Adjusted RipeMeta for off by one error (#3691)
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@ -29,7 +29,7 @@ public:
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cFastRandom rand;
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// If not fully grown, drop the "seed" of whatever is growing:
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if (a_Meta < RipeMeta)
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if (a_Meta < (RipeMeta - 1))
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{
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switch (m_BlockType)
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{
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@ -97,7 +97,7 @@ public:
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// If there is still room to grow and the plant can grow, then grow.
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// Otherwise if the plant needs to die, then dig it up
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if ((Meta < RipeMeta) && (Action == paGrowth))
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if ((Meta < (RipeMeta - 1)) && (Action == paGrowth))
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{
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a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, ++Meta);
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}
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