1
0
Commit Graph

1001 Commits

Author SHA1 Message Date
Bond-009
2431b077cd Add unbreaking for armor (#4220)
Ref: minecraft.gamepedia.com/Enchanting#Unbreaking

#915
2018-07-12 23:10:15 +01:00
changyong guo
2d3013d1d3 Support swap item between main hand and offhand by press key "F" (#4241)
Hi,

I found cuberite don't support to press key "F" to swap items on main hand and offhand, so I implemented this feature.

Best regards
Changyong
2018-06-24 10:24:10 +01:00
peterbell10
a4dbb5c582
Prefer static_cast to reinterpret_cast (#4223)
* Change reinterpret_cast -> static_cast wherever possible
* Remove more unnecessary `const_cast`s.

reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there.
2018-05-02 08:50:36 +01:00
peterbell10
319b30eec6
Fix fishing timer (#4217)
Fixes ["Fishing Speed Too Slow"](https://forum.cuberite.org/thread-3175-post-29000.html#pid29000).

Interestingly, the constants @NiLSPACE points out are actually correct:
```cpp
(Random.RandInt(100, 900) - static_cast<int>(a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100))
```
100 to 900 ticks is the correct timing of 5-45 seconds. However, the timer is only updated when the floater is in the water and the server side position was actually bobbing in and out of the water. This meant the timer took ~2-3x longer than it should.

With this change the floater position is always in the water and so the timer works as expected.
2018-04-27 16:33:45 +01:00
peterbell10
4bf160d596 Update m_LastSentPosition in TeleportToCoords and DoMoveToWorld. (#4211) 2018-04-11 08:39:24 +01:00
peterbell10
d3c1c626f5
Deal with covered switches consistently (#4161)
* Fixes a number of "<function>: not all control paths return a value" warnings on MSVC.

* Introduces the UNREACHABLE global macro and uses it instead of conditionally compiled switch defaults.

* Move cNBTParseErrorCategory from FastNBT.h into FastNBT.cpp to prevent bad calls to message()
2018-02-04 23:07:12 +00:00
Bond-009
ec9e0eecf6 Calculate crit damage properly (#4154) 2018-01-17 21:12:24 +00:00
Alexander Harkness
07619d932d
Exp Orbs and Pickups are destroyed instantly by cacti. (#4136)
* Cactus detection code follows pattern set in #3996

* Pickups are now destroyed on cactus contact

* Add cactus detection and destruction to Exp Orbs

Remove checks for IsExpOrb() in cEntity::Tick()

Exp Orbs do not call super::Tick() and so this condition was
pointless.
2018-01-16 19:13:17 +00:00
Alexander Harkness
ad22922393 Rename cEntity swim states (#3996)
* Replace cEntity:m_IsSubmerged with m_IsHeadInWater
* Replace cEntity:m_IsSwimming with m_IsInWater
* Add API documentation for new symbols
* Apply SetSwimState to all entities, not just mobs and players
* Pickups now use IsOnFire to check if they are on fire before destruction

Fixes #3987
2018-01-14 18:44:45 +00:00
Alexander Harkness
2529a89835 Golden Apple Fixes (#4130)
* Do not remove food item until player has been fed
* Golden apples now ignore hunger when eating
* Removed EnchantedGoldenApple recipe, as it was removed in 1.9
    Reference: https://minecraft.gamepedia.com/1.9#Items_2
* Adjust golden apple effects, as they were changed in 1.9
    Reference: https://minecraft.gamepedia.com/1.9#Items_2
2018-01-06 00:39:23 +00:00
Alexander Harkness
b4aa19f329
Item durability loss now depends on the item used. (#4123)
Armour durability also no longer changes when it
is used to break blocks or attack mobs.

Fixes #4119
2018-01-05 11:28:06 +00:00
peterbell10
757231cc6e
Add the fmt library (#4065)
* Replaces AppendVPrintf with fmt::sprintf
* fmt::ArgList now used as a type safe alternative to varargs.
* Removed SIZE_T_FMT compatibility macros. fmt::sprintf is fully portable and supports %zu.
* Adds FLOG functions to log with fmt's native formatting style.
2018-01-03 17:41:16 +00:00
Zach DeCook
68fc28857f Concrete mixing (#4096)
Adds a block handler for concrete powder and implements hardening to concrete.
Concrete powder turns into concrete when:
* It is next to water when it receives a block update
* It falls onto a water block (even with Physics SandInstantFall=1)
2018-01-03 16:33:31 +00:00
Alexander Harkness
6309c6a97f
improve rain simulation (#4017)
* Uses vanilla logic to decide which blocks rain falls through.
 * Rain falls infinitely above the world, and stops at y=0.
 * Entities will now be extinguished if they are under rain-blocking
blocks, and fire will now be extinguished by rain similarly.
 * Create IsWeatherWetAtXYZ to identify wetness at a particular location. 
 * Use new code for enderman rain detection.
 * Fixes issue #916
 * Disable warnings for global constructors in the fire simulator.
2017-12-26 21:25:57 +00:00
Alexander Harkness
705deea205
Water bottles are drinkable potions (#4114)
Water bottles are now drinkable potions

Fixes #4111

Also update outdated mcwiki references
2017-12-26 20:27:24 +00:00
bibo38
532731e6f4 Fixed Clang 5.0 compile errors (#4085)
* Fixed Clang 5.0 compile errors

* Fixed wrong comment

* Only disable warnings in Clang 5 or higher

* Added a CMake condition for the Clang 5 no-zero-as-null-pointer-constant warning

* Now using the use_nullptr branch of the Cuberite specific SQLiteCpp fork
2017-12-21 11:36:58 +00:00
Fabian
0dd172b80f Store Health as a float (#4073)
* Fix #4024

* Fix clang error

* Add comment

* Fix behaviour

* Save Health as float

* Changed m_Health to float

* Remove redundant static_cast

* Fix casts
2017-11-22 13:47:52 +00:00
peterbell10
0bacda3269 Implement horse inventory (#4053)
* Implement horse inventory

* Fix sign conversions

* Add API doc for ItemCategory::IsHorseArmor

* Improve HandleOpenHorseInventory comment and style fixes.
2017-10-21 17:56:09 +01:00
peterbell10
744cdb726d Fix minecart deceleration (#4059) 2017-10-21 17:53:24 +01:00
Lane Kolbly
30c8470a52 Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)
* Made BroadcastSoundEffect take vector parameters.

* Added docs for new vectored methods

* Removed old code

* Fixed lua warnings

* Made old BroadcastSoundEffect not an override.

* m_Block to m_BlockPos, used Vector3d constructor where prettier.

* a_Block to a_BlockPos

* Changed thunderbolt a_Block to a_BlockPos
2017-09-19 15:12:54 +01:00
Lukas Pioch
c5f590d460 Removed UTF-8 BOM (#4033) 2017-09-19 10:34:08 +02:00
peterbell10
307e7aaff5 Fix switch warnings (#4013)
* Fix switch warnings
  * Fix a variety of -Wswitch and -Wswitch-enum warnings
  * Remove unneeded -Wno-error flags

* Reorganise some eMonsterType switches
  * Alpha sort eMonsterType cases in WriteMobMetadata
    and in cNBTChunkSerializer::AddMonsterEntity
  * List all mob types in protocol 1.12 and NBTChunkSerializer

* cStructGenTrees::GetNumTrees: remove switch default

* cWSSAnvil::LoadOldMinecartFromNBT: Log unhandled minecart type
2017-09-14 09:48:57 +01:00
Alexander Harkness
a4c07d2f98 Adjust lava damage values (#4020)
Fixes isue #2925
2017-09-12 09:02:17 +01:00
peterbell10
e225b7f826 Replace ItemCallbacks with lambdas (#3993) 2017-09-11 23:20:49 +02:00
Alexander Harkness
4e7325c9e2 Fix crash for players out of the world. Fixes #4006 (#4007) 2017-09-10 17:45:18 +01:00
Lane Kolbly
b12f4ef7d5 Made world data paths adjustable, and added API to temporarily disable saving chunks to disk. (#3912) 2017-09-07 13:41:16 +01:00
Lane Kolbly
dc294cdc51 Switched player statistic store to save with UUID filenames. (#4002) 2017-09-07 11:57:12 +02:00
Alexander Harkness
e33eb529ad Fire effect now shown for creative and spectator mode players (#3998)
* Fire effect now shown for creative and spectator mode players

Fixes #3989

* Add documentation for IsFireproof
2017-09-07 09:59:08 +01:00
Lukas Pioch
ed7adef1ca Updated APIDoc (#3985) 2017-09-07 10:33:46 +02:00
Bond-009
104f9e127b Changed some int parameters to vector parameters (#3937) 2017-09-07 10:25:34 +02:00
peterbell10
ef1f371dab Add cWorld::RemoveEntity and use in cEntity (#4003)
* Add cWorld::RemoveEntity and use in cEntity

* cEntity: Remove uneeded asserts from Destroy and DoMoveToWorld
2017-09-05 15:11:35 +01:00
LogicParrot
49c443896d Revert "Replace ItemCallbacks with lambdas (#3948)"
This reverts commit 496c337cdf.
2017-09-02 08:50:23 +01:00
Alexander Harkness
700bbdabf5 SetSwimState now takes into account head height
This affects m_IsSubmerged and IsSubmerged() for entities of all
types.

Also prevent squids from suffocating in water.
2017-09-01 14:50:02 +01:00
peterbell10
496c337cdf Replace ItemCallbacks with lambdas (#3948) 2017-09-01 13:04:50 +02:00
Tiger Wang
da0778dfaa Merge pull request #3969 from peterbell10/cuboid
cCuboid: restore default copy construct and assign
2017-08-30 15:04:09 +01:00
Lane Kolbly
5d64451f74 Protocol Spawn Position Should Use LastSentPosition (#3929)
+ Added GetLastSentPos

* Fixed spawn position bug in 1.8.
2017-08-30 15:01:33 +01:00
Lane Kolbly
1f9788a801 Added ShouldSendRespawn parameter to ScheduleMoveToWorld (#3979) 2017-08-30 02:35:53 +03:00
peterbell10
3687ef397c Cleanup Vector3 constructors and Abs 2017-08-28 13:48:07 +01:00
Bond-009
3c8712d871 Gives all entities the default airlevel on creation (#3942)
* Guardians don't take damage on land
* Squids suffocate on land
2017-08-25 14:44:36 +01:00
peterbell10
f4f2fc7c3d Add cUUID class (#3871) 2017-08-25 13:43:18 +01:00
Lukas Pioch
b55e5f5ad1 Use ref instead of pointer 2017-08-24 14:36:29 +02:00
mathiascode
02775e52c4 Minor changes (#3909) 2017-08-24 11:19:40 +02:00
Lane Kolbly
92ac45d27e Added check to deactivate existing entity effects when new entity effects are added. 2017-08-24 11:19:01 +02:00
Lane Kolbly
af6963f40f Added check in cEntity::TickBurning for whether the entity is planning to change worlds. (#3943) 2017-08-22 15:05:13 +01:00
Bond-009
a262bacc9d Give arthropods slowness IV when hit with bane of arthropods (#3932) 2017-08-21 10:51:26 +02:00
Pablo Beltrán
b18f6637b6 Fully implemented leashes (#3798) 2017-08-21 10:46:41 +02:00
Lane Kolbly
f81e6f6b6d Changed MoveToWorld to ScheduleMoveToWorld in cPlayer::Respawn (#3922)
* Changed MoveToWorld to ScheduleMoveToWorld

- Removed empty line
2017-08-18 11:40:35 +01:00
Tiger Wang
72d7027861 Merge pull request #3489 from cuberite/EntityOwnership
* Changed entity ownership model to use smart pointers
2017-08-18 11:17:56 +01:00
Lane Kolbly
1ec85a2b2c Add cLuaWindow OnClicked Callback (#3901) 2017-08-17 16:27:43 +02:00
Lane Kolbly
4dd2af27e0 Added knockback to arrows, fixed knockback enchantment handling (#3900)
* Added knockback for arrows, fixed knockback enchantment handling.
2017-08-13 12:40:23 +01:00
Lukas Pioch
743a50014a Replaced includes with forward declarations 2017-08-13 12:31:10 +01:00
Tiger Wang
4ef47aed62 Changed entity ownership model to use smart pointers 2017-08-07 19:24:16 +01:00
peterbell10
79eb4c3aed Implement invisibility effect 2017-08-03 15:34:38 +02:00
peterbell10
759618b035 Remove double includes part 2 (#3890) 2017-08-03 15:34:19 +02:00
Lukas Pioch
0397535fa7 Removed unused forward declarations (#3888) 2017-08-03 15:10:29 +02:00
Lukas Pioch
4691bc5a29 Removed double includes (#3885) 2017-08-02 19:57:20 +01:00
peterbell10
0d0323608d cBlockHandler: take player by ref 2017-08-01 08:21:20 +02:00
peterbell10
8eb5672920 cWorld::SendBlockTo take player by ref 2017-08-01 08:21:20 +02:00
Lane Kolbly
5402b214b3 Check for intersection between placed blocks and entities. (#3850)
* Check for intersection between placed blocks and entities.

+ Implemented GetPlacementCollisionBox, to permit custom placement collision boxes for blocks.

* Factored block-entity placement checking into another function in cPlayer.

- Removed vector min/max functions

* Use GetWorld to get the world in DoesPlacingBlocksIntersectEntity.

+ Added block height checks, allow different cEntity subclasses to decide whether they will prevent block placement.
2017-07-28 17:59:21 +01:00
Tiger Wang
eb4432bb62 Tentative fix for player-limit race condition (#3862)
* Attempts to fix #2257

Derived from d233e9843148313c71fbaba96ccff660e47b07b1

* Changed player count type to int

* Clarified certain actions
2017-07-28 17:54:40 +01:00
Lane Kolbly
87af95b67c Updated armor cover calculation. (#3858)
* Updated armor damage calculation.

+ Added lua docs, added casts from float to int.

* Changed verbage in docstring and comment.
2017-07-23 10:46:38 +01:00
Lane Kolbly
793acd267f Changing pickup lifetime and combining semantics, making these adjustable in the lua api. (#3843) 2017-07-12 12:13:27 +02:00
Lane Kolbly
647d9082b8 If entity is a player, send relmove packets. 2017-07-12 12:12:56 +02:00
Lane Kolbly
a561886bf3 Implemented draggingitem API. 2017-07-10 05:46:04 +02:00
Lane Kolbly
7c7f85117b Added armor durability reduction when player is attacked. 2017-07-02 07:45:49 +02:00
Bond-009
cf22bc4e60 Players in creative and spectator aren't affected by cacti (#3824) 2017-07-02 07:39:19 +02:00
Mattes D
885d80ccdb Entity: Replaced a mutexed counter with a std::atomic. (#3773) 2017-06-15 16:06:50 +01:00
peterbell10
360d8eade0 FastRandom rewrite (#3754) 2017-06-13 21:35:30 +02:00
Lukas Pioch
7922e6addb Fixes problems with windows:
- Changed cPlayer:OpenWindow to accept a ref, tolua adds a nil check
- Close open lua window in destructor, to avoid dangling pointers
2017-06-05 15:14:23 +02:00
Pablo Beltrán
2b699dc749 Avoid pickups to sink into blocks and disappear (#3739)
* Avoid pickups to sink into blocks and disappear
2017-06-04 06:35:02 +02:00
Pablo Beltrán
8f1e55611e Fixed exp orb (#3744)
Fixes #3740 
Fixes #2667
2017-06-03 21:10:48 +02:00
Mattes D
0551d78dff Fixed tracer usage in Entity physics handling. (#3720) 2017-05-28 20:56:17 +02:00
Heiko Hund
a0341d561a Add rank prefix and suffix to player name in chat (#3730)
Fixes issue #1721
2017-05-27 02:15:56 +01:00
Lukas Pioch
73a3c4e3be Exported boat
- NBT: Added saving / loading of material
- Added the material in the item handler of the boat
- Drop the correct boat if destroyed
- APIDoc: Added desc and functions
2017-05-24 19:02:18 +02:00
Lukas Pioch
e35ac1bfb9 Clang 5.0 fixes
- Added override keyword
- Removed inherited member variables
2017-05-21 12:19:06 +02:00
Mattes D
2c3c1f1527 Tracer replacement (#3704)
* Replaced cTracer usage with cLineBlockTracer.

* Exported new cLineBlockTracer utility functions to Lua API.
2017-05-11 13:34:36 +01:00
Lukas Pioch
7c4576a025 Exported cFallingBlock and cExpOrb (#3700) 2017-05-09 14:24:41 +02:00
Lukas Pioch
fb20517435 APIDoc: Documented missing functions and variables. (#3634) 2017-04-04 07:53:14 +02:00
Marvin Kopf
dbdcb85346 Added a nullptr check to cEntity::IsA (#3659)
Fixes #3603
2017-04-01 23:15:08 +02:00
Lukas Pioch
74ee255cae Detach player from entity / object if he is dead 2017-03-19 09:48:15 +01:00
Bond-009
6fe863c2ad Fixed cactus detection and zombie pigman sword (#3584)
Fixes for issues #902 and #2917
2017-02-25 19:14:08 +01:00
Alex
9cb1ad546f Changed fish launching mechanism (#3520)
Fish and other fishing loot now correctly fly towards played when reeled in.
2017-02-20 10:03:19 +01:00
mathiascode
dae2adde65 Updated sounds and effect IDs (#3422) 2017-02-15 06:05:24 +01:00
Pokechu22
9c2a0bb7b9 Track skin part and main hand preferences (#3498) 2017-01-03 21:19:29 +01:00
Fabian Stein
c8b1d8a37d Fix crash after calling OnTick on removed effect (#3501) 2016-12-30 00:06:30 +01:00
Fabian Stein
4170ab62c0 Fixed entity effect ticking (#3497)
Fixes #3386
2016-12-29 15:21:41 +01:00
mathiascode
efc7fed05b Updated links and docs (#3488) 2016-12-19 17:08:19 +01:00
Mattes D
0e3b3be766 Initial support for the 1.11 protocol. 2016-12-16 00:07:22 +01:00
Mattes D
caa05e7935 Fixed minecart destruction using deallocated memory. 2016-12-15 14:57:48 +01:00
Lukas Pioch
0c10704d1f Export GetPosition and GetSpeed from cEntity as a copy instead of a pointer to lua. 2016-12-10 13:32:11 +01:00
Marvin Kopf
ff4be64edc Powered rails can kick-start minecarts (#3472) 2016-12-10 09:53:35 +01:00
Mattes D
0bffa29358 Removed ClientHandle.h dependencies from common headers. 2016-11-18 20:00:04 +01:00
mohe2015
32b38fb264 Anticheat fastbreak (#3411)
Added block hardness checks when breaking blocks.
2016-11-06 19:30:19 +01:00
Lukas Pioch
b088123d18 Added SendMessageRaw for sending json string. 2016-10-21 11:17:39 +02:00
bibo38
cb640ffea4 Spectators added (#2852) 2016-10-12 14:38:45 +02:00
LogicParrot
4e33569110 Fixed cProjectileEntity double destroy bug (#3397) 2016-10-09 17:22:34 +02:00
sgtbigman
7bcc3535fd
Initialize m_bIsInBed in cPlayer constructor.
This fixes an issue where the return value from the IsInBed method of
the cPlayer class in the lua API would not return a boolean value.
2016-10-08 00:58:43 -04:00
Moritz Borcherding
b268db4caa Use cChunkDef::Height for Y coord comparison where applicable. 2016-09-27 14:32:20 +02:00
LogicParrot
90be4e7efd Entities now bail out of ticks if destroyed (#3363) 2016-09-03 14:31:27 +03:00
LogicParrot
5625598afa Improve cPlayer::DoMoveToWorld (#3113) 2016-09-03 10:39:52 +03:00
LogicParrot
c088f7ff0a Proper respawn packets on dimension travel 2016-08-29 11:16:06 +03:00
ElNounch
e9d1a942d1 Delay EntityChangedWorld players' callback until Entity fully linked to world (#3330)
Otherwise, some API calls just don't seem to happen
.gitignore tweak for test executables
2016-08-22 19:43:43 +02:00
LogicParrot
2f11655f00 Fix minecart destruction crash (#3336) 2016-08-20 23:12:48 +03:00
LogicParrot
7b3a8a535a Fixed minecraft with chest destruction crash (#3335) 2016-08-20 18:19:54 +03:00
Mattes D
d1dee3c909 Fixed RasPi builds of unit tests.
On RasPi with gcc 4.8.2, the asserts wouldn't compile when tests were enabled.
Enforced the assumption that ASSERT code is generated only in Debug builds.
2016-08-04 20:47:53 +02:00
Mathias
e7b4d7a776 Dropped 1.7 support (#3253) 2016-07-21 09:47:42 +02:00
Mattes D
8eaa8613da CMake: Remove needless minimum version specifications. 2016-07-18 22:11:42 +02:00
Mattes D
f8e1df2476 Updated API documentation. 2016-07-18 22:11:40 +02:00
beeduck
db65e11d57 Fixes for boat entities (#3265)
protocol for vehicles now properly handled, protocol for boat paddles now properly handled, boats can no longer spawn underwater, boats now properly float, boat metadata now properly broadcasted.
2016-07-18 22:10:00 +02:00
Altenius
510614e8ef Fixed falling block spawning
Fixes #3222
2016-07-05 17:10:58 -04:00
Lukas Pioch
9b96c0d18d Close chest window if minecart is destroyed 2016-06-30 11:08:09 +02:00
Mattes D
fb4c3fc4d9 Changed cLuaWindow callbacks to use cLuaState::cCallback. 2016-06-27 20:51:50 +02:00
Tiger Wang
a5ec2d8ca2 Fixed fall damage
* Fixes #3216
2016-06-01 23:46:24 +01:00
Pokechu22
a4f327118b 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)
* Semistable update to 15w31a

I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written.

* Update to 15w34b protocol

Also, fix an issue with the Entity Equipment packet from the past version.  Clients are able to connect and do stuff!

* Partially update to 15w35e

Chunk data doesn't work, but the client joins.  I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d.

* Add '/blk' debug command

This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible.

* Fix CRLF normalization in CheckBasicStyle.lua

Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line.  Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't.

The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored.

* Update to 15w40b

This includes chunk serialization.  Fully functional chunk serialization for 1.9.

I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later.  The creation of a full buffer is suboptimal, but it's the easiest way to implement this code.

* Write long-by-long rather than creating a buffer

This is a bit faster and should be equivalent.  However, the code still doesn't look too good.

* Update to 15w41a protocol

This includes the new set passengers packet, which works off of the ridden entity, not the rider.  That means, among other things, that information about the previously ridden vehicle is needed when detaching.  So a new method with that info was added.

* Update to 15w45a

* 15w51b protocol

* Update to 1.9.0 protocol

Closes #3067.  There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work.  I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes).  Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks).

* Fix item pickup packet not working

That was a silly mistake, but at least it was an easy one.

* 1.9.2 protocol support

* Fix version info found in server list ping

Thus, the client reports that it can connect rather than saying that the server is out of date.  This required creating separate classes for 1.9.1 and 1.9.2, unfortunately.

* Fix build errors generated by clang

These didn't happen in MSVC.

* Add protocol19x.cpp and protocol19x.h to CMakeLists

* Ignore warnings in protocol19x that are ignored in protocol18x

* Document BLOCK_FACE and DIG_STATUS constants

* Fix BLOCK_FACE links and add separate section for DIG_STATUS

* Fix bat animation and object spawning

The causes of both of these are explained in #3135, but the gist is that both were typos.

* Implement Use Item packet

This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block.

* Handle DIG_STATUS_SWAP_ITEM_IN_HAND

* Add support for spawn eggs and potions

The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending.

* Remove spammy potion debug logging

* Fix wolf collar color metadata

The wrong type was being used, causing several clientside issues (including the screen going black).

* Fix 1.9 chunk sending in the nether

The nether and the end don't send skylight.

* Fix clang build errors

* Fix water bottles becoming mundane potions

This happened because the can become splash potion bit got set incorrectly.  Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion.

Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging.

* Copy Protocol18x as Protocol19x

Aditionally, method and class names have been swapped to clean up other diffs.  This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names).

* Make thrown potions use the correct appearence

This was caused by potions now using metadata.

* Add missing api doc for cSplashPotionEntity::GetItem

* Fix compile error in SplashPotionEntity.cpp

* Fix fix of cSplashPotionEntity API doc

* Temporarilly disable fall damage particles

These were causing issues in 1.9 due to the changed effect ID.

* Properly send a kick packet when connecting with an invalid version

This means that the client no longer waits on the server screen with no indication whatsoever.  However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping.

I also added a GetVarIntSize method to cByteBuffer.  This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way).

* Handle server list pings from unrecognized versions

This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse).

* Use cPacketizer for the disconnect packet

This also should fix clang build errors.

* Add 1.9.3 / 1.9.4 support

* Fix incorrect indentation in APIDesc
2016-05-14 20:12:42 +01:00
LogicParrot
b3d4e0fca6 Fixed death on teleportation or leaving Minecart (#3181) 2016-05-03 10:48:39 +03:00
LogicParrot
adac9cb68e Fix crash on world travel (#3180) 2016-05-03 10:05:48 +03:00
LogicParrot
5265c6aaf6 Proper minecart DoSetSpeed Override (#3174)
Closes #3173, Introduced in #3037.
2016-04-30 13:07:35 +03:00
Woazboat
0d5a219eff Fix minecart block collision on curved rails 2016-04-22 22:56:40 +02:00
LogicParrot
250e50c01e Fix issues below y = 0 2016-04-18 21:58:57 +03:00
Marvin Kopf
01a100dc97 Add speed limit enforcement for minecarts 2016-04-15 01:59:18 +02:00
LogicParrot
9bec04ab1e Fix occasional freeze bug 2016-04-13 15:44:08 +03:00
LogicParrot
bb0e885589 Minor improvements to player freeze 2016-04-05 21:47:49 +03:00
LogicParrot
a431b45641 Improved player freeze code 2016-04-05 14:20:50 +03:00
LogicParrot
dd0ce3287f Players never fall through unloaded chunks or end up inside solids on teleport 2016-03-31 21:35:43 +03:00
LogicParrot
e223eec1c0 Player death crashfix 2016-03-31 19:55:59 +03:00
LogicParrot
9e796f4e62 MoveToWorld defaults to spawnpoint 2016-03-30 11:42:06 +03:00
LogicParrot
8b184e8083 Bed's world is now saved 2016-03-29 15:50:29 +03:00
Mattes D
e3d34d9917 Revert "Lua callback" 2016-03-21 09:58:15 +01:00
Blitz Rakete
4e0f829729 Fixed leaping potion not giving jump boost 2016-03-18 11:54:28 +01:00
Mattes D
af200dfaae Changed cLuaWindow callbacks to use cLuaState::cCallback. 2016-03-17 19:29:03 +01:00
LogicParrot
83459d0d89 Proper entity destruction in non-ticking chunks 2016-02-19 07:05:22 +02:00
Marvin Kopf
f96903c661 Fix minecart entity collision
* Minecarts no longer handle a collision if the entity is behind them.
* Minecarts will leave the pushing after a collision on a straight rail to the entity.
2016-02-16 17:02:05 +01:00
LogicParrot
3efdfca61d remove cWorld::createAndInitializeWorld 2016-02-08 12:17:10 +02:00
LogicParrot
ca6ef58b1e Bulk clearing of whitespace 2016-02-05 23:50:18 +02:00
LogicParrot
4aade202e0 cMonster::m_Target safety across worlds 2016-02-03 22:50:17 +02:00
LogicParrot
a5403c8976 Merge pull request #2941 from LogicParrot/chunkBug2
[Attempt 2] Fixed cChunk::m_Entities corruption upon world travel
2016-02-03 20:19:11 +02:00
LogicParrot
07b7fd4ad3 Fixed cChunk::m_Entities corruption upon world travel 2016-02-02 17:55:00 +02:00
Marvin Kopf
a1c48f4853 Fix cPawn pushing
cPawn instances can no longer push an entity they are attached to. cEntity now has a IsAttachedTo method.
2016-02-02 14:57:20 +01:00
Mathias
89f3dec7ac Updated old forum links 2016-01-31 02:25:03 +02:00
LogicParrot
439b3304f4 Improved tamed wolf pack cooperation and projectile reactions 2016-01-22 21:16:27 +02:00
LogicParrot
d344e574de Spiders now friendly at daylight, new cChunk functions 2016-01-21 08:21:29 +02:00
LogicParrot
1379b92edf Fixed wrong knockback direction after explosion damage 2016-01-16 18:48:07 +02:00
LogicParrot
8c12227687 Fix crash when tamed wolf is hit by arrows 2016-01-16 16:37:37 +02:00
LogicParrot
5ca2f4fd0c Merge pull request #2875 from LogicParrot/fallDamage
Fix fall damage crash when tamed wolves neabry
2016-01-16 11:56:19 +02:00
LogicParrot
0601adba25 Fix fall damage crash when tamed wolves neabry 2016-01-16 11:29:11 +02:00
bibo38
41aa7cf123 Limited the username length to 16 characters.
This fixes a client crash, because Minecraft requires that a username is not longer than 16 characters.
See also: http://minecraft.gamepedia.com/The_Player#Name
Fixes #2545
2016-01-13 09:55:48 +01:00
LogicParrot
359e772dee Tamed wolf assists owner (attack / defence) 2016-01-12 11:47:59 +02:00
Mattes D
491dbda7d3 Fixed Clang warnings. 2016-01-06 16:20:12 +01:00
Mattes D
80e1eb37dd Renamed leftover strings to Cuberite / Server, as needed.
Also upgraded the user setting file for MSVC to 2013.
2016-01-01 21:05:09 +01:00
Safwat Halaby
400f875918 Freeze player until chunk is loaded 2015-12-25 17:47:06 +02:00