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implemented DoesIgnoreBuildCollision on BlockFire to allow blocks to be placed on top

This commit is contained in:
Martin McArthur 2015-06-14 12:53:09 +01:00
parent 882f7c70c0
commit d8865339f5
1 changed files with 5 additions and 0 deletions

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@ -217,6 +217,11 @@ public:
return (FoundFrameZP && FoundFrameZM);
}
virtual bool DoesIgnoreBuildCollision(cPlayer * a_Player, NIBBLETYPE a_Meta) override
{
return true;
}
};