Tamed wolf assists owner (attack / defence)
This commit is contained in:
parent
1f9908c712
commit
359e772dee
@ -91,7 +91,7 @@ cClientHandle::cClientHandle(const AString & a_IPString, int a_ViewDistance) :
|
||||
m_ProtocolVersion(0)
|
||||
{
|
||||
m_Protocol = new cProtocolRecognizer(this);
|
||||
|
||||
|
||||
s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
|
||||
m_UniqueID = s_ClientCount;
|
||||
m_PingStartTime = std::chrono::steady_clock::now();
|
||||
@ -106,7 +106,7 @@ cClientHandle::cClientHandle(const AString & a_IPString, int a_ViewDistance) :
|
||||
cClientHandle::~cClientHandle()
|
||||
{
|
||||
ASSERT(m_State == csDestroyed); // Has Destroy() been called?
|
||||
|
||||
|
||||
LOGD("Deleting client \"%s\" at %p", GetUsername().c_str(), static_cast<void *>(this));
|
||||
|
||||
{
|
||||
@ -125,7 +125,7 @@ cClientHandle::~cClientHandle()
|
||||
// Send the Offline PlayerList packet:
|
||||
World->BroadcastPlayerListRemovePlayer(*m_Player, this);
|
||||
}
|
||||
|
||||
|
||||
World->RemovePlayer(m_Player, true); // Must be called before cPlayer::Destroy() as otherwise cChunk tries to delete the player, and then we do it again
|
||||
m_Player->Destroy();
|
||||
}
|
||||
@ -137,10 +137,10 @@ cClientHandle::~cClientHandle()
|
||||
{
|
||||
SendDisconnect("Server shut down? Kthnxbai");
|
||||
}
|
||||
|
||||
|
||||
delete m_Protocol;
|
||||
m_Protocol = nullptr;
|
||||
|
||||
|
||||
LOGD("ClientHandle at %p deleted", static_cast<void *>(this));
|
||||
}
|
||||
|
||||
@ -163,10 +163,10 @@ void cClientHandle::Destroy(void)
|
||||
}
|
||||
m_State = csDestroying;
|
||||
}
|
||||
|
||||
|
||||
// DEBUG:
|
||||
LOGD("%s: client %p, \"%s\"", __FUNCTION__, static_cast<void *>(this), m_Username.c_str());
|
||||
|
||||
|
||||
if ((m_Player != nullptr) && (m_Player->GetWorld() != nullptr))
|
||||
{
|
||||
RemoveFromAllChunks();
|
||||
@ -249,7 +249,7 @@ AString cClientHandle::GenerateOfflineUUID(const AString & a_Username)
|
||||
// Proper format for a version 3 UUID is:
|
||||
// xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B
|
||||
// Note that we generate a short UUID (without the dashes)
|
||||
|
||||
|
||||
// First make the username lowercase:
|
||||
AString lcUsername = StrToLower(a_Username);
|
||||
|
||||
@ -315,11 +315,11 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
ASSERT(m_Player == nullptr);
|
||||
|
||||
m_Username = a_Name;
|
||||
|
||||
|
||||
// Only assign UUID and properties if not already pre-assigned (BungeeCord sends those in the Handshake packet):
|
||||
if (m_UUID.empty())
|
||||
{
|
||||
@ -329,7 +329,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
|
||||
{
|
||||
m_Properties = a_Properties;
|
||||
}
|
||||
|
||||
|
||||
// Send login success (if the protocol supports it):
|
||||
m_Protocol->SendLoginSuccess();
|
||||
|
||||
@ -342,7 +342,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
|
||||
{
|
||||
World = cRoot::Get()->GetDefaultWorld();
|
||||
}
|
||||
|
||||
|
||||
if (m_Player->GetGameMode() == eGameMode_NotSet)
|
||||
{
|
||||
m_Player->LoginSetGameMode(World->GetGameMode());
|
||||
@ -355,7 +355,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
|
||||
cRoot::Get()->BroadcastChatJoin(Printf("%s has joined the game", GetUsername().c_str()));
|
||||
LOGINFO("Player %s has joined the game", m_Username.c_str());
|
||||
}
|
||||
|
||||
|
||||
m_ConfirmPosition = m_Player->GetPosition();
|
||||
|
||||
// Return a server login packet
|
||||
@ -574,7 +574,7 @@ void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunk
|
||||
// Don't stream chunks to clients that are being destroyed
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
cWorld * World = m_Player->GetWorld();
|
||||
ASSERT(World != nullptr);
|
||||
|
||||
@ -601,7 +601,7 @@ void cClientHandle::RemoveFromAllChunks()
|
||||
{
|
||||
World->RemoveClientFromChunks(this);
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
// Reset all chunk lists:
|
||||
cCSLock Lock(m_CSChunkLists);
|
||||
@ -690,7 +690,7 @@ void cClientHandle::HandleCreativeInventory(Int16 a_SlotNum, const cItem & a_Hel
|
||||
LOGWARNING("Got a CreativeInventoryAction packet from user \"%s\" while not in the inventory window. Ignoring.", m_Username.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
m_Player->GetWindow()->Clicked(*m_Player, 0, a_SlotNum, a_ClickAction, a_HeldItem);
|
||||
}
|
||||
|
||||
@ -715,7 +715,7 @@ void cClientHandle::HandleEnchantItem(UInt8 a_WindowID, UInt8 a_Enchantment)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
cEnchantingWindow * Window = reinterpret_cast<cEnchantingWindow *>(m_Player->GetWindow());
|
||||
cItem Item = *Window->m_SlotArea->GetSlot(0, *m_Player); // Make a copy of the item
|
||||
short BaseEnchantmentLevel = Window->GetPropertyValue(a_Enchantment);
|
||||
@ -763,7 +763,7 @@ void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ,
|
||||
Vector3d NewPosition(a_PosX, a_PosY, a_PosZ);
|
||||
Vector3d OldPosition = GetPlayer()->GetPosition();
|
||||
auto PreviousIsOnGround = GetPlayer()->IsOnGround();
|
||||
|
||||
|
||||
// If the player has moved too far, "repair" them:
|
||||
if ((OldPosition - NewPosition).SqrLength() > 100 * 100)
|
||||
{
|
||||
@ -780,7 +780,7 @@ void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ,
|
||||
|
||||
// TODO: should do some checks to see if player is not moving through terrain
|
||||
// TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
|
||||
|
||||
|
||||
m_Player->SetPosition(NewPosition);
|
||||
m_Player->SetStance(a_Stance);
|
||||
m_Player->SetTouchGround(a_IsOnGround);
|
||||
@ -1069,7 +1069,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
case DIG_STATUS_STARTED:
|
||||
{
|
||||
BLOCKTYPE OldBlock;
|
||||
@ -1078,7 +1078,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
|
||||
HandleBlockDigStarted(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, OldBlock, OldMeta);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
case DIG_STATUS_FINISHED:
|
||||
{
|
||||
BLOCKTYPE OldBlock;
|
||||
@ -1087,7 +1087,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
|
||||
HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, OldBlock, OldMeta);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
case DIG_STATUS_CANCELLED:
|
||||
{
|
||||
// Block breaking cancelled by player
|
||||
@ -1353,13 +1353,13 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
|
||||
}
|
||||
|
||||
m_NumBlockChangeInteractionsThisTick++;
|
||||
|
||||
|
||||
if (!CheckBlockInteractionsRate())
|
||||
{
|
||||
Kick("Too many blocks were placed / interacted with per unit time - hacked client?");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
const cItem & Equipped = m_Player->GetInventory().GetEquippedItem();
|
||||
|
||||
if ((Equipped.m_ItemType != a_HeldItem.m_ItemType) && (a_HeldItem.m_ItemType != -1))
|
||||
@ -1370,7 +1370,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
|
||||
LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)",
|
||||
m_Username.c_str(), Equipped.m_ItemType, a_HeldItem.m_ItemType
|
||||
);
|
||||
|
||||
|
||||
// Let's send the current world block to the client, so that it can immediately "let the user know" that they haven't placed the block
|
||||
if (a_BlockFace != BLOCK_FACE_NONE)
|
||||
{
|
||||
@ -1401,10 +1401,10 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
short EquippedDamage = Equipped.m_ItemDamage;
|
||||
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Equipped.m_ItemType);
|
||||
|
||||
|
||||
if (ItemHandler->IsPlaceable() && (a_BlockFace != BLOCK_FACE_NONE))
|
||||
{
|
||||
if (!ItemHandler->OnPlayerPlace(*World, *m_Player, Equipped, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ))
|
||||
@ -1451,14 +1451,14 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
|
||||
void cClientHandle::HandleChat(const AString & a_Message)
|
||||
{
|
||||
// We no longer need to postpone message processing, because the messages already arrive in the Tick thread
|
||||
|
||||
|
||||
// If a command, perform it:
|
||||
AString Message(a_Message);
|
||||
if (cRoot::Get()->GetServer()->Command(*this, Message))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Not a command, broadcast as a message:
|
||||
cCompositeChat Msg;
|
||||
AString Color = m_Player->GetColor();
|
||||
@ -1486,7 +1486,7 @@ void cClientHandle::HandlePlayerLook(float a_Rotation, float a_Pitch, bool a_IsO
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
m_Player->SetYaw (a_Rotation);
|
||||
m_Player->SetHeadYaw (a_Rotation);
|
||||
m_Player->SetPitch (a_Pitch);
|
||||
@ -1556,14 +1556,14 @@ void cClientHandle::HandleWindowClick(UInt8 a_WindowID, Int16 a_SlotNum, eClickA
|
||||
a_WindowID, a_SlotNum, ClickActionToString(a_ClickAction),
|
||||
ItemToString(a_HeldItem).c_str(), a_HeldItem.m_ItemCount
|
||||
);
|
||||
|
||||
|
||||
cWindow * Window = m_Player->GetWindow();
|
||||
if (Window == nullptr)
|
||||
{
|
||||
LOGWARNING("Player \"%s\" clicked in a non-existent window. Ignoring", m_Username.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Window->Clicked(*m_Player, a_WindowID, a_SlotNum, a_ClickAction, a_HeldItem);
|
||||
}
|
||||
|
||||
@ -1591,7 +1591,7 @@ void cClientHandle::HandleUpdateSign(
|
||||
void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick)
|
||||
{
|
||||
// TODO: Let plugins interfere via a hook
|
||||
|
||||
|
||||
// If it is a right click, call the entity's OnRightClicked() handler:
|
||||
if (!a_IsLeftClick)
|
||||
{
|
||||
@ -1610,7 +1610,7 @@ void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick)
|
||||
public:
|
||||
cRclkEntity(cPlayer & a_Player) : m_Player(a_Player) {}
|
||||
} Callback (*m_Player);
|
||||
|
||||
|
||||
cWorld * World = m_Player->GetWorld();
|
||||
World->DoWithEntityByID(a_TargetEntityID, Callback);
|
||||
return;
|
||||
@ -1619,6 +1619,14 @@ void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick)
|
||||
// If it is a left click, attack the entity:
|
||||
class cDamageEntity : public cEntityCallback
|
||||
{
|
||||
public:
|
||||
cPlayer * m_Me;
|
||||
|
||||
cDamageEntity(cPlayer * a_Player) :
|
||||
m_Me(a_Player)
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool Item(cEntity * a_Entity) override
|
||||
{
|
||||
if (!a_Entity->GetWorld()->IsPVPEnabled())
|
||||
@ -1630,21 +1638,15 @@ void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
a_Entity->TakeDamage(*m_Attacker);
|
||||
return false;
|
||||
a_Entity->TakeDamage(*m_Me);
|
||||
m_Me->AddFoodExhaustion(0.3);
|
||||
m_Me->NotifyFriendlyWolves(a_Entity);
|
||||
return true;
|
||||
}
|
||||
public:
|
||||
cPawn * m_Attacker;
|
||||
} Callback;
|
||||
|
||||
Callback.m_Attacker = m_Player;
|
||||
} Callback(m_Player);
|
||||
|
||||
cWorld * World = m_Player->GetWorld();
|
||||
if (World->DoWithEntityByID(a_TargetEntityID, Callback))
|
||||
{
|
||||
// Any kind of an attack implies food exhaustion
|
||||
m_Player->AddFoodExhaustion(0.3);
|
||||
}
|
||||
World->DoWithEntityByID(a_TargetEntityID, Callback);
|
||||
}
|
||||
|
||||
|
||||
@ -1685,7 +1687,7 @@ bool cClientHandle::CheckMultiLogin(const AString & a_Username)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Check if the player is waiting to be transferred to the World.
|
||||
if (cRoot::Get()->GetServer()->IsPlayerInQueue(a_Username))
|
||||
{
|
||||
@ -1895,14 +1897,14 @@ void cClientHandle::Tick(float a_Dt)
|
||||
Link->Send(OutgoingData.data(), OutgoingData.size());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
m_TicksSinceLastPacket += 1;
|
||||
if (m_TicksSinceLastPacket > 600) // 30 seconds time-out
|
||||
{
|
||||
SendDisconnect("Nooooo!! You timed out! D: Come back!");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (m_Player == nullptr)
|
||||
{
|
||||
return;
|
||||
@ -1960,7 +1962,7 @@ void cClientHandle::Tick(float a_Dt)
|
||||
m_Player->GetWorld()->BroadcastBlockBreakAnimation(static_cast<UInt32>(m_UniqueID), m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ, static_cast<char>(m_BlockDigAnimStage / 1000), this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Reset explosion & block change counters:
|
||||
m_NumExplosionsThisTick = 0;
|
||||
m_NumBlockChangeInteractionsThisTick = 0;
|
||||
@ -1982,7 +1984,7 @@ void cClientHandle::ServerTick(float a_Dt)
|
||||
{
|
||||
m_Protocol->DataReceived(IncomingData.data(), IncomingData.size());
|
||||
}
|
||||
|
||||
|
||||
// Send any queued outgoing data:
|
||||
AString OutgoingData;
|
||||
{
|
||||
@ -1993,20 +1995,20 @@ void cClientHandle::ServerTick(float a_Dt)
|
||||
{
|
||||
m_Link->Send(OutgoingData.data(), OutgoingData.size());
|
||||
}
|
||||
|
||||
|
||||
if (m_State == csAuthenticated)
|
||||
{
|
||||
StreamNextChunk();
|
||||
|
||||
// Remove the client handle from the server, it will be ticked from its cPlayer object from now on
|
||||
cRoot::Get()->GetServer()->ClientMovedToWorld(this);
|
||||
|
||||
|
||||
// Add the player to the world (start ticking from there):
|
||||
m_State = csDownloadingWorld;
|
||||
m_Player->GetWorld()->AddPlayer(m_Player);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
m_TicksSinceLastPacket += 1;
|
||||
if (m_TicksSinceLastPacket > 600) // 30 seconds
|
||||
{
|
||||
@ -2185,7 +2187,7 @@ void cClientHandle::SendChatSystem(const cCompositeChat & a_Message)
|
||||
void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
|
||||
{
|
||||
ASSERT(m_Player != nullptr);
|
||||
|
||||
|
||||
// Check chunks being sent, erase them from m_ChunksToSend:
|
||||
bool Found = false;
|
||||
{
|
||||
@ -2204,13 +2206,13 @@ void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializ
|
||||
// LOGD("Refusing to send chunk [%d, %d] to client \"%s\" at [%d, %d].", ChunkX, ChunkZ, m_Username.c_str(), m_Player->GetChunkX(), m_Player->GetChunkZ());
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (m_Protocol == nullptr)
|
||||
{
|
||||
// TODO (#2588): investigate if and why this occurs
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer);
|
||||
|
||||
// Add the chunk to the list of chunks sent to the player:
|
||||
@ -2298,7 +2300,7 @@ void cClientHandle::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNu
|
||||
void cClientHandle::SendEntityHeadLook(const cEntity & a_Entity)
|
||||
{
|
||||
ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
|
||||
|
||||
|
||||
m_Protocol->SendEntityHeadLook(a_Entity);
|
||||
}
|
||||
|
||||
@ -2309,7 +2311,7 @@ void cClientHandle::SendEntityHeadLook(const cEntity & a_Entity)
|
||||
void cClientHandle::SendEntityLook(const cEntity & a_Entity)
|
||||
{
|
||||
ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
|
||||
|
||||
|
||||
m_Protocol->SendEntityLook(a_Entity);
|
||||
}
|
||||
|
||||
@ -2329,7 +2331,7 @@ void cClientHandle::SendEntityMetadata(const cEntity & a_Entity)
|
||||
void cClientHandle::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
|
||||
{
|
||||
ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
|
||||
|
||||
|
||||
m_Protocol->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ);
|
||||
}
|
||||
|
||||
@ -2340,7 +2342,7 @@ void cClientHandle::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, cha
|
||||
void cClientHandle::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
|
||||
{
|
||||
ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
|
||||
|
||||
|
||||
m_Protocol->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ);
|
||||
}
|
||||
|
||||
@ -2373,10 +2375,10 @@ void cClientHandle::SendExplosion(double a_BlockX, double a_BlockY, double a_Blo
|
||||
LOGD("Dropped an explosion!");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Update the statistics:
|
||||
m_NumExplosionsThisTick++;
|
||||
|
||||
|
||||
m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion);
|
||||
}
|
||||
|
||||
@ -2566,11 +2568,11 @@ void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player)
|
||||
// Do NOT send this packet to myself
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
LOGD("Spawning player \"%s\" on client \"%s\" @ %s",
|
||||
a_Player.GetName().c_str(), GetPlayer()->GetName().c_str(), GetIPString().c_str()
|
||||
);
|
||||
|
||||
|
||||
m_Protocol->SendPlayerSpawn(a_Player);
|
||||
}
|
||||
|
||||
@ -2944,7 +2946,7 @@ bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkZ)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
cCSLock Lock(m_CSChunkLists);
|
||||
return m_ChunksToSend.find(cChunkCoords(a_ChunkX, a_ChunkZ)) != m_ChunksToSend.end();
|
||||
}
|
||||
@ -2959,7 +2961,7 @@ void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
LOGD("Adding chunk [%d, %d] to wanted chunks for client %p", a_ChunkX, a_ChunkZ, static_cast<void *>(this));
|
||||
cCSLock Lock(m_CSChunkLists);
|
||||
if (m_ChunksToSend.find(cChunkCoords(a_ChunkX, a_ChunkZ)) == m_ChunksToSend.end())
|
||||
|
@ -102,6 +102,8 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
|
||||
|
||||
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
{
|
||||
super::OnHitEntity(a_EntityHit, a_HitPos);
|
||||
|
||||
int Damage = static_cast<int>(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
|
||||
if (m_IsCritical)
|
||||
{
|
||||
@ -140,7 +142,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
|
||||
// Broadcast successful hit sound
|
||||
GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));
|
||||
|
||||
|
||||
Destroy();
|
||||
}
|
||||
|
||||
@ -177,7 +179,7 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
super::Tick(a_Dt, a_Chunk);
|
||||
m_Timer += a_Dt;
|
||||
|
||||
|
||||
if (m_bIsCollected)
|
||||
{
|
||||
if (m_Timer > std::chrono::milliseconds(500))
|
||||
@ -191,7 +193,7 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
|
||||
Destroy();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (m_IsInGround)
|
||||
{
|
||||
if (!m_HasTeleported) // Sent a teleport already, don't do again
|
||||
@ -206,17 +208,17 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
|
||||
m_HitGroundTimer += a_Dt;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width;
|
||||
int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
|
||||
cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
|
||||
|
||||
|
||||
if (Chunk == nullptr)
|
||||
{
|
||||
// Inside an unloaded chunk, abort
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
|
||||
{
|
||||
m_IsInGround = false; // Yes, begin simulating physics again
|
||||
|
@ -43,9 +43,11 @@ void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_
|
||||
|
||||
void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
{
|
||||
super::OnHitEntity(a_EntityHit, a_HitPos);
|
||||
|
||||
Destroy();
|
||||
Explode(a_HitPos.Floor());
|
||||
|
||||
|
||||
if (!a_EntityHit.IsFireproof())
|
||||
{
|
||||
// TODO Damage Entity with 5 damage(from http://minecraft.gamepedia.com/Blaze#Blaze_fireball)
|
||||
|
@ -2,6 +2,8 @@
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "Player.h"
|
||||
#include "Mobs/Wolf.h"
|
||||
#include "../BoundingBox.h"
|
||||
#include <unordered_map>
|
||||
#include "../ChatColor.h"
|
||||
#include "../Server.h"
|
||||
@ -850,6 +852,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
|
||||
AddFoodExhaustion(0.3f);
|
||||
SendHealth();
|
||||
|
||||
NotifyFriendlyWolves(a_TDI.Attacker);
|
||||
m_Stats.AddValue(statDamageTaken, FloorC<StatValue>(a_TDI.FinalDamage * 10 + 0.5));
|
||||
return true;
|
||||
}
|
||||
@ -860,6 +863,42 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
|
||||
|
||||
|
||||
|
||||
void cPlayer::NotifyFriendlyWolves(cEntity * a_Opponent)
|
||||
{
|
||||
class LookForWolves : public cEntityCallback
|
||||
{
|
||||
public:
|
||||
cPlayer * m_Player;
|
||||
cEntity * m_Attacker;
|
||||
|
||||
LookForWolves(cPlayer * a_Me, cEntity * a_MyAttacker) :
|
||||
m_Player(a_Me),
|
||||
m_Attacker(a_MyAttacker)
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool Item(cEntity * a_Entity) override
|
||||
{
|
||||
if (a_Entity->IsMob())
|
||||
{
|
||||
cMonster * Mob = static_cast<cMonster*>(a_Entity);
|
||||
if (Mob->GetMobType() == mtWolf)
|
||||
{
|
||||
cWolf * Wolf = static_cast<cWolf*>(Mob);
|
||||
Wolf->NearbyPlayerIsFighting(m_Player, m_Attacker);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
} Callback(this, a_Opponent);
|
||||
|
||||
m_World->ForEachEntityInBox(cBoundingBox(GetPosition(), 16, 16), Callback);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
|
||||
{
|
||||
super::KilledBy(a_TDI);
|
||||
|
@ -499,6 +499,9 @@ public:
|
||||
Assumes that all the blocks are in currently loaded chunks. */
|
||||
bool PlaceBlocks(const sSetBlockVector & a_Blocks);
|
||||
|
||||
/** Notify friendly wolves that we took damage or did damage to an entity so that they might assist us. */
|
||||
void NotifyFriendlyWolves(cEntity * a_Opponent);
|
||||
|
||||
// cEntity overrides:
|
||||
virtual bool IsCrouched (void) const override { return m_IsCrouched; }
|
||||
virtual bool IsSprinting(void) const override { return m_IsSprinting; }
|
||||
|
@ -48,13 +48,13 @@ public:
|
||||
m_SlowdownCoeff(0.99) // Default slowdown when not in water
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
double GetSlowdownCoeff(void) const { return m_SlowdownCoeff; }
|
||||
|
||||
|
||||
protected:
|
||||
cProjectileEntity * m_Projectile;
|
||||
double m_SlowdownCoeff;
|
||||
|
||||
|
||||
// cCallbacks overrides:
|
||||
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
|
||||
{
|
||||
@ -67,7 +67,7 @@ protected:
|
||||
ItemToString(cItem(a_BlockType, 1, a_BlockMeta)).c_str()
|
||||
);
|
||||
*/
|
||||
|
||||
|
||||
if (cBlockInfo::IsSolid(a_BlockType))
|
||||
{
|
||||
// The projectile hit a solid block, calculate the exact hit coords:
|
||||
@ -94,7 +94,7 @@ protected:
|
||||
LOGD("WEIRD! block tracer reports a hit, but BBox tracer doesn't. Ignoring the hit.");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Convey some special effects from special blocks:
|
||||
switch (a_BlockType)
|
||||
{
|
||||
@ -113,7 +113,7 @@ protected:
|
||||
break;
|
||||
}
|
||||
} // switch (a_BlockType)
|
||||
|
||||
|
||||
// Continue tracing
|
||||
return false;
|
||||
}
|
||||
@ -138,8 +138,8 @@ public:
|
||||
m_HitEntity(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
virtual bool Item(cEntity * a_Entity) override
|
||||
{
|
||||
if (
|
||||
@ -153,9 +153,9 @@ public:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
|
||||
|
||||
|
||||
// Instead of colliding the bounding box with another bounding box in motion, we collide an enlarged bounding box with a hairline.
|
||||
// The results should be good enough for our purposes
|
||||
double LineCoeff;
|
||||
@ -178,27 +178,27 @@ public:
|
||||
// A plugin disagreed.
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (LineCoeff < m_MinCoeff)
|
||||
{
|
||||
// The entity is closer than anything we've stored so far, replace it as the potential victim
|
||||
m_MinCoeff = LineCoeff;
|
||||
m_HitEntity = a_Entity;
|
||||
}
|
||||
|
||||
|
||||
// Don't break the enumeration, we want all the entities
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/** Returns the nearest entity that was hit, after the enumeration has been completed */
|
||||
cEntity * GetHitEntity(void) const { return m_HitEntity; }
|
||||
|
||||
|
||||
/** Returns the line coeff where the hit was encountered, after the enumeration has been completed */
|
||||
double GetMinCoeff(void) const { return m_MinCoeff; }
|
||||
|
||||
|
||||
/** Returns true if the callback has encountered a true hit */
|
||||
bool HasHit(void) const { return (m_MinCoeff < 1); }
|
||||
|
||||
|
||||
protected:
|
||||
cProjectileEntity * m_Projectile;
|
||||
const Vector3d & m_Pos;
|
||||
@ -283,7 +283,7 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
|
||||
}
|
||||
case pkFishingFloat: break;
|
||||
}
|
||||
|
||||
|
||||
LOGWARNING("%s: Unknown projectile kind: %d", __FUNCTION__, a_Kind);
|
||||
return nullptr;
|
||||
}
|
||||
@ -312,6 +312,35 @@ void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_
|
||||
|
||||
|
||||
|
||||
void cProjectileEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
{
|
||||
if (a_EntityHit.IsPawn() && (GetCreatorName() != "")) // If we're hitting a mob or a player and we were created by a player
|
||||
{
|
||||
class cNotifyWolves : public cEntityCallback
|
||||
{
|
||||
public:
|
||||
cEntity * m_EntityHit;
|
||||
|
||||
cNotifyWolves(cEntity * a_Entity) :
|
||||
m_EntityHit(a_Entity)
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool Item(cEntity * a_Player) override
|
||||
{
|
||||
static_cast<cPlayer*>(a_Player)->NotifyFriendlyWolves(m_EntityHit);
|
||||
return true;
|
||||
}
|
||||
} Callback(&a_EntityHit);
|
||||
|
||||
m_World->DoWithEntityByID(GetCreatorUniqueID(), Callback);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
AString cProjectileEntity::GetMCAClassName(void) const
|
||||
{
|
||||
switch (m_ProjectileKind)
|
||||
@ -353,7 +382,7 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a
|
||||
// Already-grounded projectiles don't move at all
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
auto DtSec = std::chrono::duration_cast<std::chrono::duration<double>>(a_Dt);
|
||||
|
||||
const Vector3d DeltaSpeed = GetSpeed() * DtSec.count();
|
||||
@ -380,7 +409,7 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a
|
||||
OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos);
|
||||
}
|
||||
// TODO: Test the entities in the neighboring chunks, too
|
||||
|
||||
|
||||
// Trace the tick's worth of movement as a line:
|
||||
cProjectileTracerCallback TracerCallback(this);
|
||||
if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
|
||||
@ -392,7 +421,7 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a
|
||||
|
||||
// Update the position:
|
||||
SetPosition(NextPos);
|
||||
|
||||
|
||||
// Add slowdown and gravity effect to the speed:
|
||||
Vector3d NewSpeed(GetSpeed());
|
||||
NewSpeed.y += m_Gravity * DtSec.count();
|
||||
|
@ -21,7 +21,7 @@ class cProjectileEntity :
|
||||
public cEntity
|
||||
{
|
||||
typedef cEntity super;
|
||||
|
||||
|
||||
public:
|
||||
/** The kind of the projectile. The numbers correspond to the network type ID used for spawning them in the protocol. */
|
||||
enum eKind
|
||||
@ -38,26 +38,22 @@ public:
|
||||
pkWitherSkull = 66,
|
||||
pkFishingFloat = 90,
|
||||
} ;
|
||||
|
||||
|
||||
// tolua_end
|
||||
|
||||
|
||||
CLASS_PROTODEF(cProjectileEntity)
|
||||
|
||||
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
|
||||
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
|
||||
|
||||
|
||||
static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed = nullptr);
|
||||
|
||||
|
||||
/** Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given */
|
||||
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace);
|
||||
|
||||
|
||||
/** Called by the physics blocktracer when the entity hits another entity */
|
||||
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
{
|
||||
UNUSED(a_EntityHit);
|
||||
UNUSED(a_HitPos);
|
||||
}
|
||||
|
||||
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos);
|
||||
|
||||
/** Called by Chunk when the projectile is eligible for player collection */
|
||||
virtual void CollectedBy(cPlayer & a_Dest);
|
||||
|
||||
@ -65,7 +61,7 @@ public:
|
||||
|
||||
/** Returns the kind of the projectile (fast class identification) */
|
||||
eKind GetProjectileKind(void) const { return m_ProjectileKind; }
|
||||
|
||||
|
||||
/** Returns the unique ID of the entity who created this projectile
|
||||
May return an ID <0
|
||||
*/
|
||||
@ -75,18 +71,18 @@ public:
|
||||
Will be empty for non-player creators
|
||||
*/
|
||||
AString GetCreatorName(void) const { return m_CreatorData.m_Name; }
|
||||
|
||||
|
||||
/** Returns the string that is used as the entity type (class name) in MCA files */
|
||||
AString GetMCAClassName(void) const;
|
||||
|
||||
|
||||
/** Returns true if the projectile has hit the ground and is stuck there */
|
||||
bool IsInGround(void) const { return m_IsInGround; }
|
||||
|
||||
|
||||
// tolua_end
|
||||
|
||||
|
||||
/** Sets the internal InGround flag. To be used by MCA loader only! */
|
||||
void SetIsInGround(bool a_IsInGround) { m_IsInGround = a_IsInGround; }
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
/** A structure that stores the Entity ID and Playername of the projectile's creator
|
||||
@ -107,17 +103,17 @@ protected:
|
||||
|
||||
/** The type of projectile I am */
|
||||
eKind m_ProjectileKind;
|
||||
|
||||
|
||||
/** The structure for containing the entity ID and name who has created this projectile
|
||||
The ID and / or name may be nullptr (e.g. for dispensers / mobs). */
|
||||
CreatorData m_CreatorData;
|
||||
|
||||
|
||||
/** True if the projectile has hit the ground and is stuck there */
|
||||
bool m_IsInGround;
|
||||
|
||||
|
||||
// cEntity overrides:
|
||||
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
|
||||
virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
|
||||
virtual void SpawnOn(cClientHandle & a_Client) override;
|
||||
|
||||
|
||||
} ; // tolua_export
|
||||
|
@ -29,6 +29,8 @@ void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFac
|
||||
|
||||
void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
|
||||
{
|
||||
super::OnHitEntity(a_EntityHit, a_HitPos);
|
||||
|
||||
int TotalDamage = 0;
|
||||
if (a_EntityHit.IsMob())
|
||||
{
|
||||
@ -40,7 +42,7 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d &
|
||||
}
|
||||
// TODO: If entity is Ender Crystal, destroy it
|
||||
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
|
||||
|
||||
|
||||
m_DestroyTimer = 5;
|
||||
}
|
||||
|
||||
|
@ -188,7 +188,7 @@ protected:
|
||||
bool ReachedFinalDestination(void) { return ((m_FinalDestination - GetPosition()).SqrLength() < WAYPOINT_RADIUS * WAYPOINT_RADIUS); }
|
||||
|
||||
/** Returns whether or not the target is close enough for attack. */
|
||||
bool TargetIsInRange(void) { return ((m_FinalDestination - GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange)); }
|
||||
bool TargetIsInRange(void) { ASSERT(m_Target != nullptr); return ((m_Target->GetPosition() - GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange)); }
|
||||
|
||||
/** Returns if a monster can reach a given height by jumping. */
|
||||
inline bool DoesPosYRequireJump(int a_PosY)
|
||||
|
@ -29,7 +29,7 @@ cWolf::cWolf(void) :
|
||||
|
||||
bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
|
||||
{
|
||||
if (super::DoTakeDamage(a_TDI))
|
||||
if (!super::DoTakeDamage(a_TDI))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -55,12 +55,16 @@ bool cWolf::Attack(std::chrono::milliseconds a_Dt)
|
||||
{
|
||||
return super::Attack(a_Dt);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Target = nullptr;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return super::Attack(a_Dt);
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -68,6 +72,19 @@ bool cWolf::Attack(std::chrono::milliseconds a_Dt)
|
||||
|
||||
|
||||
|
||||
void cWolf::NearbyPlayerIsFighting(cPlayer * a_Player, cEntity * a_Opponent)
|
||||
{
|
||||
if ((m_Target == nullptr) && (a_Player->GetName() == m_OwnerName) && !IsSitting())
|
||||
{
|
||||
m_Target = a_Opponent;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWolf::OnRightClicked(cPlayer & a_Player)
|
||||
{
|
||||
if (!IsTame() && !IsAngry())
|
||||
@ -160,43 +177,65 @@ void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
|
||||
super::Tick(a_Dt, a_Chunk);
|
||||
}
|
||||
|
||||
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance));
|
||||
if (a_Closest_Player != nullptr)
|
||||
if (m_Target == nullptr)
|
||||
{
|
||||
switch (a_Closest_Player->GetEquippedItem().m_ItemType)
|
||||
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance));
|
||||
if (a_Closest_Player != nullptr)
|
||||
{
|
||||
case E_ITEM_BONE:
|
||||
case E_ITEM_RAW_BEEF:
|
||||
case E_ITEM_STEAK:
|
||||
case E_ITEM_RAW_CHICKEN:
|
||||
case E_ITEM_COOKED_CHICKEN:
|
||||
case E_ITEM_ROTTEN_FLESH:
|
||||
case E_ITEM_RAW_PORKCHOP:
|
||||
case E_ITEM_COOKED_PORKCHOP:
|
||||
switch (a_Closest_Player->GetEquippedItem().m_ItemType)
|
||||
{
|
||||
if (!IsBegging())
|
||||
case E_ITEM_BONE:
|
||||
case E_ITEM_RAW_BEEF:
|
||||
case E_ITEM_STEAK:
|
||||
case E_ITEM_RAW_CHICKEN:
|
||||
case E_ITEM_COOKED_CHICKEN:
|
||||
case E_ITEM_ROTTEN_FLESH:
|
||||
case E_ITEM_RAW_PORKCHOP:
|
||||
case E_ITEM_COOKED_PORKCHOP:
|
||||
{
|
||||
SetIsBegging(true);
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
if (!IsBegging())
|
||||
{
|
||||
SetIsBegging(true);
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
}
|
||||
|
||||
m_FinalDestination = a_Closest_Player->GetPosition(); // So that we will look at a player holding food
|
||||
|
||||
// Don't move to the player if the wolf is sitting.
|
||||
if (!IsSitting())
|
||||
{
|
||||
MoveToPosition(a_Closest_Player->GetPosition());
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
m_FinalDestination = a_Closest_Player->GetPosition(); // So that we will look at a player holding food
|
||||
|
||||
// Don't move to the player if the wolf is sitting.
|
||||
if (!IsSitting())
|
||||
default:
|
||||
{
|
||||
MoveToPosition(a_Closest_Player->GetPosition());
|
||||
if (IsBegging())
|
||||
{
|
||||
SetIsBegging(false);
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IsSitting())
|
||||
{
|
||||
m_Target = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (TargetIsInRange())
|
||||
{
|
||||
if (IsBegging())
|
||||
{
|
||||
SetIsBegging(false);
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
}
|
||||
StopMovingToPosition();
|
||||
Attack(a_Dt);
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveToPosition(m_Target->GetPosition());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -237,14 +276,33 @@ void cWolf::TickFollowPlayer()
|
||||
{
|
||||
Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
|
||||
TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
|
||||
m_Target = nullptr;
|
||||
}
|
||||
if (Distance < 2)
|
||||
{
|
||||
if (m_Target == nullptr)
|
||||
{
|
||||
StopMovingToPosition();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveToPosition(Callback.OwnerPos);
|
||||
if (m_Target == nullptr)
|
||||
{
|
||||
MoveToPosition(Callback.OwnerPos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void cWolf::InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
if (!IsTame())
|
||||
{
|
||||
cMonster::InStateIdle(a_Dt, a_Chunk);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -12,7 +12,7 @@ class cWolf :
|
||||
public cPassiveAggressiveMonster
|
||||
{
|
||||
typedef cPassiveAggressiveMonster super;
|
||||
|
||||
|
||||
public:
|
||||
cWolf(void);
|
||||
|
||||
@ -45,6 +45,16 @@ public:
|
||||
m_OwnerUUID = a_NewOwnerUUID;
|
||||
}
|
||||
|
||||
/** Notfies the wolf that the player a_Player is being attacked by a_Attacker.
|
||||
The wolf will then defend the player by attacking a_Attacker if all these conditions are met:
|
||||
- a_Player is the wolf's owner.
|
||||
- The wolf is not already attacking a mob.
|
||||
- The wolf is not sitting.
|
||||
This is called by cPlayer::NotifyFriendlyWolves whenever a player takes or deals damage and a wolf is nearby. */
|
||||
void NearbyPlayerIsFighting(cPlayer * a_Player, cEntity * a_Opponent);
|
||||
|
||||
virtual void InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
|
||||
|
||||
protected:
|
||||
|
||||
bool m_IsSitting;
|
||||
|
Loading…
Reference in New Issue
Block a user