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Player death crashfix

This commit is contained in:
LogicParrot 2016-03-31 18:47:29 +03:00
parent 0f2cebb786
commit e223eec1c0
1 changed files with 4 additions and 2 deletions

View File

@ -108,7 +108,9 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
SetPosX(World->GetSpawnX());
SetPosY(World->GetSpawnY());
SetPosZ(World->GetSpawnZ());
SetBedPos(Vector3i(static_cast<int>(World->GetSpawnX()), static_cast<int>(World->GetSpawnY()), static_cast<int>(World->GetSpawnZ())));
// This is a new player. Set the player spawn point to the spawn point of the default world
SetBedPos(Vector3i(static_cast<int>(World->GetSpawnX()), static_cast<int>(World->GetSpawnY()), static_cast<int>(World->GetSpawnZ())), World);
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
@ -1990,7 +1992,7 @@ bool cPlayer::SaveToDisk()
root["SpawnX"] = GetLastBedPos().x;
root["SpawnY"] = GetLastBedPos().y;
root["SpawnZ"] = GetLastBedPos().z;
root["SpawnWorld"] = m_SpawnWorld->GetName();
root["SpawnWorld"] = m_SpawnWorld->GetName();
if (m_World != nullptr)
{