1
0

Broadcast refactor (#4264)

* Move Broadcast functions from cChunkMap to cBroadcaster

- Remove cBroadcastInterface in favour of cBroadcaster.

- cChunk: Remove broadcast functions.

* resurect broadcast interface

* Absorb cBroadcaster into cWorld.
Removes the need for forwarding the function calls.

* Improve const-correctness

* Use Int8 instead of char

+ Comment `ForClients` functions

* Improve comments

* Broadcaster: Rename ForClients functions
This commit is contained in:
peterbell10 2018-07-24 22:30:49 +01:00 committed by Tiger Wang
parent b5f29d5d2c
commit c94d7184eb
28 changed files with 857 additions and 1576 deletions

View File

@ -6,7 +6,6 @@
#include "Globals.h"
#include "tolua++/include/tolua++.h"
#include "../World.h"
#include "../Broadcaster.h"
#include "../UUID.h"
#include "ManualBindings.h"
#include "LuaState.h"
@ -54,7 +53,7 @@ static int tolua_cWorld_BroadcastParticleEffect(lua_State * tolua_S)
L.GetStackValue(11 + i, data[static_cast<size_t>(i)]);
}
World->GetBroadcaster().BroadcastParticleEffect(Name, Vector3f(PosX, PosY, PosZ), Vector3f(OffX, OffY, OffZ), ParticleData, ParticleAmount, ExcludeClient);
World->BroadcastParticleEffect(Name, Vector3f(PosX, PosY, PosZ), Vector3f(OffX, OffY, OffZ), ParticleData, ParticleAmount, ExcludeClient);
return 0;
}

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@ -178,11 +178,9 @@ void cMobSpawnerEntity::SpawnEntity(void)
if (Chunk->GetWorld()->SpawnMobFinalize(std::move(Monster)) != cEntity::INVALID_ID)
{
HaveSpawnedEntity = true;
Chunk->BroadcastSoundParticleEffect(
m_World->BroadcastSoundParticleEffect(
EffectID::PARTICLE_MOBSPAWN,
static_cast<int>(PosX * 8.0),
static_cast<int>(RelY * 8.0),
static_cast<int>(PosZ * 8.0),
Vector3d(PosX, RelY, PosZ).Floor(),
0
);
NearbyEntities++;

View File

@ -91,7 +91,7 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
if ((Meta & 0x8) == 0x8)
{
// Is pillow
a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, a_BlockX, a_BlockY, a_BlockZ);
a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, { a_BlockX, a_BlockY, a_BlockZ });
}
else
{
@ -101,7 +101,7 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
PillowDirection = MetaDataToDirection(Meta & 0x3);
if (a_ChunkInterface.GetBlock(Coords + PillowDirection) == E_BLOCK_BED) // Must always use pillow location for sleeping
{
a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z);
a_WorldInterface.GetBroadcastManager().BroadcastUseBed(a_Player, Vector3i{ a_BlockX, a_BlockY, a_BlockZ } + PillowDirection);
}
}

View File

@ -39,7 +39,7 @@ public:
// Flip the ON bit on / off using the XOR bitwise operation
NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta({a_BlockX, a_BlockY, a_BlockZ}) ^ 0x04);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
a_WorldInterface.GetBroadcastManager().BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_FENCE_GATE_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player.GetClientHandle());
a_WorldInterface.GetBroadcastManager().BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_FENCE_GATE_OPEN, { a_BlockX, a_BlockY, a_BlockZ }, 0, a_Player.GetClientHandle());
return true;
}

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@ -1,9 +1,15 @@
#pragma once
#include "EffectID.h"
#include "Defines.h"
#include "Scoreboard.h"
// fwd:
class cClientHandle;
class cCompositeChat;
class cPlayer;
class cWorld;
enum class EffectID : Int32;
@ -12,8 +18,52 @@ class cBroadcastInterface
public:
virtual ~cBroadcastInterface() {}
virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) = 0;
virtual void BroadcastSoundEffect(const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr) = 0;
// Broadcast respective packets to all clients of the chunk where the event is taking place
// (Please keep these alpha-sorted)
virtual void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) = 0;
virtual void BroadcastBlockAction (Vector3i a_BlockPos, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastBlockBreakAnimation (UInt32 a_EntityID, Vector3i a_BlockPos, Int8 a_Stage, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastBlockEntity (Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = nullptr, eMessageType a_ChatPrefix = mtCustom) = 0;
virtual void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastChatFailure (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastChatSuccess (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastChatWarning (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, int a_Count, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) = 0;
virtual void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityRelMove (const cEntity & a_Entity, Vector3<Int8> a_RelMove, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityRelMoveLook (const cEntity & a_Entity, Vector3<Int8> a_RelMove, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityStatus (const cEntity & a_Entity, Int8 a_Status, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastEntityAnimation (const cEntity & a_Entity, Int8 a_Animation, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) = 0;
virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;
virtual void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_PlayerName, cObjective::Score a_Score, Byte a_Mode) = 0;
virtual void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) = 0;
virtual void BroadcastSoundEffect (const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastSoundParticleEffect (const EffectID a_EffectID, Vector3i a_SrcPos, int a_Data, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastThunderbolt (Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastTimeUpdate (const cClientHandle * a_Exclude = nullptr) = 0;
virtual void BroadcastUnleashEntity (const cEntity & a_Entity) = 0;
virtual void BroadcastUseBed (const cEntity & a_Entity, Vector3i a_BedPos) = 0;
virtual void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = nullptr) = 0;
};

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@ -1,60 +1,636 @@
// Broadcaster.cpp
// Implements the broadcasting interface for cWorld
// Implements the broadcasting functions for cWorld
#include "Globals.h"
#include "Broadcaster.h"
#include "World.h"
#include "Chunk.h"
#include "ClientHandle.h"
#include "Entities/Entity.h"
#include "Entities/Player.h"
#include "BlockEntities/BlockEntity.h"
cBroadcaster::cBroadcaster(cWorld * a_World) :
m_World(a_World)
namespace
{
}
void cBroadcaster::BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude)
{
m_World->DoWithChunkAt(a_Src,
[=](cChunk & a_Chunk) -> bool
{
for (auto && client : a_Chunk.GetAllClients())
/** Calls the function object a_Func for every active client in the world
\param a_World World the clients are in
\param a_Exclude Client for which a_Func should not be called
\param a_Func Function to be called with each non-excluded client */
template <typename Func>
void ForClientsInWorld(cWorld & a_World, const cClientHandle * a_Exclude, Func a_Func)
{
a_World.ForEachPlayer([&](cPlayer & a_Player)
{
if (client == a_Exclude)
cClientHandle * Client = a_Player.GetClientHandle();
if ((Client != a_Exclude) && (Client != nullptr) && Client->IsLoggedIn() && !Client->IsDestroyed())
{
continue;
a_Func(*Client);
}
client->SendParticleEffect(a_ParticleName, a_Src.x, a_Src.y, a_Src.z, a_Offset.x, a_Offset.y, a_Offset.z, a_ParticleData, a_ParticleAmount);
};
return true;
});
}
return false;
}
);
}
void cBroadcaster::BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data, cClientHandle * a_Exclude)
{
m_World->DoWithChunkAt(a_Src,
[=](cChunk & a_Chunk) -> bool
{
for (auto && client : a_Chunk.GetAllClients())
/** Calls the function object a_Func for every client who has the specified chunk
\param a_ChunkCoords Coords of the chunk to query for clients
\param a_World World that the chunk is in
\param a_Exclude Client for which a_Func should not be called
\param a_Func Function to be called with each non-excluded client */
template <typename Func>
void ForClientsWithChunk(const cChunkCoords a_ChunkCoords, cWorld & a_World, const cClientHandle * a_Exclude, Func a_Func)
{
a_World.DoWithChunk(a_ChunkCoords.m_ChunkX, a_ChunkCoords.m_ChunkZ,
[&](cChunk & a_Chunk)
{
if (client == a_Exclude)
for (auto * Client : a_Chunk.GetAllClients())
{
continue;
if (Client != a_Exclude)
{
a_Func(*Client);
}
};
return true;
}
);
}
/** Calls the function object a_Func for every client who has the chunk at the specified block position
\param a_WorldPos Coordinates of the block to query for clients
\param a_World World that the block is in
\param a_Exclude Client for which a_Func should not be called
\param a_Func Function to be called with each non-excluded client */
template <typename Func>
void ForClientsWithChunkAtPos(const Vector3i a_WorldPos, cWorld & a_World, const cClientHandle * a_Exclude, Func a_Func)
{
ForClientsWithChunk(cChunkDef::BlockToChunk(a_WorldPos), a_World, a_Exclude, std::move(a_Func));
}
/** Calls the function object a_Func for every client who has the specified entity
\param a_Entity Entity to query for clients
\param a_World World that the block is in
\param a_Exclude Client for which a_Func should not be called
\param a_Func Function to be called with each non-excluded client */
template <typename Func>
void ForClientsWithEntity(const cEntity & a_Entity, cWorld & a_World, const cClientHandle * a_Exclude, Func a_Func)
{
cWorld::cLock Lock(a_World); // Lock world before accessing a_Entity
auto Chunk = a_Entity.GetParentChunk();
if (Chunk != nullptr)
{
for (auto * Client : Chunk->GetAllClients())
{
if (Client != a_Exclude)
{
a_Func(*Client);
}
client->SendParticleEffect(a_ParticleName, a_Src, a_Offset, a_ParticleData, a_ParticleAmount, a_Data);
};
return true;
});
}
}
else // Some broadcasts happen before the entity's first tick sets its ParentChunk
{
ForClientsWithChunk({ a_Entity.GetChunkX(), a_Entity.GetChunkZ() }, a_World, a_Exclude, std::move(a_Func));
}
}
} // namespace (anonymous)
void cWorld::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
{
ForClientsWithEntity(a_Entity, *this, nullptr, [&](cClientHandle & a_Client)
{
a_Client.SendAttachEntity(a_Entity, a_Vehicle);
}
);
}
void cWorld::BroadcastBlockAction(Vector3i a_BlockPos, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
{
ForClientsWithChunkAtPos(a_BlockPos, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendBlockAction(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, static_cast<char>(a_Byte1), static_cast<char>(a_Byte2), a_BlockType);
}
);
}
void cWorld::BroadcastBlockBreakAnimation(UInt32 a_EntityID, Vector3i a_BlockPos, Int8 a_Stage, const cClientHandle * a_Exclude)
{
ForClientsWithChunkAtPos(a_BlockPos, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendBlockBreakAnim(a_EntityID, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Stage);
}
);
}
void cWorld::BroadcastBlockEntity(Vector3i a_BlockPos, const cClientHandle * a_Exclude)
{
DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk)
{
cBlockEntity * Entity = a_Chunk.GetBlockEntity(a_BlockPos);
if (Entity == nullptr)
{
return false;
}
for (auto * Client : a_Chunk.GetAllClients())
{
if (Client != a_Exclude)
{
Entity->SendTo(*Client);
}
}
return true;
}
);
}
void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude, eMessageType a_ChatPrefix)
{
ForClientsInWorld(*this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendChat(a_Message, a_ChatPrefix);
}
);
}
void cWorld::BroadcastChat(const cCompositeChat & a_Message, const cClientHandle * a_Exclude)
{
ForClientsInWorld(*this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendChat(a_Message);
}
);
}
void cWorld::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count, const cClientHandle * a_Exclude)
{
ForClientsWithEntity(a_Entity, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendCollectEntity(a_Entity, a_Player, a_Count);
}
);
}
void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
ForClientsWithEntity(a_Entity, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendDestroyEntity(a_Entity);
}
);
}
void cWorld::BroadcastDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
{
ForClientsWithEntity(a_Entity, *this, nullptr, [&](cClientHandle & a_Client)
{
a_Client.SendDetachEntity(a_Entity, a_PreviousVehicle);
}
);
}
void cWorld::BroadcastDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
ForClientsInWorld(*this, nullptr, [&](cClientHandle & a_Client)
{
a_Client.SendDisplayObjective(a_Objective, a_Display);
}
);
}
void cWorld::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude)
{
ForClientsWithEntity(a_Entity, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
}
);
}
void cWorld::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
{
ForClientsWithEntity(a_Entity, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
}
);
}
void cWorld::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
ForClientsWithEntity(a_Entity, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendEntityHeadLook(a_Entity);
}
);
}
void cWorld::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
ForClientsWithEntity(a_Entity, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendEntityLook(a_Entity);
}
);
}
void cWorld::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
ForClientsWithEntity(a_Entity, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendEntityMetadata(a_Entity);
}
);
}
void cWorld::BroadcastEntityRelMove(const cEntity & a_Entity, Vector3<Int8> a_RelMove, const cClientHandle * a_Exclude)
{
ForClientsWithEntity(a_Entity, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendEntityRelMove(a_Entity, a_RelMove.x, a_RelMove.y, a_RelMove.z);
}
);
}
void cWorld::BroadcastEntityRelMoveLook(const cEntity & a_Entity, Vector3<Int8> a_RelMove, const cClientHandle * a_Exclude)
{
ForClientsWithEntity(a_Entity, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendEntityRelMoveLook(a_Entity, a_RelMove.x, a_RelMove.y, a_RelMove.z);
}
);
}
void cWorld::BroadcastEntityStatus(const cEntity & a_Entity, Int8 a_Status, const cClientHandle * a_Exclude)
{
ForClientsWithEntity(a_Entity, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendEntityStatus(a_Entity, a_Status);
}
);
}
void cWorld::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
ForClientsWithEntity(a_Entity, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendEntityVelocity(a_Entity);
}
);
}
void cWorld::BroadcastEntityAnimation(const cEntity & a_Entity, Int8 a_Animation, const cClientHandle * a_Exclude)
{
ForClientsWithEntity(a_Entity, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendEntityAnimation(a_Entity, a_Animation);
}
);
}
void cWorld::BroadcastLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
{
ForClientsWithEntity(a_Entity, *this, nullptr, [&](cClientHandle & a_Client)
{
a_Client.SendLeashEntity(a_Entity, a_EntityLeashedTo);
}
);
}
void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, const cClientHandle * a_Exclude)
{
ForClientsWithChunkAtPos(a_Src, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendParticleEffect(a_ParticleName, a_Src.x, a_Src.y, a_Src.z, a_Offset.x, a_Offset.y, a_Offset.z, a_ParticleData, a_ParticleAmount);
}
);
}
void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data, const cClientHandle * a_Exclude)
{
ForClientsWithChunkAtPos(a_Src, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendParticleEffect(a_ParticleName, a_Src, a_Offset, a_ParticleData, a_ParticleAmount, a_Data);
}
);
}
void cWorld::BroadcastPlayerListAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
ForClientsInWorld(*this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendPlayerListAddPlayer(a_Player);
}
);
}
void cWorld::BroadcastPlayerListRemovePlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
ForClientsInWorld(*this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendPlayerListRemovePlayer(a_Player);
}
);
}
void cWorld::BroadcastPlayerListUpdateGameMode(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
ForClientsInWorld(*this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendPlayerListUpdateGameMode(a_Player);
}
);
}
void cWorld::BroadcastPlayerListUpdatePing(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
ForClientsInWorld(*this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendPlayerListUpdatePing(a_Player);
}
);
}
void cWorld::BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName, const cClientHandle * a_Exclude)
{
ForClientsInWorld(*this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendPlayerListUpdateDisplayName(a_Player, a_CustomName);
}
);
}
void cWorld::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude)
{
ForClientsWithEntity(a_Entity, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendRemoveEntityEffect(a_Entity, a_EffectID);
}
);
}
void cWorld::BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
ForClientsInWorld(*this, nullptr, [&](cClientHandle & a_Client)
{
a_Client.SendScoreboardObjective(a_Name, a_DisplayName, a_Mode);
}
);
}
void cWorld::BroadcastScoreUpdate(const AString & a_Objective, const AString & a_PlayerName, cObjective::Score a_Score, Byte a_Mode)
{
ForClientsInWorld(*this, nullptr, [&](cClientHandle & a_Client)
{
a_Client.SendScoreUpdate(a_Objective, a_PlayerName, a_Score, a_Mode);
}
);
}
void cWorld::BroadcastSoundEffect(const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
ForClientsWithChunkAtPos(a_Position, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendSoundEffect(a_SoundName, a_Position, a_Volume, a_Pitch);
}
);
}
void cWorld::BroadcastSoundParticleEffect(const EffectID a_EffectID, Vector3i a_SrcPos, int a_Data, const cClientHandle * a_Exclude)
{
ForClientsWithChunkAtPos(a_SrcPos, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendSoundParticleEffect(a_EffectID, a_SrcPos.x, a_SrcPos.y, a_SrcPos.z, a_Data);
}
);
}
void cWorld::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude)
{
ForClientsWithEntity(a_Entity, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Entity.SpawnOn(a_Client);
}
);
}
void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
ForClientsInWorld(*this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendTeleportEntity(a_Entity);
}
);
}
void cWorld::BroadcastThunderbolt(Vector3i a_BlockPos, const cClientHandle * a_Exclude)
{
ForClientsWithChunkAtPos(a_BlockPos, *this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendThunderbolt(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z);
}
);
}
void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude)
{
ForClientsInWorld(*this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendTimeUpdate(GetWorldAge(), GetTimeOfDay(), IsDaylightCycleEnabled());
}
);
}
void cWorld::BroadcastUnleashEntity(const cEntity & a_Entity)
{
ForClientsWithEntity(a_Entity, *this, nullptr, [&](cClientHandle & a_Client)
{
a_Client.SendUnleashEntity(a_Entity);
}
);
}
void cWorld::BroadcastUseBed(const cEntity & a_Entity, Vector3i a_BedPos)
{
ForClientsWithChunkAtPos(a_BedPos, *this, nullptr, [&](cClientHandle & a_Client)
{
a_Client.SendUseBed(a_Entity, a_BedPos.x, a_BedPos.y, a_BedPos.z);
}
);
}
void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclude)
{
ForClientsInWorld(*this, a_Exclude, [&](cClientHandle & a_Client)
{
a_Client.SendWeather(a_Weather);
}
);
}

View File

@ -1,18 +0,0 @@
class cWorld;
class cBroadcaster
{
public:
cBroadcaster(cWorld * a_World);
void BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = nullptr);
void BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data, cClientHandle * a_Exclude = nullptr);
private:
cWorld * m_World;
};

View File

@ -85,7 +85,6 @@ SET (HDRS
BlockInfo.h
BlockTracer.h
BrewingRecipes.h
Broadcaster.h
BoundingBox.h
BuildInfo.h
BuildInfo.h.cmake
@ -136,6 +135,7 @@ SET (HDRS
MobSpawner.h
MonsterConfig.h
NetherPortalScanner.h
OpaqueWorld.h
OverridesSettingsRepository.h
ProbabDistrib.h
RankManager.h

View File

@ -484,7 +484,7 @@ void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock
auto clone = be->Clone(posX, posY, posZ);
clone->SetWorld(m_World);
AddBlockEntityClean(clone);
BroadcastBlockEntity({posX, posY, posZ});
m_World->BroadcastBlockEntity({posX, posY, posZ});
}
}
}
@ -2636,406 +2636,6 @@ cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) con
void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
{
for (auto ClientHandle : m_LoadedByClient)
{
ClientHandle->SendAttachEntity(a_Entity, a_Vehicle);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
{
for (auto ClientHandle : m_LoadedByClient)
{
ClientHandle->SendLeashEntity(a_Entity, a_EntityLeashedTo);
}
}
void cChunk::BroadcastUnleashEntity(const cEntity & a_Entity)
{
for (auto ClientHandle : m_LoadedByClient)
{
ClientHandle->SendUnleashEntity(a_Entity);
}
}
void cChunk::BroadcastBlockAction(Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendBlockAction(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Byte1, a_Byte2, a_BlockType);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastBlockBreakAnimation(UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendBlockBreakAnim(a_EntityID, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Stage);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastBlockEntity(Vector3i a_BlockPos, const cClientHandle * a_Exclude)
{
// We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list
cBlockEntity * Entity = GetBlockEntity(a_BlockPos);
if (Entity == nullptr)
{
return;
}
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
Entity->SendTo(*(*itr));
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendCollectEntity(a_Entity, a_Player, a_Count);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendDestroyEntity(a_Entity);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
{
for (auto ClientHandle : m_LoadedByClient)
{
ClientHandle->SendDetachEntity(a_Entity, a_PreviousVehicle);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendEntityHeadLook(a_Entity);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendEntityLook(a_Entity);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendEntityMetadata(a_Entity);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendEntityStatus(a_Entity, a_Status);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendEntityVelocity(a_Entity);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendEntityAnimation(a_Entity, a_Animation);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendRemoveEntityEffect(a_Entity, a_EffectID);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastSoundEffect(const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendSoundEffect(a_SoundName, a_Position, a_Volume, a_Pitch);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
a_Entity.SpawnOn(*(*itr));
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastThunderbolt(Vector3i a_BlockPos, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
if (*itr == a_Exclude)
{
continue;
}
(*itr)->SendThunderbolt(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z);
} // for itr - LoadedByClient[]
}
void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
(*itr)->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
} // for itr - LoadedByClient[]
}
void cChunk::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client)
{
cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);

View File

@ -352,35 +352,6 @@ public:
void CalculateHeightmap(const BLOCKTYPE * a_BlockTypes);
// Broadcast various packets to all clients of this chunk:
// (Please keep these alpha-sorted)
void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle);
void BroadcastBlockAction (Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr);
void BroadcastBlockBreakAnimation(UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage, const cClientHandle * a_Exclude = nullptr);
void BroadcastBlockEntity (Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr);
void BroadcastCollectEntity (const cEntity & a_Entity, const cPlayer & a_Player, int a_Count, const cClientHandle * a_Exclude = nullptr);
void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle);
void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = nullptr);
void BroadcastLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo);
void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = nullptr);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr);
void BroadcastSoundEffect (const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr);
void BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr);
void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastThunderbolt (Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr);
void BroadcastUnleashEntity (const cEntity & a_Entity);
void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
void SendBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);
Vector3i PositionToWorldPosition(Vector3i a_RelPos)
@ -503,10 +474,9 @@ public:
as at least one requests is active the chunk will be ticked). */
void SetAlwaysTicked(bool a_AlwaysTicked);
// Makes a copy of the list
cClientHandleList GetAllClients(void) const
cChunkClientHandles GetAllClients(void) const
{
return cClientHandleList(m_LoadedByClient.begin(), m_LoadedByClient.end());
return cChunkClientHandles(m_LoadedByClient);
}
private:

View File

@ -71,6 +71,33 @@ public:
/** Non-owning view of a chunk's client handles. */
class cChunkClientHandles
{
public:
using const_iterator = std::vector<cClientHandle *>::const_iterator;
using iterator = const_iterator;
explicit cChunkClientHandles(const std::vector<cClientHandle *> & a_Container):
m_Begin(a_Container.cbegin()),
m_End(a_Container.cend())
{
}
const_iterator begin() const { return m_Begin; }
const_iterator cbegin() const { return m_Begin; }
const_iterator end() const { return m_End; }
const_iterator cend() const { return m_End; }
private:
const_iterator m_Begin, m_End;
};
/** Constants used throughout the code, useful typedefs and utility functions */
class cChunkDef
{

View File

@ -259,439 +259,6 @@ cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ)
void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastAttachEntity(a_Entity, a_Vehicle);
}
void cChunkMap::BroadcastLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == nullptr)
{
return;
}
Chunk->BroadcastLeashEntity(a_Entity, a_EntityLeashedTo);
}
void cChunkMap::BroadcastUnleashEntity(const cEntity & a_Entity)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == nullptr)
{
return;
}
Chunk->BroadcastUnleashEntity(a_Entity);
}
void cChunkMap::BroadcastBlockAction(Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
int x, z, ChunkX, ChunkZ;
x = a_BlockPos.x;
z = a_BlockPos.z;
cChunkDef::BlockToChunk(x, z, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastBlockAction(a_BlockPos, a_Byte1, a_Byte2, a_BlockType, a_Exclude);
}
void cChunkMap::BroadcastBlockBreakAnimation(UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
cChunkCoords ChunkPos = cChunkDef::BlockToChunk(a_BlockPos);
cChunkPtr Chunk = GetChunkNoGen(ChunkPos);
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastBlockBreakAnimation(a_EntityID, a_BlockPos, a_Stage, a_Exclude);
}
void cChunkMap::BroadcastBlockEntity(Vector3i a_BlockPos, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
cChunkCoords ChunkPos = cChunkDef::BlockToChunk(a_BlockPos);
cChunkPtr Chunk = GetChunkNoGen(ChunkPos);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
return;
}
Chunk->BroadcastBlockEntity(a_BlockPos, a_Exclude);
}
void cChunkMap::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastCollectEntity(a_Entity, a_Player, a_Count, a_Exclude);
}
void cChunkMap::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastDestroyEntity(a_Entity, a_Exclude);
}
void cChunkMap::BroadcastDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastDetachEntity(a_Entity, a_PreviousVehicle);
}
void cChunkMap::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
}
void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude);
}
void cChunkMap::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastEntityHeadLook(a_Entity, a_Exclude);
}
void cChunkMap::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastEntityLook(a_Entity, a_Exclude);
}
void cChunkMap::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastEntityMetadata(a_Entity, a_Exclude);
}
void cChunkMap::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
}
void cChunkMap::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
}
void cChunkMap::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude);
}
void cChunkMap::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastEntityVelocity(a_Entity, a_Exclude);
}
void cChunkMap::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastEntityAnimation(a_Entity, a_Animation, a_Exclude);
}
void cChunkMap::BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(FloorC(a_SrcX), FloorC(a_SrcZ), ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount, a_Exclude);
}
void cChunkMap::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastRemoveEntityEffect(a_Entity, a_EffectID, a_Exclude);
}
void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(FloorC(std::floor(a_Position.x)), FloorC(std::floor(a_Position.z)), ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastSoundEffect(a_SoundName, a_Position, a_Volume, a_Pitch, a_Exclude);
}
void cChunkMap::BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_SrcX, a_SrcZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude);
}
void cChunkMap::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkZ());
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastSpawnEntity(a_Entity, a_Exclude);
}
void cChunkMap::BroadcastThunderbolt(Vector3i a_BlockPos, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSChunks);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockPos.x, a_BlockPos.z, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastThunderbolt(a_BlockPos, a_Exclude);
}
void cChunkMap::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
cCSLock Lock(m_CSChunks);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
if (Chunk == nullptr)
{
return;
}
// It's perfectly legal to broadcast packets even to invalid chunks!
Chunk->BroadcastUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
}
void cChunkMap::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client)
{
cCSLock Lock(m_CSChunks);
@ -1418,44 +985,28 @@ void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2,
void cChunkMap::CompareChunkClients(cChunk * a_Chunk1, cChunk * a_Chunk2, cClientDiffCallback & a_Callback)
{
cClientHandleList Clients1(a_Chunk1->GetAllClients());
cClientHandleList Clients2(a_Chunk2->GetAllClients());
auto Clients1 = a_Chunk1->GetAllClients();
auto Clients2 = a_Chunk2->GetAllClients();
// Find "removed" clients:
for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1)
for (auto * Client : Clients1)
{
bool Found = false;
for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2)
{
if (*itr1 == *itr2)
{
Found = true;
break;
}
} // for itr2 - Clients2[]
bool Found = (std::find(Clients2.begin(), Clients2.end(), Client) != Clients2.end());
if (!Found)
{
a_Callback.Removed(*itr1);
a_Callback.Removed(Client);
}
} // for itr1 - Clients1[]
} // for Client - Clients1[]
// Find "added" clients:
for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2)
for (auto * Client : Clients2)
{
bool Found = false;
for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1)
{
if (*itr1 == *itr2)
{
Found = true;
break;
}
} // for itr1 - Clients1[]
bool Found = (std::find(Clients1.begin(), Clients1.end(), Client) != Clients1.end());
if (!Found)
{
a_Callback.Added(*itr2);
a_Callback.Added(Client);
}
} // for itr2 - Clients2[]
} // for Client - Clients2[]
}

View File

@ -68,35 +68,6 @@ public:
cChunkMap(cWorld * a_World);
~cChunkMap();
// Broadcast respective packets to all clients of the chunk where the event is taking place
// (Please keep these alpha-sorted)
void BroadcastAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle);
void BroadcastBlockAction(Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr);
void BroadcastBlockBreakAnimation(UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage, const cClientHandle * a_Exclude = nullptr);
void BroadcastBlockEntity(Vector3i a_BlockPos, const cClientHandle * a_Exclude);
void BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count, const cClientHandle * a_Exclude = nullptr);
void BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle);
void BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = nullptr);
void BroadcastLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo);
void BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = nullptr);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr);
void BroadcastSoundEffect(const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr);
void BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr);
void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastThunderbolt(Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr);
void BroadcastUnleashEntity(const cEntity & a_Entity);
void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
/** Sends the block entity, if it is at the coords specified, to a_Client */
void SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client);

View File

@ -123,7 +123,7 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a
void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, std::list<cClientHandle *> a_Clients)
void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cChunkClientHandles a_Clients)
{
{
cChunkCoords Chunk{a_ChunkX, a_ChunkZ};

View File

@ -71,7 +71,7 @@ public:
/** Queues a chunk to be sent to a specific client */
void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cClientHandle * a_Client);
void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, std::list<cClientHandle *> a_Client);
void QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a_Priority, cChunkClientHandles a_Client);
/** Removes the a_Client from all waiting chunk send operations */
void RemoveClient(cClientHandle * a_Client);

View File

@ -214,15 +214,6 @@ void cEntity::SetParentChunk(cChunk * a_Chunk)
cChunk * cEntity::GetParentChunk()
{
return m_ParentChunk;
}
void cEntity::Destroy(bool a_ShouldBroadcast)
{
SetIsTicking(false);
@ -1923,23 +1914,21 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
if (!m_bHasSentNoSpeed || IsPlayer())
{
// TODO: Pickups move disgracefully if relative move packets are sent as opposed to just velocity. Have a system to send relmove only when SetPosXXX() is called with a large difference in position
int DiffX = FloorC(GetPosX() * 32.0) - FloorC(m_LastSentPosition.x * 32.0);
int DiffY = FloorC(GetPosY() * 32.0) - FloorC(m_LastSentPosition.y * 32.0);
int DiffZ = FloorC(GetPosZ() * 32.0) - FloorC(m_LastSentPosition.z * 32.0);
Vector3i Diff = (GetPosition() * 32.0).Floor() - (m_LastSentPosition * 32.0).Floor();
if ((DiffX != 0) || (DiffY != 0) || (DiffZ != 0)) // Have we moved?
if (Diff.HasNonZeroLength()) // Have we moved?
{
if ((abs(DiffX) <= 127) && (abs(DiffY) <= 127) && (abs(DiffZ) <= 127)) // Limitations of a Byte
if ((abs(Diff.x) <= 127) && (abs(Diff.y) <= 127) && (abs(Diff.z) <= 127)) // Limitations of a Byte
{
// Difference within Byte limitations, use a relative move packet
if (m_bDirtyOrientation)
{
m_World->BroadcastEntityRelMoveLook(*this, static_cast<char>(DiffX), static_cast<char>(DiffY), static_cast<char>(DiffZ), a_Exclude);
m_World->BroadcastEntityRelMoveLook(*this, Vector3<Int8>(Diff), a_Exclude);
m_bDirtyOrientation = false;
}
else
{
m_World->BroadcastEntityRelMove(*this, static_cast<char>(DiffX), static_cast<char>(DiffY), static_cast<char>(DiffZ), a_Exclude);
m_World->BroadcastEntityRelMove(*this, Vector3<Int8>(Diff), a_Exclude);
}
// Clients seem to store two positions, one for the velocity packet and one for the teleport / relmove packet
// The latter is only changed with a relmove / teleport, and m_LastSentPosition stores this position

View File

@ -535,7 +535,8 @@ public:
void SetParentChunk(cChunk * a_Chunk);
/** Returns the chunk responsible for ticking this entity. */
cChunk * GetParentChunk();
cChunk * GetParentChunk() { return m_ParentChunk; }
const cChunk * GetParentChunk() const { return m_ParentChunk; }
/** Set the entity's status to either ticking or not ticking. */
void SetIsTicking(bool a_IsTicking);

View File

@ -410,10 +410,10 @@ void cEntityEffectHunger::OnTick(cPawn & a_Target)
void cEntityEffectInvisibility::BroadcastMetadata(cPawn & a_Target)
{
auto ParentChunk = a_Target.GetParentChunk();
if (ParentChunk != nullptr)
auto World = a_Target.GetWorld();
if (World != nullptr)
{
ParentChunk->BroadcastEntityMetadata(a_Target);
World->BroadcastEntityMetadata(a_Target);
}
}

View File

@ -6,7 +6,6 @@
#include "Floater.h"
#include "Player.h"
#include "../ClientHandle.h"
#include "Broadcaster.h"
@ -123,12 +122,12 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
LOGD("Started producing particles for floater %i", GetUniqueID());
m_ParticlePos.Set(GetPosX() + Random.RandInt(-4, 4), GetPosY(), GetPosZ() + Random.RandInt(-4, 4));
m_World->GetBroadcaster().BroadcastParticleEffect("splash", static_cast<Vector3f>(m_ParticlePos), Vector3f{}, 0, 15);
m_World->BroadcastParticleEffect("splash", static_cast<Vector3f>(m_ParticlePos), Vector3f{}, 0, 15);
}
else if (m_CountDownTime < 20)
{
m_ParticlePos = (m_ParticlePos + (GetPosition() - m_ParticlePos) / 6);
m_World->GetBroadcaster().BroadcastParticleEffect("splash", static_cast<Vector3f>(m_ParticlePos), Vector3f{}, 0, 15);
m_World->BroadcastParticleEffect("splash", static_cast<Vector3f>(m_ParticlePos), Vector3f{}, 0, 15);
}
m_CountDownTime--;

View File

@ -60,10 +60,8 @@ public:
if (Item.m_ItemCount <= 0)
{
/* Experimental: show animation pickups getting together */
int DiffX = FloorC(m_Pickup->GetPosX() * 32.0) - FloorC(EntityPos.x * 32.0);
int DiffY = FloorC(m_Pickup->GetPosY() * 32.0) - FloorC(EntityPos.y * 32.0);
int DiffZ = FloorC(m_Pickup->GetPosZ() * 32.0) - FloorC(EntityPos.z * 32.0);
a_Entity.GetWorld()->BroadcastEntityRelMove(a_Entity, static_cast<char>(DiffX), static_cast<char>(DiffY), static_cast<char>(DiffZ));
auto Diff = (m_Pickup->GetPosition() * 32.0).Floor() - (EntityPos * 32.0).Floor();
a_Entity.GetWorld()->BroadcastEntityRelMove(a_Entity, Vector3<char>(Diff));
/* End of experimental animation */
a_Entity.Destroy();

View File

@ -4,7 +4,6 @@
#include "../World.h"
#include "../EffectID.h"
#include "../Entities/Player.h"
#include "Broadcaster.h"
#include "UI/HorseWindow.h"
@ -90,7 +89,7 @@ void cHorse::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
else
{
m_World->GetBroadcaster().BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
m_World->BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
m_bIsTame = true;
}
}

View File

@ -5,7 +5,6 @@
#include "../World.h"
#include "../Entities/Player.h"
#include "../Items/ItemHandler.h"
#include "Broadcaster.h"
#include "../BoundingBox.h"
@ -159,13 +158,13 @@ void cOcelot::OnRightClicked(cPlayer & a_Player)
SetOwner(a_Player.GetName(), a_Player.GetUUID());
SetCatType(static_cast<eCatType>(Random.RandInt<int>(1, 3)));
m_World->BroadcastEntityStatus(*this, esWolfTamed);
m_World->GetBroadcaster().BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
m_World->BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
}
else
{
// Taming failed
m_World->BroadcastEntityStatus(*this, esWolfTaming);
m_World->GetBroadcaster().BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
m_World->BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
}
}
}

View File

@ -5,7 +5,6 @@
#include "../World.h"
#include "../Entities/Player.h"
#include "../Items/ItemHandler.h"
#include "Broadcaster.h"
@ -183,13 +182,13 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
SetIsTame(true);
SetOwner(a_Player.GetName(), a_Player.GetUUID());
m_World->BroadcastEntityStatus(*this, esWolfTamed);
m_World->GetBroadcaster().BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
m_World->BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
}
else
{
// Taming failed
m_World->BroadcastEntityStatus(*this, esWolfTaming);
m_World->GetBroadcaster().BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
m_World->BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5);
}
}
}

25
src/OpaqueWorld.h Normal file
View File

@ -0,0 +1,25 @@
#pragma once
// fwd:
class cBroadcastInterface;
class cChunkInterface;
class cForEachChunkProvider;
class cWorld;
class cWorldInterface;
/** Utilities to allow casting a cWorld to one of its interfaces without including World.h. */
namespace World
{
// Defined in World.cpp
cBroadcastInterface * GetBroadcastInterface(cWorld * a_World);
cForEachChunkProvider * GetFECProvider (cWorld * a_World);
cWorldInterface * GetWorldInterface (cWorld * a_World);
inline cBroadcastInterface & GetBroadcastInterface(cWorld & a_World) { return *GetBroadcastInterface(&a_World); }
inline cForEachChunkProvider & GetFECProvider (cWorld & a_World) { return *GetFECProvider(&a_World); }
inline cWorldInterface & GetWorldInterface (cWorld & a_World) { return *GetWorldInterface(&a_World); }
// cChunkInterface is more like a pimpl for cChunkMap than an interface so it needs to be returned by value
cChunkInterface GetChunkInterface(cWorld & a_World);
}

View File

@ -258,7 +258,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
);
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
a_NearChunk->BroadcastSoundEffect(
m_World.BroadcastSoundEffect(
"block.lava.extinguish",
Vector3d(BlockX, a_RelY, BlockZ),
0.5f,
@ -278,7 +278,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
);
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
a_NearChunk->BroadcastSoundEffect(
m_World.BroadcastSoundEffect(
"block.lava.extinguish",
Vector3d(BlockX, a_RelY, BlockZ),
0.5f,

View File

@ -5,7 +5,9 @@
#include "Globals.h"
#include "VaporizeFluidSimulator.h"
#include "../OpaqueWorld.h"
#include "../Chunk.h"
#include "../Blocks/BroadcastInterface.h"
@ -35,13 +37,9 @@ void cVaporizeFluidSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk)
)
{
a_Chunk->SetBlock(RelX, a_Block.y, RelZ, E_BLOCK_AIR, 0);
a_Chunk->BroadcastSoundEffect(
World::GetBroadcastInterface(m_World).BroadcastSoundEffect(
"block.fire.extinguish",
{
static_cast<double>(a_Block.x),
static_cast<double>(a_Block.y),
static_cast<double>(a_Block.z)
},
Vector3d(a_Block),
1.0f,
0.6f
);

View File

@ -50,9 +50,9 @@
#include <stdlib.h>
#endif
#include "Broadcaster.h"
#include "SpawnPrepare.h"
#include "FastRandom.h"
#include "OpaqueWorld.h"
@ -66,6 +66,23 @@ const int TIME_SPAWN_DIVISOR = 148;
namespace World
{
// Implement conversion functions from OpaqueWorld.h
cBroadcastInterface * GetBroadcastInterface(cWorld * a_World) { return a_World; }
cForEachChunkProvider * GetFECProvider (cWorld * a_World) { return a_World; }
cWorldInterface * GetWorldInterface (cWorld * a_World) { return a_World; }
cChunkInterface GetChunkInterface(cWorld & a_World)
{
return { a_World.GetChunkMap() };
}
}
////////////////////////////////////////////////////////////////////////////////
// cWorld::cLock:
@ -2409,485 +2426,6 @@ bool cWorld::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height)
void cWorld::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
{
m_ChunkMap->BroadcastAttachEntity(a_Entity, a_Vehicle);
}
void cWorld::BroadcastBlockAction(Vector3i a_BlockPos, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastBlockAction(a_BlockPos, static_cast<char>(a_Byte1), static_cast<char>(a_Byte2), a_BlockType, a_Exclude);
}
void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
{
LOG("BroadcastBlockAction with integer position is deprecated, use vector-parametered version instead.");
m_ChunkMap->BroadcastBlockAction({a_BlockX, a_BlockY, a_BlockZ}, static_cast<char>(a_Byte1), static_cast<char>(a_Byte2), a_BlockType, a_Exclude);
}
void cWorld::BroadcastBlockBreakAnimation(UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastBlockBreakAnimation(a_EntityID, a_BlockPos, a_Stage, a_Exclude);
}
void cWorld::BroadcastBlockEntity(Vector3i a_BlockPos, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastBlockEntity(a_BlockPos, a_Exclude);
}
void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude, eMessageType a_ChatPrefix)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendChat(a_Message, a_ChatPrefix);
}
}
void cWorld::BroadcastChat(const cCompositeChat & a_Message, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendChat(a_Message);
}
}
void cWorld::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastCollectEntity(a_Entity, a_Player, a_Count, a_Exclude);
}
void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastDestroyEntity(a_Entity, a_Exclude);
}
void cWorld::BroadcastDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
{
m_ChunkMap->BroadcastDetachEntity(a_Entity, a_PreviousVehicle);
}
void cWorld::BroadcastLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
{
m_ChunkMap->BroadcastLeashEntity(a_Entity, a_EntityLeashedTo);
}
void cWorld::BroadcastUnleashEntity(const cEntity & a_Entity)
{
m_ChunkMap->BroadcastUnleashEntity(a_Entity);
}
void cWorld::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration, a_Exclude);
}
void cWorld::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude);
}
void cWorld::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastEntityHeadLook(a_Entity, a_Exclude);
}
void cWorld::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastEntityLook(a_Entity, a_Exclude);
}
void cWorld::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastEntityMetadata(a_Entity, a_Exclude);
}
void cWorld::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
}
void cWorld::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude);
}
void cWorld::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude);
}
void cWorld::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastEntityVelocity(a_Entity, a_Exclude);
}
void cWorld::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastEntityAnimation(a_Entity, a_Animation, a_Exclude);
}
void cWorld::BroadcastPlayerListAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendPlayerListAddPlayer(a_Player);
}
}
void cWorld::BroadcastPlayerListRemovePlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn())
{
continue;
}
ch->SendPlayerListRemovePlayer(a_Player);
}
}
void cWorld::BroadcastPlayerListUpdateGameMode(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendPlayerListUpdateGameMode(a_Player);
}
}
void cWorld::BroadcastPlayerListUpdatePing(const cPlayer & a_Player, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendPlayerListUpdatePing(a_Player);
}
}
void cWorld::BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendPlayerListUpdateDisplayName(a_Player, a_CustomName);
}
}
void cWorld::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastRemoveEntityEffect(a_Entity, a_EffectID, a_Exclude);
}
void cWorld::BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendScoreboardObjective(a_Name, a_DisplayName, a_Mode);
}
}
void cWorld::BroadcastScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendScoreUpdate(a_Objective, a_Player, a_Score, a_Mode);
}
}
void cWorld::BroadcastDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendDisplayObjective(a_Objective, a_Display);
}
}
void cWorld::BroadcastSoundEffect(const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_Position, a_Volume, a_Pitch, a_Exclude);
}
void cWorld::BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude)
{
LOG("BroadcastSoundEffect with double position arguments is deprecated, use vector-parametered version instead.");
BroadcastSoundEffect(a_SoundName, {a_X, a_Y, a_Z}, a_Volume, a_Pitch, a_Exclude);
}
void cWorld::BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude);
}
void cWorld::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastSpawnEntity(a_Entity, a_Exclude);
}
void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendTeleportEntity(a_Entity);
}
}
void cWorld::BroadcastThunderbolt(Vector3i a_BlockPos, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastThunderbolt(a_BlockPos, a_Exclude);
}
void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendTimeUpdate(std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count(), std::chrono::duration_cast<cTickTimeLong>(m_TimeOfDay).count(), m_IsDaylightCycleEnabled);
}
}
void cWorld::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
m_ChunkMap->BroadcastUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
}
void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
cClientHandle * ch = (*itr)->GetClientHandle();
if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed())
{
continue;
}
ch->SendWeather(a_Weather);
}
}
void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client)
{
m_ChunkMap->SendBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Client);
@ -4228,10 +3766,3 @@ void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerated (cChunkDesc & a_Ch
*m_World, a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), &a_ChunkDesc
);
}
cBroadcaster cWorld::GetBroadcaster()
{
return cBroadcaster(this);
}

View File

@ -49,7 +49,6 @@ class cNoteEntity;
class cMobHeadEntity;
class cCompositeChat;
class cSetChunkData;
class cBroadcaster;
class cDeadlockDetect;
class cUUID;
@ -63,14 +62,14 @@ typedef std::vector<cSetChunkDataPtr> cSetChunkDataPtrs;
// tolua_begin
class cWorld :
class cWorld // tolua_export
final:
public cForEachChunkProvider,
public cWorldInterface,
public cBroadcastInterface
// tolua_begin
{
public:
// tolua_end
/** A simple RAII locker for the chunkmap - locks the chunkmap in its constructor, unlocks it in the destructor */
@ -160,57 +159,79 @@ public:
bool TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height); // Exported in ManualBindings.cpp
// Broadcast respective packets to all clients of the chunk where the event is taking place
// Implemented in Broadcaster.cpp
// (Please keep these alpha-sorted)
void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle);
void BroadcastBlockAction (Vector3i a_BlockPos, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr); // tolua_export
void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr); // tolua_export
void BroadcastBlockBreakAnimation(UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage, const cClientHandle * a_Exclude = nullptr);
void BroadcastBlockEntity (Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude
virtual void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) override;
virtual void BroadcastBlockAction (Vector3i a_BlockPos, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr) override; // tolua_export
virtual void BroadcastBlockBreakAnimation(UInt32 a_EntityID, Vector3i a_BlockPos, Int8 a_Stage, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastBlockEntity (Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr) override; ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude
// tolua_begin
void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = nullptr, eMessageType a_ChatPrefix = mtCustom);
void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) { BroadcastChat(a_Message, a_Exclude, mtInformation); }
void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) { BroadcastChat(a_Message, a_Exclude, mtFailure); }
void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) { BroadcastChat(a_Message, a_Exclude, mtSuccess); }
void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) { BroadcastChat(a_Message, a_Exclude, mtWarning); }
void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) { BroadcastChat(a_Message, a_Exclude, mtFailure); }
void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) { BroadcastChat(a_Message, a_Exclude, mtDeath); }
void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = nullptr);
virtual void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = nullptr, eMessageType a_ChatPrefix = mtCustom) override;
virtual void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) override { BroadcastChat(a_Message, a_Exclude, mtInformation); }
virtual void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) override { BroadcastChat(a_Message, a_Exclude, mtFailure); }
virtual void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) override { BroadcastChat(a_Message, a_Exclude, mtSuccess); }
virtual void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = nullptr) override { BroadcastChat(a_Message, a_Exclude, mtWarning); }
virtual void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) override { BroadcastChat(a_Message, a_Exclude, mtFailure); }
virtual void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = nullptr) override { BroadcastChat(a_Message, a_Exclude, mtDeath); }
virtual void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = nullptr) override;
// tolua_end
void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, int a_Count, const cClientHandle * a_Exclude = nullptr);
void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle);
void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = nullptr);
void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
virtual void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = nullptr) override; // tolua_export
void BroadcastLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo);
void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
void BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName, const cClientHandle * a_Exclude = nullptr);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr);
void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
void BroadcastSoundEffect (const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr) override; // tolua_export
void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr); // tolua_export
virtual void BroadcastSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr) override; // tolua_export
void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastThunderbolt (Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr);
void BroadcastTimeUpdate (const cClientHandle * a_Exclude = nullptr);
void BroadcastUnleashEntity (const cEntity & a_Entity);
virtual void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = nullptr);
virtual void BroadcastCollectEntity (const cEntity & a_Pickup, const cPlayer & a_Player, int a_Count, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastDestroyEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
virtual void BroadcastEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastEntityHeadLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastEntityLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastEntityMetadata (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastEntityRelMove (const cEntity & a_Entity, Vector3<Int8> a_RelMove, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastEntityRelMoveLook (const cEntity & a_Entity, Vector3<Int8> a_RelMove, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastEntityStatus (const cEntity & a_Entity, Int8 a_Status, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastEntityAnimation (const cEntity & a_Entity, Int8 a_Animation, const cClientHandle * a_Exclude = nullptr) override; // tolua_export
virtual void BroadcastLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override;
virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastPlayerListAddPlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastPlayerListRemovePlayer (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastPlayerListUpdateGameMode (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastPlayerListUpdatePing (const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void BroadcastSoundEffect (const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr) override; // tolua_export
virtual void BroadcastSoundParticleEffect (const EffectID a_EffectID, Vector3i a_SrcPos, int a_Data, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastThunderbolt (Vector3i a_BlockPos, const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastTimeUpdate (const cClientHandle * a_Exclude = nullptr) override;
virtual void BroadcastUnleashEntity (const cEntity & a_Entity) override;
virtual void BroadcastUseBed (const cEntity & a_Entity, Vector3i a_BlockPos) override;
virtual void BroadcastWeather (eWeather a_Weather, const cClientHandle * a_Exclude = nullptr) override;
// Deprecated broadcasts maintained for lua compatibility
// tolua_begin
void BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude)
{
LOG("BroadcastBlockAction with integer position is deprecated, use vector-parametered version instead.");
BroadcastBlockAction({ a_BlockX, a_BlockY, a_BlockZ }, a_Byte1, a_Byte2, a_BlockType, a_Exclude);
}
void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr)
{
LOG("BroadcastSoundEffect with double position arguments is deprecated, use vector-parametered version instead.");
BroadcastSoundEffect(a_SoundName, { a_X, a_Y, a_Z }, a_Volume, a_Pitch, a_Exclude);
}
void BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr)
{
BroadcastSoundParticleEffect(a_EffectID, { a_SrcX, a_SrcY, a_SrcZ }, a_Data, a_Exclude);
}
// tolua_end
virtual cBroadcastInterface & GetBroadcastManager(void) override
{
@ -855,8 +876,6 @@ public:
as at least one requests is active the chunk will be ticked). */
void SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked = true); // tolua_export
cBroadcaster GetBroadcaster();
private:
friend class cRoot;