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Fixed death on teleportation or leaving Minecart (#3181)

This commit is contained in:
LogicParrot 2016-05-03 10:48:39 +03:00
parent adac9cb68e
commit b3d4e0fca6
4 changed files with 32 additions and 6 deletions

View File

@ -215,7 +215,7 @@ public:
void SetPosY (double a_PosY) { SetPosition({m_Position.x, a_PosY, m_Position.z}); }
void SetPosZ (double a_PosZ) { SetPosition({m_Position.x, m_Position.y, a_PosZ}); }
void SetPosition(double a_PosX, double a_PosY, double a_PosZ) { SetPosition({a_PosX, a_PosY, a_PosZ}); }
void SetPosition(const Vector3d & a_Position);
virtual void SetPosition(const Vector3d & a_Position);
void SetYaw (double a_Yaw); // In degrees, normalizes to [-180, +180)
void SetPitch (double a_Pitch); // In degrees, normalizes to [-180, +180)
void SetRoll (double a_Roll); // In degrees, normalizes to [-180, +180)

View File

@ -250,6 +250,24 @@ void cPawn::TargetingMe(cMonster * a_Monster)
void cPawn::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
{
SetPosition({a_PosX, a_PosY, a_PosZ});
}
void cPawn::SetPosition(const Vector3d & a_Position)
{
super::SetPosition(a_Position);
m_LastGroundHeight = a_Position.y; // Prevent fall damage on teleport
}
void cPawn::HandleFalling(void)
{

View File

@ -69,6 +69,10 @@ public:
/** Add the monster to the list of monsters targeting this pawn. (Does not check if already in list!) */
void TargetingMe(cMonster * a_Monster);
void SetPosition(double a_PosX, double a_PosY, double a_PosZ);
virtual void SetPosition(const Vector3d & a_Position) override;
protected:
typedef std::map<cEntityEffect::eType, cEntityEffect *> tEffectMap;
tEffectMap m_EntityEffects;

View File

@ -2468,17 +2468,21 @@ void cPlayer::Detach()
int PosZ = POSZ_TOINT;
// Search for a position within an area to teleport player after detachment
// Position must be solid land, and occupied by a nonsolid block
// Position must be solid land with two air blocks above.
// If nothing found, player remains where they are
for (int x = PosX - 2; x <= (PosX + 2); ++x)
for (int x = PosX - 1; x <= (PosX + 1); ++x)
{
for (int y = PosY; y <= (PosY + 3); ++y)
{
for (int z = PosZ - 2; z <= (PosZ + 2); ++z)
for (int z = PosZ - 1; z <= (PosZ + 1); ++z)
{
if (!cBlockInfo::IsSolid(m_World->GetBlock(x, y, z)) && cBlockInfo::IsSolid(m_World->GetBlock(x, y - 1, z)))
if (
(m_World->GetBlock(x, y, z) == E_BLOCK_AIR) &&
(m_World->GetBlock(x, y + 1, z) == E_BLOCK_AIR) &&
cBlockInfo::IsSolid(m_World->GetBlock(x, y - 1, z))
)
{
TeleportToCoords(x, y, z);
TeleportToCoords(x + 0.5, y, z + 0.5);
return;
}
}