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Switched player statistic store to save with UUID filenames. (#4002)

This commit is contained in:
Lane Kolbly 2017-09-07 04:57:12 -05:00 committed by Mattes D
parent e33eb529ad
commit dc294cdc51
3 changed files with 12 additions and 6 deletions

View File

@ -2203,7 +2203,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
// Load the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), GetUUID().ToLongString(), &m_Stats);
StatSerializer.Load();
LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
@ -2301,7 +2301,7 @@ bool cPlayer::SaveToDisk()
// Save the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), GetUUID().ToLongString(), &m_Stats);
if (!StatSerializer.Save())
{
LOGWARNING("Could not save stats for player %s", GetName().c_str());

View File

@ -11,7 +11,7 @@
cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, cStatManager * a_Manager)
cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, const AString & a_FileName, cStatManager * a_Manager)
: m_Manager(a_Manager)
{
// Even though stats are shared between worlds, they are (usually) saved
@ -20,7 +20,8 @@ cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_
AString StatsPath;
Printf(StatsPath, "%s%cstats", a_WorldName.c_str(), cFile::PathSeparator);
m_Path = StatsPath + "/" + a_PlayerName + ".json";
m_LegacyPath = StatsPath + "/" + a_PlayerName + ".json";
m_Path = StatsPath + "/" + a_FileName + ".json";
// Ensure that the directory exists.
cFile::CreateFolder(FILE_IO_PREFIX + StatsPath);
@ -35,7 +36,11 @@ bool cStatSerializer::Load(void)
AString Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_Path);
if (Data.empty())
{
return false;
Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_LegacyPath);
if (Data.empty())
{
return false;
}
}
Json::Value Root;

View File

@ -25,7 +25,7 @@ class cStatSerializer
{
public:
cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, cStatManager * a_Manager);
cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, const AString & a_FileName, cStatManager * a_Manager);
/* Try to load the player statistics. Returns whether the operation was successful or not. */
bool Load(void);
@ -45,6 +45,7 @@ private:
cStatManager * m_Manager;
AString m_LegacyPath; // The old <username>.json path to try to read from if the uuid path doesn't exist on load
AString m_Path;