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Improve cPlayer::DoMoveToWorld (#3113)

This commit is contained in:
LogicParrot 2016-09-03 10:39:52 +03:00 committed by GitHub
parent 61078e8402
commit 5625598afa
3 changed files with 50 additions and 43 deletions

View File

@ -603,7 +603,6 @@ void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunk
// Removes the client from all chunks. Used when switching worlds or destroying the player
void cClientHandle::RemoveFromAllChunks()
{
cWorld * World = m_Player->GetWorld();

View File

@ -125,7 +125,8 @@ public: // tolua_export
/** Remove all loaded chunks that are no longer in range */
void UnloadOutOfRangeChunks(void);
// Removes the client from all chunks. Used when switching worlds or destroying the player
/** Removes the client from all chunks. Used when destroying the player.
When switching worlds, RemoveFromWorld does this function's job so it isn't called. */
void RemoveFromAllChunks(void);
inline bool IsLoggedIn(void) const { return (m_State >= csAuthenticating); }

View File

@ -1780,64 +1780,71 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
return false;
}
// Ask the plugins if the player is allowed to changing the world
// Ask the plugins if the player is allowed to change the world
if (cRoot::Get()->GetPluginManager()->CallHookEntityChangingWorld(*this, *a_World))
{
// A Plugin doesn't allow the player to changing the world
// A Plugin doesn't allow the player to change the world
return false;
}
// The clienthandle caches the coords of the chunk we're standing at. Invalidate this.
GetClientHandle()->InvalidateCachedSentChunk();
// Prevent further ticking in this world
SetIsTicking(false);
// Tell others we are gone
GetWorld()->BroadcastDestroyEntity(*this);
// Remove player from world
GetWorld()->RemovePlayer(this, false);
// Set position to the new position
SetPosition(a_NewPosition);
FreezeInternal(a_NewPosition, false);
// Stop all mobs from targeting this player
StopEveryoneFromTargetingMe();
// Send the respawn packet:
if (a_ShouldSendRespawn && (m_ClientHandle != nullptr))
GetWorld()->QueueTask([this, a_World, a_ShouldSendRespawn, a_NewPosition](cWorld & a_OldWorld)
{
m_ClientHandle->SendRespawn(a_World->GetDimension());
}
// The clienthandle caches the coords of the chunk we're standing at. Invalidate this.
GetClientHandle()->InvalidateCachedSentChunk();
// Update the view distance.
m_ClientHandle->SetViewDistance(m_ClientHandle->GetRequestedViewDistance());
// Prevent further ticking in this world
SetIsTicking(false);
// Send current weather of target world to player
if (a_World->GetDimension() == dimOverworld)
{
m_ClientHandle->SendWeather(a_World->GetWeather());
}
// Tell others we are gone
GetWorld()->BroadcastDestroyEntity(*this);
// Broadcast the player into the new world.
a_World->BroadcastSpawnEntity(*this);
// Remove player from world
GetWorld()->RemovePlayer(this, false);
// Set position to the new position
SetPosition(a_NewPosition);
FreezeInternal(a_NewPosition, false);
// Stop all mobs from targeting this player
StopEveryoneFromTargetingMe();
cClientHandle * ch = this->GetClientHandle();
if (ch != nullptr)
{
// Send the respawn packet:
if (a_ShouldSendRespawn)
{
m_ClientHandle->SendRespawn(a_World->GetDimension());
}
// Update the view distance.
ch->SetViewDistance(m_ClientHandle->GetRequestedViewDistance());
// Send current weather of target world to player
if (a_World->GetDimension() == dimOverworld)
{
ch->SendWeather(a_World->GetWeather());
}
}
// Broadcast the player into the new world.
a_World->BroadcastSpawnEntity(*this);
// Queue add to new world and removal from the old one
SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value
cChunk * ParentChunk = this->GetParentChunk();
// Queue add to new world and removal from the old one
cChunk * ParentChunk = GetParentChunk();
cWorld * OldWorld = GetWorld();
SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value
OldWorld->QueueTask([this, ParentChunk, a_World](cWorld & a_OldWorld)
{
LOGD("Warping player \"%s\" from world \"%s\" to \"%s\". Source chunk: (%d, %d) ",
this->GetName().c_str(),
a_OldWorld.GetName().c_str(), a_World->GetName().c_str(),
ParentChunk->GetPosX(), ParentChunk->GetPosZ()
);
ParentChunk->RemoveEntity(this);
a_World->AddPlayer(this, &a_OldWorld); // New world will appropriate and announce client at his next tick
a_World->AddPlayer(this, &a_OldWorld); // New world will take over and announce client at its next tick
});
return true;
}