Fixed Iron Door
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d19cde93fa
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@ -61,13 +61,18 @@ void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac
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case E_BLOCK_DARK_OAK_DOOR:
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case E_BLOCK_JUNGLE_DOOR:
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case E_BLOCK_SPRUCE_DOOR:
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case E_BLOCK_IRON_DOOR:
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case E_BLOCK_OAK_DOOR:
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{
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ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
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a_Player->GetWorld()->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
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break;
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}
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// Prevent iron door from opening on player click
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case E_BLOCK_IRON_DOOR:
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{
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OnCancelRightClick(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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break;
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}
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}
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}
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