Fix crash when tamed wolf is hit by arrows
This commit is contained in:
parent
5ca2f4fd0c
commit
8c12227687
@ -1640,7 +1640,10 @@ void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick)
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}
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a_Entity->TakeDamage(*m_Me);
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m_Me->AddFoodExhaustion(0.3);
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m_Me->NotifyFriendlyWolves(a_Entity);
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if (a_Entity->IsPawn())
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{
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m_Me->NotifyFriendlyWolves(static_cast<cPawn*>(a_Entity));
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}
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return true;
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}
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} Callback(m_Player);
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@ -79,7 +79,7 @@ cEntity::~cEntity()
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{
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// Before deleting, the entity needs to have been removed from the world, if ever added
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ASSERT((m_World == nullptr) || !m_World->HasEntity(m_UniqueID));
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/*
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// DEBUG:
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LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p",
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@ -89,7 +89,7 @@ cEntity::~cEntity()
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this
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);
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*/
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if (m_AttachedTo != nullptr)
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{
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Detach();
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@ -143,23 +143,23 @@ bool cEntity::Initialize(cWorld & a_World)
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{
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return false;
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}
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/*
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// DEBUG:
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LOGD("Initializing entity #%d (%s) at {%.02f, %.02f, %.02f}",
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m_UniqueID, GetClass(), m_Pos.x, m_Pos.y, m_Pos.z
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);
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*/
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m_IsInitialized = true;
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m_World = &a_World;
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m_World->AddEntity(this);
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cPluginManager::Get()->CallHookSpawnedEntity(a_World, *this);
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// Spawn the entity on the clients:
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a_World.BroadcastSpawnEntity(*this);
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return true;
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}
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@ -202,7 +202,7 @@ void cEntity::Destroy(bool a_ShouldBroadcast)
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{
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return;
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}
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if (a_ShouldBroadcast)
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{
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m_World->BroadcastDestroyEntity(*this);
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@ -220,7 +220,7 @@ void cEntity::Destroy(bool a_ShouldBroadcast)
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void cEntity::TakeDamage(cEntity & a_Attacker)
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{
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int RawDamage = a_Attacker.GetRawDamageAgainst(*this);
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TakeDamage(dtAttack, &a_Attacker, RawDamage, a_Attacker.GetKnockbackAmountAgainst(*this));
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}
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@ -242,10 +242,17 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R
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{
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TakeDamageInfo TDI;
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TDI.DamageType = a_DamageType;
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TDI.Attacker = a_Attacker;
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if ((a_Attacker != nullptr) && a_Attacker->IsPawn())
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{
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TDI.Attacker = a_Attacker;
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}
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else
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{
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TDI.Attacker = nullptr;
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}
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TDI.RawDamage = a_RawDamage;
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TDI.FinalDamage = a_FinalDamage;
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Vector3d Heading(0, 0, 0);
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if (a_Attacker != nullptr)
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{
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@ -321,7 +328,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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// IsOnGround() only is false if the player is moving downwards
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// TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
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const cEnchantments & Enchantments = Player->GetEquippedItem().m_Enchantments;
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int SharpnessLevel = static_cast<int>(Enchantments.GetLevel(cEnchantments::enchSharpness));
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int SmiteLevel = static_cast<int>(Enchantments.GetLevel(cEnchantments::enchSmite));
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int BaneOfArthropodsLevel = static_cast<int>(Enchantments.GetLevel(cEnchantments::enchBaneOfArthropods));
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@ -362,7 +369,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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a_TDI.RawDamage += static_cast<int>(ceil(2.5 * BaneOfArthropodsLevel));
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// TODO: Add slowness effect
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break;
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};
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default: break;
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@ -406,7 +413,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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const cItem & Item = ArmorItems[i];
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ThornsLevel = std::max(ThornsLevel, Item.m_Enchantments.GetLevel(cEnchantments::enchThorns));
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}
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if (ThornsLevel > 0)
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{
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int Chance = static_cast<int>(ThornsLevel * 15);
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@ -419,7 +426,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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a_TDI.Attacker->TakeDamage(dtAttack, this, 0, Random.GenerateRandomInteger(1, 4), 0);
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}
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}
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if (!Player->IsOnGround())
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{
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if ((a_TDI.DamageType == dtAttack) || (a_TDI.DamageType == dtArrowAttack))
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@ -478,13 +485,13 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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}
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TotalEPF = EPFProtection + EPFFireProtection + EPFFeatherFalling + EPFBlastProtection + EPFProjectileProtection;
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EPFProtection = EPFProtection / TotalEPF;
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EPFFireProtection = EPFFireProtection / TotalEPF;
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EPFFeatherFalling = EPFFeatherFalling / TotalEPF;
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EPFBlastProtection = EPFBlastProtection / TotalEPF;
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EPFProjectileProtection = EPFProjectileProtection / TotalEPF;
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if (TotalEPF > 25)
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{
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TotalEPF = 25;
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@ -505,7 +512,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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EPFFeatherFalling = TotalEPF * EPFFeatherFalling;
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EPFBlastProtection = TotalEPF * EPFBlastProtection;
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EPFProjectileProtection = TotalEPF * EPFProjectileProtection;
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int RemovedDamage = 0;
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if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtAdmin))
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@ -517,7 +524,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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RemovedDamage += CeilC(EPFFeatherFalling * 0.04 * a_TDI.FinalDamage);
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}
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if (a_TDI.DamageType == dtBurning)
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{
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RemovedDamage += CeilC(EPFFireProtection * 0.04 * a_TDI.FinalDamage);
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@ -542,9 +549,9 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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}
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m_Health -= static_cast<short>(a_TDI.FinalDamage);
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// TODO: Apply damage to armor
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m_Health = std::max(m_Health, 0);
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// Add knockback:
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@ -644,7 +651,7 @@ bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
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{
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return false;
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}
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case dtAttack:
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case dtArrowAttack:
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case dtCactusContact:
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@ -667,13 +674,13 @@ bool cEntity::ArmorCoversAgainst(eDamageType a_DamageType)
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int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_Damage)
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{
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// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
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// Filter out damage types that are not protected by armor:
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if (!ArmorCoversAgainst(a_DamageType))
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{
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return 0;
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}
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// Add up all armor points:
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// Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20
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int ArmorValue = 0;
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@ -709,10 +716,10 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
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case E_ITEM_IRON_BOOTS: ArmorValue += 2; break;
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case E_ITEM_DIAMOND_BOOTS: ArmorValue += 3; break;
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}
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// TODO: Special armor cases, such as wool, saddles, dog's collar
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// Ref.: http://www.minecraftwiki.net/wiki/Armor#Mob_armor as of 2012_12_20
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// Now ArmorValue is in [0, 20] range, which corresponds to [0, 80%] protection. Calculate the hitpoints from that:
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return a_Damage * (ArmorValue * 4) / 100;
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}
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@ -724,7 +731,7 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama
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double cEntity::GetKnockbackAmountAgainst(const cEntity & a_Receiver)
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{
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// Returns the knockback amount that the currently equipped items would cause to a_Receiver on a hit
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// TODO: Enchantments
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return 1;
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}
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@ -738,7 +745,7 @@ void cEntity::KilledBy(TakeDamageInfo & a_TDI)
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m_Health = 0;
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cRoot::Get()->GetPluginManager()->CallHookKilling(*this, a_TDI.Attacker, a_TDI);
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if (m_Health > 0)
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{
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// Plugin wants to 'unkill' the pawn. Abort
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@ -786,7 +793,7 @@ void cEntity::SetHealth(int a_Health)
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void cEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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m_TicksAlive++;
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if (m_InvulnerableTicks > 0)
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{
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m_InvulnerableTicks--;
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@ -829,7 +836,7 @@ void cEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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// Handle drowning
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HandleAir();
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}
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if (!DetectPortal()) // Our chunk is invalid if we have moved to another world
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{
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// None of the above functions changed position, we remain in the chunk of NextChunk
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@ -855,7 +862,7 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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auto DtSec = std::chrono::duration_cast<std::chrono::duration<double>>(a_Dt);
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Vector3d NextPos = Vector3d(GetPosX(), GetPosY(), GetPosZ());
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Vector3d NextSpeed = Vector3d(GetSpeedX(), GetSpeedY(), GetSpeedZ());
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if ((BlockY >= cChunkDef::Height) || (BlockY < 0))
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{
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// Outside of the world
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@ -863,7 +870,7 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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AddPosition(GetSpeed() * DtSec.count());
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return;
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}
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int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width);
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int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width);
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BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ);
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@ -910,7 +917,7 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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break;
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}
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} // for i - gCrossCoords[]
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if (IsNoAirSurrounding)
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{
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NextPos.y += 0.5;
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@ -983,7 +990,7 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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m_WaterSpeed.z = -0.2f;
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m_bOnGround = false;
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break;
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default:
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break;
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}
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@ -1098,7 +1105,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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m_TicksLeftBurning = 0;
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}
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}
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// Do the burning damage:
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if (m_TicksLeftBurning > 0)
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{
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@ -1113,7 +1120,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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}
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m_TicksLeftBurning--;
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}
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// Update the burning times, based on surroundings:
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int MinRelX = FloorC(GetPosX() - m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width;
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int MaxRelX = FloorC(GetPosX() + m_Width / 2) - a_Chunk.GetPosX() * cChunkDef::Width;
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@ -1124,7 +1131,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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bool HasWater = false;
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bool HasLava = false;
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bool HasFire = false;
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for (int x = MinRelX; x <= MaxRelX; x++)
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{
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for (int z = MinRelZ; z <= MaxRelZ; z++)
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@ -1136,7 +1143,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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{
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BLOCKTYPE Block;
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a_Chunk.UnboundedRelGetBlockType(RelX, y, RelZ, Block);
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switch (Block)
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{
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case E_BLOCK_FIRE:
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@ -1160,18 +1167,18 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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} // for y
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} // for z
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} // for x
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if (HasWater)
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{
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// Extinguish the fire
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m_TicksLeftBurning = 0;
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}
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if (HasLava)
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{
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// Burn:
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m_TicksLeftBurning = BURN_TICKS;
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// Periodically damage:
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m_TicksSinceLastLavaDamage++;
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if (m_TicksSinceLastLavaDamage >= LAVA_TICKS_PER_DAMAGE)
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@ -1187,12 +1194,12 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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{
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m_TicksSinceLastLavaDamage = 0;
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}
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if (HasFire)
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{
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// Burn:
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m_TicksLeftBurning = BURN_TICKS;
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// Periodically damage:
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m_TicksSinceLastFireDamage++;
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if (m_TicksSinceLastFireDamage >= FIRE_TICKS_PER_DAMAGE)
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@ -1208,7 +1215,7 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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{
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m_TicksSinceLastFireDamage = 0;
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}
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// If just started / finished burning, notify descendants:
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if ((m_TicksLeftBurning > 0) && !HasBeenBurning)
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{
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@ -1383,7 +1390,7 @@ bool cEntity::DetectPortal()
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if (GetWorld()->GetDimension() == dimEnd)
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{
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if (GetWorld()->GetLinkedOverworldName().empty())
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{
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return false;
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@ -1417,7 +1424,7 @@ bool cEntity::DetectPortal()
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return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedEndWorldName(), dimEnd, GetWorld()->GetName()), false);
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}
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}
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default: break;
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}
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@ -1528,7 +1535,7 @@ void cEntity::SetSwimState(cChunk & a_Chunk)
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void cEntity::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
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{
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m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ);
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WrapSpeed();
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}
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@ -1644,7 +1651,7 @@ void cEntity::StartBurning(int a_TicksLeftBurning)
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m_TicksLeftBurning = std::max(m_TicksLeftBurning, a_TicksLeftBurning);
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return;
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}
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m_TicksLeftBurning = a_TicksLeftBurning;
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OnStartedBurning();
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}
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@ -1660,7 +1667,7 @@ void cEntity::StopBurning(void)
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m_TicksSinceLastBurnDamage = 0;
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m_TicksSinceLastFireDamage = 0;
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m_TicksSinceLastLavaDamage = 0;
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// Notify if the entity has stopped burning
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if (HasBeenBurning)
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{
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@ -1717,7 +1724,7 @@ void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
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m_World->BroadcastEntityVelocity(*this, a_Exclude);
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m_bHasSentNoSpeed = false;
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}
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// TODO: Pickups move disgracefully if relative move packets are sent as opposed to just velocity. Have a system to send relmove only when SetPosXXX() is called with a large difference in position
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int DiffX = FloorC(GetPosX() * 32.0) - FloorC(m_LastSentPosition.x * 32.0);
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int DiffY = FloorC(GetPosY() * 32.0) - FloorC(m_LastSentPosition.y * 32.0);
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@ -856,7 +856,10 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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if (a_TDI.Attacker != nullptr)
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{
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NotifyFriendlyWolves(a_TDI.Attacker);
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if (a_TDI.Attacker->IsPawn())
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{
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NotifyFriendlyWolves(static_cast<cPawn*>(a_TDI.Attacker));
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}
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}
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m_Stats.AddValue(statDamageTaken, FloorC<StatValue>(a_TDI.FinalDamage * 10 + 0.5));
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return true;
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@ -868,16 +871,16 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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void cPlayer::NotifyFriendlyWolves(cEntity * a_Opponent)
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void cPlayer::NotifyFriendlyWolves(cPawn * a_Opponent)
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{
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ASSERT(a_Opponent != nullptr);
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class LookForWolves : public cEntityCallback
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{
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public:
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cPlayer * m_Player;
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cEntity * m_Attacker;
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cPawn * m_Attacker;
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LookForWolves(cPlayer * a_Me, cEntity * a_MyAttacker) :
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LookForWolves(cPlayer * a_Me, cPawn * a_MyAttacker) :
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m_Player(a_Me),
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m_Attacker(a_MyAttacker)
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{
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@ -500,7 +500,7 @@ public:
|
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bool PlaceBlocks(const sSetBlockVector & a_Blocks);
|
||||
|
||||
/** Notify friendly wolves that we took damage or did damage to an entity so that they might assist us. */
|
||||
void NotifyFriendlyWolves(cEntity * a_Opponent);
|
||||
void NotifyFriendlyWolves(cPawn * a_Opponent);
|
||||
|
||||
// cEntity overrides:
|
||||
virtual bool IsCrouched (void) const override { return m_IsCrouched; }
|
||||
|
@ -316,12 +316,13 @@ void cProjectileEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hi
|
||||
{
|
||||
if (a_EntityHit.IsPawn() && (GetCreatorName() != "")) // If we're hitting a mob or a player and we were created by a player
|
||||
{
|
||||
|
||||
class cNotifyWolves : public cEntityCallback
|
||||
{
|
||||
public:
|
||||
cEntity * m_EntityHit;
|
||||
cPawn * m_EntityHit;
|
||||
|
||||
cNotifyWolves(cEntity * a_Entity) :
|
||||
cNotifyWolves(cPawn * a_Entity) :
|
||||
m_EntityHit(a_Entity)
|
||||
{
|
||||
}
|
||||
@ -331,7 +332,7 @@ void cProjectileEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hi
|
||||
static_cast<cPlayer*>(a_Player)->NotifyFriendlyWolves(m_EntityHit);
|
||||
return true;
|
||||
}
|
||||
} Callback(&a_EntityHit);
|
||||
} Callback(static_cast<cPawn*>(&a_EntityHit));
|
||||
|
||||
m_World->DoWithEntityByID(GetCreatorUniqueID(), Callback);
|
||||
}
|
||||
|
@ -73,8 +73,12 @@ bool cWolf::Attack(std::chrono::milliseconds a_Dt)
|
||||
|
||||
|
||||
|
||||
void cWolf::NearbyPlayerIsFighting(cPlayer * a_Player, cEntity * a_Opponent)
|
||||
void cWolf::NearbyPlayerIsFighting(cPlayer * a_Player, cPawn * a_Opponent)
|
||||
{
|
||||
if (a_Opponent == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ((m_Target == nullptr) && (a_Player->GetName() == m_OwnerName) && !IsSitting() && (a_Opponent->IsPawn()))
|
||||
{
|
||||
m_Target = a_Opponent;
|
||||
|
@ -51,7 +51,7 @@ public:
|
||||
- The wolf is not already attacking a mob.
|
||||
- The wolf is not sitting.
|
||||
This is called by cPlayer::NotifyFriendlyWolves whenever a player takes or deals damage and a wolf is nearby. */
|
||||
void NearbyPlayerIsFighting(cPlayer * a_Player, cEntity * a_Opponent);
|
||||
void NearbyPlayerIsFighting(cPlayer * a_Player, cPawn * a_Opponent);
|
||||
|
||||
virtual void InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user