1
0
Fork 0

Tentative fix for player-limit race condition (#3862)

* Attempts to fix #2257

Derived from d233e9843148313c71fbaba96ccff660e47b07b1

* Changed player count type to int

* Clarified certain actions
This commit is contained in:
Tiger Wang 2017-07-28 17:54:40 +01:00 committed by GitHub
parent e0a44fb3bc
commit eb4432bb62
12 changed files with 61 additions and 95 deletions

View File

@ -179,6 +179,9 @@ void cClientHandle::Destroy(void)
if (player != nullptr)
{
// Atomically decrement player count (in world or server thread)
cRoot::Get()->GetServer()->PlayerDestroyed();
auto world = player->GetWorld();
if (world != nullptr)
{
@ -322,6 +325,9 @@ void cClientHandle::Kick(const AString & a_Reason)
void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties)
{
// Atomically increment player count (in server thread)
cRoot::Get()->GetServer()->PlayerCreated();
cWorld * World;
{
cCSLock lock(m_CSState);
@ -662,11 +668,14 @@ void cClientHandle::HandleNPCTrade(int a_SlotNum)
void cClientHandle::HandlePing(void)
{
/* TODO: unused function, handles Legacy Server List Ping
http://wiki.vg/Protocol#Legacy_Server_List_Ping suggests that servers SHOULD handle this packet */
// Somebody tries to retrieve information about the server
AString Reply;
const cServer & Server = *cRoot::Get()->GetServer();
Printf(Reply, "%s%s%i%s%i",
Printf(Reply, "%s%s" SIZE_T_FMT "%s" SIZE_T_FMT,
Server.GetDescription().c_str(),
cChatColor::Delimiter,
Server.GetNumPlayers(),
@ -1860,17 +1869,14 @@ bool cClientHandle::HandleHandshake(const AString & a_Username)
{
if (a_Username.length() > 16)
{
Kick("Your username is too long(>16 characters)");
Kick("Your username is too long (>16 characters)");
return false;
}
if (!cRoot::Get()->GetPluginManager()->CallHookHandshake(*this, a_Username))
if (cRoot::Get()->GetPluginManager()->CallHookHandshake(*this, a_Username))
{
if (cRoot::Get()->GetServer()->GetNumPlayers() >= cRoot::Get()->GetServer()->GetMaxPlayers())
{
Kick("The server is currently full :(-- Try again later");
return false;
}
Kick("Entry denied by plugin");
return false;
}
return CheckMultiLogin(a_Username);

View File

@ -146,8 +146,6 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
m_IsFlying = true;
m_bVisible = false;
}
cRoot::Get()->GetServer()->PlayerCreated(this);
}
@ -183,9 +181,6 @@ cPlayer::~cPlayer(void)
LOGD("Deleting cPlayer \"%s\" at %p, ID %d", GetName().c_str(), static_cast<void *>(this), GetUniqueID());
// Notify the server that the player is being destroyed
cRoot::Get()->GetServer()->PlayerDestroying(this);
SaveToDisk();
m_ClientHandle = nullptr;

View File

@ -15,9 +15,6 @@ prefer calls to GetRandomProvider over creating new instances.
#pragma once
#include <random>
#include <type_traits>
#include <limits>

View File

@ -251,7 +251,9 @@ template class SizeChecker<UInt8, 1>;
#include <set>
#include <queue>
#include <limits>
#include <chrono>
#include <random>
#include <type_traits>
#include <atomic>

View File

@ -1157,8 +1157,8 @@ void cProtocolRecognizer::HandlePacketStatusRequest(void)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
int NumPlayers = Server->GetNumPlayers();
int MaxPlayers = Server->GetMaxPlayers();
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
AString Favicon = Server->GetFaviconData();
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);

View File

@ -321,8 +321,8 @@ void cProtocol_1_10_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
int NumPlayers = Server->GetNumPlayers();
int MaxPlayers = Server->GetMaxPlayers();
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
AString Favicon = Server->GetFaviconData();
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);

View File

@ -561,8 +561,8 @@ void cProtocol_1_11_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
int NumPlayers = Server->GetNumPlayers();
int MaxPlayers = Server->GetMaxPlayers();
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
AString Favicon = Server->GetFaviconData();
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
@ -1184,8 +1184,8 @@ void cProtocol_1_11_1::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
int NumPlayers = Server->GetNumPlayers();
int MaxPlayers = Server->GetMaxPlayers();
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
AString Favicon = Server->GetFaviconData();
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);

View File

@ -374,8 +374,8 @@ void cProtocol_1_12::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
int NumPlayers = Server->GetNumPlayers();
int MaxPlayers = Server->GetMaxPlayers();
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
AString Favicon = Server->GetFaviconData();
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
@ -1262,7 +1262,7 @@ void cProtocol_1_12::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
Pkt.WriteBEInt32(static_cast<Int32>(a_World.GetDimension()));
Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<int>(Server->GetMaxPlayers(), 0, 255)));
Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255)));
Pkt.WriteString("default"); // Level type - wtf?
Pkt.WriteBool(false); // Reduced Debug Info - wtf?
}

View File

@ -639,7 +639,7 @@ void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension()));
Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<int>(Server->GetMaxPlayers(), 0, 255)));
Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255)));
Pkt.WriteString("default"); // Level type - wtf?
Pkt.WriteBool(false); // Reduced Debug Info - wtf?
}
@ -2110,8 +2110,8 @@ void cProtocol_1_8_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
int NumPlayers = Server->GetNumPlayers();
int MaxPlayers = Server->GetMaxPlayers();
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
AString Favicon = Server->GetFaviconData();
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);

View File

@ -656,7 +656,7 @@ void cProtocol_1_9_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
Pkt.WriteBEInt8(static_cast<Int8>(a_World.GetDimension()));
Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<int>(Server->GetMaxPlayers(), 0, 255)));
Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255)));
Pkt.WriteString("default"); // Level type - wtf?
Pkt.WriteBool(false); // Reduced Debug Info - wtf?
}
@ -2135,8 +2135,8 @@ void cProtocol_1_9_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
int NumPlayers = Server->GetNumPlayers();
int MaxPlayers = Server->GetMaxPlayers();
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
AString Favicon = Server->GetFaviconData();
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
@ -4110,7 +4110,7 @@ void cProtocol_1_9_1::SendLogin(const cPlayer & a_Player, const cWorld & a_World
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
Pkt.WriteBEInt32(static_cast<Int32>(a_World.GetDimension()));
Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<int>(Server->GetMaxPlayers(), 0, 255)));
Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255)));
Pkt.WriteString("default"); // Level type - wtf?
Pkt.WriteBool(false); // Reduced Debug Info - wtf?
}
@ -4139,8 +4139,8 @@ void cProtocol_1_9_1::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
int NumPlayers = Server->GetNumPlayers();
int MaxPlayers = Server->GetMaxPlayers();
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
AString Favicon = Server->GetFaviconData();
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
@ -4196,8 +4196,8 @@ void cProtocol_1_9_2::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
int NumPlayers = Server->GetNumPlayers();
int MaxPlayers = Server->GetMaxPlayers();
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
AString Favicon = Server->GetFaviconData();
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
@ -4253,8 +4253,8 @@ void cProtocol_1_9_4::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
int NumPlayers = Server->GetNumPlayers();
int MaxPlayers = Server->GetMaxPlayers();
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
AString Favicon = Server->GetFaviconData();
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);

View File

@ -118,7 +118,6 @@ void cServer::cTickThread::Execute(void)
cServer::cServer(void) :
m_PlayerCount(0),
m_PlayerCountDiff(0),
m_ClientViewDistance(0),
m_bIsConnected(false),
m_bRestarting(false),
@ -148,24 +147,18 @@ void cServer::ClientMovedToWorld(const cClientHandle * a_Client)
void cServer::PlayerCreated(const cPlayer * a_Player)
void cServer::PlayerCreated()
{
UNUSED(a_Player);
// To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread
cCSLock Lock(m_CSPlayerCountDiff);
m_PlayerCountDiff += 1;
m_PlayerCount++;
}
void cServer::PlayerDestroying(const cPlayer * a_Player)
void cServer::PlayerDestroyed()
{
UNUSED(a_Player);
// To avoid deadlocks, the player count is not handled directly, but rather posted onto the tick thread
cCSLock Lock(m_CSPlayerCountDiff);
m_PlayerCountDiff -= 1;
m_PlayerCount--;
}
@ -176,11 +169,9 @@ bool cServer::InitServer(cSettingsRepositoryInterface & a_Settings, bool a_Shoul
{
m_Description = a_Settings.GetValueSet("Server", "Description", "Cuberite - in C++!");
m_ShutdownMessage = a_Settings.GetValueSet("Server", "ShutdownMessage", "Server shutdown");
m_MaxPlayers = a_Settings.GetValueSetI("Server", "MaxPlayers", 100);
m_MaxPlayers = static_cast<size_t>(a_Settings.GetValueSetI("Server", "MaxPlayers", 100));
m_bIsHardcore = a_Settings.GetValueSetB("Server", "HardcoreEnabled", false);
m_bAllowMultiLogin = a_Settings.GetValueSetB("Server", "AllowMultiLogin", false);
m_PlayerCount = 0;
m_PlayerCountDiff = 0;
m_FaviconData = Base64Encode(cFile::ReadWholeFile(FILE_IO_PREFIX + AString("favicon.png"))); // Will return empty string if file nonexistant; client doesn't mind
@ -246,16 +237,6 @@ bool cServer::InitServer(cSettingsRepositoryInterface & a_Settings, bool a_Shoul
int cServer::GetNumPlayers(void) const
{
cCSLock Lock(m_CSPlayerCount);
return m_PlayerCount;
}
bool cServer::IsPlayerInQueue(AString a_Username)
{
cCSLock Lock(m_CSClients);
@ -300,17 +281,6 @@ cTCPLink::cCallbacksPtr cServer::OnConnectionAccepted(const AString & a_RemoteIP
bool cServer::Tick(float a_Dt)
{
// Apply the queued playercount adjustments (postponed to avoid deadlocks)
int PlayerCountDiff = 0;
{
cCSLock Lock(m_CSPlayerCountDiff);
std::swap(PlayerCountDiff, m_PlayerCountDiff);
}
{
cCSLock Lock(m_CSPlayerCount);
m_PlayerCount += PlayerCountDiff;
}
// Send the tick to the plugins, as well as let the plugin manager reload, if asked to (issue #102):
cPluginManager::Get()->Tick(a_Dt);
@ -657,6 +627,14 @@ void cServer::KickUser(int a_ClientID, const AString & a_Reason)
void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID, const Json::Value & a_Properties)
{
cCSLock Lock(m_CSClients);
// Check max players condition within lock (expect server and authenticator thread to both call here)
if (GetNumPlayers() >= GetMaxPlayers())
{
KickUser(a_ClientID, "The server is currently full :(" "\n" "Try again later?");
return;
}
for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
if ((*itr)->GetUniqueID() == a_ClientID)

View File

@ -67,9 +67,9 @@ public:
const AString & GetShutdownMessage(void) const { return m_ShutdownMessage; }
// Player counts:
int GetMaxPlayers(void) const { return m_MaxPlayers; }
int GetNumPlayers(void) const;
void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; }
size_t GetMaxPlayers(void) const { return m_MaxPlayers; }
size_t GetNumPlayers(void) const { return m_PlayerCount; }
void SetMaxPlayers(size_t a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; }
/** Check if the player is queued to be transferred to a World.
Returns true is Player is found in queue. */
@ -106,17 +106,14 @@ public:
const AString & GetServerID(void) const { return m_ServerID; } // tolua_export
/** Called by cClientHandle's destructor; stop m_SocketThreads from calling back into a_Client */
void ClientDestroying(const cClientHandle * a_Client);
/** Don't tick a_Client anymore, it will be ticked from its cPlayer instead */
void ClientMovedToWorld(const cClientHandle * a_Client);
/** Notifies the server that a player was created; the server uses this to adjust the number of players */
void PlayerCreated(const cPlayer * a_Player);
void PlayerCreated();
/** Notifies the server that a player is being destroyed; the server uses this to adjust the number of players */
void PlayerDestroying(const cPlayer * a_Player);
void PlayerDestroyed();
/** Returns base64 encoded favicon data (obtained from favicon.png) */
const AString & GetFaviconData(void) const { return m_FaviconData; }
@ -182,17 +179,8 @@ private:
/** Clients that have just been moved into a world and are to be removed from m_Clients in the next Tick(). */
cClientHandles m_ClientsToRemove;
/** Protects m_PlayerCount against multithreaded access. */
mutable cCriticalSection m_CSPlayerCount;
/** Number of players currently playing in the server. */
int m_PlayerCount;
/** Protects m_PlayerCountDiff against multithreaded access. */
cCriticalSection m_CSPlayerCountDiff;
/** Adjustment to m_PlayerCount to be applied in the Tick thread. */
int m_PlayerCountDiff;
std::atomic_size_t m_PlayerCount;
int m_ClientViewDistance; // The default view distance for clients; settable in Settings.ini
@ -211,7 +199,7 @@ private:
AString m_Description;
AString m_ShutdownMessage;
AString m_FaviconData;
int m_MaxPlayers;
size_t m_MaxPlayers;
bool m_bIsHardcore;
/** True - allow same username to login more than once False - only once */