Pressure plates can be placed on fences and hoppers (#3796)
This commit is contained in:
parent
ea6660721b
commit
8484d05d65
@ -23,12 +23,31 @@ public:
|
||||
|
||||
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
|
||||
{
|
||||
if (a_RelY <= 0)
|
||||
if (a_RelY - 1 <= 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return (cBlockInfo::FullyOccupiesVoxel(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)));
|
||||
// TODO: check if the block is upside-down slab or upside-down stairs
|
||||
BLOCKTYPE Block = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
|
||||
switch (Block)
|
||||
{
|
||||
case E_BLOCK_ACACIA_FENCE:
|
||||
case E_BLOCK_BIRCH_FENCE:
|
||||
case E_BLOCK_DARK_OAK_FENCE:
|
||||
case E_BLOCK_FENCE:
|
||||
case E_BLOCK_HOPPER:
|
||||
case E_BLOCK_JUNGLE_FENCE:
|
||||
case E_BLOCK_NETHER_BRICK_FENCE:
|
||||
case E_BLOCK_SPRUCE_FENCE:
|
||||
{
|
||||
return true;
|
||||
}
|
||||
default:
|
||||
{
|
||||
return (!cBlockInfo::IsTransparent(Block));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
|
||||
|
Loading…
Reference in New Issue
Block a user