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Implemented the slime block dropping behaviour.

Fixes #2530
This commit is contained in:
bibo38 2015-11-01 20:36:54 +01:00
parent 7dae50fc14
commit d92a92d78a
3 changed files with 35 additions and 0 deletions

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@ -305,6 +305,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_RED_MUSHROOM ].m_OneHitDig = true;
a_Info[E_BLOCK_REEDS ].m_OneHitDig = true;
a_Info[E_BLOCK_SAPLING ].m_OneHitDig = true;
a_Info[E_BLOCK_SLIME_BLOCK ].m_OneHitDig = true;
a_Info[E_BLOCK_TNT ].m_OneHitDig = true;
a_Info[E_BLOCK_TALL_GRASS ].m_OneHitDig = true;
a_Info[E_BLOCK_TORCH ].m_OneHitDig = true;

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@ -72,6 +72,7 @@
#include "BlockSideways.h"
#include "BlockSignPost.h"
#include "BlockSlab.h"
#include "BlockSlime.h"
#include "BlockSnow.h"
#include "BlockStairs.h"
#include "BlockStems.h"
@ -297,6 +298,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_SEA_LANTERN: return new cBlockSeaLanternHandler (a_BlockType);
case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType);
case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
case E_BLOCK_SLIME_BLOCK: return new cBlockSlimeHandler (a_BlockType);
case E_BLOCK_SPRUCE_DOOR: return new cBlockDoorHandler (a_BlockType);
case E_BLOCK_SPRUCE_FENCE_GATE: return new cBlockFenceGateHandler (a_BlockType);
case E_BLOCK_SPRUCE_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);

32
src/Blocks/BlockSlime.h Normal file
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@ -0,0 +1,32 @@
#pragma once
#include "BlockHandler.h"
class cBlockSlimeHandler :
public cBlockHandler
{
public:
cBlockSlimeHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(m_BlockType, 1, 0));
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 1;
}
};