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Check for intersection between placed blocks and entities. (#3850)

* Check for intersection between placed blocks and entities.

+ Implemented GetPlacementCollisionBox, to permit custom placement collision boxes for blocks.

* Factored block-entity placement checking into another function in cPlayer.

- Removed vector min/max functions

* Use GetWorld to get the world in DoesPlacingBlocksIntersectEntity.

+ Added block height checks, allow different cEntity subclasses to decide whether they will prevent block placement.
This commit is contained in:
Lane Kolbly 2017-07-28 11:59:21 -05:00 committed by Tiger Wang
parent eb4432bb62
commit 5402b214b3
17 changed files with 300 additions and 3 deletions

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@ -3059,6 +3059,16 @@ local Hash = cCryptoHash.sha1HexString("DataToHash")
},
Notes = "Schedules the entity to be destroyed; if ShouldBroadcast is not present or set to true, broadcasts the DestroyEntity packet",
},
DoesPreventBlockPlacement =
{
Returns =
{
{
Type = "boolean",
},
},
Notes = "Returns true if this entity doesn't allow blocks to be placed intersecting the entity.",
},
GetAirLevel =
{
Returns =

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@ -106,6 +106,16 @@ void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, c
cBoundingBox cBlockDoorHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP)
{
// Doors can be placed inside the player
return cBoundingBox(0, 0, 0, 0, 0, 0);
}
NIBBLETYPE cBlockDoorHandler::MetaRotateCCW(NIBBLETYPE a_Meta)
{
if (a_Meta & 0x08)

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@ -52,6 +52,8 @@ public:
return true;
}
virtual cBoundingBox GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) override;
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
if ((a_BlockMeta & 0x08) != 0) // is top part of door

80
src/Blocks/BlockFence.h Normal file
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@ -0,0 +1,80 @@
#pragma once
#include "BlockHandler.h"
#include "BlockID.h"
#include "../BoundingBox.h"
class cBlockFenceHandler :
public cBlockHandler
{
public:
// These are the min and max coordinates (X and Z) for a straight fence.
// 0.4 and 0.6 are really just guesses, but they seem pretty good.
// (0.4 to 0.6 is a fence that's 0.2 wide, down the center of the block)
const double MIN_COORD = 0.4;
const double MAX_COORD = 0.6;
cBlockFenceHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual cBoundingBox GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) override
{
bool XMSolid = cBlockInfo::IsSolid(a_XM);
bool XPSolid = cBlockInfo::IsSolid(a_XP);
bool ZMSolid = cBlockInfo::IsSolid(a_ZM);
bool ZPSolid = cBlockInfo::IsSolid(a_ZP);
double FENCE_HEIGHT = cBlockInfo::GetBlockHeight(m_BlockType);
// Entities can never be in the center
cBoundingBox PlacementBox(MIN_COORD, MAX_COORD, 0, FENCE_HEIGHT, MIN_COORD, MAX_COORD);
// For each solid neighbor, the hitbox extends that way
if (XMSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(0, 0.5, 0, FENCE_HEIGHT, MIN_COORD, MAX_COORD));
}
if (XPSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(0.5, 1.0, 0, FENCE_HEIGHT, MIN_COORD, MAX_COORD));
}
if (ZMSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(MIN_COORD, MAX_COORD, 0, FENCE_HEIGHT, 0.0, 0.5));
}
if (ZPSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(MIN_COORD, MAX_COORD, 0, FENCE_HEIGHT, 0.5, 1.0));
}
// For each corner, fill in the corner
if (XMSolid && ZMSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(0, 0.5, 0, FENCE_HEIGHT, 0, 0.5));
}
if (XPSolid && ZMSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(0.5, 1.0, 0, FENCE_HEIGHT, 0, 0.5));
}
if (XPSolid && ZPSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(0.5, 1.0, 0, FENCE_HEIGHT, 0.5, 1.0));
}
if (XMSolid && ZPSolid)
{
PlacementBox = PlacementBox.Union(cBoundingBox(0, 0.5, 0, FENCE_HEIGHT, 0.5, 1.0));
}
return PlacementBox;
}
};

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@ -29,6 +29,7 @@
#include "BlockEnderchest.h"
#include "BlockEntity.h"
#include "BlockFarmland.h"
#include "BlockFence.h"
#include "BlockFenceGate.h"
#include "BlockFire.h"
#include "BlockFlower.h"
@ -181,6 +182,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
{
// Block handlers, alphabetically sorted:
case E_BLOCK_ACACIA_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_ACACIA_FENCE: return new cBlockFenceHandler (a_BlockType);
case E_BLOCK_ACACIA_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType);
@ -190,6 +192,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_BEETROOTS: return new cBlockCropsHandler<3> (a_BlockType); // 4 stages of growth
case E_BLOCK_BIG_FLOWER: return new cBlockBigFlowerHandler (a_BlockType);
case E_BLOCK_BIRCH_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_BIRCH_FENCE: return new cBlockFenceHandler (a_BlockType);
case E_BLOCK_BIRCH_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_BREWING_STAND: return new cBlockBrewingStandHandler (a_BlockType);
@ -212,6 +215,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_COBWEB: return new cBlockCobWebHandler (a_BlockType);
case E_BLOCK_CROPS: return new cBlockCropsHandler<7> (a_BlockType); // 8 stages of growth
case E_BLOCK_DARK_OAK_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_DARK_OAK_FENCE: return new cBlockFenceHandler (a_BlockType);
case E_BLOCK_DARK_OAK_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
case E_BLOCK_DARK_OAK_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_DEAD_BUSH: return new cBlockDeadBushHandler (a_BlockType);
@ -227,6 +231,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_ENCHANTMENT_TABLE: return new cBlockEnchantmentTableHandler(a_BlockType);
case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType);
case E_BLOCK_FARMLAND: return new cBlockFarmlandHandler (a_BlockType);
case E_BLOCK_FENCE: return new cBlockFenceHandler (a_BlockType);
case E_BLOCK_FROSTED_ICE: return new cBlockIceHandler (a_BlockType);
case E_BLOCK_FIRE: return new cBlockFireHandler (a_BlockType);
case E_BLOCK_FLOWER_POT: return new cBlockFlowerPotHandler (a_BlockType);
@ -249,6 +254,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_JACK_O_LANTERN: return new cBlockPumpkinHandler (a_BlockType);
case E_BLOCK_JUKEBOX: return new cBlockEntityHandler (a_BlockType);
case E_BLOCK_JUNGLE_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_JUNGLE_FENCE: return new cBlockFenceHandler (a_BlockType);
case E_BLOCK_JUNGLE_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
case E_BLOCK_JUNGLE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_LADDER: return new cBlockLadderHandler (a_BlockType);
@ -264,6 +270,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_MELON_STEM: return new cBlockStemsHandler (a_BlockType);
case E_BLOCK_MOB_SPAWNER: return new cBlockMobSpawnerHandler (a_BlockType);
case E_BLOCK_MYCELIUM: return new cBlockMyceliumHandler (a_BlockType);
case E_BLOCK_NETHER_BRICK_FENCE: return new cBlockFenceHandler (a_BlockType);
case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_NETHER_PORTAL: return new cBlockPortalHandler (a_BlockType);
case E_BLOCK_NETHER_WART: return new cBlockNetherWartHandler (a_BlockType);
@ -308,6 +315,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
case E_BLOCK_SLIME_BLOCK: return new cBlockSlimeHandler (a_BlockType);
case E_BLOCK_SPRUCE_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_SPRUCE_FENCE: return new cBlockFenceHandler (a_BlockType);
case E_BLOCK_SPRUCE_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_STAINED_GLASS: return new cBlockGlassHandler (a_BlockType);
@ -555,7 +563,6 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk)
{
return true;
@ -611,6 +618,20 @@ bool cBlockHandler::IsInsideBlock(const Vector3d & a_Position, const BLOCKTYPE a
cBoundingBox cBlockHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP)
{
if (!cBlockInfo::IsSolid(m_BlockType))
{
// Non-solid things can be placed within entities
return cBoundingBox(0, 0, 0, 0, 0, 0);
}
return cBoundingBox(0, 1, 0, cBlockInfo::GetBlockHeight(m_BlockType), 0, 1);
}
void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk)
{
if (!CanBeAt(a_ChunkInterface, a_RelX, a_RelY, a_RelZ, a_Chunk))

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@ -3,6 +3,8 @@
#include "../Defines.h"
#include "../BoundingBox.h"
@ -30,6 +32,11 @@ public:
Note that the coords are chunk-relative! */
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
/** Returns the relative bounding box that must be entity-free in
order for the block to be placed. a_XM, a_XP, etc. stand for the
blocktype of the minus-X neighbor, the positive-X neighbor, etc. */
virtual cBoundingBox GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP);
/** Called before a block is placed into a world.
The handler should return true to allow placement, false to refuse.
Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.

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@ -35,6 +35,7 @@ SET (HDRS
BlockEnderchest.h
BlockEntity.h
BlockFarmland.h
BlockFence.h
BlockFenceGate.h
BlockFire.h
BlockFlower.h

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@ -60,6 +60,17 @@ cBoundingBox::cBoundingBox(const cBoundingBox & a_Orig) :
cBoundingBox & cBoundingBox::operator=(const cBoundingBox & a_Other)
{
m_Min = a_Other.m_Min;
m_Max = a_Other.m_Max;
return *this;
}
void cBoundingBox::Move(double a_OffX, double a_OffY, double a_OffZ)
{
m_Min.x += a_OffX;
@ -119,10 +130,10 @@ cBoundingBox cBoundingBox::Union(const cBoundingBox & a_Other)
{
return cBoundingBox(
std::min(m_Min.x, a_Other.m_Min.x),
std::min(m_Min.y, a_Other.m_Min.y),
std::min(m_Min.z, a_Other.m_Min.z),
std::max(m_Max.x, a_Other.m_Max.x),
std::min(m_Min.y, a_Other.m_Min.y),
std::max(m_Max.y, a_Other.m_Max.y),
std::min(m_Min.z, a_Other.m_Min.z),
std::max(m_Max.z, a_Other.m_Max.z)
);
}

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@ -30,6 +30,8 @@ public:
cBoundingBox(const Vector3d & a_Pos, double a_CubeLength);
cBoundingBox(const cBoundingBox & a_Orig);
cBoundingBox & operator=(const cBoundingBox & a_Other);
/** Moves the entire boundingbox by the specified offset */
void Move(double a_OffX, double a_OffY, double a_OffZ);

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@ -402,6 +402,9 @@ struct sSetBlock
/** Returns the absolute Z coord of the stored block. */
int GetZ(void) const { return m_RelZ + cChunkDef::Width * m_ChunkZ; }
/** Returns the absolute position of the stored block. */
Vector3i GetPos(void) const { return Vector3i(GetX(), GetY(), GetZ()); }
};
typedef std::list<sSetBlock> sSetBlockList;

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@ -191,6 +191,9 @@ public:
/** Returns the topmost class's parent class name for the object. cEntity returns an empty string (no parent). */
virtual const char * GetParentClass(void) const;
/** Returns whether blocks can be placed intersecting this entities' hitbox */
virtual bool DoesPreventBlockPlacement(void) const { return true; }
cWorld * GetWorld(void) const { return m_World; }
double GetHeadYaw (void) const { return m_HeadYaw; } // In degrees

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@ -36,6 +36,8 @@ public:
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual bool DoesPreventBlockPlacement(void) const override { return false; }
/** Returns whether this pickup is allowed to combine with other similar pickups */
bool CanCombine(void) const { return m_bCanCombine; } // tolua_export

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@ -2641,8 +2641,103 @@ void cPlayer::SendBlocksAround(int a_BlockX, int a_BlockY, int a_BlockZ, int a_R
bool cPlayer::DoesPlacingBlocksIntersectEntity(const sSetBlockVector & a_Blocks)
{
// Compute the bounding box for each block to be placed
std::vector<cBoundingBox> PlacementBoxes;
cBoundingBox PlacingBounds(0, 0, 0, 0, 0, 0);
bool HasInitializedBounds = false;
for (auto blk: a_Blocks)
{
cBlockHandler * BlockHandler = cBlockInfo::GetHandler(blk.m_BlockType);
int x = blk.GetX();
int y = blk.GetY();
int z = blk.GetZ();
cBoundingBox BlockBox = BlockHandler->GetPlacementCollisionBox(
m_World->GetBlock(x - 1, y, z),
m_World->GetBlock(x + 1, y, z),
(y == 0) ? E_BLOCK_AIR : m_World->GetBlock(x, y - 1, z),
(y == cChunkDef::Height - 1) ? E_BLOCK_AIR : m_World->GetBlock(x, y + 1, z),
m_World->GetBlock(x, y, z - 1),
m_World->GetBlock(x, y, z + 1)
);
BlockBox.Move(x, y, z);
PlacementBoxes.push_back(BlockBox);
if (HasInitializedBounds)
{
PlacingBounds = PlacingBounds.Union(BlockBox);
}
else
{
PlacingBounds = BlockBox;
HasInitializedBounds = true;
}
}
cWorld * World = GetWorld();
// Check to see if any entity intersects any block being placed
class DoesIntersectBlock : public cEntityCallback
{
public:
const std::vector<cBoundingBox> & m_BoundingBoxes;
// The distance inside the block the entity can still be.
const double EPSILON = 0.0005;
DoesIntersectBlock(const std::vector<cBoundingBox> & a_BoundingBoxes) :
m_BoundingBoxes(a_BoundingBoxes)
{
}
virtual bool Item(cEntity * a_Entity) override
{
if (!a_Entity->DoesPreventBlockPlacement())
{
return false;
}
cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
for (auto BlockBox: m_BoundingBoxes)
{
// Put in a little bit of wiggle room
BlockBox.Expand(-EPSILON, -EPSILON, -EPSILON);
if (EntBox.DoesIntersect(BlockBox))
{
return true;
}
}
return false;
}
} Callback(PlacementBoxes);
// See if any entities in that bounding box collide with anyone
if (!World->ForEachEntityInBox(PlacingBounds, Callback))
{
return true;
}
return false;
}
bool cPlayer::PlaceBlocks(const sSetBlockVector & a_Blocks)
{
if (DoesPlacingBlocksIntersectEntity(a_Blocks))
{
// Abort - re-send all the current blocks in the a_Blocks' coords to the client:
for (auto blk2: a_Blocks)
{
m_World->SendBlockTo(blk2.GetX(), blk2.GetY(), blk2.GetZ(), this);
}
return false;
}
// Call the "placing" hooks; if any fail, abort:
cPluginManager * pm = cPluginManager::Get();
for (auto blk: a_Blocks)

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@ -485,6 +485,9 @@ public:
/** Update movement-related statistics. */
void UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIsOnGround);
/** Whether placing the given blocks would intersect any entitiy */
bool DoesPlacingBlocksIntersectEntity(const sSetBlockVector & a_Blocks);
// tolua_begin
/** Returns wheter the player can fly or not. */

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@ -108,6 +108,13 @@ cBlockInfo::cBlockInfoArray::cBlockInfoArray()
cBoundingBox::cBoundingBox(double, double, double, double, double, double)
{
}
cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
{
@ -117,6 +124,15 @@ cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
cBoundingBox cBlockHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP)
{
return cBoundingBox(0, 0, 0, 0, 0, 0);
}
bool cBlockHandler::GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,

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@ -109,6 +109,14 @@ cBlockInfo::cBlockInfoArray::cBlockInfoArray()
cBoundingBox::cBoundingBox(double, double, double, double, double, double)
{
}
cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
{
}
@ -117,6 +125,15 @@ cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
cBoundingBox cBlockHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP)
{
return cBoundingBox(0, 0, 0, 0, 0, 0);
}
bool cBlockHandler::GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,

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@ -34,6 +34,11 @@ cBlockInfo::cBlockInfoArray::cBlockInfoArray()
}
cBoundingBox::cBoundingBox(double, double, double, double, double, double)
{
}
@ -45,6 +50,15 @@ cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)
cBoundingBox cBlockHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP)
{
return cBoundingBox(0, 0, 0, 0, 0, 0);
}
bool cBlockHandler::GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,