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Added CircleCI for stylechecking.

This will allow us to remove the stylecheck from Travis builds, making them a bit faster, and having fast style checks
This commit is contained in:
Mattes D 2015-09-17 11:20:10 +02:00
parent d041057da2
commit 9871c0b073
11 changed files with 69 additions and 523 deletions

12
circle.yml Normal file
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@ -0,0 +1,12 @@
# This is the YML file that governs the CI builds at CircleCI.com
# The CI is used only for style-checking at this moment.
dependencies:
pre:
- sudo apt-get install lua5.1
test:
override:
- cd src && find . -name \*.cpp -or -name \*.h > AllFiles.lst
- cd src && lua CheckBasicStyle.lua

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@ -20,7 +20,8 @@ SET (SRCS
MobHeadEntity.cpp
MobSpawnerEntity.cpp
NoteEntity.cpp
SignEntity.cpp)
SignEntity.cpp
)
SET (HDRS
BeaconEntity.h
@ -39,7 +40,9 @@ SET (HDRS
MobHeadEntity.h
MobSpawnerEntity.h
NoteEntity.h
SignEntity.h)
RedstonePoweredEntity.h
SignEntity.h
)
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set_source_files_properties(BeaconEntity.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=switch-enum")

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@ -1,13 +1,30 @@
// RedstonePoweredEntity.h
// Declares the cRedstonePoweredEntity class representing a mix-in for block entities that respond to redstone
#pragma once
// Interface class representing a blockEntity that responds to redstone
/** Interface class representing a mix-in for block entities that respond to redstone */
class cRedstonePoweredEntity
{
public:
virtual ~cRedstonePoweredEntity() {}
/// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
/** Sets the internal redstone power flag to "on" or "off", depending on the parameter.
Calls Activate() if appropriate */
virtual void SetRedstonePower(bool a_IsPowered) = 0;
};

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@ -49,13 +49,12 @@ protected:
Light = Blocklight;
}
// Return true if there is enough light
// Set m_ShouldDie if the base light amounts are not enough to sustain a plant
// Based on light levels, decide between growth, stay and death:
if (Light > 8)
{
return paGrowth;
}
else if (Blocklight < 9 && SkyLight < 9)
else if ((Blocklight < 9) && (SkyLight < 9))
{
return paDeath;
}

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@ -9,7 +9,8 @@ SET (SRCS
BlockDoor.cpp
BlockHandler.cpp
BlockPiston.cpp
ChunkInterface.cpp)
ChunkInterface.cpp
)
SET (HDRS
BlockAnvil.h
@ -54,12 +55,15 @@ SET (HDRS
BlockLilypad.h
BlockMelon.h
BlockMobHead.h
BlockMobSpawner.h
BlockMushroom.h
BlockMycelium.h
BlockNetherrack.h
BlockNetherWart.h
BlockOre.h
BlockPiston.h
BlockPlanks.h
BlockPlant.h
BlockPluginInterface.h
BlockPortal.h
BlockPressurePlate.h
@ -72,6 +76,7 @@ SET (HDRS
BlockRedstoneTorch.h
BlockSand.h
BlockSapling.h
BlockSeaLantern.h
BlockSideways.h
BlockSignPost.h
BlockSlab.h
@ -80,8 +85,8 @@ SET (HDRS
BlockStems.h
BlockStone.h
BlockSugarcane.h
BlockTNT.h
BlockTallGrass.h
BlockTNT.h
BlockTorch.h
BlockTrapdoor.h
BlockTripwire.h
@ -92,8 +97,10 @@ SET (HDRS
BroadcastInterface.h
ChunkInterface.h
ClearMetaOnDrop.h
GetHandlerCompileTimeTemplate.h
MetaRotator.h
WorldInterface.h)
WorldInterface.h
)
if(NOT MSVC)
add_library(Blocks ${SRCS} ${HDRS})

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@ -98,6 +98,7 @@ SET (HDRS
ChunkSender.h
ChunkStay.h
ClientHandle.h
Color.h
CommandOutput.h
CompositeChat.h
CraftingRecipes.h

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@ -412,6 +412,12 @@ end
-- Process the files in the list:
for _, fnam in ipairs(ToProcess) do
-- Remove the optional "./" prefix:
if (fnam:sub(1, 2) == "./") then
fnam = fnam:sub(3)
end
ProcessItem(fnam)
end

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@ -25,31 +25,31 @@ public:
cColor() { m_Color = static_cast<unsigned int>(COLOR_NONE);}
cColor(unsigned char a_Red, unsigned char a_Green, unsigned char a_Blue) { SetColor(a_Red, a_Green, a_Blue); }
/// Returns whether the color is a valid color
/** Returns whether the color is a valid color */
bool IsValid() const { return m_Color != COLOR_NONE; }
/// Changes the color
/** Changes the color */
void SetColor(unsigned char a_Red, unsigned char a_Green, unsigned char a_Blue);
/// Alters the red value of the color
/** Alters the red value of the color */
void SetRed(unsigned char a_Red);
/// Alters the green value of the color
/** Alters the green value of the color */
void SetGreen(unsigned char a_Red);
/// Alters the blue value of the color
/** Alters the blue value of the color */
void SetBlue(unsigned char a_Red);
/// Returns the red value of the color
/** Returns the red value of the color */
unsigned char GetRed() const;
/// Returns the green value of the color
/** Returns the green value of the color */
unsigned char GetGreen() const;
/// Returns the blue value of the color
/** Returns the blue value of the color */
unsigned char GetBlue() const;
/// Resets the color
/** Resets the color */
void Clear() { m_Color = static_cast<unsigned int>(COLOR_NONE); }
// tolua_end

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@ -5,7 +5,8 @@ project (MCServer)
include_directories ("${PROJECT_SOURCE_DIR}/../")
SET (SRCS
ItemHandler.cpp)
ItemHandler.cpp
)
SET (HDRS
ItemArmor.h
@ -26,6 +27,7 @@ SET (HDRS
ItemFishingRod.h
ItemFlowerPot.h
ItemFood.h
ItemGoldenApple.h
ItemHandler.h
ItemHoe.h
ItemItemFrame.h
@ -36,6 +38,7 @@ SET (HDRS
ItemMilk.h
ItemMinecart.h
ItemMobHead.h
ItemMushroomSoup.h
ItemNetherWart.h
ItemPainting.h
ItemPickaxe.h
@ -47,8 +50,8 @@ SET (HDRS
ItemSeeds.h
ItemShears.h
ItemShovel.h
ItemSlab.h
ItemSign.h
ItemSlab.h
ItemSpawnEgg.h
ItemString.h
ItemSugarcane.h

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@ -1,377 +0,0 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Socket.h"
#ifndef _WIN32
#include <netdb.h>
#include <unistd.h>
#include <arpa/inet.h> // inet_ntoa()
#include <sys/ioctl.h> // ioctl()
#else
#define socklen_t int
#endif
cSocket::cSocket(xSocket a_Socket)
: m_Socket(a_Socket)
{
}
cSocket::operator cSocket::xSocket() const
{
return m_Socket;
}
cSocket::xSocket cSocket::GetSocket() const
{
return m_Socket;
}
bool cSocket::IsValidSocket(cSocket::xSocket a_Socket)
{
#ifdef _WIN32
return (a_Socket != INVALID_SOCKET);
#else // _WIN32
return (a_Socket >= 0);
#endif // else _WIN32
}
void cSocket::CloseSocket()
{
#ifdef _WIN32
closesocket(m_Socket);
#else // _WIN32
if (close(m_Socket) != 0)
{
LOGWARN("Error closing socket %d (%s): %s", m_Socket, m_IPString.c_str(), GetLastErrorString().c_str());
}
#endif // else _WIN32
// Invalidate the socket so that this object can be re-used for another connection
m_Socket = INVALID_SOCKET;
}
void cSocket::ShutdownReadWrite(void)
{
#ifdef _WIN32
int res = shutdown(m_Socket, SD_BOTH);
#else
int res = shutdown(m_Socket, SHUT_RDWR);
#endif
if (res != 0)
{
LOGWARN("%s: Error shutting down socket %d (%s): %d (%s)",
__FUNCTION__, m_Socket, m_IPString.c_str(), this->GetLastError(), GetLastErrorString().c_str()
);
}
}
int cSocket::GetLastError()
{
#ifdef _WIN32
return WSAGetLastError();
#else
return errno;
#endif
}
bool cSocket::SetReuseAddress(void)
{
#if defined(_WIN32) || defined(ANDROID_NDK)
char yes = 1;
#else
int yes = 1;
#endif
return (setsockopt(m_Socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int)) == 0);
}
int cSocket::WSAStartup(void)
{
#ifdef _WIN32
WSADATA wsaData;
memset(&wsaData, 0, sizeof(wsaData));
return ::WSAStartup(MAKEWORD(2, 2), &wsaData);
#else
return 0;
#endif
}
cSocket cSocket::CreateSocket(eFamily a_Family)
{
return socket((int)a_Family, SOCK_STREAM, 0);
}
bool cSocket::BindToAnyIPv4(unsigned short a_Port)
{
sockaddr_in local;
memset(&local, 0, sizeof(local));
local.sin_family = AF_INET;
local.sin_port = htons((u_short)a_Port);
return (bind(m_Socket, (sockaddr *)&local, sizeof(local)) == 0);
}
bool cSocket::BindToAnyIPv6(unsigned short a_Port)
{
sockaddr_in6 local;
memset(&local, 0, sizeof(local));
local.sin6_family = AF_INET6;
local.sin6_port = htons((u_short)a_Port);
return (bind(m_Socket, (sockaddr *)&local, sizeof(local)) == 0);
}
bool cSocket::BindToLocalhostIPv4(unsigned short a_Port)
{
sockaddr_in local;
memset(&local, 0, sizeof(local));
local.sin_family = AF_INET;;
local.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
local.sin_port = htons((u_short)a_Port);
return (bind(m_Socket, (sockaddr*)&local, sizeof(local)) == 0);
}
bool cSocket::Listen(int a_Backlog)
{
return (listen(m_Socket, a_Backlog) == 0);
}
cSocket cSocket::AcceptIPv4(void)
{
sockaddr_in from;
socklen_t fromlen = sizeof(from);
cSocket SClient = accept(m_Socket, (sockaddr *)&from, &fromlen);
if (SClient.IsValid() && (from.sin_addr.s_addr != 0)) // Get IP in string form
{
SClient.m_IPString = inet_ntoa(from.sin_addr);
}
return SClient;
}
cSocket cSocket::AcceptIPv6(void)
{
sockaddr_in6 from;
socklen_t fromlen = sizeof(from);
cSocket SClient = accept(m_Socket, (sockaddr *)&from, &fromlen);
// Get IP in string form:
if (SClient.IsValid())
{
#if defined(_WIN32)
// Windows XP doesn't have inet_ntop, so we need to improvise. And MSVC has different headers than GCC
#ifdef _MSC_VER
// MSVC version
Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x",
from.sin6_addr.u.Word[0],
from.sin6_addr.u.Word[1],
from.sin6_addr.u.Word[2],
from.sin6_addr.u.Word[3],
from.sin6_addr.u.Word[4],
from.sin6_addr.u.Word[5],
from.sin6_addr.u.Word[6],
from.sin6_addr.u.Word[7]
);
#else // _MSC_VER
// MinGW
Printf(SClient.m_IPString, "%x:%x:%x:%x:%x:%x:%x:%x",
from.sin6_addr.s6_addr16[0],
from.sin6_addr.s6_addr16[1],
from.sin6_addr.s6_addr16[2],
from.sin6_addr.s6_addr16[3],
from.sin6_addr.s6_addr16[4],
from.sin6_addr.s6_addr16[5],
from.sin6_addr.s6_addr16[6],
from.sin6_addr.s6_addr16[7]
);
#endif // else _MSC_VER
#else
char buffer[INET6_ADDRSTRLEN];
inet_ntop(AF_INET6, &(from.sin6_addr), buffer, sizeof(buffer));
SClient.m_IPString.assign(buffer);
#endif // _WIN32
}
return SClient;
}
bool cSocket::ConnectToLocalhostIPv4(unsigned short a_Port)
{
sockaddr_in server;
server.sin_family = AF_INET;
server.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
server.sin_port = htons(a_Port);
return (connect(m_Socket, (sockaddr *)&server, sizeof(server)) == 0);
}
bool cSocket::ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Port)
{
// First try IP Address string to hostent conversion, because it's faster and local:
unsigned long addr = inet_addr(a_HostNameOrAddr.c_str());
if (addr == INADDR_NONE)
{
// It is not an IP Address string, but rather a regular hostname, resolve:
hostent * hp = gethostbyname(a_HostNameOrAddr.c_str());
if (hp == nullptr)
{
LOGWARNING("%s: Could not resolve hostname \"%s\"", __FUNCTION__, a_HostNameOrAddr.c_str());
CloseSocket();
return false;
}
memcpy(&addr, hp->h_addr, hp->h_length);
}
// If the socket is not created yet, create one:
if (!IsValid())
{
m_Socket = socket((int)IPv4, SOCK_STREAM, 0);
}
// Connect the socket:
sockaddr_in server;
server.sin_addr.s_addr = addr;
server.sin_family = AF_INET;
server.sin_port = htons((unsigned short)a_Port);
return (connect(m_Socket, (sockaddr *)&server, sizeof(server)) == 0);
}
int cSocket::Receive(char * a_Buffer, size_t a_Length, unsigned int a_Flags)
{
return recv(m_Socket, a_Buffer, (int)a_Length, a_Flags);
}
int cSocket::Send(const char * a_Buffer, size_t a_Length)
{
return send(m_Socket, a_Buffer, (int)a_Length, MSG_NOSIGNAL);
}
unsigned short cSocket::GetPort(void) const
{
ASSERT(IsValid());
sockaddr_in Addr;
socklen_t AddrSize = sizeof(Addr);
if (getsockname(m_Socket, (sockaddr *)&Addr, &AddrSize) != 0)
{
return 0;
}
return ntohs(Addr.sin_port);
}
void cSocket::SetNonBlocking(void)
{
#ifdef _WIN32
u_long NonBlocking = 1;
int res = ioctlsocket(m_Socket, FIONBIO, &NonBlocking);
#else
int NonBlocking = 1;
int res = ioctl(m_Socket, FIONBIO, (char *)&NonBlocking);
#endif
if (res != 0)
{
LOGERROR("Cannot set socket to non-blocking. This would make the server deadlock later on, aborting.\nErr: %d, %d, %s",
res, GetLastError(), GetLastErrorString().c_str()
);
abort();
}
}

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@ -1,125 +0,0 @@
#pragma once
// Windows and MacOSX don't have the MSG_NOSIGNAL flag
#if ( \
defined(_WIN32) || \
(defined(__APPLE__) && defined(__MACH__)) \
)
#define MSG_NOSIGNAL (0)
#endif
#include "Errors.h"
class cSocket
{
public:
enum eFamily
{
IPv4 = AF_INET,
IPv6 = AF_INET6,
#ifdef _WIN32
ErrWouldBlock = WSAEWOULDBLOCK,
#else
ErrWouldBlock = EWOULDBLOCK,
#endif
} ;
#ifdef _WIN32
typedef SOCKET xSocket;
#else
typedef int xSocket;
static const int INVALID_SOCKET = -1;
#endif
cSocket(void) : m_Socket(INVALID_SOCKET) {}
cSocket(xSocket a_Socket);
bool IsValid(void) const { return IsValidSocket(m_Socket); }
void CloseSocket(void);
/** Notifies the socket that we don't expect any more reads nor writes on it.
Most TCPIP implementations use this to send the FIN flag in a packet */
void ShutdownReadWrite(void);
operator xSocket(void) const;
xSocket GetSocket(void) const;
bool operator == (const cSocket & a_Other) {return m_Socket == a_Other.m_Socket; }
void SetSocket(xSocket a_Socket);
/// Sets the address-reuse socket flag; returns true on success
bool SetReuseAddress(void);
/// Initializes the network stack. Returns 0 on success, or another number as an error code.
static int WSAStartup(void);
static int GetLastError();
static AString GetLastErrorString(void)
{
return GetOSErrorString(GetLastError());
}
/// Creates a new socket of the specified address family
static cSocket CreateSocket(eFamily a_Family);
inline static bool IsSocketError(int a_ReturnedValue)
{
#ifdef _WIN32
return ((a_ReturnedValue == SOCKET_ERROR) || (a_ReturnedValue == 0));
#else
return (a_ReturnedValue <= 0);
#endif
}
static bool IsValidSocket(xSocket a_Socket);
static const unsigned short ANY_PORT = 0; // When given to Bind() functions, they will find a free port
static const int DEFAULT_BACKLOG = 10;
/// Binds to the specified port on "any" interface (0.0.0.0). Returns true if successful.
bool BindToAnyIPv4(unsigned short a_Port);
/// Binds to the specified port on "any" interface (::/128). Returns true if successful.
bool BindToAnyIPv6(unsigned short a_Port);
/// Binds to the specified port on localhost interface (127.0.0.1) through IPv4. Returns true if successful.
bool BindToLocalhostIPv4(unsigned short a_Port);
/// Sets the socket to listen for incoming connections. Returns true if successful.
bool Listen(int a_Backlog = DEFAULT_BACKLOG);
/// Accepts an IPv4 incoming connection. Blocks if none available.
cSocket AcceptIPv4(void);
/// Accepts an IPv6 incoming connection. Blocks if none available.
cSocket AcceptIPv6(void);
/// Connects to a localhost socket on the specified port using IPv4; returns true if successful.
bool ConnectToLocalhostIPv4(unsigned short a_Port);
/// Connects to the specified host or string IP address and port, using IPv4. Returns true if successful.
bool ConnectIPv4(const AString & a_HostNameOrAddr, unsigned short a_Port);
int Receive(char * a_Buffer, size_t a_Length, unsigned int a_Flags);
int Send (const char * a_Buffer, size_t a_Length);
unsigned short GetPort(void) const; // Returns 0 on failure
const AString & GetIPString(void) const { return m_IPString; }
/** Sets the socket into non-blocking mode */
void SetNonBlocking(void);
private:
xSocket m_Socket;
AString m_IPString;
};