Added neighbor specification in the OnNeighborChanged() block callback.
Fixes the OnNeighborChanged endless recursion with large melon / pumpkin fields. Fixes #2213.
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b0bd1e3907
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66a164a9a7
@ -65,13 +65,22 @@ public:
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}
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}
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virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
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virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor) override
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{
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// Don't care about any neighbor but the one above us (fix recursion loop in #2213):
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if (a_WhichNeighbor != BLOCK_FACE_YP)
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{
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return;
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}
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// Don't care about anything if we're at the top of the world:
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if (a_BlockY >= cChunkDef::Height)
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{
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return;
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}
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// Check whether we should revert to dirt:
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BLOCKTYPE UpperBlock = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
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if (cBlockInfo::FullyOccupiesVoxel(UpperBlock))
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{
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@ -79,11 +88,13 @@ public:
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}
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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a_Pickups.Add(E_BLOCK_DIRT, 1, 0); // Reset meta
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}
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bool IsWaterInNear(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
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{
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if (a_Chunk.GetWorld()->IsWeatherWetAt(a_RelX, a_RelZ))
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@ -389,12 +389,12 @@ void cBlockHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWor
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void cBlockHandler::OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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// Notify the neighbors
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NeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ);
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NeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ);
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NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ);
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NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ);
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NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1);
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NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ + 1);
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NeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ, BLOCK_FACE_XP);
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NeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ, BLOCK_FACE_XM);
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NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_YP);
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NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_YM);
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NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1, BLOCK_FACE_ZP);
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NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ + 1, BLOCK_FACE_ZM);
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}
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@ -404,23 +404,23 @@ void cBlockHandler::OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface
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void cBlockHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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// Notify the neighbors
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NeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ);
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NeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ);
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NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ);
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NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ);
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NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1);
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NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ + 1);
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NeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY, a_BlockZ, BLOCK_FACE_XP);
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NeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY, a_BlockZ, BLOCK_FACE_XM);
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NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ, BLOCK_FACE_YP);
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NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ, BLOCK_FACE_YM);
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NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ - 1, BLOCK_FACE_ZP);
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NeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ + 1, BLOCK_FACE_ZM);
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}
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void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
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void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_NeighborX, int a_NeighborY, int a_NeighborZ, eBlockFace a_WhichNeighbor)
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{
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if ((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height))
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if ((a_NeighborY >= 0) && (a_NeighborY < cChunkDef::Height))
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{
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cBlockInfo::GetHandler(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ))->OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
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cBlockInfo::GetHandler(a_ChunkInterface.GetBlock(a_NeighborX, a_NeighborY, a_NeighborZ))->OnNeighborChanged(a_ChunkInterface, a_NeighborX, a_NeighborY, a_NeighborZ, a_WhichNeighbor);
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}
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}
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@ -56,13 +56,19 @@ public:
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/// Called before a block gets destroyed / replaced with air
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virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ);
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/// Called when a direct neighbor of this block has been changed (The position is the own position, not the neighbor position)
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virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) {}
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/** Called when a direct neighbor of this block has been changed (The position is the block's own position, not the changing neighbor's position)
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a_WhichNeighbor indicates which neighbor has changed. For example, BLOCK_FACE_YP meant the neighbor above has changed.
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BLOCK_FACE_NONE means that it is a neighbor not directly adjacent (diagonal, etc.) */
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virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor) {}
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/// Notifies all neighbors of the given block about a change
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static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ);
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/** Notifies the specified neighbor that the current block has changed.
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a_NeighborXYZ coords are the coords of the neighbor
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a_WhichNeighbor specifies which neighbor (relative to a_NeighborXYZ) has changed.
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For example BLOCK_FACE_YP means that the block at {a_NeighborX, a_NeighborY + 1, a_NeighborZ} has changed.
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BLOCK_FACE_NONE means that it is a neighbor not directly adjacent (diagonal, etc.) */
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static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_NeighborX, int a_NeighborY, int a_NeighborZ, eBlockFace a_WhichNeighbor);
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/// Called while the player diggs the block.
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/** Called when the player starts digging the block. */
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virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {}
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/// Called if the user right clicks the block and the block is useable
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@ -75,10 +75,14 @@ public:
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}
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virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
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virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor) override
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{
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// Unset 0x8 bit so this block gets checked for decay:
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7); // Unset 0x8 bit so it gets checked for decay
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if ((Meta & 0x08) != 0)
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{
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a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x7);
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}
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}
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@ -47,15 +47,14 @@ public:
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super::OnPlaced(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
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// Alert diagonal rails
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OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY + 1, a_BlockZ);
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OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY + 1, a_BlockZ);
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OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ + 1);
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OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ - 1);
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OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY - 1, a_BlockZ);
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OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY - 1, a_BlockZ);
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OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ + 1);
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OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ - 1);
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OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NONE);
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OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NONE);
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OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ + 1, BLOCK_FACE_NONE);
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OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ - 1, BLOCK_FACE_NONE);
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OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NONE);
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OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NONE);
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OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ + 1, BLOCK_FACE_NONE);
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OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ - 1, BLOCK_FACE_NONE);
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}
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@ -64,19 +63,18 @@ public:
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super::OnDestroyed(a_ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ);
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// Alert diagonal rails
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OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY + 1, a_BlockZ);
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OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY + 1, a_BlockZ);
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OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ + 1);
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OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ - 1);
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OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY - 1, a_BlockZ);
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OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY - 1, a_BlockZ);
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OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ + 1);
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OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ - 1);
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OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NONE);
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OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY + 1, a_BlockZ, BLOCK_FACE_NONE);
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OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ + 1, BLOCK_FACE_NONE);
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OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY + 1, a_BlockZ - 1, BLOCK_FACE_NONE);
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OnNeighborChanged(a_ChunkInterface, a_BlockX + 1, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NONE);
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OnNeighborChanged(a_ChunkInterface, a_BlockX - 1, a_BlockY - 1, a_BlockZ, BLOCK_FACE_NONE);
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OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ + 1, BLOCK_FACE_NONE);
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OnNeighborChanged(a_ChunkInterface, a_BlockX, a_BlockY - 1, a_BlockZ - 1, BLOCK_FACE_NONE);
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}
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virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
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virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor) override
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{
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if (IsUnstable(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ) && (Meta != FindMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ)))
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@ -1037,7 +1037,7 @@ void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Bl
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VERIFY(UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, Meta));
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auto Absolute = RelativeToAbsolute(Vector3i{a_RelX + x, a_RelY, a_RelZ + z}, m_PosX, m_PosZ);
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cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
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cBlockHandler::NeighborChanged(ChunkInterface, Absolute.x, Absolute.y, Absolute.z);
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cBlockHandler::NeighborChanged(ChunkInterface, Absolute.x, Absolute.y - 1, Absolute.z, BLOCK_FACE_YP);
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break;
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}
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}
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@ -160,7 +160,7 @@ void cBlockHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterf
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void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
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void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor)
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{
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}
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