkDataPtr & a_SetChunkData);
|
||||
|
||||
|
||||
void ChunkLighted(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
const cChunkDef::BlockNibbles & a_BlockLight,
|
||||
const cChunkDef::BlockNibbles & a_SkyLight
|
||||
);
|
||||
|
||||
|
||||
bool GetChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback);
|
||||
|
||||
|
||||
/** Gets the chunk's blocks, only the block types */
|
||||
bool GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes);
|
||||
|
||||
|
||||
/** Returns true iff the chunk is in the loader / generator queue. */
|
||||
bool IsChunkQueued(int a_ChunkX, int a_ChunkZ) const;
|
||||
|
||||
@ -294,10 +294,10 @@ public:
|
||||
bool IsChunkValid(int a_ChunkX, int a_ChunkZ) const;
|
||||
|
||||
bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const;
|
||||
|
||||
|
||||
/** Queues a task to unload unused chunks onto the tick thread. The prefferred way of unloading*/
|
||||
void QueueUnloadUnusedChunks(void); // tolua_export
|
||||
|
||||
|
||||
void CollectPickupsByPlayer(cPlayer & a_Player);
|
||||
|
||||
/** Adds the player to the world.
|
||||
@ -319,21 +319,21 @@ public:
|
||||
|
||||
/** Finds a player from a partial or complete player name and calls the callback - case-insensitive */
|
||||
bool FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
|
||||
|
||||
|
||||
// TODO: This interface is dangerous - rewrite to DoWithClosestPlayer(pos, sight, action)
|
||||
cPlayer * FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight = true);
|
||||
|
||||
|
||||
void SendPlayerList(cPlayer * a_DestPlayer); // Sends playerlist to the player
|
||||
|
||||
/** Adds the entity into its appropriate chunk; takes ownership of the entity ptr.
|
||||
The entity is added lazily - this function only puts it in a queue that is then processed by the Tick thread. */
|
||||
void AddEntity(cEntity * a_Entity);
|
||||
|
||||
|
||||
bool HasEntity(int a_UniqueID);
|
||||
|
||||
|
||||
/** Calls the callback for each entity in the entire world; returns true if all entities processed, false if the callback aborted by returning true */
|
||||
bool ForEachEntity(cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
|
||||
|
||||
/** Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true */
|
||||
bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
|
||||
@ -347,16 +347,16 @@ public:
|
||||
|
||||
/** Compares clients of two chunks, calls the callback accordingly */
|
||||
void CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback);
|
||||
|
||||
|
||||
/** Adds client to a chunk, if not already present; returns true if added, false if present */
|
||||
bool AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
|
||||
|
||||
|
||||
/** Removes client from the chunk specified */
|
||||
void RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
|
||||
|
||||
|
||||
/** Removes the client from all chunks it is present in */
|
||||
void RemoveClientFromChunks(cClientHandle * a_Client);
|
||||
|
||||
|
||||
/** Sends the chunk to the client specified, if the client doesn't have the chunk yet.
|
||||
If chunk not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid + lighted). */
|
||||
void SendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority, cClientHandle * a_Client);
|
||||
@ -364,19 +364,19 @@ public:
|
||||
/** Sends the chunk to the client specified, even if the client already has the chunk.
|
||||
If the chunk's not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid + lighted). */
|
||||
void ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority, cClientHandle * a_Client);
|
||||
|
||||
|
||||
/** Removes client from ChunkSender's queue of chunks to be sent */
|
||||
void RemoveClientFromChunkSender(cClientHandle * a_Client);
|
||||
|
||||
|
||||
/** Touches the chunk, causing it to be loaded or generated */
|
||||
void TouchChunk(int a_ChunkX, int a_ChunkZ);
|
||||
|
||||
|
||||
/** Marks the chunk as failed-to-load: */
|
||||
void ChunkLoadFailed(int a_ChunkX, int a_ChunkZ);
|
||||
|
||||
|
||||
/** Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as UpdateSign() */
|
||||
bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp
|
||||
|
||||
|
||||
/** Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be NULL. Returns true if sign text changed. Same as SetSignLines() */
|
||||
bool UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); // Exported in ManualBindings.cpp
|
||||
|
||||
@ -391,25 +391,25 @@ public:
|
||||
|
||||
/** Regenerate the given chunk: */
|
||||
void RegenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export
|
||||
|
||||
|
||||
/** Generates the given chunk */
|
||||
void GenerateChunk(int a_ChunkX, int a_ChunkZ); // tolua_export
|
||||
|
||||
|
||||
/** Queues a chunk for lighting; a_Callback is called after the chunk is lighted */
|
||||
void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL);
|
||||
|
||||
|
||||
bool IsChunkLighted(int a_ChunkX, int a_ChunkZ);
|
||||
|
||||
|
||||
/** Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully */
|
||||
virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) override;
|
||||
|
||||
// tolua_begin
|
||||
|
||||
|
||||
/** Sets the block at the specified coords to the specified value.
|
||||
Full processing, incl. updating neighbors, is performed.
|
||||
*/
|
||||
void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true);
|
||||
|
||||
|
||||
/** Sets the block at the specified coords to the specified value.
|
||||
The replacement doesn't trigger block updates.
|
||||
The replaced blocks aren't checked for block entities (block entity is leaked if it exists at this block)
|
||||
@ -418,7 +418,7 @@ public:
|
||||
{
|
||||
m_ChunkMap->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
|
||||
}
|
||||
|
||||
|
||||
/** Queues a SetBlock() with the specified parameters after the specified number of ticks.
|
||||
Calls SetBlock(), so performs full processing of the replaced block.
|
||||
*/
|
||||
@ -426,12 +426,12 @@ public:
|
||||
{
|
||||
m_ChunkMap->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, GetWorldAge() + a_TickDelay, a_PreviousBlockType);
|
||||
}
|
||||
|
||||
|
||||
BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
return m_ChunkMap->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
|
||||
}
|
||||
|
||||
|
||||
NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
return m_ChunkMap->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
|
||||
@ -439,37 +439,37 @@ public:
|
||||
void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData);
|
||||
NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
|
||||
// tolua_end
|
||||
|
||||
|
||||
bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); // TODO: Exported in ManualBindings.cpp
|
||||
bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); // TODO: Exported in ManualBindings.cpp
|
||||
// TODO: NIBBLETYPE GetBlockActualLight(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
// tolua_begin
|
||||
|
||||
|
||||
// Vector3i variants:
|
||||
void FastSetBlock(const Vector3i & a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta); }
|
||||
BLOCKTYPE GetBlock (const Vector3i & a_Pos) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z); }
|
||||
NIBBLETYPE GetBlockMeta(const Vector3i & a_Pos) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z); }
|
||||
void SetBlockMeta(const Vector3i & a_Pos, NIBBLETYPE a_MetaData) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData); }
|
||||
// tolua_end
|
||||
|
||||
|
||||
/** Writes the block area into the specified coords.
|
||||
Returns true if all chunks have been processed.
|
||||
Prefer cBlockArea::Write() instead, this is the internal implementation; cBlockArea does error checking, too.
|
||||
a_DataTypes is a bitmask of cBlockArea::baXXX constants ORed together.
|
||||
*/
|
||||
virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) override;
|
||||
|
||||
|
||||
// tolua_begin
|
||||
|
||||
/** Spawns item pickups for each item in the list. May compress pickups if too many entities: */
|
||||
virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) override;
|
||||
|
||||
|
||||
/** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */
|
||||
virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) override;
|
||||
|
||||
|
||||
/** Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block. */
|
||||
int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta);
|
||||
|
||||
@ -486,10 +486,10 @@ public:
|
||||
|
||||
/** Replaces world blocks with a_Blocks, if they are of type a_FilterBlockType */
|
||||
void ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType);
|
||||
|
||||
|
||||
/** Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read. */
|
||||
bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure);
|
||||
|
||||
|
||||
// tolua_begin
|
||||
bool DigBlock (int a_X, int a_Y, int a_Z);
|
||||
virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) override;
|
||||
@ -500,21 +500,21 @@ public:
|
||||
|
||||
/** Wakes up the simulators for the specified block */
|
||||
virtual void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) override;
|
||||
|
||||
|
||||
/** Wakes up the simulators for the specified area of blocks */
|
||||
void WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ);
|
||||
|
||||
// tolua_end
|
||||
|
||||
inline cSimulatorManager * GetSimulatorManager(void) { return m_SimulatorManager.get(); }
|
||||
|
||||
|
||||
inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; }
|
||||
inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; }
|
||||
inline cRedstoneSimulator<cChunk, cWorld> * GetRedstoneSimulator(void) { return m_RedstoneSimulator; }
|
||||
|
||||
|
||||
/** Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true */
|
||||
bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
|
||||
|
||||
/** Calls the callback for each chest in the specified chunk; returns true if all chests processed, false if the callback aborted by returning true */
|
||||
bool ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
|
||||
@ -529,7 +529,7 @@ public:
|
||||
|
||||
/** Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true */
|
||||
bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp
|
||||
|
||||
|
||||
/** Does an explosion with the specified strength at the specified coordinate
|
||||
a_SourceData exact type depends on the a_Source:
|
||||
| esOther | void * |
|
||||
@ -580,29 +580,29 @@ public:
|
||||
|
||||
/** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
|
||||
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp
|
||||
|
||||
|
||||
/** a_Player is using block entity at [x, y, z], handle that: */
|
||||
void UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {m_ChunkMap->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); } // tolua_export
|
||||
|
||||
|
||||
/** Calls the callback for the chunk specified, with ChunkMapCS locked; returns false if the chunk doesn't exist, otherwise returns the same value as the callback */
|
||||
bool DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback);
|
||||
|
||||
void GrowTreeImage(const sSetBlockVector & a_Blocks);
|
||||
|
||||
|
||||
// tolua_begin
|
||||
|
||||
/** Grows a tree at the specified coords, either from a sapling there, or based on the biome */
|
||||
void GrowTree (int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
|
||||
/** Grows a tree at the specified coords, based on the sapling meta provided */
|
||||
void GrowTreeFromSapling(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_SaplingMeta);
|
||||
|
||||
|
||||
/** Grows a tree at the specified coords, based on the biome in the place */
|
||||
void GrowTreeByBiome (int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
|
||||
/** Grows the plant at the specified block to its ripe stage (bonemeal used); returns false if the block is not growable. If a_IsBonemeal is true, block is not grown if not allowed in world.ini */
|
||||
bool GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal = false);
|
||||
|
||||
|
||||
/** Grows a cactus present at the block specified by the amount of blocks specified, up to the max height specified in the config */
|
||||
void GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
|
||||
|
||||
@ -611,18 +611,18 @@ public:
|
||||
|
||||
/** Grows a sugarcane present at the block specified by the amount of blocks specified, up to the max height specified in the config */
|
||||
void GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow);
|
||||
|
||||
|
||||
/** Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value */
|
||||
EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ);
|
||||
|
||||
|
||||
/** Sets the biome at the specified coords. Returns true if successful, false if not (chunk not loaded).
|
||||
Doesn't resend the chunk to clients, use ForceSendChunkTo() for that. */
|
||||
bool SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome);
|
||||
|
||||
|
||||
/** Sets the biome at the area. Returns true if successful, false if any subarea failed (chunk not loaded).
|
||||
(Re)sends the chunks to their relevant clients if successful. */
|
||||
bool SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome);
|
||||
|
||||
|
||||
/** Sets the biome at the area. Returns true if successful, false if any subarea failed (chunk not loaded).
|
||||
(Re)sends the chunks to their relevant clients if successful.
|
||||
The cuboid needn't be sorted. */
|
||||
@ -630,7 +630,7 @@ public:
|
||||
|
||||
/** Returns the name of the world */
|
||||
const AString & GetName(void) const { return m_WorldName; }
|
||||
|
||||
|
||||
/** Returns the name of the world.ini file used by this world */
|
||||
const AString & GetIniFileName(void) const {return m_IniFileName; }
|
||||
|
||||
@ -661,18 +661,18 @@ public:
|
||||
|
||||
AString GetLinkedOverworldName(void) const { return m_OverworldName; }
|
||||
void SetLinkedOverworldName(const AString & a_Name) { m_OverworldName = a_Name; }
|
||||
|
||||
|
||||
// tolua_end
|
||||
|
||||
|
||||
/** Saves all chunks immediately. Dangerous interface, may deadlock, use QueueSaveAllChunks() instead */
|
||||
void SaveAllChunks(void);
|
||||
|
||||
|
||||
/** Queues a task to save all chunks onto the tick thread. The prefferred way of saving chunks from external sources */
|
||||
void QueueSaveAllChunks(void); // tolua_export
|
||||
|
||||
|
||||
/** Queues a task onto the tick thread. The task object will be deleted once the task is finished */
|
||||
void QueueTask(std::unique_ptr<cTask> a_Task); // Exported in ManualBindings.cpp
|
||||
|
||||
|
||||
/** Queues a task onto the tick thread, with the specified delay.
|
||||
The task object will be deleted once the task is finished */
|
||||
void ScheduleTask(int a_DelayTicks, cTask * a_Task);
|
||||
@ -690,13 +690,13 @@ public:
|
||||
inline size_t GetStorageSaveQueueLength(void) { return m_Storage.GetSaveQueueLength(); } // tolua_export
|
||||
|
||||
void InitializeSpawn(void);
|
||||
|
||||
|
||||
/** Starts threads that belong to this world */
|
||||
void Start(void);
|
||||
|
||||
|
||||
/** Stops threads that belong to this world (part of deinit) */
|
||||
void Stop(void);
|
||||
|
||||
|
||||
/** Processes the blocks queued for ticking with a delay (m_BlockTickQueue[]) */
|
||||
void TickQueuedBlocks(void);
|
||||
|
||||
@ -714,34 +714,34 @@ public:
|
||||
// tolua_begin
|
||||
/** Casts a thunderbolt at the specified coords */
|
||||
void CastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
||||
|
||||
/** Sets the specified weather; resets weather interval; asks and notifies plugins of the change */
|
||||
void SetWeather(eWeather a_NewWeather);
|
||||
|
||||
|
||||
/** Forces a weather change in the next game tick */
|
||||
void ChangeWeather(void);
|
||||
|
||||
|
||||
/** Returns the current weather. Instead of comparing values directly to the weather constants, use IsWeatherXXX() functions, if possible */
|
||||
eWeather GetWeather(void) const { return m_Weather; }
|
||||
|
||||
|
||||
/** Returns true if the current weather is sun */
|
||||
bool IsWeatherSunny(void) const { return (m_Weather == wSunny); }
|
||||
|
||||
|
||||
/** Returns true if it is sunny at the specified location. This takes into account biomes. */
|
||||
bool IsWeatherSunnyAt(int a_BlockX, int a_BlockZ)
|
||||
{
|
||||
return (IsWeatherSunny() || IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
|
||||
}
|
||||
|
||||
|
||||
/** Returns true if the current weather is rain */
|
||||
bool IsWeatherRain(void) const { return (m_Weather == wRain); }
|
||||
|
||||
|
||||
/** Returns true if it is raining at the specified location. This takes into account biomes. */
|
||||
bool IsWeatherRainAt(int a_BlockX, int a_BlockZ)
|
||||
{
|
||||
return (IsWeatherRain() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
|
||||
}
|
||||
|
||||
|
||||
/** Returns true if the current weather is stormy */
|
||||
bool IsWeatherStorm(void) const { return (m_Weather == wStorm); }
|
||||
|
||||
@ -750,10 +750,10 @@ public:
|
||||
{
|
||||
return (IsWeatherStorm() && !IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)));
|
||||
}
|
||||
|
||||
|
||||
/** Returns true if the current weather has any precipitation - rain, storm or snow */
|
||||
bool IsWeatherWet(void) const { return !IsWeatherSunny(); }
|
||||
|
||||
|
||||
/** Returns true if it is raining, stormy or snowing at the specified location. This takes into account biomes. */
|
||||
virtual bool IsWeatherWetAt(int a_BlockX, int a_BlockZ)
|
||||
{
|
||||
@ -765,33 +765,33 @@ public:
|
||||
cChunkGenerator & GetGenerator(void) { return m_Generator; }
|
||||
cWorldStorage & GetStorage (void) { return m_Storage; }
|
||||
cChunkMap * GetChunkMap (void) { return m_ChunkMap.get(); }
|
||||
|
||||
|
||||
/** Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call */
|
||||
void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
|
||||
|
||||
|
||||
int GetMaxSugarcaneHeight(void) const { return m_MaxSugarcaneHeight; } // tolua_export
|
||||
int GetMaxCactusHeight (void) const { return m_MaxCactusHeight; } // tolua_export
|
||||
|
||||
bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
|
||||
|
||||
|
||||
/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
|
||||
virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType) override; // tolua_export
|
||||
int SpawnMobFinalize(cMonster* a_Monster);
|
||||
|
||||
|
||||
/** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise
|
||||
Item parameter used currently for Fireworks to correctly set entity metadata based on item metadata
|
||||
*/
|
||||
int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed = NULL); // tolua_export
|
||||
|
||||
|
||||
/** Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! */
|
||||
int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); }
|
||||
|
||||
int GetTickRandomNumber(unsigned a_Range) { return static_cast<int>(m_TickRand.randInt(a_Range)); }
|
||||
|
||||
/** Appends all usernames starting with a_Text (case-insensitive) into Results */
|
||||
void TabCompleteUserName(const AString & a_Text, AStringVector & a_Results);
|
||||
|
||||
/** Get the current darkness level based on the time */
|
||||
NIBBLETYPE GetSkyDarkness() { return m_SkyDarkness; }
|
||||
|
||||
|
||||
/** Increments (a_AlwaysTicked == true) or decrements (false) the m_AlwaysTicked counter for the specified chunk.
|
||||
If the m_AlwaysTicked counter is greater than zero, the chunk is ticked in the tick-thread regardless of
|
||||
whether it has any clients or not.
|
||||
@ -802,43 +802,43 @@ public:
|
||||
private:
|
||||
|
||||
friend class cRoot;
|
||||
|
||||
|
||||
class cTickThread :
|
||||
public cIsThread
|
||||
{
|
||||
typedef cIsThread super;
|
||||
public:
|
||||
cTickThread(cWorld & a_World);
|
||||
|
||||
|
||||
protected:
|
||||
cWorld & m_World;
|
||||
|
||||
|
||||
// cIsThread overrides:
|
||||
virtual void Execute(void) override;
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
/** Implementation of the callbacks that the ChunkGenerator uses to store new chunks and interface to plugins */
|
||||
class cChunkGeneratorCallbacks :
|
||||
public cChunkGenerator::cChunkSink,
|
||||
public cChunkGenerator::cPluginInterface
|
||||
{
|
||||
cWorld * m_World;
|
||||
|
||||
|
||||
// cChunkSink overrides:
|
||||
virtual void OnChunkGenerated (cChunkDesc & a_ChunkDesc) override;
|
||||
virtual bool IsChunkValid (int a_ChunkX, int a_ChunkZ) override;
|
||||
virtual bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) override;
|
||||
virtual bool IsChunkQueued (int a_ChunkX, int a_ChunkZ) override;
|
||||
|
||||
|
||||
// cPluginInterface overrides:
|
||||
virtual void CallHookChunkGenerating(cChunkDesc & a_ChunkDesc) override;
|
||||
virtual void CallHookChunkGenerated (cChunkDesc & a_ChunkDesc) override;
|
||||
|
||||
|
||||
public:
|
||||
cChunkGeneratorCallbacks(cWorld & a_World);
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
/** A container for tasks that have been scheduled for a specific game tick */
|
||||
class cScheduledTask
|
||||
@ -846,14 +846,14 @@ private:
|
||||
public:
|
||||
Int64 m_TargetTick;
|
||||
cTask * m_Task;
|
||||
|
||||
|
||||
/** Creates a new scheduled task; takes ownership of the task object passed to it. */
|
||||
cScheduledTask(Int64 a_TargetTick, cTask * a_Task) :
|
||||
m_TargetTick(a_TargetTick),
|
||||
m_Task(a_Task)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
virtual ~cScheduledTask()
|
||||
{
|
||||
delete m_Task;
|
||||
@ -873,15 +873,15 @@ private:
|
||||
AString m_OverworldName;
|
||||
|
||||
AString m_IniFileName;
|
||||
|
||||
|
||||
/** Name of the storage schema used to load and save chunks */
|
||||
AString m_StorageSchema;
|
||||
|
||||
|
||||
int m_StorageCompressionFactor;
|
||||
|
||||
|
||||
/** The dimension of the world, used by the client to provide correct lighting scheme */
|
||||
eDimension m_Dimension;
|
||||
|
||||
|
||||
/** This random generator is to be used only in the Tick() method, and thus only in the World-Tick-thread (MTRand is not exactly thread-safe) */
|
||||
MTRand m_TickRand;
|
||||
|
||||
@ -910,7 +910,7 @@ private:
|
||||
bool m_IsDeepSnowEnabled;
|
||||
bool m_ShouldLavaSpawnFire;
|
||||
bool m_VillagersShouldHarvestCrops;
|
||||
|
||||
|
||||
std::vector<BlockTickQueueItem *> m_BlockTickQueue;
|
||||
std::vector<BlockTickQueueItem *> m_BlockTickQueueCopy; // Second is for safely removing the objects from the queue
|
||||
|
||||
@ -920,12 +920,12 @@ private:
|
||||
cFluidSimulator * m_LavaSimulator;
|
||||
std::unique_ptr<cFireSimulator> m_FireSimulator;
|
||||
cRedstoneSimulator<cChunk, cWorld> * m_RedstoneSimulator;
|
||||
|
||||
|
||||
cCriticalSection m_CSPlayers;
|
||||
cPlayerList m_Players;
|
||||
|
||||
cWorldStorage m_Storage;
|
||||
|
||||
|
||||
unsigned int m_MaxPlayers;
|
||||
|
||||
std::unique_ptr<cChunkMap> m_ChunkMap;
|
||||
@ -935,7 +935,7 @@ private:
|
||||
|
||||
eWeather m_Weather;
|
||||
int m_WeatherInterval;
|
||||
|
||||
|
||||
int m_MaxCactusHeight;
|
||||
int m_MaxSugarcaneHeight;
|
||||
bool m_IsCactusBonemealable;
|
||||
@ -952,7 +952,7 @@ private:
|
||||
|
||||
/** Whether command blocks are enabled or not */
|
||||
bool m_bCommandBlocksEnabled;
|
||||
|
||||
|
||||
/** Whether prefixes such as [INFO] are prepended to SendMessageXXX() / BroadcastChatXXX() functions */
|
||||
bool m_bUseChatPrefixes;
|
||||
|
||||
@ -966,43 +966,43 @@ private:
|
||||
|
||||
/** Name of the end world */
|
||||
AString m_EndWorldName;
|
||||
|
||||
|
||||
|
||||
cChunkGenerator m_Generator;
|
||||
|
||||
cScoreboard m_Scoreboard;
|
||||
cMapManager m_MapManager;
|
||||
|
||||
|
||||
/** The callbacks that the ChunkGenerator uses to store new chunks and interface to plugins */
|
||||
cChunkGeneratorCallbacks m_GeneratorCallbacks;
|
||||
|
||||
|
||||
cChunkSender m_ChunkSender;
|
||||
cLightingThread m_Lighting;
|
||||
cTickThread m_TickThread;
|
||||
|
||||
|
||||
/** Guards the m_Tasks */
|
||||
cCriticalSection m_CSTasks;
|
||||
|
||||
|
||||
/** Tasks that have been queued onto the tick thread; guarded by m_CSTasks */
|
||||
cTasks m_Tasks;
|
||||
|
||||
|
||||
/** Guards the m_ScheduledTasks */
|
||||
cCriticalSection m_CSScheduledTasks;
|
||||
|
||||
|
||||
/** Tasks that have been queued to be executed on the tick thread at target tick in the future.
|
||||
Ordered by increasing m_TargetTick.
|
||||
Guarded by m_CSScheduledTasks */
|
||||
cScheduledTasks m_ScheduledTasks;
|
||||
|
||||
|
||||
/** Guards m_Clients */
|
||||
cCriticalSection m_CSClients;
|
||||
|
||||
|
||||
/** List of clients in this world, these will be ticked by this world */
|
||||
cClientHandleList m_Clients;
|
||||
|
||||
|
||||
/** Clients that are scheduled for removal (ticked in another world), waiting for TickClients() to remove them */
|
||||
cClientHandleList m_ClientsToRemove;
|
||||
|
||||
|
||||
/** Clients that are scheduled for adding, waiting for TickClients to add them */
|
||||
cClientHandleList m_ClientsToAdd;
|
||||
|
||||
@ -1017,10 +1017,10 @@ private:
|
||||
|
||||
/** List of players that are scheduled for adding, waiting for the Tick thread to add them. */
|
||||
cPlayerList m_PlayersToAdd;
|
||||
|
||||
|
||||
/** CS protecting m_SetChunkDataQueue. */
|
||||
cCriticalSection m_CSSetChunkDataQueue;
|
||||
|
||||
|
||||
/** Queue for the chunk data to be set into m_ChunkMap by the tick thread. Protected by m_CSSetChunkDataQueue */
|
||||
cSetChunkDataPtrs m_SetChunkDataQueue;
|
||||
|
||||
@ -1032,16 +1032,16 @@ private:
|
||||
|
||||
/** Handles the weather in each tick */
|
||||
void TickWeather(float a_Dt);
|
||||
|
||||
|
||||
/** Handles the mob spawning/moving/destroying each tick */
|
||||
void TickMobs(float a_Dt);
|
||||
|
||||
|
||||
/** Executes all tasks queued onto the tick thread */
|
||||
void TickQueuedTasks(void);
|
||||
|
||||
|
||||
/** Executes all tasks queued onto the tick thread */
|
||||
void TickScheduledTasks(void);
|
||||
|
||||
|
||||
/** Ticks all clients that are in this world */
|
||||
void TickClients(float a_Dt);
|
||||
|
||||
@ -1077,7 +1077,3 @@ private:
|
||||
void SetChunkData(cSetChunkData & a_SetChunkData);
|
||||
|
||||
}; // tolua_export
|
||||
|
||||
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user