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Revert "Redstone fixes"

This commit is contained in:
Mattes D 2016-07-29 07:56:50 +02:00 committed by GitHub
parent 47831ee933
commit a3112cdc45
5 changed files with 60 additions and 104 deletions

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@ -1,11 +1,11 @@
version: 1.0.{build}
configuration: Debug
clone_depth: 1
clone_depth: 50
before_build:
- echo %TIME%
- git submodule update --init
- echo %TIME%
- cmake .
- cmake -G "Visual Studio 12" .
- echo %TIME%
build:
project: Cuberite.sln

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@ -60,16 +60,6 @@ public:
return true;
}
inline static bool IsInSubtractionMode(NIBBLETYPE a_Meta)
{
return ((a_Meta & 0x4) == 0x4);
}
inline static bool IsOn(NIBBLETYPE a_Meta)
{
return ((a_Meta & 0x8) == 0x8);
}
inline static Vector3i GetSideCoordinate(const Vector3i & a_Position, NIBBLETYPE a_Meta, bool a_bInverse)
{
auto Position = a_Position;

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@ -93,9 +93,6 @@ public:
return 11;
}
/** Returns true if the piston (with the specified meta) is extended */
static inline bool IsExtended(NIBBLETYPE a_PistonMeta) { return ((a_PistonMeta & 0x8) != 0x0); }
private:
typedef std::unordered_set<Vector3i, VectorHasher<int>> Vector3iSet;
@ -103,6 +100,9 @@ private:
/** Returns true if the piston (specified by blocktype) is a sticky piston */
static inline bool IsSticky(BLOCKTYPE a_BlockType) { return (a_BlockType == E_BLOCK_STICKY_PISTON); }
/** Returns true if the piston (with the specified meta) is extended */
static inline bool IsExtended(NIBBLETYPE a_PistonMeta) { return ((a_PistonMeta & 0x8) != 0x0); }
/** Returns true if the specified block can be pushed by a piston (and left intact) */
static inline bool CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{

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@ -39,37 +39,14 @@ public:
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
// LOGD("Evaluating pisty the piston (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData();
auto DelayInfo = Data->GetMechanismDelayInfo(a_Position);
// Delay is used here to prevent an infinite loop (#3168)
if (DelayInfo == nullptr)
if (a_PoweringData.PowerLevel > 0)
{
bool ShouldBeExtended = (a_PoweringData.PowerLevel != 0);
if (ShouldBeExtended != cBlockPistonHandler::IsExtended(a_Meta))
{
Data->m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeExtended);
}
cBlockPistonHandler::ExtendPiston(a_Position, &m_World);
}
else
{
int DelayTicks;
bool ShouldBeExtended;
std::tie(DelayTicks, ShouldBeExtended) = *DelayInfo;
if (DelayTicks == 0)
{
if (ShouldBeExtended)
{
cBlockPistonHandler::ExtendPiston(a_Position, &m_World);
}
else
{
cBlockPistonHandler::RetractPiston(a_Position, &m_World);
}
Data->m_MechanismDelays.erase(a_Position);
}
cBlockPistonHandler::RetractPiston(a_Position, &m_World);
}
return {};

View File

@ -18,17 +18,54 @@ public:
{
}
unsigned char GetFrontPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel, unsigned char a_HighestRearPowerLevel)
unsigned char GetFrontPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel)
{
if (cBlockComparatorHandler::IsInSubtractionMode(a_Meta))
class cContainerCallback : public cBlockEntityCallback
{
public:
cContainerCallback() : m_SignalStrength(0)
{
}
virtual bool Item(cBlockEntity * a_BlockEntity) override
{
auto & Contents = static_cast<cBlockEntityWithItems *>(a_BlockEntity)->GetContents();
float Fullness = 0; // Is a floating-point type to allow later calculation to produce a non-truncated value
for (int Slot = 0; Slot != Contents.GetNumSlots(); ++Slot)
{
Fullness += Contents.GetSlot(Slot).m_ItemCount / Contents.GetSlot(Slot).GetMaxStackSize();
}
m_SignalStrength = static_cast<unsigned char>(1 + (Fullness / Contents.GetNumSlots()) * 14);
return false;
}
unsigned char m_SignalStrength;
} CCB;
auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(a_Position, a_Meta & 0x3);
m_World.DoWithBlockEntityAt(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, CCB);
auto RearPower = CCB.m_SignalStrength;
auto PotentialSourceHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, m_World.GetBlock(RearCoordinate), static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData());
if (PotentialSourceHandler != nullptr)
{
BLOCKTYPE Type;
NIBBLETYPE Meta;
if (m_World.GetBlockTypeMeta(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, Type, Meta))
{
RearPower = std::max(CCB.m_SignalStrength, PotentialSourceHandler->GetPowerDeliveredToPosition(RearCoordinate, Type, Meta, a_Position, a_BlockType));
}
}
if ((a_Meta & 0x4) == 0x4)
{
// Subtraction mode
return static_cast<unsigned char>(std::max(static_cast<char>(a_HighestRearPowerLevel) - a_HighestSidePowerLevel, 0));
return static_cast<unsigned char>(std::max(static_cast<char>(RearPower) - a_HighestSidePowerLevel, 0));
}
else
{
// Comparison mode
return (std::max(a_HighestSidePowerLevel, a_HighestRearPowerLevel) == a_HighestSidePowerLevel) ? 0 : a_HighestRearPowerLevel;
return (std::max(a_HighestSidePowerLevel, RearPower) == a_HighestSidePowerLevel) ? 0 : RearPower;
}
}
@ -45,34 +82,7 @@ public:
UNUSED(a_Position);
UNUSED(a_BlockType);
class cContainerCallback : public cBlockEntityCallback
{
public:
cContainerCallback() : m_SignalStrength(0)
{
}
virtual bool Item(cBlockEntity * a_BlockEntity) override
{
auto & Contents = static_cast<cBlockEntityWithItems *>(a_BlockEntity)->GetContents();
float Fullness = 0; // Is a floating-point type to allow later calculation to produce a non-truncated value
for (int Slot = 0; Slot != Contents.GetNumSlots(); ++Slot)
{
Fullness += static_cast<float>(Contents.GetSlot(Slot).m_ItemCount) / Contents.GetSlot(Slot).GetMaxStackSize();
}
m_SignalStrength = (Fullness < 0.001 /* container empty? */) ? 0 : static_cast<unsigned char>(1 + (Fullness / Contents.GetNumSlots()) * 14);
return false;
}
unsigned char m_SignalStrength;
} CCB;
auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(a_Position, a_Meta & 0x3);
m_World.DoWithBlockEntityAt(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, CCB);
auto RearPower = CCB.m_SignalStrength;
auto PotentialSourceHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, m_World.GetBlock(RearCoordinate), static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData());
if (PotentialSourceHandler != nullptr)
{
@ -80,52 +90,31 @@ public:
NIBBLETYPE Meta;
if (m_World.GetBlockTypeMeta(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, Type, Meta))
{
RearPower = std::max(CCB.m_SignalStrength, PotentialSourceHandler->GetPowerDeliveredToPosition(RearCoordinate, Type, Meta, a_Position, a_BlockType));
return PotentialSourceHandler->GetPowerDeliveredToPosition(RearCoordinate, Type, Meta, a_Position, a_BlockType);
}
}
return RearPower;
return 0;
}
virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
{
// Note that a_PoweringData here contains the maximum * side * power level, as specified by GetValidSourcePositions
// LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData();
auto DelayInfo = Data->GetMechanismDelayInfo(a_Position);
// Delay is used here to prevent an infinite loop (#3168)
if (DelayInfo == nullptr)
if (GetPowerLevel(a_Position, a_BlockType, a_Meta) > 0)
{
auto RearPower = GetPowerLevel(a_Position, a_BlockType, a_Meta);
auto FrontPower = GetFrontPowerLevel(a_Position, a_BlockType, a_Meta, a_PoweringData.PowerLevel, RearPower);
auto PreviousFrontPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, FrontPower));
bool ShouldBeOn = (RearPower > 0); // Provide visual indication by examining * rear * power level
bool ShouldUpdate = (FrontPower != PreviousFrontPower.PowerLevel); // "Business logic" (:P) - determine by examining *side* power levels
if (ShouldUpdate || (ShouldBeOn != cBlockComparatorHandler::IsOn(a_Meta)))
{
Data->m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeOn);
}
m_World.SetBlockMeta(a_Position, a_Meta | 0x8);
}
else
{
int DelayTicks;
bool ShouldPowerOn;
std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo;
m_World.SetBlockMeta(a_Position, a_Meta & 0x7);
}
if (DelayTicks == 0)
{
m_World.SetBlockMeta(a_Position, ShouldPowerOn ? (a_Meta | 0x8) : (a_Meta & 0x7));
Data->m_MechanismDelays.erase(a_Position);
// Assume that an update (to front power) is needed.
// Note: potential inconsistencies will arise as power data is updated before-delay due to limitations of the power data caching functionality (only stores one bool)
// This means that other mechanisms like wires may get our new power data before our delay has finished
// This also means that we have to manually update ourselves to be aware of any changes that happened in the previous redstone tick
return StaticAppend(GetAdjustedRelatives(a_Position, GetRelativeLaterals()), { a_Position });
}
auto Power = GetFrontPowerLevel(a_Position, a_BlockType, a_Meta, a_PoweringData.PowerLevel);
auto PreviousFrontPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, Power));
if (Power != PreviousFrontPower.PowerLevel)
{
return GetAdjustedRelatives(a_Position, GetRelativeLaterals());
}
return {};