Alexander Harkness
c4f43cd8ec
Store and pass entity effect duration as an int not a short. ( #4293 )
...
Fixes #4292 .
2018-08-26 15:52:39 +01:00
Rick van Schijndel
a1e52cb6d6
Fixes bed item 26 and 355 being spawned, only 355 spawns now ( #4290 )
2018-08-23 16:28:41 +01:00
changyong guo
57690b81a2
Experience orb ( #4259 )
...
* Replace cWorld::FindClosesPlayer with cWorld::DoWithClosestPlayer
* Implement experience reward splitting into the orb sizes used in vanilla
* Modified speed calculation in cExpOrb::Tick to make the orbs fly towards the player
Fixes #4216
2018-08-02 15:59:10 +01:00
peterbell10
cdd8e42587
cWorld: Manually bind deprecated broadcast functions ( #4265 )
...
Ref: https://github.com/cuberite/cuberite/pull/4264#discussion_r204769193
2018-07-27 00:12:41 +01:00
peterbell10
950aeffff8
CheckBasicStyle: Check number of empty lines between functions ( #4267 )
...
Add check for number of empty lines between functions and fix the corresponding failures
2018-07-26 22:24:36 +01:00
Tiger Wang
b8ab03bc6b
At long last... Piston animations!
...
* Fixes #3198
* Fixes #57 (again lol)
2018-07-25 15:29:53 +01:00
peterbell10
c94d7184eb
Broadcast refactor ( #4264 )
...
* Move Broadcast functions from cChunkMap to cBroadcaster
- Remove cBroadcastInterface in favour of cBroadcaster.
- cChunk: Remove broadcast functions.
* resurect broadcast interface
* Absorb cBroadcaster into cWorld.
Removes the need for forwarding the function calls.
* Improve const-correctness
* Use Int8 instead of char
+ Comment `ForClients` functions
* Improve comments
* Broadcaster: Rename ForClients functions
2018-07-24 22:30:49 +01:00
changyong guo
06eb5cc70d
fix dispenser pickup display bug ( #4247 )
...
fix dispenser pickup bug by ignore meta data during pickup creation
2018-06-30 22:37:10 +01:00
peterbell10
d3c1c626f5
Deal with covered switches consistently ( #4161 )
...
* Fixes a number of "<function>: not all control paths return a value" warnings on MSVC.
* Introduces the UNREACHABLE global macro and uses it instead of conditionally compiled switch defaults.
* Move cNBTParseErrorCategory from FastNBT.h into FastNBT.cpp to prevent bad calls to message()
2018-02-04 23:07:12 +00:00
9caihezi
4242431407
Rewrite cClientHandle::HandleRightClick ( #4089 )
...
* Add hand parameter to distinguish main hand/off hand.
* Add a new function cClientHandle::HandleUseItem to separate the functionality of using an item without a target block. This matches the protocol with client version >= 1.9
* Always actively update the status of a block if the placement fails (by out of reach or rejected by plugin).
* Do not call plugin callback CallHookPlayerRightClick(-1, 255, -1, -1, 0, 0, 0) when using item.
The CallHookPlayerUsingItem will still be called.
Now at most one of CallHookPlayerRightClick, CallHookPlayerUsingBlock,
CallHookPlayerUsingItem and CallHookPlayerEating will be called based on
the type of action (not including the used version of callbacks).
* Do not count using item as BlockInteractionsRate check (Using item takes time).
* Now we can open chests(etc.) when sneaking as long as the player's hand is empty.
This is what vanilla server does.
2018-01-08 13:37:10 +00:00
Bond-009
a2de7c2bb1
Sugar cane can be near frosted ice ( #4133 )
2018-01-05 12:49:08 +00:00
Alexander Harkness
b4aa19f329
Item durability loss now depends on the item used. ( #4123 )
...
Armour durability also no longer changes when it
is used to break blocks or attack mobs.
Fixes #4119
2018-01-05 11:28:06 +00:00
peterbell10
757231cc6e
Add the fmt library ( #4065 )
...
* Replaces AppendVPrintf with fmt::sprintf
* fmt::ArgList now used as a type safe alternative to varargs.
* Removed SIZE_T_FMT compatibility macros. fmt::sprintf is fully portable and supports %zu.
* Adds FLOG functions to log with fmt's native formatting style.
2018-01-03 17:41:16 +00:00
Zach DeCook
68fc28857f
Concrete mixing ( #4096 )
...
Adds a block handler for concrete powder and implements hardening to concrete.
Concrete powder turns into concrete when:
* It is next to water when it receives a block update
* It falls onto a water block (even with Physics SandInstantFall=1)
2018-01-03 16:33:31 +00:00
Bond-009
00da9006b7
Lilypads can be on top of (frosted) ice ( #4122 )
...
Fixes #4117
2017-12-27 18:47:28 +00:00
Alexander Harkness
6309c6a97f
improve rain simulation ( #4017 )
...
* Uses vanilla logic to decide which blocks rain falls through.
* Rain falls infinitely above the world, and stops at y=0.
* Entities will now be extinguished if they are under rain-blocking
blocks, and fire will now be extinguished by rain similarly.
* Create IsWeatherWetAtXYZ to identify wetness at a particular location.
* Use new code for enderman rain detection.
* Fixes issue #916
* Disable warnings for global constructors in the fire simulator.
2017-12-26 21:25:57 +00:00
peterbell10
ef091fe24b
cBlockRail: Fix assertion failure ( #4075 )
2017-11-21 21:54:21 +00:00
Bond-009
5badb9bcca
cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors ( #4050 )
2017-11-20 11:13:11 +00:00
peterbell10
15fd4ef829
Only allow snow to be placed where valid. Fixes #2920 .
2017-09-21 13:01:00 +01:00
peterbell10
ab4f0df5b9
Only allow rails to be placed where valid.
...
Fixes #3507 .
2017-09-21 13:01:00 +01:00
Lane Kolbly
30c8470a52
Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors ( #3959 )
...
* Made BroadcastSoundEffect take vector parameters.
* Added docs for new vectored methods
* Removed old code
* Fixed lua warnings
* Made old BroadcastSoundEffect not an override.
* m_Block to m_BlockPos, used Vector3d constructor where prettier.
* a_Block to a_BlockPos
* Changed thunderbolt a_Block to a_BlockPos
2017-09-19 15:12:54 +01:00
Bond-009
491e91dc88
Leaves now drop with the correct meta when broken by a pickaxe with silk touch ( #4034 )
2017-09-19 09:44:21 +01:00
Lukas Pioch
c5f590d460
Removed UTF-8 BOM ( #4033 )
2017-09-19 10:34:08 +02:00
peterbell10
e225b7f826
Replace ItemCallbacks with lambdas ( #3993 )
2017-09-11 23:20:49 +02:00
LogicParrot
49c443896d
Revert "Replace ItemCallbacks with lambdas ( #3948 )"
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This reverts commit 496c337cdf
.
2017-09-02 08:50:23 +01:00
peterbell10
496c337cdf
Replace ItemCallbacks with lambdas ( #3948 )
2017-09-01 13:04:50 +02:00
Bond-009
00d077de1b
Drop enderchest when broken by a silk touck pick ( #3986 )
2017-08-31 17:50:07 +02:00
Lane Kolbly
87c89a1727
Bed piston fix ( #3956 )
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* Threaded world interface into ConvertBlockToPickups
* Changed how cBlockPiston::PushBlocks sets the old block to air, so that the block exists for the DropBlock call.
* Removed unused a_Digger argument.
* Removed incorrect comment
* This time actually removed a_Digger references.
2017-08-25 10:56:01 +01:00
mathiascode
02775e52c4
Minor changes ( #3909 )
2017-08-24 11:19:40 +02:00
Bond-009
ce87b73127
Fixed build for older clang versions ( #3935 )
2017-08-21 10:40:05 +01:00
Pablo Beltrán
b18f6637b6
Fully implemented leashes ( #3798 )
2017-08-21 10:46:41 +02:00
Lane Kolbly
7bdbfad1bb
Changed int parameters to vector parameters in cCuboid and simulators ( #3874 )
2017-08-17 15:48:38 +02:00
Lukas Pioch
743a50014a
Replaced includes with forward declarations
2017-08-13 12:31:10 +01:00
Lukas Pioch
07f25253a2
Removed unneeded includes ( #3902 )
2017-08-06 20:57:44 +01:00
peterbell10
759618b035
Remove double includes part 2 ( #3890 )
2017-08-03 15:34:19 +02:00
Lukas Pioch
0397535fa7
Removed unused forward declarations ( #3888 )
2017-08-03 15:10:29 +02:00
Lukas Pioch
4691bc5a29
Removed double includes ( #3885 )
2017-08-02 19:57:20 +01:00
peterbell10
0d0323608d
cBlockHandler: take player by ref
2017-08-01 08:21:20 +02:00
peterbell10
8eb5672920
cWorld::SendBlockTo take player by ref
2017-08-01 08:21:20 +02:00
Lane Kolbly
5402b214b3
Check for intersection between placed blocks and entities. ( #3850 )
...
* Check for intersection between placed blocks and entities.
+ Implemented GetPlacementCollisionBox, to permit custom placement collision boxes for blocks.
* Factored block-entity placement checking into another function in cPlayer.
- Removed vector min/max functions
* Use GetWorld to get the world in DoesPlacingBlocksIntersectEntity.
+ Added block height checks, allow different cEntity subclasses to decide whether they will prevent block placement.
2017-07-28 17:59:21 +01:00
Bond-009
f9b56dd859
Break the cactus block when it grows next to a block. ( #3851 )
2017-07-18 15:14:52 +02:00
Lane Kolbly
93e1690253
Made cBlockHandler OnPlacedByPlayer call OnPlaced, made BlockRailHandler use NeighborChanged instead of OnNeighborChanged.
2017-07-18 15:12:55 +02:00
peterbell10
60dfaa0967
Allocate redstone component handlers upfront
2017-07-17 21:40:43 +02:00
Lane Kolbly
793acd267f
Changing pickup lifetime and combining semantics, making these adjustable in the lua api. ( #3843 )
2017-07-12 12:13:27 +02:00
peterbell10
bbf5bec817
BigFlower fixes ( #3826 )
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* BigFlowers fixes
* Correct upper part meta
* Documented parameters to DoesIgnoreBuildCollision
2017-07-07 16:37:53 +02:00
Lukas Pioch
885d828712
Added bed entity ( #3823 )
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* Added bed entity
* Export cBedEntity to lua
* Set color of bed through item damage value
* Added bed entity to APIDoc
* NBT: Added loading and saving
* Crafting recipes for the colored beds
2017-07-07 09:31:45 +02:00
peterbell10
d838ef7ba4
cBlockInfo static initialisation ( #3832 )
2017-07-03 18:34:27 +02:00
Bond_009
070cb0d21f
You can't use beds when there are hostile mobs nearby
2017-07-02 17:10:57 +02:00
Bond-009
8484d05d65
Pressure plates can be placed on fences and hoppers ( #3796 )
2017-06-22 21:11:46 +02:00
Bond-009
0e1649a0f1
Fix shears (and vines)
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* Shears now lose durability when breaking any block
* Leaves don't drop 2 leaves anymore when broken by shears
* Removed the chance to drop saplings or apples when leaves are broken by shears
* Vines can't be attached to ender chests, pistons and redstone repeaters
2017-06-21 08:09:03 +02:00
peterbell10
9201c7be7a
Generated tall flowers have flower type meta in both blocks
2017-06-19 20:18:44 +02:00
dbhicks
8d5f01530d
Double tall grass drops seeds when broken by water ( #3763 )
2017-06-14 14:23:33 +02:00
peterbell10
360d8eade0
FastRandom rewrite ( #3754 )
2017-06-13 21:35:30 +02:00
Lukas Pioch
7922e6addb
Fixes problems with windows:
...
- Changed cPlayer:OpenWindow to accept a ref, tolua adds a nil check
- Close open lua window in destructor, to avoid dangling pointers
2017-06-05 15:14:23 +02:00
Lukas Pioch
e35ac1bfb9
Clang 5.0 fixes
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- Added override keyword
- Removed inherited member variables
2017-05-21 12:19:06 +02:00
Mattes D
ed1b78bcb6
BlockHandlers: vertical alignment.
2017-05-09 11:13:44 +02:00
Mattes D
473a4ae226
BlockCrops: Fixed RipeMeta off-by-one error properly.
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Ref.: #3691
2017-05-09 11:11:06 +02:00
dbhicks
dffbf0b510
Adjusted RipeMeta for off by one error ( #3691 )
2017-05-06 02:41:01 +01:00
Lukas Pioch
36dea62662
Replace double grass and large fern with placed block
2017-04-06 11:14:27 +02:00
Bond-009
ef85c2e686
Deadbushes drop sticks
2017-03-19 21:57:41 +01:00
Mattes D
7c17f77c84
BlockCrops: Fixed comments and reformatted control flow. ( #3576 )
2017-02-25 10:54:44 +01:00
mathiascode
dae2adde65
Updated sounds and effect IDs ( #3422 )
2017-02-15 06:05:24 +01:00
mathiascode
4311f4a658
Added some blocks and items ( #3503 )
2017-02-14 11:13:55 +01:00
Mattes D
cbff1378fd
Fixed bindings for cBlockArea:Read and Write. ( #3568 )
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The original bindings accepted nil as the World param, causing a crash.
2017-02-05 16:00:38 +01:00
Altenius
0896b3b079
Changed big flowers so they don't need air above them.
2017-01-28 13:55:38 +01:00
Altenius
2d376304c2
Changed big flowers so they can only be placed on dirt
2017-01-28 13:55:38 +01:00
Mattes D
e8fb85be88
Fix meta mirror ( #3470 )
2016-12-09 12:29:04 +01:00
mohe2015
502b5ec732
StyleCheck: Add "else has to be on a separate line" ( #3412 )
2016-10-20 19:09:18 +02:00
Moritz Borcherding
b268db4caa
Use cChunkDef::Height for Y coord comparison where applicable.
2016-09-27 14:32:20 +02:00
ElNounch
40b929c02e
Fix breaking ice in survival not giving a water's source ( #3356 )
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Fix #3355
2016-08-28 08:18:32 +03:00
Tiger Wang
d46f7ce2c8
Redstone fixes ( #3285 )
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* Comparators and pistons no longer update instantly
* Fixes #3168 .
* Consolidated comparator code
* As a result, fixed an issue where GetPowerLevel didn't consider block
entities behind it (only GetFrontPowerLevel did)
2016-07-31 21:54:35 +01:00
Mattes D
a3112cdc45
Revert "Redstone fixes"
2016-07-29 07:56:50 +02:00
Tiger Wang
62090e7bed
Consolidated comparator code
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* As a result, fixed an issue where GetPowerLevel didn't consider block
entities behind it (only GetFrontPowerLevel did)
2016-07-28 23:20:53 +01:00
Tiger Wang
04cc8aa0f5
Comparators and pistons no longer update instantly
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* Fixes #3168 .
2016-07-28 23:20:52 +01:00
Mattes D
8eaa8613da
CMake: Remove needless minimum version specifications.
2016-07-18 22:11:42 +02:00
gaurav sehgal
97b9422a3e
removed cast from BlockTrapdoor.h ( #3256 )
2016-07-07 09:55:07 +02:00
Altenius
c54f9cede2
Fixed piston destroying other pistons
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Fixes #3251
2016-07-06 08:04:58 -04:00
LogicParrot
7f5757eccf
Reduced unnecessary block updates
2016-04-23 00:30:00 +03:00
LogicParrot
c921f47d85
Prevented snow from killing grass
2016-04-16 21:54:35 +03:00
LogicParrot
373d9f92a4
Updated cChunk::SetMeta, fixed grass growth, reduced markDirty/setMeta usage
2016-04-16 19:04:45 +03:00
Drahoslav Bednář
d85c3590fc
Fix Pickups of BlockFlower
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BlockMeta is handled correctly, when converting to pickups, so flowers
now drops right flower type.
2016-02-06 22:04:00 +01:00
LogicParrot
ca6ef58b1e
Bulk clearing of whitespace
2016-02-05 23:50:18 +02:00
Kevin Riggle
e4a8c681b0
implement height logic for Acacia blocks
2016-02-04 01:20:31 -05:00
Mathias
d17c8fa349
Fixed typo
2016-01-03 16:29:04 +02:00
Mathias
8e2b2e7a18
More blocks that can't be mined with silktouch
2016-01-03 16:27:02 +02:00
Mattes D
80e1eb37dd
Renamed leftover strings to Cuberite / Server, as needed.
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Also upgraded the user setting file for MSVC to 2013.
2016-01-01 21:05:09 +01:00
Tiger Wang
b8752bb26e
Merge pull request #2542 from Haxi52/pinkstone
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Reorganised the redstone simulator
2015-12-19 21:20:56 +00:00
Alexander Harkness
8b851d5048
Added HTTPS links wherever they are supported.
2015-12-19 14:30:32 +00:00
Tiger Wang
5b62c4c314
Reorganised the redstone simulator
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-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
2015-12-18 13:17:38 +00:00
Lukas Pioch
d620dcdd08
Moved variables into scope, removed unused variables and fixed variables
2015-12-17 10:48:36 +01:00
worktycho
1e5ba8a1bb
Merge pull request #2638 from Gargaj/master
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Implement block heights + adapt ground checks
2015-12-14 20:31:33 +00:00
Julian Laubstein
378b2b8ca6
Strip meta from hopper on converting to pickup
2015-12-13 15:46:43 +01:00
Gargaj
66e6589883
blockheight mechanism
2015-12-13 15:16:15 +01:00
Safwat Halaby
1540867cb5
Set overgrown wart age to 3
2015-12-13 15:55:09 +02:00
Gargaj
f9008a4860
allow use failures to propagate from the entity/block to the player
2015-12-13 13:27:38 +01:00
Gargaj
115865f845
Nether wart only ages to 3
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See http://minecraft.gamepedia.com/Nether_Wart
2015-12-12 00:46:01 +01:00
Dave Tucker
83870f9fc0
Add enum for Sound and Particle Effects
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Fixes #2603
Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
2015-11-24 13:21:40 +00:00
Julian Laubstein
b87e0b6b15
Adjusted height validation using cChunkDef::IsValidHeight()
2015-11-23 03:17:32 +01:00
bibo38
ea55e75672
Refactored code to use vectors in the cPistonHandler class
2015-11-07 17:34:54 +01:00
bibo38
429f615390
Added some code improvements
2015-11-07 17:23:02 +01:00
bibo38
0447af8bcb
Renamed GetDirectionVec into VectorFromMetaData to improve code readability.
2015-11-07 17:23:02 +01:00
bibo38
f8c28cc373
Commented the GetDirectionVec method
2015-11-07 17:23:02 +01:00
bibo38
64012bf46f
Fixed the style problems and added some comments
2015-11-07 17:23:02 +01:00
bibo38
5fa077f869
Removed unused CanPull method
2015-11-07 17:23:02 +01:00
bibo38
558991a725
Extracted block moving code into a seperate method
2015-11-07 17:23:02 +01:00
bibo38
f35060e8b5
Replaced the usage of pistonMeta with a direction vector to allow better meta value abstraction
2015-11-07 17:23:02 +01:00
bibo38
ceec6c936d
Fixed pulling/pushing of breakable blocks, which are not required to be moved
2015-11-07 17:23:02 +01:00
bibo38
ede4eec4c5
Implemented the basic slime block pulling
2015-11-07 17:23:02 +01:00
bibo38
59a9ac5e6f
Implemented the SlimeBlock into the CanPush method to allow slimeblocks to work correctly when pushed
2015-11-07 17:23:02 +01:00
bibo38
8f066a16ec
Piston extension now works with the new recursive CanPushBlock method.
2015-11-07 17:23:02 +01:00
bibo38
e2d88106a9
Added the CanPushBlock method for the piston push check.
...
This allows the recursive check for blocks to push, which is needed to implement the slime blocks into the piston system.
2015-11-07 17:23:02 +01:00
bibo38
d92a92d78a
Implemented the slime block dropping behaviour.
...
Fixes #2530
2015-11-07 17:23:02 +01:00
Lukas Pioch
9749c3aac9
Implemented brewing
2015-11-03 18:00:55 +01:00
Tiger Wang
a8bfe3a4c1
Prepared ScheduleTask for threading refactor
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* Llama-ified and condensed Schedule/QueueTask
- Removed hackery done with piston animations
2015-09-25 18:56:49 +01:00
Mattes D
741dc78547
Lilypads drop when not on source water.
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Lilypad blocks now break and drop as items when the block below them changes to non-water or non-source water.
Fixes #2404 .
2015-09-25 14:42:32 +02:00
Mattes D
9871c0b073
Added CircleCI for stylechecking.
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This will allow us to remove the stylecheck from Travis builds, making them a bit faster, and having fast style checks
2015-09-17 11:20:10 +02:00
David Erbelding
d0fd51ea9d
Fixed flint drop rates from 1/30 to 1/10 to match the wiki.
2015-09-13 23:18:21 -04:00
Samuel Barney
cc83c4641d
* Logic for handling plant growth has been centralized into cBlockPlant, and all growable plants now inherit from it.
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* Blocks now have an effect upon plant growth, just like in vanilla.
2015-08-19 10:48:21 -06:00
Julian Laubstein
dd5201c29e
Some warning fixes
2015-08-18 08:49:00 +02:00
Nicholas W
fbbf27feea
Fixed Iron Door
2015-08-01 08:47:55 -05:00
Mattes D
6e4122e551
Unified the doxy-comment format.
2015-07-31 16:49:10 +02:00
Samuel Barney
804805d35a
Silenced and fixed many warning messages across multiple files.
2015-07-29 09:49:30 -06:00
hallucino
9c85ed5864
Spawn baby mobs
2015-07-16 22:49:55 +02:00
Tiger Wang
c390604bc1
Merge pull request #2349 from cuberite/maps
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Improved maps
2015-07-15 17:13:55 +01:00
Alexander Harkness
2603013d79
Merge pull request #2036 from cuberite/sign-metamirror
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Should Fix sign flipping.
2015-07-15 14:58:28 +01:00
Tiger Wang
8656e149c8
Improved maps
2015-07-14 21:46:30 +01:00
Tiger Wang
9d4d25cdbf
Merge pull request #2352 from mmdk95/master
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Fix duping doors
2015-07-14 21:32:28 +01:00
mmdk95
c12704183b
Fix duping doors ( #1327 )
2015-07-14 18:42:40 +02:00
Julian Laubstein
e92335b669
Merge pull request #2346 from SamJBarney/TreeGrowthUpdate
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Sapling Growth Update
2015-07-14 16:36:53 +02:00
Samuel Barney
037dbf110d
Torches can now be placed on top of upside down stairs.
2015-07-13 17:08:07 -06:00
Samuel Barney
d017fe5e39
Sapling Growth Update
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* Growth has been slowed down
* Saplings do not grow if they do not have enough space to grow
* Saplings do not grow unless the light level is 9 or above
* Dark Oak doesn't grow unless it is in a 2x2
Jungle Trees now will grow into a large tree when 2x2 saplings are used.
2015-07-13 15:24:38 -06:00
Samuel Barney
ba0577bbd0
Moved grabbing the light value to after the transparency check.
2015-07-03 13:05:02 -06:00
Samuel Barney
0307b6aba0
Added missing parens
2015-07-02 16:19:23 -06:00
Samuel Barney
e248539d74
Grass now only dies if it has an opaque block above it.
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Grass only spreads to a dirt block if the light level is above 4 and the block above it is transparent.
2015-07-02 16:16:05 -06:00
Mattes D
66a164a9a7
Added neighbor specification in the OnNeighborChanged() block callback.
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Fixes the OnNeighborChanged endless recursion with large melon / pumpkin fields.
Fixes #2213 .
2015-07-01 10:40:16 +02:00
STRWarrior
e5cfe0cd96
Added a size check for portals.
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Made the portal size configurable
Alpha-sorted SetXYZNetherPortalXYZ functions
2015-06-28 17:05:44 +02:00
worktycho
7187c00342
Merge pull request #2282 from Haxi52/button-fixes
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Button fixes
2015-06-25 15:46:33 +01:00
Hax52
9f1d1c058f
Buttons no longer click on when already on. Buttons now play sound when clicking off.
2015-06-24 13:52:56 -05:00
Samuel Barney
e70e2b8ecc
Rebased version of Code
2015-06-22 11:29:38 -06:00
Mattes D
8df31067d4
Externalized cPrefabPiecePool self-test.
2015-06-19 16:15:59 +02:00
Martin McArthur
d8865339f5
implemented DoesIgnoreBuildCollision on BlockFire to allow blocks to be placed on top
2015-06-14 12:53:09 +01:00
Lane Kolbly
dafdded7d9
Fixed typo in BlockDoor.h
2015-06-13 08:00:20 -05:00
Alexander Harkness
1e77f27191
Merge pull request #2144 from mc-server/comparators
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Redstone improvements [SEE DESC]
2015-06-09 09:15:08 +01:00
Tiger Wang
de5b1401f8
Comparators
2015-06-06 12:21:09 +01:00
Mattes D
48c153bf53
Fixed warnings in MSVC.
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It complained about undefined return values or using uninitialized variables.
2015-06-02 12:51:43 +02:00
tycho
dae9e5792a
Made -Weverything an error.
2015-05-24 12:56:56 +01:00
tycho
81c0116cf1
Merge branch 'master' into PreventNewWarnings
2015-05-23 07:33:52 -07:00
Lukas Pioch
e30b2ed487
Fixed missing overrides and added a ignore flag for reserved macro for clang version 3.6 and higher.
2015-05-23 16:28:37 +02:00
tycho
1577a080ee
Merge branch 'master' into PreventNewWarnings
2015-05-23 11:31:03 +01:00
worktycho
c0d7b4d569
Merge pull request #2030 from beeduck/master
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Issue #1868 and Issue #1984
2015-05-21 07:50:30 +01:00